[PFS] GM Granta's The Wounded Wisp (#6-10) (Inactive)

Game Master Granta

Fimbrik's Home


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Grand Lodge

Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

bluff (distract): 1d20 + 9 ⇒ (11) + 9 = 20

"Say, is that a crack?"

Sovereign Court

@Mort & The Dude: Do you want to retcon your actions, given that the cleric just heard Tamriel's whisper?

GM Rolls:
Stealth (Tamriel): 1d20 ⇒ 3
Perception (DC 3): 1d20 + 2 ⇒ (13) + 2 = 15

The cleric looks pointedly at Tamriel, "Distract me from what?" then starts paying closer attention to everyone in the room, "I'm afraid you'll all have to leave now."

If Mort still wants to palm the coin, we will resolve that first. Otherwise, the cleric is shooing everybody out of the room.

Scarab Sages

Elf Occultist 1
Stats:
HP 9/9 | AC 16, T 12, FF 14, CMD 12 | F +3, R +2, W +2 | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 20ft
Daily:
Spells: 1 (2/3), Mental Focus: Ench (2/2), Conj (3/4)

"Well, if you're going to be rude!" the old, three eyed elf declares, then begins to walk away, keeping at least one party member between herself and the cleric in case of trouble.

sense motive: 1d20 + 6 ⇒ (17) + 6 = 23

Noranti tries to gauge the cleric's reaction. If she's watching me, I make a big show of leaving in a huff, trying to hold her attention and be a distraction for Tamriel. If she's still watching Tamriel and the others more closely, I cast Hypnotism on her (DC 16 Will save).

Hypnotism hit dice affected: 2d4 ⇒ (4, 4) = 8
Hypnotism duration in rounds: 2d4 ⇒ (4, 3) = 7

Grand Lodge

male half-orc barbarian 1 | HP 10/14, rage 1/7 | AC 19, T 13, FF 16 | F +6, R +5, W +2 | CMB +5, CMD 18 | Spd 30' | Perc +4 | Init +5

Krudenk glares at Tamriel. "I thought he said you were attractive, not distract you."

bluff aid another: 1d20 - 2 ⇒ (1) - 2 = -1

He can tell she's not buying it. He fingers his sap hanging from his belt cautiously and discreetly, wondering if he will need to use it.

Grand Lodge

Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

So let's look at the situation objectively. Somebody basically came out and said: "If you won't help search, at least help distract the cleric," within earshot of the guard, while someone else without ranks in sleight of hand attempted and failed a pickpocket -casket attempt, and then someone else with interpersonal skills attempted to influence the situation.... No. No, I don't change my basic action. ;) Though now instead of distracting the cleric from the pickpocket I want to distract her from me.

GM Granta wrote:
The cleric looks pointedly at Tamriel, "Distract me from what?" then starts paying closer attention to everyone in the room, "I'm afraid you'll all have to leave now."

The Dude moves to stand beside and a bit behind the priestess.

"Yeah man! What the f%+@ you tryin' to pull! This is like a place of repose man! Show some f~&*ing respect!" He turns toward the cleric. "That said, I think you might want to call in some dwarves, you might have some serious subsidence goin' on here."

Sovereign Court

The skeleton is just Arkath. That square is an obstacle.

GM Rolls:
Initiative (Krudenk): 1d20 + 5 ⇒ (3) + 5 = 8
Initiative (Mort): 1d20 + 1 ⇒ (18) + 1 = 19
Initiative (Noranti): 1d20 + 2 ⇒ (20) + 2 = 22
Initiative (Tamriel): 1d20 + 1 ⇒ (19) + 1 = 20
Initiative (The Dude): 1d20 ⇒ 14
Initiative (Hadriana): 1d20 - 1 ⇒ (12) - 1 = 11

Arkath's Tomb

Round 1
Effects none

  • Noranti
  • Tamriel
  • Mort
  • The Dude
  • Hadriana
  • Krudenk

Everybody except Krudenk is up.

Grand Lodge

Male Half-Elf Ranger 1

Please don't resolves our actions until Noranti goes, I'm hoping that hypnotism actually works. I'm also going to assume that the trigger for this combat is Hadriana making her save against Noranti, as none of us have yet taken hostile action, and I doubt Hadriana would be likely to attack five well-armed adventurers without back-up.

"Well that went poorly," Tamriel mutters, blushing that he was so stupid as to let her overhear. If at all possible, he moves to block Hadriana's escape, willingly risking an attack of opportunity. He's wearing medium armor, so he doesn't punch her (lethal gauntlet). If he can't do that, Tamriel tries to grapple her.

