blahpers |
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Seems decent. In a wide open combat, it ties the foe up tactically since they often lose their entire turn--one move action to move the wrong way, another to move back. In a many-hazardous-square environment, it shines--but only if you can get them to consistently fail the saving throw. Pump up that DC and throw in a lesser persistent metamagic rod. Use this method if you expect to meet resistance on a narrow suspension bridge.
In close quarters, it's less effective, since there's a good chance that they'll just move into a wall. This still costs them a move action, though, preventing them from full attacking even if they don't actually move at all. So still not bad.
Disclaimer: I've never actually tried it, but now I'm looking forward to doing so! I just need an excuse to throw a minotaur cleric at the party. : )
Cevah |
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Reference: Mind Maze, 3rd level
If this movement takes the target into a dangerous area, such as through a threatened square or off a ledge, the target receives a second Saving Throw to end the effect before moving into peril.
They get a save from through, but not into, such a square, no matter if the AoO is taken or not.
Compared to hold person (2nd), you have a higher DC [by +1]. You target options open way up from one humanoid creature to one living creature. It takes out an enemy just as well. Hold monster is even better, but 4th level.
/cevah