[PFS] #7-01 Between the Lines (3-5) Gameday V — GM Crucible (Inactive)

Game Master GM Red

Init:

[dice=Alexandre]1d20 + 5[/dice]
[dice=Bartholomew: 1d20 + 2[/dice]
[dice=Kyra] 1d20 + 0[/dice]
[dice=Lolly] 1d20 + 2 [/dice]
[dice=Lukaas] 1d20 + 2 [/dice]


1 to 50 of 300 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Trouble in Tamran | Sky Key Solution | Between the Lines

Dot.

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Dot


Trouble in Tamran | Sky Key Solution | Between the Lines

After an uncomfortably long wait, an accomplished society wizard escorts you to an empty chamber outside of the spell library: a teleportation chamber.

"Katapesh, is it? Hmm... Right this way, please!"

The tall elf hurries behind a lead partition, and peers through a small window. "You may feel the tiniest——"

Your head swims, and your stomach feels somewhere in your ears. Your vision flashes light and dark, and when you finally get your bearings, you're in a different place. A dryer, warmer place. Katapesh.


Trouble in Tamran | Sky Key Solution | Between the Lines

It is a hot, breezeless evening in Katapesh. Here, in a meeting room atop Farseer Tower, the curtains hang listlessly even with the windows thrown open. Unfortunately, the only thing hotter than the air is Venture-Captain Wulessa Yuul’s ire.

“Why must I share Katapesh with so-called equals who are incompetent?” She huffs between gritted teeth, pacing back and forth before calming herself.

“My pardon. Let me explain. Some months ago, the crypt of Zahari Mahiman—a scholar and sage from the Age of Enthronement—was rediscovered out in the wastes. I, personally, have long sought one artifact reputedly interred with him: the Monadistic Archive, a collection of scrolls from the Jistkan Imperium.

Unfortunately,” she grits her teeth, “It fell under the purview of the Kotargo Lodge to arrange an expedition. Venture-Captain Dulm took his time getting things underway, in spite of my own requests for urgency and offers of assistance. As a result, by the time his agents got there, the place had already been looted.

“Phlegos Dulm’s complacency aside, not all is bleak. The adventurers who looted the crypt were not scholars; they were simply looking to exploit the wonders of the past. The Monadistic Archive, in particular, was sold to Palhuna Murqual, a merchant here in Katapesh. I believe he bought the archive assuming it was merely a magical storage device, not an esoteric repository of lore indecipherable by him. He has shown interest in selling—at a profit, of course—and I need you to make the purchase. I have an Abadaran promissory note that should cover the price, but he is crafty and may bargain for more. I want the archive, whatever it costs. I can’t pay more gold than I already have offered, but if you can find other means of appeasing Murqual, I encourage you to do so.”

She stands expectantly, believing you are likely to have questions.

Remember, Knowledge checks are trained only. No more than one roll for each knowledge type, please.

Knowledge(arcana) DC 20:
The Monadistic Archive is said to be a Jistkan collection of knowledge.

... DC 25:
Supposedly it does not merely document lore from that era, but actually binds the minds of great thinkers into a mental compendium.

... DC 30:
Like many Jistkan magical items, it is said to have an outsider bound to it as well, overseeing the minds within.

Knowledge (local) DC 15:
Palhuna Murqual is known as one of the preeminent vendors of magical and mundane devices created for the specific purpose of restraining and storing living (or unliving) beings.

... DC 20:
Rumor has it that Palhuna Murqual has a side trade in smuggling kidnapped victims within his wares. Troubles with that business recently cost him some of his more experienced servants, and he is said to be looking for agents to ‘get a few things done’.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Knowledge: Arcana: 1d20 + 12 ⇒ (16) + 12 = 28

"Ah! The Compendium! A very interesting collection. A gathering of the minds of you will... Aheheheheheheheh!" says the dirty man with the wild beard and hair. He keeps his left eye closed at almost all times. He introduced himself as Ackuda, a witch and fortune-teller. He keeps a tiny scorpion in his robes and consults a set of mossy bones with runes carved into them. "What sort of man is this Palhuna Murqual? Does he have any vices or interests other than the glitter of gold?"


Trouble in Tamran | Sky Key Solution | Between the Lines
Ackuda wrote:
"What sort of man is this Palhuna Murqual? Does he have any vices or interests other than the glitter of gold?"