Grapple (if applicable): 1d20 + 5 ⇒ (6) + 5 = 11

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Ya I guess I should have just tried to cow her initially with intimidate like I wanted, but I was hoping for a more diplomatic resolution since she's just doing her job. Hopefully hypnotize does the trick since I can't use intimidate effectively now in combat.

Scarab Sages

Elf Occultist 1
Stats:
HP 9/9 | AC 16, T 12, FF 14, CMD 12 | F +3, R +2, W +2 | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 20ft
Daily:
Spells: 1 (2/3), Mental Focus: Ench (2/2), Conj (3/4)

As I said, I'm putting another party member between me and the cleric, and casting Hypnotism. Hopefully, that will end the combat before it starts. DC 16 Will save.

Sovereign Court

@Noranti: You are inside a building. That's a wall.

GM Rolls:
Bluff (Noranti): 1d20 - 7 ⇒ (8) - 7 = 1
Sense Motive: 1d20 + 2 ⇒ (13) + 2 = 15
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Will (DC 16): 1d20 + 9 ⇒ (14) + 9 = 23
HD Affected: 2d4 ⇒ (4, 3) = 7
Duration: 2d4 ⇒ (1, 1) = 2

Arkath's Tomb

Round 1
Effects none

  • Noranti
  • Tamriel
  • Mort
  • The Dude
  • Hadriana
  • Krudenk

Noranti tries to hypnotize Hadriana, but the alert cleric resists the elf's sorcery. Tamriel tries to grapple the cleric before any weapons are drawn, but can't get a good hold.

Mort and The Dude are up. I added a black bar for the door, that is the only way out of the building. Treat the skeleton as an obstacle/hard corner.

Sovereign Court

DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

Mort shrugs his shoulders and leaves the crypt. He spends his turn double moving out and up towards the next crypt (away from the graveyard entrance) opening to head inside and explore.

Grand Lodge

Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

"Yeah, you better leave."

Sovereign Court

Vision is hindered in the red circle. You can only see adjacent squares, and even those have concealment. Assume the door is wide enough for somebody to 5-ft. into the square next to Hadriana.

Only Krudenk can see Hadriana right now, everybody else is two squares away (Noranti because of the hard corner).

Spellcraft (DC 16):
obscuring mist

Arkath's Tomb

Round 1-2
Effects none

  • Noranti
  • Tamriel
  • Mort
  • The Dude
  • Hadriana
  • Krudenk

    Mort simply walks away, refusing to participate in such a fight. The Dude also chooses not to fight, but stays to see what happens. Hadriana steps out of the mausoleum and casts a spell, filling the area with fog.

    Everybody is up.

  • Scarab Sages

    Elf Occultist 1
    Stats:
    HP 9/9 | AC 16, T 12, FF 14, CMD 12 | F +3, R +2, W +2 | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 20ft
    Daily:
    Spells: 1 (2/3), Mental Focus: Ench (2/2), Conj (3/4)

    Well, that makes this easy.
    Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22

    "Oh dear! I can't even see past my hand in all this smoke! Something must be burning."

    Noranti 5 ft steps back, away from the cleric, and next to the skeleton. She then grabs the coin from its mouth, and puts it in her pouch. (two move actions)

    "We should leave here and never come back. The service in this restaurant is awful, and I'm sure the food will be burnt."

    bluff: 1d20 - 2 ⇒ (14) - 2 = 12
    Noranti plays the senile card... badly. Do I get a circumstance bonus from the cleric not being able to see me?

    Grand Lodge

    Male Half-Elf Ranger 1

    Tamriel sighs inaudibly. Hopefully we can explain to her once this is all over, I'd hate to have yet another place barred to me. Tamriel waits for the fog to dissipate, figuring they will have a bit of time to investigate and escape before the Hadriana returns with the guards.

    Sovereign Court

    @Noranti: The room is small enough that you are now adjacent to Hadriana, but the action is farther away, so she won't know exactly what you did in with the skeleton, just that you reached back in that direction.

    Arkath's Tomb

    Round 1-2
    Effects none

  • Noranti
  • Tamriel - delay
  • Mort
  • The Dude
  • Hadriana
  • Krudenk

    Noranti pockets the coin, while Tamriel waits to see if violence can be avoided.

    Krudenk, Mort and The Dude are up.

