Samuel Deland |
Undeterred by the knowledge of a magical presence, Samuel pushes forward to the building, testing the door to see if it's unlocked.
michaelane |
As Samuel steps forward to try the door, a foul green cloud billows out from the stone building, enveloping Samuel and Grim. Cal, Marcel and Dr. Blote soon lose sight of the three of them within the noxious green vapors.
Nauseated within the cloud plus 1d4 + 1 ⇒ (3) + 1 = 4 rounds afterward.
This is a spell or spell-like effect.
Nauseated within the cloud plus 1d4 + 1 ⇒ (4) + 1 = 5 rounds afterward.
This is a spell or spell-like effect.
This is a heightened stinking cloud.
Samuel Deland |
Fort: 1d20 + 7 ⇒ (20) + 7 = 27
Samuel quickly holds his breath as the cloud envelops him, holding down his morning rations with ease.
Dr. Narsius Blote IV |
Spellcraft: 1d20 + 19 ⇒ (9) + 19 = 28
"Brmbrbrm, the foulest of traps: a Stinking Cloud. We should back up and let it clear out, but on its own there is little danger."
Narsius backs up 20 feet.
"Whoever placed it here was of significant magical skill. We should be on the lookout for other similar wards."
Calistan the Wanderer |
Calistan picks up a pebble and chucks it at the solid stone door, seeing if the door's trap has reset and if it is touch-based.
Calistan the Wanderer |
Calistan shrugs and lets Grimdoc do his thing.
Samuel Deland |
Samuel nods in agreement and approaches again.
"Keep your eyes open Grim, we don't want any more nasty surprises."
Calistan the Wanderer |
You can use yours now if you want.
-Posted with Wayfinder
Marcèl Lebeda |
Disable Device: 1d20 + 20 ⇒ (6) + 20 = 26 I don't know if it's applicable, since Marcel can only pick locks through mundane means - and cannot disarm magical traps, but I might as well roll.
michaelane |
Marcèl looks all around the stone very carefully, but for the life of him, cannot find any mechanism to pick. With inspiration from Cal, Grim makes another attempt at using magic to open the door. In spite of drawing upon deep wells of his power, he still finds himself unable to break whatever holds the door.
Calistan the Wanderer |
Calistan pokes Grimdoc and illustrates with his hand the other buildings in the area and gives the man a shrug.
Samuel Deland |
"Save your energy for now doctor, we might have use of such talents later in the day. We've still plenty of avenues of investigation to follow up on, I suggest for now we continue on with them."
Samuel moves away from the door and gestures at the other buildings.
Brother Grimdoc |
Grim will shrug back at Cal and nod.
"Well, I gave her my best. We can try to chopper down or head over to the building across the way. I ain't never been one to shy away from the fun of hacking down a stone door...but sounds like alot of work."
Will head over to the little buildings at A11, then A8, finally A7 unless something happens first
Calistan the Wanderer |
Calistan follows Samuel and Grimdoc to the building to the north, whistling as the chickens scatter as they walk by.
Calistan the Wanderer |
Calistan follow the group to the door and readies his shield. He peeks his eyes around the edge of the steel shield as he holds it up while Grimdoc and Samuel try to open this building.
michaelane |
The building on the right is constructed of wood and stone. Though simple in design, it seems opulent compared to the other buildings to the west. A sign over the porch depicts a pair of white swords on a field of red and black.
Grim checks the door and finds neither a lock nor trap to be concerned about so he goes ahead and opens the door. Inside is a large front chamber with a couch, a dining table that seats eight, a stone fireplace, bookshelves full of military curios and a few books, and paintings of pastoral settings.
Not seeing or hearing any immediate dangers, you explore the house further and find most of the rest to be spartanly furnished. An armoire contains several changes of clothing, but little more than that. The back of the building serves as a sleeping chambers, with an adjacent washroom. Next to the bed, on a small table, is a half-finished letter to someone named Temara describing rather routine events at the prison. There is nothing in the note that indicates any sort of trouble, although it ends in the middle of a sentence talking about the poor weather.
Brother Grimdoc |
Grimdoc checks the room to see if any evidence shows people packed and left and took items for travel.
"seems like they were interupted if this note is any indicator. Doesn't say by what or who though ."
do we know anything of the weather - like bad storms or tornado activity?.
Calistan the Wanderer |
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Calistan taps Grimdoc on the shoulder and waves his hands at the various accoutrements in the room as well as the stout door, jiggling the lock for effect. He moves leads the dwarf to the back room and pulls blankets from his aide's pack, before he starts to make the bed. He also sets to hang spare clothes on the racks in the armoire.
