PBP PFS Gameday #3 Master of the Fallen Fortress (Inactive)

Game Master Crashwheeler

Beta


151 to 197 of 197 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

Asmythe back pedals. He covers his face and swats with his hands. I have nothing to effect a swarm.

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

Feyorandia smirks to himself then readies a spell

Disrupt Undead: 1d20 + 3 ⇒ (14) + 3 = 171d6 ⇒ 4


...Who are you attacking Feyandoria?

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

I believe it's the swarm's turn but the GM already posted in the meanwhile so I will post in advance.
Boderus grabs an acid flask out of his bag and lobs it at the bats.
Ranged touch atk roll: 1d20 + 5 ⇒ (5) + 5 = 10
Dmg roll: 1d6 ⇒ 3

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Sorry, didn't realize the door had been pulverized! If it's okay, I'll do this instead...

Necress directs the flaming skeletons to move close to the bats, but not into the swarm, hoping to singe them or scare them away.

Hmmm, map not working for me for some reason...all I can see is a different floor of the map with nothing on it. I'm wanting the skeletons to be as far apart as possible from each other, but adjacent to the bats so their aura harms the bats when they start their turn next to the skeletons. Necress will also back up to be in a different direction, too.


Fixed map. That happens every now and then. Someone keeps clicking on the map and dragging it accidentally.
Round 1(complete)
Asmythe stays where he is standing.
Necress tells the skeletons where to go and the skeletons move closer to the bats. Double move to stand in front of the bats.
As the bats start moving, they take damage from the fiery aura from the skeletons. They advance on the skeletons to attack them, and all the party sees is bats converging on the fiery skeletons than an explosion of fire, burning everything in that area to ashes.

Bat Swarm vs Flaming Skeletons:

Fire Aura: 2d6 ⇒ (1, 5) = 6
Swarm 1: 1d6 ⇒ 5 Fire Aura: 1d6 ⇒ 6
Swarm 2: 1d6 ⇒ 6 Fire Aura: 1d6 ⇒ 2
Fiery Death: 2d6 ⇒ (1, 1) = 2 Reflex Save: 1d20 + 2 ⇒ (8) + 2 = 10 Reflex Save: 1d20 + 2 ⇒ (3) + 2 = 5

Ooooh, fireworks...I mean, Combat Over!
Perception DC 20:
You find a potion in the rubble.

As soon as the party is ready, they go back up to the fourth floor door. It is unlocked and Boderus hears the language of the lizard-type creatures and smells their familiar smell.

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

are both skeletons dead then?


Witch (Hedge Witch) 2 | AC 13 (16) T 12 FF 11 (14) | HP 10/140 | Init.+6 | Perc.+6 | F +0, R+2, W+4

[/b]"Beautiful."[/b] Asmythe likes the light. show.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

"Won't be needing the acid then. Let us inspect the room. "
He does a quick round across the room but finds nothing.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"Nice work by the way."

-Posted with Wayfinder


Yes, the explosions were the skeletons dying.

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1
GM Crash wrote:
...Who are you attacking Feyandoria?

One of the undead

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Feyandoria, the undead were under my control since the last battle. We were fighting bat swarms.

Necress smiles slightly as the undead are destroyed. "At least those two will trouble me no more," she states flatly. "If only the rest of you would leave, as well!" she says to the room.

She moves to a place in the rubble where she uncovers a potion.

perception (deaf): 1d20 + 6 ⇒ (18) + 6 = 24

spellcraft to ID potion: 1d20 + 5 ⇒ (3) + 5 = 8

"I suggest we keep going,"


Graxzos opens the door and crude bunks line the walls of this room, which is filled with the nauseating stench of troglodytes. Three of them are seen scattered around the room.

Initiative Rolls:

Asmythe: 1d20 + 6 ⇒ (19) + 6 = 25
Boderus Flower: 1d20 + 5 ⇒ (12) + 5 = 17
Graxzos Glyphkeeper: 1d20 + 3 ⇒ (1) + 3 = 4
Necress Nyx: 1d20 ⇒ 13
Feyandoria: 1d20 + 3 ⇒ (16) + 3 = 19
Trogs: 1d20 - 1 ⇒ (17) - 1 = 16

Round 1(begins)
Asmythe, Feyandoria, Boderus, Trogs, Necress, Graxzos

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Stinkin' lizards..." Graxzos mutters, reaching for his ax and chuckling at his own joke.