  • Sovereign Court

    DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

    Mort hollers out "I wonder sort of treasure this crypt is hiding!"

    He then heads inside and looks around.

    Grand Lodge

    Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

    "Hello!? Anybody there? I cant find the door!" He shovels the mist before his eyes with his hands to no effect. "...And someone is touching my leg!"

    He suddenly jumps and spins ninety-degrees, landing in a sort of amateur martial arts pose, his hands up and stiff like garden trowels.

    Full defensive.

    Sovereign Court

    Arkath's Tomb

    Round 2-3
    Effects none

  • Noranti
  • Tamriel
  • Mort
  • The Dude - total defense
  • Hadriana
  • Krudenk

    Mort tries to distract the cleric, while The Dude makes sure Krudenk doesn't hug him without permission. Hadriana backs up, and Noranti hears some mumbling that sounds like casting.

    "Come forward with your hands in the air and lay down on the ground."

    Everybody is up.

  • Grand Lodge

    male half-orc barbarian 1 | HP 10/14, rage 1/7 | AC 19, T 13, FF 16 | F +6, R +5, W +2 | CMB +5, CMD 18 | Spd 30' | Perc +4 | Init +5

    Krudenk sees Noranti pocket the coin so he steps out of the tomb, his Lucerne hammer held high in a single hand.

    "Please forgive my friends for their rudeness. We mean you no harm."

    He continues walking towards the exit from the cemetary, holding his other hand against the wall of the tomb for guidance in the fog.

    Only going half speed.

    diplomacy: 1d20 - 2 ⇒ (13) - 2 = 11

    Scarab Sages

    Elf Occultist 1
    Stats:
    HP 9/9 | AC 16, T 12, FF 14, CMD 12 | F +3, R +2, W +2 | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 20ft
    Daily:
    Spells: 1 (2/3), Mental Focus: Ench (2/2), Conj (3/4)

    Noranti continues babbling, switching to the Tien language, and walks out of the tomb as if ignoring the cleric, and talking to herself.

    Tien:
    This white smoke really doesn't seem like burnt food at all. That would be more grey and smell different. Perhaps some form of magic? I hope it's not a Stinking Cloud, but it doesn't smell that bad. I think just an Obscuring Mist, or maybe a Fog Cloud.

    Single move out of the mist, which provokes an AOO from the cleric if she has a weapon out. But I'm just talking to myself and walking in the general direction of the exit, without acknowledging the cleric at all, so we'll see how threatening she thinks I am.

    Once I'm out of the mist, I ready to use my Obey focus power on the cleric if she follows me out. If she does, I'll see her at the edge of the mist before she gets out, and she'll be 10 feet away, so I'll be able to do it without provoking.

    Grand Lodge

    Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

    But there's no facing in this version of D&D.

    "OUCH! Do I have to open the door?" The Dude's call is followed by the sound of stone grinding on stone. "This really doesn't feel like an exit!"

    bluff (distraction): 1d20 + 9 ⇒ (18) + 9 = 27

    "You know I'm an oracle, so there's a good chance that I have bad eyes, right?"

    Grand Lodge

    Male Half-Elf Ranger 1

    Hmmm... how likely is it that she can make good on her threat? She seemed to have little trouble with Noranti's... whatever that was. With how dangerous this world is, I'd assume she can handle a handful of untried Pathfinders.

    Tamriel moves closer to the door, trying to be quiet, as he ponders his next move.

    Making sure to stay within the fog.
    Stealth: 1d20 ⇒ 20

    Sovereign Court

    The cleric is not going to actually harm anybody without being physically threatened, so you may simply walk out of the cemetery if you so wish.

    Tamriel:
  • You introduced yourselves to the cleric as Pathfinders.
  • None of you are wearing disguises.
  • Hypnotism is considered an attack.
  • Grappling is considered an attack.
  • Getting arrested is a good way to get barred from a place.

    You guys haven't actually succeeded at the encounter as designed, and your role-playing "solution" has created the above problems. I could have Hadriana show up at the Grand Lodge with the city guard . . . or I could manipulate ask you to bring the party back onto the rails.

  • Scarab Sages

    Elf Occultist 1
    Stats:
    HP 9/9 | AC 16, T 12, FF 14, CMD 12 | F +3, R +2, W +2 | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 20ft
    Daily:
    Spells: 1 (2/3), Mental Focus: Ench (2/2), Conj (3/4)

    Note to group: If we're going to solve an encounter with The Three Stooges approach, we should probably lie about who we are.

