Obed Curwen |
continue with bluff: 1d20 + 9 ⇒ (5) + 9 = 14 Want me to continue being a murder hobo... I mean grand inquisitor? If so use the below post, if not somebody take the lead. Sirs. Please I do not wish to waste magic on the likes of you. There may be more pressing creatures inside. I will not ask again put the items down.
Will ready my wand of Enfeeblement
-Posted with Wayfinder
Obed Curwen |
Ya sorry. When I started writing that post there was a different intent. I was trying to weirdly offer them a job working for the government. Should of used less punishment by death and more job opportunities.
-Posted with Wayfinder
Obed Curwen |
plus I do not have intimate as a skill needs to be a bluff. So redo.
Obed will talk like he is selling an early morning tv pyramid scheme.
"Hello! Hello friends do I have a job opportunity for you! I am Bedis the Grand Inquisitor, sent here by your very own government to explore this pyramid and document any findings. We are short on porters, they had found disfavor with some of the jungle inhabitants with big pointy teeth and alas are no longer with us. What does this mean for you!? Well it is an invitation to get in on the ground level of our Pyramid Venture. I will not bore you with all the details but what you should know it has the potential to get you copious amounts of coinage! Let me ask you something honestly, what are you making in a week? 10 or 20 copper bits? That's a drag, you my fine sirs are worth more than what a wealthy man spends on breakfast. What would you say if by joining up with the Bedis Pyramid Venture you could earn upwards of 5 silver for one days work. Let me also go on to say that the lot of you look to have strong backs, good for carrying things, would you believe me if I was to offer you a sun colored gold piece for a day of labor! I know I know it is almost too good to believe that getting a 90% increase in pay for a quick day of labor sounds too good to be true, but it is. What you will need to do is walk with the Bedis Pyramid Venture providing us with lights from Torches and assist with the heavy lifting of procured items. Gents, friends, brothers, I do not see that you could possibly afford to resist this immaculate offer!"
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Obed Curwen |
Do we want to stop these guys or brace for whatever chases them? I could color spray the group so we can take their stuff and make them join the Bedis Pyramid Scheme. ... Venture.
-Posted with Wayfinder
GM Engleaktig |
If you're going to color spray, then we have to roll initiative:
Lucrezia: 1d20 + 1 ⇒ (9) + 1 = 10
Obed: 1d20 + 8 ⇒ (9) + 8 = 17
Tarch: 1d20 + 1 ⇒ (18) + 1 = 19
Whisperer: 1d20 + 4 ⇒ (2) + 4 = 6
Stranger 1 (blue): 1d20 + 2 ⇒ (20) + 2 = 22
Stranger 2 (green): 1d20 + 2 ⇒ (2) + 2 = 4
Stranger 3 (yellow): 1d20 + 2 ⇒ (18) + 2 = 20
Stranger #1 and #3 go first. Then the party, then stranger #2.
This is round 1:
Obed starts to wiggle his fingers to cast Color Spray. The woman, Stranger #1, also a caster, recognizes what's going on (Spellcraft: 1d20 + 4 ⇒ (1) + 4 = 5) though she is unable to identify the exact spell. Alarmed, she casts Cause Fear at Obed (Obed Will Save: 1d20 + 2 ⇒ (4) + 2 = 6, Duration: 1d4 ⇒ 3).
Sorry, Obed. You are now frightened and must run away for 3 rounds.
Stranger #3 moves up and attacks Tarch with a hooked axe (Axe: 1d20 + 4 ⇒ (20) + 4 = 24, Confirm?: 1d20 + 4 ⇒ (9) + 4 = 13, Damage: 1d8 + 3 ⇒ (6) + 3 = 9) for 9 HP of damage.
The party is now up!
Whisperer |
Whisper will try to acrobatics over for the flank and sneak attack
acrobatics: 1d20 + 8 ⇒ (7) + 8 = 15
attack: 1d20 + 4 ⇒ (17) + 4 = 21Plus 2 more if I got the flank
damage: 1d6 ⇒ 1
flank_damage: 1d6 ⇒ 1
Not sure if I get to the flank with that acrobatics check so rolled damage seperately
GM Engleaktig |
Whisperer will get the flank, but takes an AoO:
AoO: 1d20 + 4 ⇒ (20) + 4 = 24 (Dang! Sorry, Whisperer.)
Crit?: 1d20 + 4 ⇒ (6) + 4 = 10 (Whew!)
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Whisperer dives around to gain the tactical advantage along with Tarch. Unfortunately, he gets clipped for his trouble and takes 5 HP of damage. His plan works (sort of) and he retaliates for 2 HP of damage.
Sorted Initiatives:
Stranger 1 (blue)
Stranger 3 (yellow): 2 HP damage
Tarch: 9 HP damage
Obed
Lucrezia
Whisperer: 5 HP damage
Stranger 2 (green)
Obed and Lucrezia are up!
