[PFS] GM Lithrac's The Elven Entanglement (#5-05) (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Gameplay thread open, feel free to dot!

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

..

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Here!

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

dot

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Dot

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight
Fendahl Silvermane wrote:
Dot

Dot

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace strides into the Venture-Captain's office. He sees some familiar faces and is clearly in terrible condition.

He grabs a nearby wastebasket or vase and proceeds to vomit. Great concert in Augustana...

He perks up a bit at seeing Osric and Jarlgur. You two look familiar. Didn't we party together in Kaer Maga? He points at the barbarian. We went to Miss Feathers for the after-party... Awesome. Ace holds up his hand for a high-five, but immediately pukes again. You shoulda been there a few weeks ago. Found this guy who makes a killer smoke. Gives you munchies like crazy...

His eyes see Darius. Ugh, not you again. Didn't you try to kill me once?

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius reclines in his chair, currently touching up one of his older arm tats with some fresh ink. Seeing the flamboyant bard enter he rolls his eyes.. "Not this pompas ass again.. Can I not get a break?"

"Me? Try to kill someone? Never.. If someone happens to get fireballed then obviously they we're somewhere they shouldn't have been.."

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl, appears to be a half-elf with a hint of wild in his appearance, especially his silvery hair and sideburns. His armor has bits of horn and covered with markings from the far East.

Closeby, there is a lioness that follows Fendahl closely, watching for commands or an occasional treat from his companion.

Fendahl bows in recognition of Darius from a mission not too long ago.

"Master Swiftblade, and others. It is my honor to serve with you. "

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

dot

Grand Lodge

The Master of Spells Aram Zey waits in a deep subbasement of the Grand Lodge, where he scowls as another group of Pathfinder agents walks into a door-sized tapestry of intricately woven but badly frayed cloth. As the last agent’s foot disappears into the Hao Jin Tapestry, Aram Zey snaps a quick order for his assistants to reconfigure the tapestry for Kyonin before turning his eyes—weary and bloodshot from long hours of work—to you.

"Pathfinders, let’s keep this brief. That was the seventeenth group it has been my grueling duty to send through the tapestry today, and words cannot express my inordinate pleasure at understanding there will be an eighteenth," he growls through the gritted teeth of a forced smile. "Nonetheless, this mission is an important one, and the society has few others who are cut out to handle the task." He pauses to take several deep breaths, which do much to alleviate his sour mood. "One of my colleagues, Venture-Captain Varian Jeggare, spent a considerable amount of time in Kyonin, and in doing so he performed a considerable service for Queen Telandia Edasseril. She owes him a considerable favor in return, and he was gracious enough to use it for the society’s benefit. Jeggare is busy elsewhere, so he cannot deliver the message himself. Instead he wrote out a formal request and letter of introduction for all of you. It seems he thinks you would represent the society well in playing messenger," Zey explains before adding under his breath, "and to his credit I can imagine worse ambassadors."

"As you can see, the letter is sealed, and it should remain so until you meet General Theila Tenasi and give it to her. In effect, it requests that she provide the Pathfinder Society a contingent of rangers specialized in hunting demons to assist us as we make our way to Jormurdun. So, that’s your mission: Go to Kyonin, meet with the general, and make sure the elves don’t back out of this favor. We have a contact in Greengold who can secure you quick passage back to Absalom or anywhere else you need to go afterward. You’ll be taking the Tapestry to reach Kyonin, and Kreighton Shaine has already contacted the elves to let them know to expect you. Any questions?"

Knowledge (local or nobility) DC 15:
It is known among the customs of the elves that the most polite way to deliver the letter would be to show the missive’s unbroken seal, open it, and then read it aloud, giving the recipient an opportunity to parse out lies and judge the visitors’ integrity.

Feel free to ask the weary Master of Spells any questions you may have, and you can use that opportunity to introduce and describe your character.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

The tall, grizzled man carries a fine-looking bow and a large iron axe strapped on his back. At his side is an enormous wolf, about the size of a cart-horse.

He looks over the assembled group, noting former comrades and new allies alike.