Almost forgot, I need fort saves again. DC 11.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus moves into the room and will claw the first creature in sight.AC 21
"More filth?! There are just too many in this bloody building."

Atk roll: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg roll: 1d4 + 3 ⇒ (4) + 3 = 7
Sneak damage: 1d6 ⇒ 2
Fort save: 1d20 + 1 ⇒ (7) + 1 = 8

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

Acid Orb: 1d20 + 3 ⇒ (12) + 3 = 151d3 ⇒ 2

Fort. Save: 1d20 ⇒ 8

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Fort Save: 1d20 + 3 ⇒ (20) + 3 = 23

Once again, the dwarf doesn't even blink as the troglodytes' smell washes over the party.

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

Fort: 1d20 + 1 ⇒ (5) + 1 = 6
Asmythe reels from the stench. He tries to help anyway with a spell.
Daze (dc 14)


Round 1(begins)
Asmythe casts a spell and the one in the middle is dazed. Will Save: 1d20 ⇒ 3 1d3 ⇒ 2
Feyandoria sends off an acid orb at the bottom one.1d3 ⇒ 3
Boderus approaches the one in the middle and is unable to hit it.
The trogs approach Boderus and fail to land with any attacks.
Club 1: 1d20 + 2 ⇒ (18) + 2 = 20
Club 3: 1d20 + 2 ⇒ (9) + 2 = 11

Necress, Graxzos, Asmythe(sickened), Feyandoria(sickened), Boderus(sickened), Trogs

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus attacks the middle creature again.

Atk roll claw 1: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Dmg roll: 1d4 + 3 ⇒ (2) + 3 = 5
Atk roll claw 2: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
Dmg roll: 1d4 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

Asmythe next targets the third one with Daze (dc 14)

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress enters the room cautiously and attempts to strike one of the creatures with her bone club, but the awful stench nearly causes her to vomit.

bone club attack: 1d20 + 1 ⇒ (13) + 1 = 141d6 ⇒ 6
fort save: 1d20 + 3 ⇒ (4) + 3 = 7

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Action at last! Hyeeeaaaaahhhh!" Graxzos leaps forward, shield flipping forward off his back as he pulls on one of his many straps, and swings his ax at the nearest troglodyte.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d10 + 2 ⇒ (10) + 2 = 12

Damn, and max damage, too!

Sadly, in his overeagerness, he nearly takes of Necress's and Boderus's heads instead...


Round 1(complete)
Asmythe casts a spell and the one in the middle is dazed.
Feyandoria sends off an acid orb at the bottom one.
Boderus approaches the one in the middle and is unable to hit it.
The trogs approach Boderus and fail to land with any attacks.
Necress tries to hit one of the trogs, but is unable to.
Graxzos misses his target.

Round 2(begins)
Asmythe casts a spell and dazes her target. Will Save: 1d20 ⇒ 3
Feyandoria sends another acid orb. Acid Orb (sickened, in combat): 1d20 + 3 - 2 - 4 ⇒ (20) + 3 - 2 - 4 = 171d3 ⇒ 1
Boderus hits the one in the middle with his second attack.
The trogs attack Necress and Boderus, each attack missing.
Club 1: 1d20 + 2 ⇒ (11) + 2 = 13 Claw 1: 1d20 - 3 ⇒ (1) - 3 = -2 Bite 1: 1d20 - 3 ⇒ (2) - 3 = -1
Club 2: 1d20 + 2 ⇒ (12) + 2 = 14 Claw 2: 1d20 - 3 ⇒ (12) - 3 = 9 Bite 2: 1d20 - 3 ⇒ (14) - 3 = 11
Club 3: 1d20 + 2 ⇒ (13) + 2 = 15 Claw 3: 1d20 - 3 ⇒ (14) - 3 = 11 Bite 3: 1d20 - 3 ⇒ (15) - 3 = 12

Necress(sickened), Graxzos, Asmythe(sickened), Feyandoria(sickened), Boderus(sickened), Trogs (top 0 damage, middle 6 damage, bottom 3 damage[dazed])

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"'Scuse me! Comin' through!" The dwarf attempts to "tumble" through the troglodyte's area...though it's more like a barrel roll.