Then he looks at Grimdoc expectantly as if the dwarf is to understand what he is trying to convey. He also grabs a charcoal writing utensil and scrawls 'Dibs -Calistan' on the wall over the bed.
Calistan the Wanderer |
Once they get situated in the building, Calistan will 'encourage' the group to move towards the building across the way.
Encourage - to push and pull people in the direction you want to go.
Brother Grimdoc |
Once he is satisfied with the contents of the room...and the fact there is nothing good to eat, Grim will head over to the next building.
"I am coming Cal. Just taking a breather...did you not see me sprint go get here? These bones ain't gettin any younger you know."
michaelane |
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Cal "encourages" you to head out of the dwelling to explore the building across the way. You emerge to an unexpected sight. A large ape-like creature with four arms and matted white fur is starting to beat on the door of the building you intended to explore. From the other side of the door you hear muffled shrieks of terror. Hearing the door open, the ape creature turns glowing blue eyes to you and rears up to its full eight foot height as it roars a challenge!
Marcel and Grim are up.
Round 1 (No surprise round)
Initiative Order Marcel, Grim, Ape Creature, Samuel, Dr. Blote, Cal
Bold have not yet acted.
Special conditions
• None, daylight and no unusual conditions.
Girallons can be deadly combantants. They are faster than most men, attack viciously with their teeth and claws and can reach men from a distance. Their claws are particularly deadly and you have heard tales of them tearing people limb from limb once they have a hold of them.
They have good senses, able to see in the dark and low-light and they can even locate you by scent.
You have never heard of a girallon with glowing blue eyes. There may be more than meets the eye to this specimen.
G 1d20 + 7 ⇒ (9) + 7 = 16
Cal 1d20 - 5 ⇒ (1) - 5 = -4
Dr. Blote 1d20 + 3 ⇒ (1) + 3 = 4
Grim 1d20 + 6 ⇒ (11) + 6 = 17
Marcel 1d20 + 10 ⇒ (16) + 10 = 26
Samuel 1d20 + 2 ⇒ (14) + 2 = 16
Marcèl Lebeda |
Hearing the noise from outside, Marcel quickly leaves the building, however he does not rush to confront the creature, instead holding his sword ready for it to approach him.
+1 Answering Aldori Dueling Sword: 1d20 + 17 ⇒ (20) + 17 = 371d8 + 10 + 8 ⇒ (7) + 10 + 8 = 25
Confirm: 1d20 + 17 ⇒ (13) + 17 = 301d8 + 10 ⇒ (4) + 10 = 14
michaelane |
The girallon moves quickly toward Grim and Marcel, though not at a full run.
Round 1 (No surprise round)
Initiative Order Marcel, Grim, Ape Creature, Samuel, Dr. Blote, Cal, Marcel (R2), Grim (R2)
Bold have not yet acted. Marcel and Grim can take Round 2 actions at any time.
Special conditions
• None, daylight and no unusual conditions.
Dr. Narsius Blote IV |
"Not just a monkey! Some sort of Girallon! Simple brutes, but deadly combatants. They are faster than most men. Their teeth and claws are their primary weapons, but this one's... different. Use caution! I've read tales of them tearing people limb from limb once they have a hold of them."
"Let's see how it responds to this..."
Scroll of Magic Missile: 5d4 + 5 ⇒ (4, 2, 4, 3, 2) + 5 = 20
Roll20 looks horrible on my phone. I can't see the map or interact with it at all. I'll move Narsius in a few hours when I get home (if he's even in danger).
michaelane |
Several glowing balls fly from Blote's scroll and slam into the girallon. The creature shudders with the force of the missiles. They have obviously had an effect.
You're ok Blote. You're still in the house. You can see it from where you are, but you're in no danger of getting hit unless it gets through Grim and Marcel.
Round 1 (No surprise round)
Initiative Order Marcel, Grim, Ape Creature, Samuel, Dr. Blote, Cal, Marcel (R2), Grim (R2)
Bold have not yet acted. Marcel and Grim can take Round 2 actions at any time.
Special conditions
• None, daylight and no unusual conditions.
Calistan the Wanderer |
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Calistan steps out of the way for the kind Doctor to cast his spell as the Trade Prince dons his steel shield of Pharasma and weaves his hands to form a few divine runes in the air. The shield's crest burns brightly as the Girallon feels his ears pop and his hands burn.
Oracle's Burden: Will Save DC 18 or the Girallon becomes deafened and burned (-4 to attack rolls).