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"She is not making it easy on you or me!"
RTA, RS, PBS+1, shaken, melee-4, cover-4: 1d20 + 8 - 4 - 4 ⇒ (2) + 8 - 4 - 4 = 2
cold iron magic dmg: 1d12 + 2 ⇒ (7) + 2 = 9
Rapid Shot 2: 1d20 + 8 - 4 - 4 ⇒ (9) + 8 - 4 - 4 = 9
cold iron magic dmg: 1d12 + 2 ⇒ (12) + 2 = 14
reroll 1st shot: 1d20 + 8 - 4 - 4 ⇒ (18) + 8 - 4 - 4 = 18
cold iron magic dmg: 1d12 + 2 ⇒ (4) + 2 = 6
I enjoy a long cackle.

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Ruprecht screams aloud showing his frustration, and keeps stabbing away.
Attack 1d20 + 7 ⇒ (10) + 7 = 17
Fortune Attack 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d8 + 2 ⇒ (3) + 2 = 5

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Time to end this fiend's existence.
"Hahaha! Izoki, I haven't even started yet! Warmup round is over, fiend! By all that is Holy, feel the wrath of the first crusade... I am NOT letting your get away this time... See how you deal with... THIS!!"
*dodo shriek*
Attack1: 1d20 + 12 ⇒ (5) + 12 = 17
Force Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Attack2: 1d20 + 12 ⇒ (7) + 12 = 19
Force Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Naggy gestures two short slashes with her glowing falchion, after which her hairs suddenly stand up and an eerie blue glow surrounds her stature. As her eyes roll back in her head, she summons another, bigger, falchion in mid-air, that immediately takes a swing at the succubus:
Naggy uses the last daily charge on her rod of piercing spell, then uses her Dweomer's essence as a spell component to pierce another 5 of spell resistance with her Dazing Spiritual Weapon.
Caster level check: 1d20 + 6 + 2 + 5 + 5 ⇒ (9) + 6 + 2 + 5 + 5 = 27
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
If the dazing weapon connects, she has to make a DC19 will save or be dazed for 3 rounds. Luckily for her, I rolled a 1 X)

DM Kludde |

From his new position, Kintampo hits the demon with a cold iron bullet. Izoki keeps emptying his muskets, and hit shot hits the demon as well.
Ruprecht steps in with a well-timed step, but the hide of the demon is magically toughened, and the spear just deflects.
Naggy casts another spell while the spiritual weapons slash away, causing frustration but to pain for the succubus.
---
Variel (pfe)
Izoki (pfe)
Ruprecht (pfe)
Xerance (pfe)
Naggy (pfe)
Kintampo (pfe)
---
Avalexi (109) (-2 ac)
---

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Forgot the reroll from last round.
arrow reroll prev round: 1d20 + 11 ⇒ (1) + 11 = 121d8 + 11 ⇒ (6) + 11 = 17
Was useless anyway ¬¬
Feeling lucky, Xerance shoots two more arrows at the succubus.
arrow : 1d20 + 11 ⇒ (6) + 11 = 171d8 + 11 ⇒ (5) + 11 = 16
arrow : 1d20 + 11 ⇒ (19) + 11 = 301d8 + 11 ⇒ (3) + 11 = 14
arrow reroll: 1d20 + 11 ⇒ (13) + 11 = 241d8 + 11 ⇒ (1) + 11 = 12

DM Kludde |

Variel keeps up his mad cackle, while Xerance peppers the succubus with arrow. The two arrow shaft bore themselves deep into the heart of the succubus, who collapses onto the dungeon floor. With that soft thud, Korvosa has become a lot saver.
Game set and match for the blue team!
With Avalexi defeated, the murder spree in Korvosa stops, and no further deaths are reported. Kasadei makes good on her promise, and awards 3000 Shields to the pathfinders.
Congratulation, you've made it to the end of the Dawn of the Scarlet Sun. It was a tough fight, that last one. If you haven't done so already, could you proceed to the discussion thread to give Player name, PFS#, Day job roll and faction, so I can report?