He grins slightly when he sees Ace, and nods respectfully at the mighty Darius.

He looks at Aram Zey and offers a slightly deeper nod, knuckling his forehead in way of salute.

"Master Zey, I know the elven ranger are famed for their prowess. As a demon-hunting ranger myself, is there anything in my training that may prove useful in these particular dealings? And have the elves been dealing with any troubles lately too?"

Knowledge Local: 1d20 + 7 ⇒ (16) + 7 = 23

He shares what he remembers about elven customs.

"We should show the them the sealed letter, break it, then read the letter aloud to them. I recommend Ace for this task, he has such a way with words!"

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

So are we more emissaries or leg-breakers for this mission? The burly man pauses for a moment to think. I am well suited for intellectual endeavors while my colleague Maul is more suited for more visceral tasks.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

I would be honored to deal with the elves in such a way. I just love their absinthe. So light and fruity. Also I hear that the Kyonin women are quite impressive, if you know what I mean. Ace winks and nudges Osric in his side with his elbow.

Ace points to the tapestry. Let's go rock some faces! I bet they will love my new jam that I've been perfecting...

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Most of you have met Darius at one time or another, but for those who haven't. A man of average height stands before you. He wears jst enough leathers to cover himself leaving alot a bare skin showing, most of which is covered in tattoo's.. He's lean and agile, but has consdireable muscular tone as well.. Along with a nice looking haversack he has a couple of nice looking scimitars..

"Nice to see you all again. Well met Julian."

He auto makes the Local check

"I agree that Ace would do well in reading the letter.. Just try not to overdo it, Elves are easily offended for some reason."

Before heading through the tapestry he uses his wand of mage armor.

UMD: 1d20 + 18 ⇒ (16) + 18 = 34

Grand Lodge

Beyond the novelty of entering a demiplane through a piece of cloth and exiting out of a vine trellis hundreds of miles away, the journey through the Hao Jin Tapestry is quick and uneventful. Six elves wearing full plate armor as smooth as pearl silently watch your arrival before confirming your identities and escorting you into an elegant keep of artfully styled wood and stone. Up several flights of steps, the elves signal that they have reached their destination, knock, and open the doors to admit you to General Tenasi’s chambers.

Tenasi's spacious room provides a panoramic view of the surrounding woodlands. General Tenasi, an elven woman with chestnut brown hair and wearing medium armor over fine teal clothing, nods and neutrally invites you to enter and explain their business, saying, “As outsiders in Kyonin, I would appreciate your contemplating the rarity of your positions. As a general in charge of these lands’ defense, I expect you to appreciate the gravity of mine. This conversation would not be possible were it not for the letter in your possession.”

At this stage, I'll let you introduce yourselves and decide how you decide to act for the letter of introduction.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

When given the chance in the introductions, Fendahl bows to the elven General and speaks..

in elven

"General Tenasi, It is our honor to be granted access to this Audience. An honor we do not take lightly. "

In common.. assuming Ace is doing much of the actual negotiating and has the letter?. ..

"I am Fendahl Silvermane, Pathfinder and lion-friend from the grasslands of our world. We look forward to working with you...in defeating the fiends."

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius gives a slight bow. "Darius Swiftblade, master of the arcane sword. It is an honor to be here." and that will be it for his talking unless asked a question..

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace will wait for everyone to introduce themselves before giving a flourish and a bow. Greetings, elves of Kyonin. I am Ace of the Flesh Puppets, the prominent Chelaxian rock band. I moonlight as a Pathfinder when they need an individual of my talents to mediate... delicate concerns.

Ace pulls out the sealed letter with a vigorous flourish, demonstrating that the seal is unbroken to all of the present individuals. As a messenger to the most beautiful General in all of Golarion, I shall open this sealed letter and read it aloud. Once he is satisfied that everyone is aware of the letter's purity, Ace will break the seal and orate its contents aloud.

Upon finishing, he will bow once more and present the letter to the General.