The Venture-Captain acknowledges Ackuda's question with a nod. "Murqual is crafty. He's the sort who can see the value in a team of Pathfinders that goes beyond gold. That’s one reason I am sending you. After Dulm’s gaff, I also recognize that I am too incensed to deal with Murqual in person."

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

Local Osspithikus: 1d20 + 8 ⇒ (16) + 8 = 24

The fur and leather wearing human female with the owl on her shoulder listens to the briefing. She leans over when the owl starts chirping and says aloud,
"What is that... no... really... Osspithikus told me that Palhuna Murqual is known as one of the preeminent vendors of magical and mundane devices created for the specific purpose of restraining and storing living or even unliving beings. Also rumor has it that Palhuna Murqual has a side trade in smuggling kidnapped victims within his wares. Troubles with that business recently cost him some of his more experienced servants, and he is said to be looking for agents to ‘get a few things done’. Osspithikus knows things. I am Inkita."

Arcana Aid to Ackuda: 1d20 + 8 ⇒ (12) + 8 = 20

"Osspithikus also said to remind big eyes, sorry what is your name?, about the Jistkan-outsider relationship."

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

A Character would it will be good to observe and imitate. I will come back in two minutes. The washroom need me.

Goupil leaves the place.

special pathfinder boon knowledge local: 10 + 11 = 21
special pathfinder boon knowledge arcane aid another: 1d20 + 11 ⇒ (5) + 11 = 16
Two minutes laters

"Ah! that feel good! By the way, I talk to someone who seem to knew about Palhuna.

Palhuna Murqual is known as one of the preeminent vendors of magical and mundane devices created for the specific purpose of restraining and storing living (or unliving) beings.

and Rumor has it that Palhuna Murqual has a side trade in smuggling kidnapped victims within his wares. Troubles with that business recently cost him some of his more experienced servants, and he is said to be looking for agents to ‘get a few things done’.

and Ackuda. I feel there a link between the compendium and Palhuna but i don't know why.

Silver Crusade

half orc fighter/paladin 8

Local: 1d20 + 1 ⇒ (11) + 1 = 12

"We'll see your Archive secured Venture-Captain, you have my word", Bastion offers.

Bastion is an enormous brawny clay-skinned half-orc clad in heavy blue-trimmed bone white armor. Strapped to the orc's back is an similarly painted slab of iron and wood that could be a shield or maybe just a door that hasn't been hung yet. In stark contrast to the towering specimen it's riding, a tiny armadillo comically clings to one thickly armored pauldron.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Sorry, I always forget to check the gameplay thread

Knowledge(Arcana): 1d20 + 7 ⇒ (4) + 7 = 11
Cirri looks up from her tome. "Wh-when did you guys get here? Oh gosh. What are we doing again? Let me introduce myself, I'm Cirri and is that an owl? And an armadillo? So cute!"

Cirri eventually regains her focus. "Sorry about that. While I don't like helping slave traders, it sounds like we would at least get one terrible thing away from him. Lead the way."


Trouble in Tamran | Sky Key Solution | Between the Lines

Moving on, but you can still retcon questions, if you need.

Wulessa eventually shoos you out of her study, handing you a promissory note as you leave. The note is good for 10,000 gp, drawn on the bank of Abadar. You follow her directions to Murqual’s establishment in the Lower City.

Feel free to retcon any shopping along the way, if you need. You'll have other opportunities too.

Finding Murqual’s shop is easy enough. A few discreet inquiries lead through the Lower City to a wooden door crowned by a plaque that reads “Palhuna Murqual, Vendor of Fetters, Bindings, and Cages Mundane and Mystic.” His establishment defies the stereotype for a shop in the infamous Nightstalls. It boasts a permanent location, instead of one that could be broken down and moved with ease. It is quite lavishly appointed, rather than being a shadowy, smoky hovel, and the air smells of vanilla and cardamom rather than incense. Inside, deep carpeting covers the floor.

Chains and shackles, ranging in size from mist-thin links to cuffs that would hold a titan, hang along one wall. Another wall holds an array of mirrors— some reflecting the room and some showing the insides of a bare cell. Lanterns and cages hang from ceiling rafters, and glass cases hold etched gemstones and glass bottles. A central space is cleared of wares, instead sporting several plush seats arranged around a silver samovar.