    At this point, I think Noranti would just walk out of the cemetary with the coin, and try to figure out what it is and how it relates to our mission. She really would plan on returning it when we're done with it. Of course, she doesn't know if we'll still have it when we're done with it, but she's also chaotic enough not to worry about that detail yet.

    Sovereign Court

    DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

    Mort is just going to explore the crypt he's at unless he sees/hears people leaving the graveyard.

    Grand Lodge

    Male Half-Elf Ranger 1

    Yeah, we screwed this up royally didn't we. I think my next PFS character is going to be a diplomancer :(

    Tamriel follows Noranti out, shooting an apologetic glance at the cleric as he leaves, but doing his best to stay well away from her as well.

    Sovereign Court

    DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

    Ya diplomacy in PFS seems to be a very very valuable skill to have considering how many missions tend to be in civilized society.

    Grand Lodge

    male half-orc barbarian 1 | HP 10/14, rage 1/7 | AC 19, T 13, FF 16 | F +6, R +5, W +2 | CMB +5, CMD 18 | Spd 30' | Perc +4 | Init +5

    At least we got the coin. We couldn't even get in the gate to the mausoleum when I played this just barely. But yeah this was not good for the Pathfinder brand. We are a bunch of thugs. heh

    Krudenk proceeds out of the cemetary. "Come on everyone. Let's leave this place."

    Sovereign Court

    Yes, you guys royally botched that one. I'm going to have some fun at your expense later in the scenario :-Þ

    What do you want to do next?

    Sovereign Court

    DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

    Mort will make his way out of the graveyard once he sees everyone else doing so, hopefully gathering everyone together once out of sight of the place.

    "That woman.. very much hard to reason with. She seems to take her job far to seriously, I had thought the Pathfinder name carried a bit more clout. Maybe putting our allegiances out there isn't always a great idea." He picks up his head and straightens his cloak "No matter, while the coin may have been a clue we must continue on. Lets head to this gnome's address to see what we find there."

    Scarab Sages

    Elf Occultist 1
    Stats:
    HP 9/9 | AC 16, T 12, FF 14, CMD 12 | F +3, R +2, W +2 | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 20ft
    Daily:
    Spells: 1 (2/3), Mental Focus: Ench (2/2), Conj (3/4)

    Once we're out of the cemetary, and far from where the cleric will see, Noranti pulls the coin out of her pocket.

    "We should definitely examine this more closely. You're right that it could be a clue."

    Grand Lodge

    Male Half-Elf Ranger 1

    "Here, can I see it for a moment?" Tamriel asks, holding out his hand. Assuming she hands it over, he examines it, and passes it to anyone else who asks as they travel towards their destination.

    Perception: 1d20 + 8 ⇒ (16) + 8 = 24

    Grand Lodge

    Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

    "Ooo. Whatcha got there?" The Dude asks scratching his back with a femur.

    Grand Lodge

    Male Half-Elf Ranger 1

    "Why do you have that?" Tamriel asks, appearing rather unfazed.

    Grand Lodge

    Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

    "What?" Says the Dude, appearing rather fazed.

    Scarab Sages

    Elf Occultist 1
    Stats:
    HP 9/9 | AC 16, T 12, FF 14, CMD 12 | F +3, R +2, W +2 | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 20ft
    Daily:
    Spells: 1 (2/3), Mental Focus: Ench (2/2), Conj (3/4)

    "Is that a human femur? You know, those can come in handy for certain spells and potions. We could go back and give it to that nice cleric. Priests of Pharasma often know a spell called Defending Bone that uses something like that as a shield, in case they're attacked. Maybe we'll give it to her when we return the coin, after we're done with it. I could bring more muffins!"

    Grand Lodge

    Male Half-Elf Ranger 1

    "I doubt she will take kindly to us giving her a bone obviously stolen from the cemetery." Tamriel adds. "How about we either keep it, or find a way to return it without her knowing it was gone. We're in enough trouble as it is, and I doubt its previous owner still needs it."

    Sovereign Court

    DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

    Mort's mood perks up... if you can call it that, when he sees Noranti pull out the coin he saw in the tomb. "The coin, guess you got it done. That's good. What do you see on it Tamriel?" Perception Aid: 1d20 + 4 ⇒ (12) + 4 = 16

    He looks at Dude and his femur "Feel free to return that to her once we finish this run-around."

    Sovereign Court

    The coin is gold and looks ancient.

    Knowledge (history) DC 10:
    The coin is meant to look Azlanti in style, but is not actually a forgery.

