PBP PFS Gameday #3 Master of the Fallen Fortress (Inactive)

Game Master Crashwheeler

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From what your Perception rolls were showing Graxzos, no. However, Perception rolls can be aided by another (last turn no one other than you rolled over 10), so...

Round 2 (partial)
With Graxzos' help, Necress is able to find the spider hiding in the opposite corner on the ceiling. 15 ft above you.
After Necress points it out to everyone, Graxzos is able to shoot it. Will use the first readied action this round, then the second next round.

Feyandoria, Necress, Boderus, Creature (4 damage), Graxzos

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

You've skipped Asmythe. He would have held action and fire crossbow once the spider is pointed out.
Light Crossbow:
to hit 1d20 + 2 ⇒ (13) + 2 = 15 Damage 1d8 ⇒ 4

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

Feyandoria says

"Stand Aside"

As hey brushes by Graxos and Necress.

Acid Orb: 1d20 ⇒ 181d3 ⇒ 2


Sorry Asmythe, I don't know how that happened. Corrected.
Round 2 (partial)
With Graxzos' help, Necress is able to find the spider hiding in the opposite corner on the ceiling.
After Necress points it out to everyone, Graxzos is able to shoot it. Will use the first readied action this round, then the second next round.
Asmythe shoots it.

Feyandoria, Necress, Boderus, Creature (8 damage), Graxzos, Asmythe

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

@GM I believe the perception roll was only for when we entered the room. If the spider attacks it gives its location away.

Boderus grabs his shortbow and fires at the creature.
Atk roll: 1d20 + 6 ⇒ (10) + 6 = 16
Dmg roll: 1d6 + 3 ⇒ (6) + 3 = 9

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress drops the bone club and draws her sling, then sends a stone toward the spider.

sling attack: 1d20 + 3 ⇒ (14) + 3 = 171d4 ⇒ 1

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

"Oh, would you like another"

pause

"Oh I see, I see, you will."

Acid Orb: 1d20 ⇒ 81d3 ⇒ 3


@Boderus: Alright, I can't tell from the scenario, but no harm no foul. I'll just remember that in the future.

Feyandoria's shot goes wide.
With a shot from Necress and Boderus, the spider falls from the ceiling and splats on the ground.
Combat over!
Looking around the room, the party finds a small cocoon holding the remains of an unfortunate dog that fell into the spider's clutches. It has a collar with lapis lazuli stones on it. The collar is worth 50 gp.
Venturing into the western room shows that it is mostly cluttered with rubble but it has a door that can be easily reached. Opening the door shows a stone stairwell that would run up and down...if not blocked by the stones covering most of the stairs that make traveling the stairs on this level unsafe.
So that leaves climbing the outside of the tower the only way to get to the next floor.

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

"The high road is the only way and up is the hard way."

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

:) I asked someone who ran the scenario before because I was confused. He said that the roll is for the surprise round for the spider.
"Only one way left indeed."
He walks outside with the group.
"I have a rope but no grappling hook. We could climb but it's not one of my greater skills I have to admit."

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

"All roads lead too Rome"


With the rope, climbing will be a DC 10. With everyone taking ten (if no one dumped Str), everyone can make it to the second floor.
Boderus is able to hook the rope on a piece of the wall on the second floor and is followed up to the second floor by everyone (with everyone who wore armor taking it off to climb, then putting it back on when reaching the second floor). The party sees two doors, one to the northwest and one to the southwest. They also see that they can also reach the third floor with the rope.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos struggles with the climb, but does finally make it up, panting and puffing. "Too damned steep, ropes! I'm not a fan..." Glancing around, he snorts. "Looks like we've got options...let's see if there's aught we can tell."

Approaching the southern door, the dwarf examines it carefully visually, and then presses his ear to it.

Perception: 1d20 + 2 ⇒ (17) + 2 = 19

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

"Awe dear, choices choices"


Graxzos sees no traps, knows that it is not locked, and hears nothing from the other room.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus climbs up the rope with ease, after taking off his armor. When on the balcony Boderus sees Graxzos examining the door.
"Let's go into this floor first. I think the best treasure will be buried under the rubble below. Best start as low as possible then. Grax, is the door safe?"
Boderus will follow after Graxzos to go inside.