Diplomacy/Perform(Oratory): 1d20 + 23 ⇒ (4) + 23 = 27

Grand Lodge

The letter reads:

Sealed Letter wrote:

Most Honorable General Tenasi,

As you may have been informed, soon after making your acquaintance at the Midsummer Masquerade, I enjoyed the privilege of performing a service to the Viridian Crown. Her Majesty’s generous tokens of appreciation included her counselors’ intimation that you might aid me in an urgent endeavor. When the demon horde breached the wardstones surrounding the Worldwound, the nations of the Inner Sea region responded with unprecedented unity. Both the Kyonin rangers and the Pathfinder Society have provided support to the latest Mendevian Crusade in an effort to halt the invasion and to repair the breach. The Worldwound horde is not, however, the only emerging concern. A long-lost dwarven Sky Citadel has recently reappeared. Within its ancient chambers lie millennia of previously unobtainable history. While the Pathfinder Society has already devised plans for a campaign to explore the Sky Citadel, the citadel remains within the region of the Worldwound. No warriors in Avistan can boast the experience of your rangers, who have fought with such valor against the demonic forces of the Witchbole. If you can spare but a score of these peerless fiend-slayers, your assistance would be long remembered not only by the Society but by one to whom Queen Telandia has favored with her gratitude. Hopeful of your assistance, I present the bearers of this message as capable Pathfinders and beseech you to aid their endeavor.

Count Varian Jeggare

During the whole reading, the General frowns heavily. When the reading ends, she rises quickly in anger.

"That won't do! Who do you think you are to come here and request us to forfeit our every defense to appease spectacularly armed treasure hunters? While I am General, Kyonin will never give up valuable troops for a secondary objective to a mission it has already supported—especially not when that objective is spearheaded by mere plunderers. NEVER!"

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace ponders to himself. Well that was unexpected...

He redoubles his efforts to assuage the General's anger. General Tenasi, the beauty on the battlefield, we were informed that this request comes directly from Count Jeggare in exchange for his favor to Queen Edasseril.

Ace attempts to play off of the General's fierceness. If all of the Kyonin warriors are as fierce as you, then surely a score of rangers would be nothing but a show of gratitude for Count Jeggare's previous generosity. The legions of Elvish warriors and rangers in Kyonin would scoff at the idea the defenses weakening by merely sending a score of rangers to the Sky Citadel.

Diplomacy/Perform(Oratory): 1d20 + 23 ⇒ (19) + 23 = 42

Grand Lodge

Somehow, Ace's honeyed words seem to reach out to her outstandingly. Man, what a roll!

"We may be able to find some common ground. It seems news of the Wardstones’ failure reached the Witchbole as quickly as it did Iadara, and the demons have renewed their attacks with greater ferocity," General Tenasi explains. "I recalled the Uprooters, but one group has not returned, has not responded, and by all evidence has been lost. I signed the order to discontinue attempts to locate them, for we do not have the resources to commit even a scout to the task. As a result, none of my battle plans account for these thirteen lost rangers or their commander Lanverel. Were you to find and rescue them, I would assign them to assist you in reaching the Sky Citadel—after ample recovery time, of course."

Now that the real briefing took place, time for some knowledge rolls! Also feel free to ask the Venture-Captain General any questions you may have.

Knowledge (geography or history) DC 15:
Virtually all of Golarion’s elves left Golarion for a refuge called Sovyrian when the Starstone fell. In their absence, an exiled demon lord named Treerazer occupied a portion of Kyonin. Today, Treerazer’s portion of Kyonin is known as Tanglebriar, a swampland twisted by his demonic influence.

Knowledge (geography or history) DC 20:
The elves used the Sovyrian Stone, a powerful relic, to leave Golarion. Treerazer attempted to corrupt the Sovyrian Stone, triggering the elves’ return. They fought and defeated Treerazer, reducing his domain in Kyonin to what is now Tanglebriar.

Knowledge (geography or history) DC 25:
When Treerazer was defeated, he retreated to the Witchbole, a giant fortified thorn tree able to uproot and move about Tanglebriar at Treerazer’s command. Lesser demons commonly populate Tanglebriar, as do corrupted animals, fey, plant creatures, and vermin.