    You find Fimbrik's address easily.

    Fimbrik's Home

    Grand Lodge

    Male Human Oracle (time) 2 | hp 19 | AC 13 T 10 FF 13 | CMD 12 | F +2 R +0 W +3 | Spd 20' | Init +0 | KnPla +9, OtherKn +3, Perc +5, SensM +5 | know. of the ages 4/day | 1st lvl spells 5/5

    knowledge (history): 1d20 + 3 ⇒ (20) + 3 = 23

    The Dude picks up the coin, looks it over, bites it, looks it over again and says: "A gold auroch-headed five-penny in the Late-Azlanti style."

    Once at the house the Dude offers friendly, Dude-like guidance on a host of topics he may have once seen demonstrated somewhere.

    Grand Lodge

    male half-orc barbarian 1 | HP 10/14, rage 1/7 | AC 19, T 13, FF 16 | F +6, R +5, W +2 | CMB +5, CMD 18 | Spd 30' | Perc +4 | Init +5

    Krudenk stands in front of the door, inspecting it for possible traps.

    perception: 1d20 + 4 ⇒ (3) + 4 = 7

    If there appears to be no problem, he knocks.

    Sovereign Court

    DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

    Mort also takes a look at the hard gotten coin Knowledge History: 1d20 ⇒ 18 "Old coin? In the mouth of a man not near that old. Curious."

    Fimbrik's

    Mort waits and listens as the half orc knocks on the door. If no answer he peers in the nearest window and knocks on that as well. Perception: 1d20 + 4 ⇒ (1) + 4 = 5

    Sovereign Court

    Krudenk doesn't detect any traps and knocks on the door. A minute goes by without any response or noises from inside the house. Mort peeks inside one of the windows, and sees a blue-haired gnome reading at a table.

    Sovereign Court

    DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

    Does he respond to the knocking on the window? If not Mort will knock louder

    "There's a gnome in there with blue hair, reading a newspaper. I'll see if I can't get his attention, if anyone even cares."

    Scarab Sages

    Elf Occultist 1
    Stats:
    HP 9/9 | AC 16, T 12, FF 14, CMD 12 | F +3, R +2, W +2 | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 20ft
    Daily:
    Spells: 1 (2/3), Mental Focus: Ench (2/2), Conj (3/4)

    "I wonder if that coin is magical." Noranti wonders out loud.

    Noranti watches the others knock on the door.

    "If nobody answers, I have a key so we can just go in."

    She pulls out a set of thieves tools (not even masterwork yet), but tries to hide what it is within her hand, in the hopes that the others won't realize.

    sleight of hand: 1d20 + 4 ⇒ (6) + 4 = 10

    Grand Lodge

    Male Half-Elf Ranger 1

    Perception: 1d20 + 8 ⇒ (3) + 8 = 11

    "Noranti, he's right there, put those lock picks away," Tamriel says, glaring at her.

    Sovereign Court

    GM Rolls:
    Will (DC 20): 1d20 ⇒ 15

    Fimbrik doesn't respond to Mort's tapping on the window, perhaps he doesn't want to be disturbed. Noranti fiddles with the lock, but fails to open it.

    Sovereign Court

    DEAD Human Slayer 3 HP 31/31 | AC 18, T 12, FF 17 | Fort +5, Ref +5, Will +2 (+2 vs Fear) | Init +1 | Perc +6 | SM +6 Effects:

    Mort heads back to the group speaking as he goes "The little bugger is either hard of hearing or ignoring me." He then heads around the other side looking for a back door while looking around to see if there are any passerby's. Perception: 1d20 + 4 ⇒ (8) + 4 = 12

    Scarab Sages

    Elf Occultist 1
    Stats:
    HP 9/9 | AC 16, T 12, FF 14, CMD 12 | F +3, R +2, W +2 | Init +2 | Perc +6, SM +6 (+2 vs mind affect)| Speed 20ft
    Daily:
    Spells: 1 (2/3), Mental Focus: Ench (2/2), Conj (3/4)

    That was just a sleight of hand check to hide the lockpicks from the rest of the group. I haven't actually tried picking the lock yet.

    "Oh I'm sure he won't mind if we just pop in to say 'hi'".

    With that, Noranti tries to pick the lock on the door, despite Tamriel's protestations.

    disable device: 1d20 + 4 ⇒ (7) + 4 = 11

    ... but apparently she's no better at picking locks than she is at hiding the lockpicks.

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