Acrobatics: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10 DC is his CMD+5, so that probably doesn't work.

Backpedaling rapidly as the troglodyte snaps at him, the dwarf takes another swipe with his ax.

"Ah! Damned lizard!"

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d10 + 2 ⇒ (8) + 2 = 10

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus brushes off the attacks as if nothing happened. He continues his assault on the middle troglodyte.
"Keep attacking!"
Atk roll claw 1: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
Dmg roll: 1d4 + 3 ⇒ (1) + 3 = 4

Atk roll claw 1: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
Dmg roll: 1d4 + 3 ⇒ (3) + 3 = 6
Crit confirm: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
Dmg roll: 1d4 + 3 ⇒ (4) + 3 = 7

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Now flanking with Graxzos, Necress continues to try to crack one of the creatures over the head with her bone club. Her nausea makes that task difficult.

club atk: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 151d6 - 2 ⇒ (6) - 2 = 4


EDIT: The attack rolls that came from number 3 in my previous post will actually be used for the attacks against Graxzos and Asmythe in this post.
Round 2(complete)
Asmythe casts a spell and dazes her target.
Feyandoria sends another acid orb.
Boderus hits the one in the middle with his second attack.
The trogs attack Necress and Boderus, each attack missing.
Necress misses her target.
Graxzos tries to go through the top trog's space but backpedals before trying.

Round 3(begins)
Asmythe casts a spell at the top trog and dazes it. Will Save: 1d20 ⇒ 3
Feyandoria sends another acid orb at the top trog. Acid Orb (sickened, in combat): 1d20 + 3 - 2 - 4 ⇒ (7) + 3 - 2 - 4 = 4
Boderus hits the middle trog with his second attack, dropping it.
The undazed trog steps to the south of Asmythe and opens the door, says something in Draconic to whoever is inside the room and turns and attacks Asmythe.
The trog that was inside the room, which looks bigger than the others up to this point, starts coming out of the room, tumbles through his smaller buddies spot and attacks Asmythe. Acrobatics: 1d20 - 1 ⇒ (20) - 1 = 19

Necress(sickened), Graxzos, Asmythe(sickened), Feyandoria(sickened), Boderus(sickened), Trogs (top 4 damage[dazed], bottom 3 damage), Big Trog

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus keeps attacking with his claws.
"Oh look! A new plaything."
He comments on the trog entering the room.

Atk roll: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg roll: 1d4 + 3 ⇒ (2) + 3 = 5
Atk roll: 1d20 + 5 ⇒ (8) + 5 = 13
Dmg roll: 1d4 + 3 ⇒ (1) + 3 = 4

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress moves to flank with Boderus. At the same time, she looks at the new troglodyte and wills him to attack his companion.

Casting murderous command on Big Trog. DC 15 Will save. Again, has no spell components for me.


Boderus drops the top small one.
Will Save: 1d20 ⇒ 3 The Big Trog looks angry at the smaller one.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Didn't mean 'a new plaything' literally xD

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

Asmythe moves behind Boderus and Graxos.
Withdraw action
"That's just too much hostility for me, man.

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

Acid Orb: 1d20 + 3 ⇒ (8) + 3 = 111d3 ⇒ 2


Round 3(complete)
Asmythe casts a spell at the top trog and dazes it.
Feyandoria sends another acid orb at the top trog.
Boderus hits the middle trog with his second attack, dropping it.
The undazed trog steps to the south of Asmythe and opens the door, says something in Draconic to whoever is inside the room and turns and attacks Asmythe.
The trog that was inside the room, which looks bigger than the others up to this point, starts coming out of the room, tumbles through his smaller buddies spot and attacks Asmythe.
Necress casts a spell on the big trog.
Graxzos 5 ft steps to the small trog, attacks it, and drops it. Attack: 1d20 + 3 ⇒ (15) + 3 = 181d10 + 2 ⇒ (5) + 2 = 7

Round 4(begins)
Asmythe withdraws.
Feyandoria sends off an acid orb at the big trog and hits him.
Boderus kills the top trog.
Seeing that the small trog is now dead, the big trog heads for the stairs to go up them. Rolling for aoos. Graxzos: 1d20 + 3 ⇒ (2) + 3 = 51d10 + 2 ⇒ (5) + 2 = 7 Boderus: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 3 ⇒ (4) + 3 = 7

Necress(sickened), Graxzos, Asmythe(sickened), Feyandoria(sickened), Boderus(sickened), Big Trog

The big trog is now on the map for the fifth floor. Combat is still in effect. Everyone chasing?

