PFS PbP Online Gameday #2-21: The Dalsine Affair
(Inactive)
Game Master
Derek Weil
Current Map
Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3
Day Job - Craft Alchemy: 1d20 + 7 ⇒ (3) + 7 = 10
Shu returns to Absalom and finds some work begging people to buy shoddy alchemical remedies for problems ranging from "stupidity" to "elvenbeard".
Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
Dayjob, Merc: 1d20 + 8 ⇒ (13) + 8 = 21
Malfeas spends sometime guarding caravans and selling his skills as an infiltrator and solver of problems.
Monk 5
Thanks for running! Sent email in PM.
day job: 1d20 + 7 ⇒ (11) + 7 = 18
Male Human Zen Archer 4, HP: 27/27 | AC: 18, Touch: 18, Flatfooted: 15 | Fort +6, Ref +7, Will +9 | CMD: 23 | Init: +8 | Perception: +11 | Ki Pool: 6/6
Derek, do you have another game planned or should we look for other games to join?
Technic Siege/Full Map
Good question! I've been kicking around a few ideas - Let me PM Gunther to see what his interest level is like.
I had originally had the idea of running The Dragon's Demand, but I still don't own it and may not until after Christmas.
I bought 7 "new" scenarios during the sale, so I'll try to pick a good one.
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
If Johann does another scenario after this one, he'll be at 3, which I think would preclude him from starting the Dragon's Demand? I might take a break with him for a bit, I have lots of other PbP going on.
Technic Siege/Full Map
I read the chroncile sheets, and the first section of Dragon's Demand is sanctioned for levels 1-3, and the second for levels 3-5. So you would be OK. But it's up to you. I'd understand if you need a break for awhile.
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
count me in if you can.
and johann...we need you!
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
I guess it'll depend on what's being played next.
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
Derek, maybe ask Matt if he is free to join?
M Gnome Alchemist (Preservationist) 9 | HP 57/57 | AC 23 T 15 FF 19 | CMB +5; CMD 19 | Ft +8 (+2 vs poison) / Rf +11 / Wi +5 (+1 vs enchantment spells & effects)| Init +4 | Per. +14 | Bombs 21/21
"We're gettin' the band back together!"
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
Walter traded his scalemail (50/2=25gp) and purchased +1 breastplate (1350gp)....Ac 19 not too bad
Male 1/2 Orc Inquisitor 2/ Ranger[Trapper] 2 hp 29/29 AC 24 Init +4 Fort +10 Ref+8 Will +8 Precept+13 Sense Motive +8
He also used 2 pp points for a wand of clw
hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1
I would prefer to do the Dragon's demand in the alternative play format. Not only do you get to see the entire module, you also earn an extra chronicle.
Regarding purchases: so far Eolowyn has bought blunt arrows and a wand of CLW (for 2PP).
Derek, did you receive my PM with mailadress?
Gnome Wood Wizard 1 / Ninja 4 | HP 41/41 | AC 19 T 15 FF 19 | F +4 R +8 W +3 | Init +3 | Perc +8/+10 | Sense Motive +3
I'm going to bow out from the next one. Thanks for running this Derek.
hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1
GM, can you de-activate this campaign? Thanks
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