[PBP Gameday VII] GM Red's The Scoured Stars Invasion Special (Inactive)

Game Master GM Red

Link to Maps

Initiative:

[dice=Speck]1d20+3[/dice
[dice=Ehdd]1d20+1[/dice
[dice=Faraeon]1d20+4[/dice
[dice=Swirsz]d20+3[/dice
[dice=Eevee]1d20+5[/dice


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Data Breach

Indeed, the Jinsul Assault Craft breaks apart with a magnificent fiery explosion as the missile and coil gun impact its hull. The ship breaks into thousands of pieces of metal, wire, and dust.

Out of combat!

The Starfinder transport safely docks with the mega carrier, and then First Seeker Luwazi Elsebo reappears on your screen.

"The transport is safe! Starfinders, we are nearly ready to leave the Scoured Stars, but the enemy capital ship has enough firepower to destroy our carrier, and is dangerously close. We must launch a counterattack! The capital ship's aft is its weak spot, so move around and target it. Also, other Drake class ships are available to switch in to while we repair the damage on your current hull."

Rules say you can switch ships to get back to full. Your task here is to damage the Jinsul Capital Ship from its aft side. Aid tokens can be used 3x in this battle. It's a tougher one.

GM Rolls:

Engineer, Divert power, orange: 1d20 + 5 ⇒ (8) + 5 = 13
Engineer, Divert power, purple: 1d20 + 5 ⇒ (16) + 5 = 21
Sci Off, target thrusters, orange: 1d20 + 5 ⇒ (16) + 5 = 21
Sci Off, target thrusters, purple: 1d20 + 5 ⇒ (17) + 5 = 22

Jinsul craft orange: 1d20 + 10 ⇒ (3) + 10 = 13
Jinsul craft purple: 1d20 + 10 ⇒ (7) + 10 = 17

Helm, Eng, Sci Off, Captain may all act!

Combat Map

Acquisitives

Male Shirren | SP 14/14 HP 12/12 | RP 4/4 | EAC 14; KAC 15 | Fort+1; Ref +4; Will +4 | Init: +1 | Perc: +5

Ehdd quickly grabs his labels and hustles over to the fresh ship, sticking the stickers over the appropriate buttons, just in case he has a lapse in memory at an inopportune time. He hits the intercom button and the crackle of static and feedback echo loudly around the fresh ship "This IS your Captain speaking. Is everyone ready to ride? We gotta scare that big ship back to its hole.. so lets move Starfinders!" The comms quickly goes silent once more.

I can't imagine we can do any weapon firing starting at this range so I'll just try to encourage the Pilot this round. If anyone has any other suggestions that I'm not considering then feel free to speak up.

Diplomacy, Encourage Pilot, DC15: 1d20 + 10 ⇒ (10) + 10 = 20

Second Seekers (Luwazi Elsebo)

Male CG ysoki cyberborn technomancer (divine champion of Weydan) 4 | SP 20/20 HP 22/22 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft fly 30ft | Spells: 1st 2/5, 2nd 1/3 | Spell Cache: 1/1 | Active conditions:

Speck debates briefly between the engineering controls and the scanners. "We need more speed then to close in." He stays in engineering, and starts diverting power into the engines.

engineering, divert to engines vs DC13: 1d20 + 8 ⇒ (8) + 8 = 16 +2 speed

Wayfinders

Male Korasha Lashunta Icon Operative (Daredevil) 9 SP 72/72 HP 58/58 RP 10/10 | KAC 29 EAC 28 | Saves F+7 R+12 W+7 | Initiative +9; Perception +14 | Resistance Cold 5, Fire 5 | Status: N/A

Faraeon waits patiently by the guns. "Get us in closer, Eevee, and Tats and I'll light 'em up!"

Dataphiles

Female CG Android Ace Pilot Operative 4/Soldier 1 | SP 50/50 HP 45/45 | RP 6 | EAC KAC | Fort +5; Ref +8 (Evasion); Will +7 | Init: +10 | Perc: +6 (LLV, DV 60', +2 v. Traps), SM: +6 | Speed 40ft | Active conditions: None.

Didn't think I was clear until Helm was done.


Data Breach

Who's Piloting this round? Let's see a roll!