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

As is his way, Asmythe takes his time climbing the rope. "Let's see where we are before ascending to into the unknown." He helps to look around.
Perception 1d20 + 3 ⇒ (18) + 3 = 21

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

"Huh, Last as always. Sigh"

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress silently follows the others up the rope.

take 10 should get me there.


After opening the southwestern door, the party sees that this octagonal room is covered in a fine layer of dust. It’s clearly been abandoned for a long time. They also see that on the other side of the room is another door.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos, his loaded pistol drawn, advances cautiously into the room, looking about him as he goes; keeping an eye out for anything valuable. Or dangerous. Or valuable and dangerous.

"Follow me, mates!" he whispers, acting a lot more competent than he feels.

If he makes it to the other side without incident, he'll listen at that door as well.

EDIT: Forgot to make the roll.
Perception: 1d20 + 2 ⇒ (12) + 2 = 14


Try Survival rolls.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

<.<
>.>

Survival: 1d20 + 6 ⇒ (20) + 6 = 26

O.O


Graxzos only sees faint reptilian tracks in front of the door in the far side of the room but nowhere else in the room.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Stealth: 1d20 + 9 ⇒ (13) + 9 = 22
Boderus follows close behind his fellow.
"What do you see?"

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress looks to the side of the group and rolls her eyes.

"I'm not talking to you!" she whispers harshly to no one.

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

Asmythe comes up and stands looking for whomever Necress isn't talking to.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Hrrrrm," Graxzos growls quietly. "Some sort o' lizard-like critter was all crawlin' around over here by this door...may be a lizard, or a kobold. Or a very small dragon..."

He looks up at the door and grins. "Guess there's only one way to find out!" The goggles come down.

Once the party has prepped in any way they desire, Graxzos is happy to kick down the door!

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

Feyorandia comes up next to Asmythe, to see what he is looking at and says.

"My my, what do we have hear?"

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus decides to ignore Asmythe's remark and readies his crossbow as the dwarf decides to kick down the door.
"Ready."


As Graxzos steps up to the door, he hears a twang and a javelin buries itself into the ground about an inch from his foot. Javelin Trap: 1d20 + 15 ⇒ (1) + 15 = 16 If it wasn't for the 1... He then continues his original motion and kicks open the door.
Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place. A horrible stench fills the room as well, akin to the smell of rotten eggs mixed with the reek of an open sewer. Two humanoids with scaly, dull gray hide. Their frames resemble that of cave lizards, with long tails and crests on their heads and backs. Fort saves please. DC 11 or you are sickened.

Initiative Rolls:

Asmythe: 1d20 + 6 ⇒ (13) + 6 = 19
Boderus Flower: 1d20 + 5 ⇒ (10) + 5 = 15
Graxzos Glyphkeeper: 1d20 + 3 ⇒ (9) + 3 = 12
Necress Nyx: 1d20 ⇒ 19
Feyandoria: 1d20 + 3 ⇒ (15) + 3 = 18
Creatures: 1d20 - 1 ⇒ (10) - 1 = 9

Round 1(begins)
Asmythe, Necress, Feyandoria, Boderus, Graxzos, Creatures

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

As Graxzos goes to kick the door down, he pauses slightly when the javelin buries itself in the ground. "Huh. Guess we shoulda checked for that beforehand! Oh well. No harm, no foul!" And boom goes the door.

Fort Save DC 11: 1d20 + 3 ⇒ (18) + 3 = 21

Graxzos's nose wrinkles when the door opens to reveal the ugly menaces, but he doesn't particularly seem fazed. Seen a lotta corpses smell worse'n these...

Waiting to post action until closer to my turn in initiative, in case things change.

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

Asmythe makes it to the top. "Why so hostile? Chill scaly dudes."
Cast Sleep (DC 15)


Will Save: 1d20 ⇒ 19 Will Save: 1d20 ⇒ 15
The spell Asmythe casted seems to have no effect on these things.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Fort save: 1d20 + 1 ⇒ (3) + 1 = 4 :(
Boderus drops his bow and moves forward to stand next to the first creature.
AC 21
He attacks it with one of his claws.
Atk roll: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
Dmg roll: 1d4 + 3 - 2 ⇒ (3) + 3 - 2 = 4
Sneak attack roll: 1d6 ⇒ 4

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

Forgot the Fort Save: 1d20 + 1 ⇒ (2) + 1 = 3

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

With nothing more than an icy stare, Necress wills the troglodyte on the back line to betray his ally.