An obese man swaddled in silks occupies a sofa before the samovar. Standing to his left is a slim, younger man holding a ledger. The fat man makes a series of complicated hand gestures to the standing man, who, after a moment, bows to you and speaks. “My esteemed master, Palhuna Murqual, bids you welcome. Please, be seated. Business should be conducted comfortably.”

I'll accept Sense Motive and Linguistics (trained only) checks. Both, if you have them.

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

Sense motive: 1d20 + 5 ⇒ (20) + 5 = 25

linguistic: 1d20 + 9 ⇒ (9) + 9 = 18

Thanks you. It is very hospitable for you. Am Yâble. You will please excuse me if I stay up? Those cages gives me the imporession to be a fox caught in a trap. Note that Goupil have taken the apparence of someone of the Dalsine familiy in Taldor

[bluff]10+12=22[/bluff]

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Sense Motive: 1d20 - 1 ⇒ (14) - 1 = 13
Linguistics: 1d20 + 5 ⇒ (11) + 5 = 16

"Oh, uh...thanks." Cirri sits down and pays attention to the man's hand motions. "Are you here to translate what Palhuna Murqual says?"


Trouble in Tamran | Sky Key Solution | Between the Lines
Goupil wrote:
bluff]10+12=22[/bluff]

If you're Bluffing, you'll need to roll a Bluff check as it's an opposed roll. No taking 10. "Taken the appearance", you said ... do you wish that I make a secret Disguise roll? Is the appearance of someone as Goupil's same gender and age?

Silver Crusade

half orc fighter/paladin 8

Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25

Bastion clears his throat and bows before taking a seat.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9
Linguistics: 1d20 + 9 ⇒ (18) + 9 = 27

Ackuda walks the streets hunched over, shielding his face from the sun and leaning on a quarterstaff. He mutters an arcane phrase to himself as he walks. Once inside Murqual's place of business, he stands straighter and grins, looking only at the people there, and not the wares. He nods and sits when offered a place.

Cast False Life on himself along the way.
False Life: 1d10 + 4 ⇒ (6) + 4 = 10

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

Inkita follows the others as they make their way to the location and then takes a seat when offered.


Trouble in Tamran | Sky Key Solution | Between the Lines

Goupil & Ackuda:
Something is off with the "sign language" that the master and servant are using. The hand gestures appear to be nonsense.

Goupil:
The bonus you used on your Linguistics check is higher than the bonus on your character sheet. You would have made the check with either bonus, but please reconcile.

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

dm:
You are right Gm. I had forgotten also some skill when I look in my paper sheet done now. The profile was good.

bluff for the name.: 1d20 + 13 ⇒ (1) + 13 = 14
for the look: 1d20 + 22 ⇒ (7) + 22 = 29

"Oh, I know this hand sign! Even if there some regional difference. There no need for a translator!

Goupil "Talk" to "Palhuna" using the "same" handsign.

Bluff: 1d20 + 13 ⇒ (8) + 13 = 21

"But, I suppose that we don't really need to translate yourself when you are the master"says Lamare to the translator.


Trouble in Tamran | Sky Key Solution | Between the Lines

@Bastion:
Sorry, I seem to have missed your Sense Motive roll.
You also notice something off with the hand gestures the master and servant were using. They gestures appear to be meaningless nonsense.

GM stuff:

1d20 ⇒ 4
1d20 ⇒ 16

The 'servant' sighs meaningfully at Goupil's words, and dismisses the fat 'Palhuna Murqual' with a wave. He sets down his ledger and takes a seat where the decoy previously sat. "Alas, such theatrics are often useful in my line of work."

Another servant comes in and passes around cups of tea, which smell slightly of mint. Once the servant departs, the 'servant' you first met, who you believe to actually be Palhuna Marqual, speaks. "Now, what is it I can do for you, Pathfinders?"

Can I get another Sense Motive roll from everyone, please?

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

Sense motive: 1d20 + 5 ⇒ (16) + 5 = 21

Silver Crusade

half orc fighter/paladin 8

No problem. As long as someone made it. =P

Bastion frowns at the subterfuge. He eyes the real master more carefully as the conversation resumes.

Sense Motive: 1d20 + 5 ⇒ (9) + 5 = 14

"We were told you held an item in your possession that our venture-captain would like to purchase. We have a promissory note for the agreed upon amount."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Heehee! A decoy!" Cirri is delightfully entertained.
Sense Motive: 1d20 - 1 ⇒ (8) - 1 = 7

"Bet you wouldn't need a decoy if-" Cirri keeps her mouth shut. "Never mind. Bastion's right. We're here to trade!"