Knowledge (geography or history) DC 30:
Types of greater demons commonly found serving Treerazer in Tanglebriar include hezrous, nalfeshnees, and vrocks. Creatures in the area can be corrupted by Tanglebriar’s influence in one of two ways: the vileness of the air, plants, and vermin spreads demon fever and sucks the vigor from living creatures; and centuries of exposure to Treerazer’s influence slowly corrupts animals, fey, plant creatures, and vermin, from the tiniest gnat to the most enormous arthropod. Corrupted creatures are more common in Tanglebriar than creatures that have not been corrupted.

******

Knowledge (planes) DC 15:
Demons are chaotic evil outsiders originally from the Abyss, and Tanglebriar is one of their footholds on Golarion. The demon lord Treerazer is known as the Lord of the Blasted Tarn and worshipped by dark cults within Kyonin.

Knowledge (planes) DC 20:
Tanglebriar’s corruption is patterned after Treerazer’s former Abyssal realm. Whether Treerazer has any connection to the Worldwound’s breach is unknown, but Tanglebriar’s reputation as a hotbed of demonic activity is known in the Abyss, and though there's no portal there, it serves as a beachhead for demonic forces.

Knowledge (planes) DC 25:
Demons are immune to poisons exuded by many of the plants in Tanglebriar. Lesser demons are vulnerable to cold iron and good-aligned attacks, though greater demons typically resist all but the latter.

Knowledge (planes) DC 30:
Although most demons are created in and by the Abyss, there are also rituals—typically lengthy—that can transform one or more mortal creatures into demons. If the ritual is interrupted early enough, the victims might escape transformation.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace does what he can...

Ace moves closer to the General and kneels before trying to kiss her hand. You are as kind as you are beautiful. The bards of the world underestimate both in their epic tales of your battles. Thank you for your generosity.

Ace don't do Knowledge rolls. :D

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"What if any preperations or precautions would you take before heading into this Tanglebriar?"

Grand Lodge

"I can say only what you need to know for this mission: Treerazer corrupted this once lush elven land, twisting its plants and inhabitants into abyssal mutants. Treating every plant and every insect as a threat improves your odds of surviving the experience. As far as gear is concerned, make sure you have cold iron weapons, means of warding you against disease and poison. Finally, you'll need to think about how to come back from this heart of darkness. Some means of fast travel or teleportation could end up meaning the difference between life and death."

"Concerning the Uprooters, we have their last known location, which was near Thorngate at a feature called Mount Armiya, a rocky hill on the border of Tanglebriar. It, like all aiudara -"elfgate" in your tongue- in and near Tanglebriar, is shut down to avoid demon exploitation, but I shall have a wizard transport you to Mount Armiya. Any tracks the Uprooters made should originate from there, and any arrows fired could provide clues as to which direction the elves went."

You may still make purchases at this point, of course.

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Know Planes: 1d20 + 17 ⇒ (8) + 17 = 25

Darius will buy 2 each of Antiplague and Antitoxin.. He will also purchase a scroll of delay disease and delay poison.. 500gp spent..

He will recommend his crew purchase similar things.. He also will share his knowledge on cold iron weapons.. He has 9 oils of bless weapon he will jand out if people dont have ways to make their weapons good aligned..

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Julian bumbles into the meeting, almost knocking on of the guards down, stammering he says, S-S-S-Sorry, I was lost in the beauty of the Forest. He straightens out his armor as if he were adjusting a lab coat. I, I, I'm Julian, a scientist from Chelia- His demeanor changes, straightening out his posture so he stands every bit his 6'4" frame allows, his voice deepens and becomes more raspy, Stand aside pipsqueak. I am Maul. I will ensure this gets done.

Ah, how lovely it is to play two personalities at once.

EDIT: No visible weapons on Julian/Maul.

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

KN: planes: 1d20 + 5 ⇒ (7) + 5 = 12
KN: history: 1d20 + 4 ⇒ (12) + 4 = 16

Jarlgur listen attentively as nods at Darius' suggestions. Purchasing an antitoxin and antiplague, he keeps them out to drink them right before teleporting. He also picks up a couple more oils of weapon blessing.