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Can't access the map right now.
Boderus follows the big fellow and attacks him.

Atk roll: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg roll: 1d4 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

I had cast Murderous Command on the big trog, and it looked like he failed it, but then he attacked Asmythe instead of his buddy?

Necress looks ready to pursue, but delays until someone else takes the lead. Happy to chase...just wanted some clarification on what happened to my spell.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

I'm back! Thank you for your patience. (And Crash, I'm starting to think you should run Graxzos full-time...you seem to have the better dice luck! :P

With a roar of anger, Graxzos turns to follow the biggest troglodyte up the stairs. Pursue and, if possible, attack.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d10 + 2 ⇒ (1) + 2 = 3


Yes, he failed his roll but you casted it after him in initiative order in round 3, so the next time he acted in round 4 was to go after the Final Boss since we are low on time.
Chasing the trog, Graxzos comes up behind him and strike him. Then Boderus jumps through the air, tumbling end over end, lands, then hits it. Acrobatics, sickened: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 Sneak Attack: 1d6 - 2 ⇒ (5) - 2 = 3
Still in the stairwell, Graxzos and Boderus flanking.
Big trog (10 damage)

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

With few options left, Asmythe readies his crossbow and loads it.


I'm going to fast forward here because Gameday 3 is pretty much over and not too much fighting is left.
Club: 1d20 + 2 ⇒ (6) + 2 = 8 Bite: 1d20 - 3 ⇒ (6) - 3 = 3 Claw: 1d20 - 3 ⇒ (2) - 3 = -1 After the Big Trog tries swinging aimlessly at the flankers, Graxzos and Boderus are able to kill him in a one-two punch. On his body, were keys. Boderus grabs the keys and goes back to the room that the BT was originally in.
There is a jail cell connected to the room that is holding a male human. "No more torture!" he cries when the door is first opened. Once the party announces that they are not there to torture him, he introduces himself as Balenar Forsend, a bard for the Pathfinder Society. He was captured when he was checking out the tower when he first heard about it opening up. He then offers to fight alongside the group after he receives his equipment from the box in the room.
The extended group heads all the way upstairs and finds that a druid trog is there with his albino crocodile. Hearing the commotion long before they arrived on the fifth floor, the trog was able to summon a giant centipede. All of them are in the east wing.
Once you all reach the top floor, Balenar's anger gets the best of him. He charges the boss and his cronies, but as soon as he gets close to the throne a loud groan issues from the tower and the entire east wing (ceiling, floor, and walls) collapses. Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16 Balenar is able to jump clear from the collapsing floor, but the baddies are not so lucky. They all fall to their deaths.Boss fall: 6d6 ⇒ (4, 6, 5, 1, 5, 6) = 27 The boss however is the only one to stand up after falling to the rocky ground. Asmythe Crossbow: 1d20 + 2 ⇒ (20) + 2 = 221d8 ⇒ 1 Confirm Crit?: 1d20 + 2 ⇒ (7) + 2 = 9 He shakes his fist at the group and limps out of view. Boderus finds a chest that escaped the collapse and found a masterwork short sword, 15 cold iron shurikens, two flasks of acid, a potion of cat’s grace, a potion of lesser restoration, a wand of summon monster I (CL 3rd, 9 charges), an amethyst worth 100 gp, and 247 gp in assorted coins. The group also finds a cloak of resistance +1 that must have fallen off of the boss trog in the fall.
Balenar escorts you all back to town and you are all rewarded for your hard work and finding the collectibles that was asked of you. He puts in a good word for you with the leaders of the Society and you are all initiates (except for the ones who have already been doing work for the Society of course).
Congrats, scenario is over! I will get the Chronicle sheets to you in the next day or two!:)

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Lol...fast ending! :) Still, a fun time...good group!

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1
Necress Nyx wrote:
Lol...fast ending! :) Still, a fun time...good group!

Seconded

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Haha indeed! Thanks for playing, all!

Grand Lodge

Good times. Good times.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Same as the others! :)

151 to 197 of 197 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PBP PFS Gameday #3 Master of the Fallen Fortress All Messageboards

Want to post a reply? Sign in.