Lucrezia-Mari |
Note that Lucrezia rides Plunder so they should be in the same square.
Lucrezia will cast Flare at Stranger 1 blue. DC 12
Plunder will attack Stranger Yellow with bite: 1d20 + 2 ⇒ (17) + 2 = 19 for 1d4 ⇒ 3 points of damage, talon 1: 1d20 + 2 ⇒ (13) + 2 = 15 for 1d6 ⇒ 5 points of damage, and talon 2: 1d20 + 2 ⇒ (20) + 2 = 22 for 1d6 ⇒ 6 points of damage.
CritConfirm Last Hit: 1d20 + 2 ⇒ (17) + 2 = 19 for 1d6 ⇒ 1 additional.
GM Engleaktig |
1d20 ⇒ 6, Blue, the caster, is dazzled!
Plunder makes short work of her lackey (yellow).
Sorted Initiatives:
Stranger 1 (blue)
Stranger 3 (yellow): UNCONSCIOUS!
Tarch: 9 HP damage
Obed
Lucrezia
Whisperer: 5 HP damage
Stranger 2 (green)
Stranger 2 (green) decides to run for it. (Everyone who wishes to do so may make an attack of opportunity. I've indicated his route with a red arrow on the map.)
Obed Curwen |
Well if you guys don't drop him I will in 1 more round. Obed continues to work on his cardiovascular health for round 2.
-Posted with Wayfinder
Whisperer |
aoo: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 ⇒ 5
Lucrezia-Mari |
Plunder and I do not, but we didn't take AoO before, so we still can.
Lucrezia Quarterstaff: 1d20 + 1 ⇒ (17) + 1 = 18 for 1d4 ⇒ 2
Plunder Talon 1: 1d20 + 2 ⇒ (19) + 2 = 21 for 1d6 ⇒ 1
Obed Curwen |
If I spot her after my fear wears off I will cast my motes on her.
-Posted with Wayfinder
GM Engleaktig |
:-)
You're able to loot them at will. Obed comes back.
If you question them, you discover that they arrived at the temple not long before you. They fled in terror upon encountering some things (they could not identify) within.
They, they are tiny monstrosities! They have the body of a well-muscled man, a crown of frilled horns, and eyes that glow like rubies. Those... eyes...
____________________________________________________________
Loot:
Boss lady: Combat Gear potion of cure light wounds (2), wand of mage
armor (10 charges); Other Gear punching dagger, mwk light crossbow with 20 bolts, everburning torch
Minions: potion of cure light wounds; Other Gear mwk chain shirt, light wooden shield, hooked axe, light crossbow with 20 bolts
____________________________________________________________
Suddenly, from within the temple, you hear the cries of a child...
Tarch |
Continue Song until fully healed
Bardic Knowledge on description any knowledge: 1d20 + 2 ⇒ (16) + 2 = 18
Slowly move toward the temple, trying to follow the path the robbers took out of the temple
Obed Curwen |
Does he know anything else besides the name? Could I get a knowledge roll?
Will rally with the rest of the group ready for these ruby eyed jerks.
-Posted with Wayfinder
Tarch |
Be vigilant they are skinshifters and may appear as an child or gnome Tarch looks at our druid
Licking his lips But blood never lies, we shall taste err see
Continue toward temple
GM Engleaktig |
Columns line the walls of this small room, each decorated with a high-relief carving of a monkey in a different pose. Some of the monkey sculptures sit serenely in meditation or reach out with their hands as if to deliver blessings to the viewer, while others adopt more naturalistic poses. The floor is littered with decaying plant matter and mud, and the stench of rotting muck pervades the area. An open archway leads south out into the jungle, while a second leads north deeper into the temple.
Obed Curwen |
GM Engleaktig |
A mosaic of a monkey-faced figure decorates the floor of this room, though the tiles that would form its eyes are missing. The north end of the room is filled with rubble blocking an arched passageway. To the west, vines and foliage intrude into the temple through an open-air balcony, while a similar balcony to the east remains relatively clear of plant life.
There is room for Tiny creatures to climb over the rubble clogging the archway to the north.
Whisperer |
"I could use a little healing before we press on"
I'm at 4 of 9
Whisperer |
Oh, before I forget - When we do press on I will search for traps +9 Trap Finding
Obed Curwen |
remember there are those clw potions too.
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Lucrezia-Mari |
Lucrezia and Plunder will follow the walls to the north.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Actually, I might be confused. Send me along somewhere I can go.
Lucrezia-Mari |
Plunder is happy to dig through the rubble.
Lucrezia is less than pleased about digging through the rubble, but will push rocks aside with her quarterstaff, to the extent she can.
Obed Curwen |
Follows, bringing up the rear.
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Obed Curwen |
Try the path?
-Posted with Wayfinder