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5

Ackuda cackles at the deception. "Clever clever. You are truly a master." he says. "Chaos is on your side."


Trouble in Tamran | Sky Key Solution | Between the Lines

Palhuna nods appreciatively at the sum of the promissory note, but shakes his head solemnly. "Unfortunately for the good Captain, I have received another offer for the item well exceeding Wulessa’s bid."

He pauses a bit before continuing. “While I respect the Pathfinder Society, to sell to you would seem favoritism. And I’m not inclined to favor one customer over another—without there being an equal favor, in return...”

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Uh...okay. So what's next, then? What needs to be done to win the bid?" Cirri scratches her head. Why does he need to make this so complicated?


Trouble in Tamran | Sky Key Solution | Between the Lines

Palhuna looks at each of you in turn, expectantly. He's not so crass in his negotiation as to feel the need to be more specific, ... unless he were to later determine you are all dullards, which would not speak well of the society.

Silver Crusade

half orc fighter/paladin 8

"What kind of favors?" Bastion asks suspiciously. "As a champion of good I'm bound to do no harm to innocents."


Trouble in Tamran | Sky Key Solution | Between the Lines

Palhuna adopts a somewhat forced expression of shock.

"I certainly would never ask someone as righteous as you to do anything immoral or illegal..."

"But to be clear, are you offering additional favors to sweeten your bid?"

Silver Crusade

half orc fighter/paladin 8

"Of course. The Society is always willing to aid their allies."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Well yeah. What would you have us do?"

Grand Lodge

M Kitsune 14/14 round of bardic performance bard 4 hp33/33 ac:16 (ff 15; t: 11) Fort +4, Ref +6, Will +6 CMD:13 Perp:+0 intit +1 Diplomacy +13, bluff +12 disguise +21(25 if to impersonnate a shadow lodge

As a marchand, I suppose you want to what you are buying for. I can loan for a certain amount of time of my choosing you my expertise in knowledge and speaking. But i not will not accept or additonnal favor witout asking what this is. That the method of the devil and you are mortal.

Spellsong-Detect magic

act: 1d20 + 12 ⇒ (6) + 12 = 18


Trouble in Tamran | Sky Key Solution | Between the Lines

At Bastion's agreement, Palhuna breaks into a wide grin. “Ah, my friend, this is the beginning of a wonderful friendship. Done, then! Your Venture-Captain’s note for 10,000 gold, plus services rendered by yourselves.”

“Shall we say, three favors, to be completed by the end of the evening? That seems fair.”

@Goupil, no magic noted at the moment.

Private Sense Motive rolls, GM eyes only:

Ackuda: 1d20 + 2 ⇒ (3) + 2 = 5
Bastion: 1d20 + 5 ⇒ (17) + 5 = 22
Cici: 1d20 - 1 ⇒ (18) - 1 = 17
Goupil: 1d20 + 5 ⇒ (2) + 5 = 7
Inkita: 1d20 + 2 ⇒ (19) + 2 = 21
Yoon: 1d20 + 1 ⇒ (20) + 1 = 21

@Bastion, Inkita, Yoon:
It is possible there is some negotiation wiggle room in the number of favors.

@Ackuda, Cici, Goupil:
You're pretty confident the count of three favors is Palhuna's best offer, and he'll most certainly not go lower.

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

After listening to all the talk Inkita chimes in "I am sure we can find some wiggle room to negotiate this issue for the benefit of all involved. Dont you think?" she asks Palhuna.
Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

Silver Crusade

half orc fighter/paladin 8

"The Society's time is valuable. Perhaps three favors is asking a bit much?" the brawny orc paladin adds with a rumble.

Auto aid diplomacy.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri's ready to agree, when her allies speak up. Huh? Is he trying to trick us? I'd better keep my mouth shut.


Trouble in Tamran | Sky Key Solution | Between the Lines

“Hah! You drive a hard bargain. Two favors, then. And you can pick which ones, as they all need doing.”