DC 15 will save, casting murderous command. The spell has only verbal components, but because I'm deaf it has no verbal...I just will it to happen!

murderous command:
You give the target a mental urge to kill its nearest ally, which it obeys to the best of its ability. The target attacks its nearest ally on its next turn with a melee weapon or natural weapon. If necessary, it moves to or charges to the nearest ally in order to make this attack. If it is unable to reach its closest ally on its next turn, the target uses its turn to get as close as possible to the ally.

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

"Ughhhfff, WHAT is THAT smell."

Fortitude: 1d20 ⇒ 5

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Somethin' awful, no doubt," Graxzos comments as he strides forward. "Don' worry, though, 's about to go away. Ho! Beastie!"

Graxzos strides forward and fires right at the nearest creature's face!

Spending a point of grit to use Up Close and Deadly!

Pistol Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Pistol Damage: 1d8 + 1d6 ⇒ (2) + (6) = 8


Round 1(complete)
Asmythe becomes sickened and his spell doesn't effect the creatures.
Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15 Necress looks at one of the creatures. Will Save: 1d20 ⇒ 18
Feyandoria becomes sickened.
Boderus becomes sickened but is still able to land a hit with his claw.
Graxzos isn't fazed by the smell and kills the harmed creature.
The last creature throws a javelin at Graxzos, just missing him. Javelin: 1d20 ⇒ 15

Round 2(begins)
Asmythe, Necress, Feyandoria, Boderus, Graxzos, Creature

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

Asmythe fires at that last creature.

Light Crossbow:
to hit 1d20 + 2 ⇒ (14) + 2 = 16 Damage 1d8 ⇒ 2

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

Boderus grins as the first creature falls. He takes a 5 foot step forward and attacks the last one.
"Not much left of you now is there."

Atk roll claw 1: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg roll: 1d4 + 3 ⇒ (1) + 3 = 4
Atk roll claw 2: 1d20 + 5 ⇒ (16) + 5 = 21
Dmg roll: 1d4 + 3 ⇒ (2) + 3 = 5


Asmythe and Boderus kills the last creature.
Combat over!
To look around the room to see if there is anything of value, I require an Appraise check.

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

Necress shrugs as she looks around the room in distaste. Everything appeared to be junk.

appraise: 1d20 + 1 ⇒ (6) + 1 = 7

Dark Archive

Male Elf Wizard - lv 1 - HP:7/7 | AC:13 T:13 FF:10 | Init:+3 | Low Light-Vision | BAB: 0 | CMB:+1 | CMD:+14 | Fort:0 Ref:+3 W:+1

Appraise: 1d20 + 4 ⇒ (1) + 4 = 5

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos blows smoke from the tip of his pistol. "Got 'em in one," he says with a smirk. "Now letssee...." The dwarf strides imperiously around the room, eyeing it.

Appraise: 1d20 + 3 ⇒ (20) + 3 = 23


Graxzos finds a masterwork silver dagger, a masterwork light steel shield emblazoned with a leaping dolphin, and a banner depicting a bird made of living flame. K(local) to identify who the banner belongs to.
There are two more doors for the party to open, one to the northeast and one to the east.

Grand Lodge

Elf Witch (Hedge) 8| AC 14 (18) T 14 FF 15 | HP 42/42 | F +5 R +6 W +7; +2 v enchantments | Init +6 | Perc +7

Asmythe stands around, seeming to not be interested in any wealth to be found in the room.
No Knowledge: Local. Need more levels.

Grand Lodge

M Tiefling Unchained rogue/4 (HP 35/39 | AC:24[+1 when adjacent to a single foe] | T:16 | FF:19 | CMB:2 | CMD:17 | Fort: +4 | Ref: +9 | Will:+2 | Init: +5 | Perc:+8 | Speed 20) PFS#: 131682-3

"I'm not from around these parts but let me look at it closer."
Boderus will try and identify who the banner belongs to.

Knowledge local: 1d20 + 5 ⇒ (5) + 5 = 10

Scarab Sages

Human Oracle 1 | HP 11/11 | AC 19; Tch 12; FF 17 | F +2; R +2; W +1 | CMB+1; CMD 13 | Speed 20 ft | Init +0 | Bone Club: +1 (1d6+1) | Perc +3 (deaf)

knowledge local assist (untrained): 1d20 + 1 ⇒ (14) + 1 = 15

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