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric is clearly impressed by the elven city. While he has spent a great deal of time in their company before, he has never been in one of their settlements before now.

"I am Osric, called Longstride. It is an honor to be among you. I am a ranger from Nirmathas myself. Though I too fight demons more than I ever did Molthuni soldiers..."

Knowledge Geography: 1d20 + 7 ⇒ (18) + 7 = 25
Planes: 1d20 + 7 ⇒ (18) + 7 = 25

-Posted with Wayfinder

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric shares what he remembers.

Please read spoilers up to DC 25. I'll get an antiplague and antitoxin, and 2 bless weapons.

-Posted with Wayfinder

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

After purchases Darius sets down to memorize some spells.. Then he's ready..

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Osric will prepare spells as well. All level one slots will be delay poison. Third level will be remove disease.

-Posted with Wayfinder

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Darius will also suggest that the group purchase a teleport scroll for getting back.. He has Dimension Door but it might not get the team far enough.

It would be 187.5 gps each to purchase the scroll if yall wanna do it.. Only reason i suggest it is because the General suggested it.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl will buy 2 each of antitoxin and anti plague and oil of bless weapon. He will switch out his spells and is happy to chip in for the teleport.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace shrugs while the group is visiting the apothecary and buys two antitoxins and two antiplagues. He gladly chips in 187.5 GP for the Teleport Scroll. I just hate walking...

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

"Are we all set? The Tanglebriar sounds dangerous indeed, but I think our team is as well suited to the task as any. I am ready"

Yep, Grimtooth is here. No reason to take Boon Companion and leave him home!

-Posted with Wayfinder

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Before teleporting Darius will cast some buffs on himself..

Extended Heroism and Re-Up Mage Armor.

UMD: 1d20 + 20 ⇒ (11) + 20 = 31

Grand Lodge

When all of you are ready, an elven wizard teleports you to the southern edge of Mount Armiya, a partially wooded hill with numerous rocky outcroppings, including one large stone spur that juts out from the hill to create a relatively flat surface. A shallow but swift-moving stream hugs the contour like a castle moat that separates the ascent from the twisted landscape that begins about 60 feet to the south. There, in a span of several dozen feet, the pristine wilderness transforms into Tanglebriar, a mass of pus-weeping trees, serrated bark, twisted nettles, and growling clouds of gnats.

A handful of seconds after your arrival, an enormous devilish-looking centipede bursts from Tanglebriar and attacks! However, it seems you weren't the creature's intended quarry, as you spot a handful of elves with their bows drawn on the large stone over your heads.

Initiative rolls:
Initiative (Julian): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (Fendahl): 1d20 + 4 ⇒ (3) + 4 = 7
Initiative (Ace): 1d20 + 11 ⇒ (6) + 11 = 17
Initiative (Osric): 1d20 + 7 ⇒ (7) + 7 = 14
Initiative (Darius): 1d20 + 8 ⇒ (18) + 8 = 26
Initiative (Jarlgur): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Elves): 15 = 15
Initiative (BBJ): 1d20 + 3 ⇒ (12) + 3 = 15

Initiative - round 1 - bold may act!
1. Darius, Jarlgur, Ace
2. BBJ
3. Elves
4. Osric, Fendahl, Julian

Identify creature: Knowledge (nature) DC 22:
This colossal creature is known as a Briarborn Juggernaut. One question, plus one additional question for each 5 points over the DC on your knowledge check.

Mount Armiya Map

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

KN: nature: 1d20 + 4 ⇒ (6) + 4 = 10

Jarlgur casts a spell, blessing the party and grabs his lucerne hammer, stepping to the south. Turning he salutes in recognition to the elves. "What is this beast!?" He calls out.

Bless

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

"No clue!"

Darius auto defensive casts Mirror Image and then uses a swift action to make his weapon +4 keen..

Images: 1d4 + 3 ⇒ (2) + 3 = 5 6 of him total.