“I have three tasks. Because Palhuna Murqual is as generous as an oasis, you may decide among them for those which suit you.” He begins to count off tasks on his fingers. “I have some sensitive merchandise being delivered by problematic dealers. Another recent acquisition has some unpleasant protective magic that I need dealt with. Finally, you can be my agents to make a purchase from another acquaintance.“

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda nods along with the other Pathfinders, adding a low chuckle at Palhuna and Bastion's interaction. At the mention of choosing tasks to attempt, he leans forward and draws his bag of bones from his belt and throws them down, nodding. "Hmm. Yes, chaos speaks..." he mutters.

1d3 ⇒ 2

"And it says we should do the first and the third..." he says after consulting the bones for a moment, and looking over at the other Pathfinders.

Silver Crusade

half orc fighter/paladin 8

Not one to make decisions based on chance, Bastion frowns. "Very well, tell us about those tasks. Where do we begin?"


Trouble in Tamran | Sky Key Solution | Between the Lines

"Tut tut! One thing at a time. Shall we do the first one first? Very good, the delivery then."

"I have some special goods being shipped in from the savanna tonight. I am short on staff to take the delivery, and I don’t care to be seen meeting with the deliverers. They’re gnolls. It’s a social status issue; I’m sure you understand."

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

"Gnolls....? Egads..."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Untrained Knowledge(Local): 1d20 + 3 ⇒ (16) + 3 = 19

"Well, maybe they are nice kind of Gnolls. Um, the ones who don't deal with slaves, right?" Cirri shrugs. "Let's go already."


Trouble in Tamran | Sky Key Solution | Between the Lines

Using a default "Rule of Two" (which I'll do if there is no dissent), I need one other person to agree to head out.

Silver Crusade

half orc fighter/paladin 8

Bastion didn't like the idea of trading with gnolls. He knew of their tendency to worship the Mother of Monsters. Still, it would be wrong for him to make assumptions.

"Very well, we'll make this exchange for you. Tell us about the meeting place..."

Scarab Sages

Female Human Shoanti
Skills:
//Handle Animal +8/ Diplomacy +19/K-Nature, Planes, Religion+22/Spellcraft+19/Heal+14/SM+11/Survival+12; Arcana +19*/Geo+12*/History +15*/Local +15*
Lore Shaman 13 (HP:107/107)(AC:25/FF:22/T:16)(F:+14 R:+13 W:+21)(Init:+5)(Perception:+26)

"I have no love for Gnolls but we should get this over with." Inkita tells the others as she walks next to Cirri.


Trouble in Tamran | Sky Key Solution | Between the Lines

Sorry, holiday in the U.S., and I ended up being away from my computer longer than I expected.

You head out to the place described by Murqual. He provides a small donkey-pulled cart before you depart his shop. Most of its contents consist of trade goods, bolts of cloth, and several casks of liquor.

In addition, he gives you two sacks containing 100 gp each as additional “payment” if the gnolls prove recalcitrant. "They be gnolls, after all. Always want to renegotiate."

By night, the streets of the Twilight Gate district are mostly empty. The courtyard surrounding the Ruined Monastery, a popular tourist attraction by day, is even more deserted than the surrounding streets. Perhaps this is what made it the choice location for Murqual’s gnoll “distributors,” or perhaps the gnolls feel comfortable in the shadow of this former home to Lamashtu’s faithful. In either case, the shadows lie thick underneath these crumbling walls.

You see the gnolls at the end of the expected street. As you approach, one leans in a whispers something to the other, loud enough that you were probably intended to hear.

Does anyone speak gnoll?


Trouble in Tamran | Sky Key Solution | Between the Lines

Map is up. You can place yourselves anywhere within the white rectangle to start.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

On the way to the meeting, Cirri pulls out her wand of Comprehend Languages and tries it a few times.

UMD: 1d20 + 6 ⇒ (7) + 6 = 13
UMD: 1d20 + 6 ⇒ (5) + 6 = 11
UMD: 1d20 + 6 ⇒ (9) + 6 = 15
UMD: 1d20 + 6 ⇒ (16) + 6 = 22

"Hey Goupil! You can use this innately, right?" She hands the bard the wand. "It takes me a few tries, but I can understand what those Gnolls are saying. Maybe you want to use it?"

Cirri has no trouble staying at the front.


Trouble in Tamran | Sky Key Solution | Between the Lines

You stand in front of the gnolls.

They wait.

You wait.

How do y'all want to proceed?

1 to 50 of 300 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] #7-01 Between the Lines (3-5) Gameday V — GM Crucible All Messageboards

Want to post a reply? Sign in.