Dataphiles

Female CG Android Ace Pilot Operative 4/Soldier 1 | SP 50/50 HP 45/45 | RP 6 | EAC KAC | Fort +5; Ref +8 (Evasion); Will +7 | Init: +10 | Perc: +6 (LLV, DV 60', +2 v. Traps), SM: +6 | Speed 40ft | Active conditions: None.

Piloting: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23 "Punch it!"


Data Breach

As the Drake zips towards the Jinsul fleet, the two assault crafts thrust ahead, closing the distance. Both crafts open fire on the Drake.

Torpedo launcher: 1d20 + 4 ⇒ (9) + 4 = 132d8 ⇒ (6, 1) = 7
Linked laser cannons: 1d20 + 4 ⇒ (12) + 4 = 164d4 ⇒ (3, 4, 3, 1) = 11
With power diverted, that's 8 and 12 damage respectively.

The Drake's shields flicker brightly as both the torpedo and lasers bounce off the forward and aft edges.

Combat Map

Gunnery is up. Everyone else (Helm, Eng, Sci Off, Cptn) can also roll for next round, we've got two days left!

Second Seekers (Luwazi Elsebo)

Male CG ysoki cyberborn technomancer (divine champion of Weydan) 4 | SP 20/20 HP 22/22 | RP 7/7 | EAC 18; KAC 18 | Fort +2; Ref +4; Will +4 | Init: +3 | Perc: +4, SM: +0 | Speed 30ft fly 30ft | Spells: 1st 2/5, 2nd 1/3 | Spell Cache: 1/1 | Active conditions:

Is anyone tracking damage? If not, I'll do it. Evee, any reason why we're not taking evasive maneuvre?

Shields - F:7 P:10 S:10 A:3 | HP: 70/70

"Woah! Stop getting hit!" Speck continues pounding away at the engineering controls, but now to transfer power to restore the shields.

engineering, divert to shields vs DC13: 1d20 + 8 ⇒ (2) + 8 = 10 Aahh!!

Dataphiles

Female CG Android Ace Pilot Operative 4/Soldier 1 | SP 50/50 HP 45/45 | RP 6 | EAC KAC | Fort +5; Ref +8 (Evasion); Will +7 | Init: +10 | Perc: +6 (LLV, DV 60', +2 v. Traps), SM: +6 | Speed 40ft | Active conditions: None.

No, I apologize, that was my bad. I thought we were in helm phase still, and I just knocked out a quick post during class.


Under the supervision of First Seeker Luwazi Elsebo, the Starfinder fleet’s best starship crews have overcome the first wave of incoming jinsul starships! The Capital Ship Down condition is now in effect.

The seemingly endless tide of jinsul ships ends—for a moment. All PCs in the All Hands on Deck! mission can perform an extra standard action for 1 round.


Alongside the recently returned First Seeker Jadnura, the crews of Starfinder carriers have repelled most of the jinsul boarding parties! The Champion Defeated condition is now in effect.

The carriers can devote more of their resources to supporting the ongoing starship battle. Each starship crew member may reroll any checks attempted during starship combat for the round; they must use the second result.


Thanks to selfless sacrifices and tactical victories, the Starfinder fleet manages to evacuate most of the transport ships back to the carriers, bringing nearly all the surviving Starfinders to safety. One by one in a rapid succession, the enormous ships dive into the Drift. The carriers converge at their rendezvous point, still at full battle readiness. But no jinsul craft follow; the pursuit is over.

Nominated First Seeker Luwazi Elsebo addresses the fleet through the ships’ comm units. “Starfinders, today we did something no one would have thought possible a year ago. We were able to rescue many of our comrades and two members of the Society’s former leadership, and what we now know about the Scoured Stars system may at least bring some closure to the loved ones of those who were beyond our help. Despite our victory today, we must remain vigilant, because a new threat has revealed itself. We know little of these jinsuls, but we all witnessed that their armada is massive, and they may have hundreds of thousands of soldiers eager for battle. It is clear they are an enemy we cannot ignore. Today, we must head back home to recuperate, but tomorrow, we must prepare.”

The Society endures, but a new threat to the galaxy is rising.

That is the end. Thank you GM’s for all of your hard work and effort to make this successful! And a special thanks to everyone for sticking it out during the multiple website outages. Over 105 players and GM’s alike were a part of this and all your hard work made it possible.


Data Breach

... Seriously?
I try to maintain a level head, but man, that was lame as hell.

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