He then takes a 5' step towards the beast.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Ace sees the giant monster rampaging through the forest and begins to belt out his favorite #1 song "Jan Egeland", inspiring both the Pathfinders and the elves. As the song hits the crescendo on its first break, the group feels inspired to "go fast".

Inspire Courage: +2 competence bonus to hit and damage; +2 morale bonus to saves against fear and charms
Haste: +1 to hit/AC/Reflex Saves; Extra Attack; +30' move speed
Stacks with Bless: +1 morale bonus to hit

Grand Lodge

The cyclopean creature is towering over you, then crashes onto you with immense strength, trampling and crushing everything in its path!

Trample: Everyone who is trampled (the whole group in this case) can either make an AoO with -4 modifier (provided they aren't flat-footed), or forgo the AoO to make a Ref save for half damage. Hence Darius, Ace and Jarlgur have a choice, and the rest (who are still flat-footed) can just make a Ref save. Holding the fight until everyone has made the decision and rolled.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl reflex, haste: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Kirrah reflex, haste, evasion: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19

Sovereign Court

AC24(25)/T15/F22/CMD26||HP73[73]|Fort:+7;Ref:+4;Will:+7|Percept.+13(+15 traps)|Init.+4 Human Barbarian 2 / Oracle (Life Oracle) 4 / Rage Prophet 3

Ref: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Reflex Save: 1d20 + 8 ⇒ (12) + 8 = 20

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

reflex: 1d20 + 9 ⇒ (9) + 9 = 18

Silver Crusade

Male Human Ranger 13 | HP 121/121 | AC 26 T 17 FF 20 | Saves: F: +15 R: +19 W: +13 | CMD: 32 | Init: +8 Percep: +18 SM: +6

Reflex: 1d20 + 14 ⇒ (10) + 14 = 24

Will post save for Grim later. Need to properly calc his HP. I was using the PC method...

-Posted with Wayfinder

The Exchange

Active Spells:
Usable/Situational:
Arcane Pool 13/13(+4), +10 to Crit Confirms
HP 143/143 | AC 32 | T 21 | FF 23 | CMD 39 | Fort +19 | Ref +12 | Will +15 | Init +9 | Perc +16(18) | Images

Daris attempts to dodge out of the way as well..

Reflex: 1d20 + 13 ⇒ (13) + 13 = 26

Grand Lodge

Trample damage (Ref DC 34 halves): 6d6 + 28 ⇒ (1, 1, 6, 4, 1, 2) + 28 = 43

The massive juggernaut crushes everything and everyone on its path!

"مرگ بر اشغالگ یکی دیگر از ترفند شیطان"

Elven language:
"Down with the invaders! Another demon trick!"

The elves shoot a volley, though they apparently make no difference between you and the fiendish demonspawn.
Volley of arrows vs Darius: 1d20 + 18 ⇒ (9) + 18 = 271d8 + 4 ⇒ (4) + 4 = 8 Image? 1 is real: 1d6 ⇒ 1
Volley of arrows vs Jarlgur: 1d20 + 18 ⇒ (12) + 18 = 301d8 + 4 ⇒ (5) + 4 = 9
Volley of arrows vs Ace: 1d20 + 18 ⇒ (12) + 18 = 301d8 + 4 ⇒ (4) + 4 = 8
Volley of arrows vs Osric: 1d20 + 18 ⇒ (12) + 18 = 301d8 + 4 ⇒ (6) + 4 = 10
Volley of arrows vs Fendahl: 1d20 + 18 ⇒ (1) + 18 = 191d8 + 4 ⇒ (4) + 4 = 8
Volley of arrows vs Julian: 1d20 + 18 ⇒ (6) + 18 = 241d8 + 4 ⇒ (1) + 4 = 5

Initiative - round 1,2 - bold may act!
1. Darius, Jarlgur, Ace
2. BBJ
3. Elves
4. Osric, Fendahl, Julian
If you wish, you may attempt a Diplomacy check (despite being in combat) as a standard action to try and convince the elves they're shooting at the wrong target. Speaking Elven grants you a +2 bonus on this check.

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