| Starfinder GM Red |
That's right. The earlier check was to more or less buff your explanation but wasn't required.
The skeptical Starfinders are awestruck when the area around them suddenly morphs into a forest. "Whoa! How did you do that?!" The shirren clicks. "Wait a minute.. You're right. For as long as I can remember, it's just been us, those guys with the leather jackets, and the other group having the picnic. They're always having a picnic. It doesn't make sense." The android scratches his head as he stares at the forest for a long while, and then something clicks.
"I'm.. Historia-6! I once lead the Dataphiles, but I don't anymore. If none of this is real, I fear someone is scamming us. You have to get us released from this fake world," he scowls. "And back into where we should be."
Mister Tin Foil Hat grunts. "Well, to me, Golarion will always exist!"
Historia-6 shows you a secret technique that allows you to see your enemies’ DR, resistances, and current HP as a free action.
Success on this group earned
_____
And to the last group! I'm determined to earn us another table success here!
Six Starfinders—a dwarf, two kasathas, two humans, and a shirren—enjoy a picnic in the park. They wear fashionable clothes. The group marvels at the beauty of the natural world. "Ain’t it great to be outdoors, smell the flowers, feel the wind and sun on your face?"
The human puffs on something strong smelling while picking a daisy and holding it up to his face. "It sure is, man. I love this place!"
Diplomacy, Intimidate, or Bluff checks again, or DC 15 Life Science, Perception, or Survival check, to perhaps point out these sensations aren't as good as the real thing!
Ehdd
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Ehdd tips his cap to the others as they bring the group around "Well done ladies n gents!" He does a bit of a double take as Historia 6 announces herself. "You bet! Make sure you tell 'em who saved you!" He straightens his glasses and does a little wiggle.
As they approach the final group Ehdd has himself worked up We saved Historia 6! That's HISTORIC!
As the group starts spouting off at how awesome their picnic is and the smell of the flowers he scoffs. "You think flowers are great? Smoking things and that other stuff? Well, if you come with us you can have all that AND the pleasure of watching the GREATEST DANCER EVER!" He starts to bust out the moves...
Profession Dancer!: 1d20 + 9 ⇒ (18) + 9 = 27
Faraeon Star-Jumper
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Faraeon looks down at the picnickers as they enjoy all the flowers and grasses and other plants around them. He scoffs loudly and points at the flower, "You call that a flower? I've seen flowers the size of a house back home, but then, only a real Starfinder would get around enough to see something awesome like that."
Bluff: 1d20 + 8 ⇒ (20) + 8 = 28
Speck Zezener
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Speck squats and plucks a stalk of daisy, taking a deep sniff. His face lights up, and he takes another deep sniff.
"Ah, what a fresh smelling daisy. So sweet-smelling. So uplifting," Speck grins as he addresses the group. He then pauses, scratches his head in mock confusion. "But you know, that is a strange thing actually, Yes, I know that 'fresh as a daisy' is a common expression. But any textbook botanist can tell you that daisies, while really pretty no doubt about that, aren't exactly the most aromatic flower in the world. In fact, they are often downright stinky. Almost like dog pee." He then waves the stalk in his hand and gestures at the one in the man's hand. "So, isn't it strange that here, and only here, they smell like perfume? Almost as if drawn from your mind what you think daisies should smell like." He gives them all a smirk.
life science: 1d20 + 8 ⇒ (9) + 8 = 17
It's true about daisies. I looked it up. :)
| Overseer Tyranius |
Your comm device vibrates as Luwazi Elsebo echoes another reply. ”The Society has released a group of Starfinders whose minds were trapped in a virtual world, which released their bodies from stasis on Agillae-5. One of the survivors is Historia-6 of the Dataphiles!”
The lost Dataphiles leader disseminates information about the Scoured Stars to all teams across the fleet. Until the end of the ongoing mission, you can roll twice and take the better result each time you attempt a skill check to identify a creature or to recall information.
Swirzs "Ratatatat"
|
survival: 1d20 + 3 ⇒ (10) + 3 = 13
"Idontknow...butthatsun...aintnosun...itjustfeels...thatway."
Ratatatat tries but he sees he is not saying much to help to change their minds.
| Starfinder GM Red |
The Starfinders are enamored with Ehdd's dancing, and the guy stares through Speck as he goes on about daisies and their actual scent. "Whoa.. He's... right. This smells awful!" He drops the flower and wipes his hand on the grass. The dwarf had been listening closely, thinking deeply to himself, when something snapped inside of him. "Screw all this daisy-smelling, relaxing, fake wind and sun garbage!" He grumbles. "These guys are right. It ain't real at all!"
"I, Barakul, am the leader of the Starfinders' most elite group of explorers, rangers, and survivalists! And you are all part of my group!" He says to his posse. "That's right. Think harder and quit smoking that stuff, you might remember a thing or two!"
Barakul approaches and offers handshakes and smiles. "I get it. It's all virtual. I knew something was weird about flowers that never die!"
Barakul explains some kind of strange technique that allows you to somehow grow wings, providing you with a fly speed of 30 feet. (Average)
That's all three. I'm posting once more after this to move us along, so sit tight, please!
| Starfinder GM Red |
With all three groups of Starfinders convinced of their virtual existence and reality as Starfinders, Jodain approaches you. His expression isn't quite the same as it was. In fact, his face is twisted in anger. "You’re only here to cause trouble! I can’t have that!”
He flickers in and out of existence, and then his shape changes into... a robot!
Bot: 1d20 + 2 ⇒ (11) + 2 = 13
Speck: 1d20 + 3 ⇒ (1) + 3 = 4
Ehdd: 1d20 + 1 ⇒ (20) + 1 = 21
Faraeon: 1d20 + 4 ⇒ (11) + 4 = 15
Swirsz: 1d20 + 3 ⇒ (20) + 3 = 23
Eevee: 1d20 + 5 ⇒ (6) + 5 = 11
-- Bold is up --
Ehdd, Ratatat, Faraeon
Jodain
Speck, Eevee
Ehdd
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"I knew you were a cattle rustler!" Bellows Ehdd in his cowboy persona. "Gettum boys!" He points at the robot as he draws out his 6 shooter and fiddles with the settings.
Get ’Em (Ex): As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. At 6th level, you can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet.
Ehdd draws his arc pistol and sets it to DEAD!
Faraeon Star-Jumper
|
Faraeon, who tries to avoid killing whenever possible, also has his static arc pistol set to stun. He knows that the Pact Worlds can be a dangerous place, though, and that lethal force is sometimes required. So when RoboJodain appears and threatens the group, he is grateful that he put the arc pistol in his armor's quick release sheath. The weapon pops out from its holster on his thigh, and, with a quick adjustment, Faraeon is able to set the weapon to Robot Killing Mode. He raises the weapon as it whines with gradually building power, and squeezes the trigger.
Swift action to draw static arc pistol; move action to switch to lethal damage; standard action to fire
Static Arc Pistol, Get Em: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 Damage (E): 1d6 ⇒ 6
| Overseer Tyranius |
A message from First Seeker Luwazi Elsebo comes in. ” Several Starfinders have located a group of survivors on Agillae-1. We’ve rescued these survivors from the creatures were attacking their outpost. Among the survivors is First Seeker Jadnura, who has now joined mission command to help us rescue other groups of survivors!”
The Starfinder Society rejoices at the return of First Seeker Jadnura. Each PC may immediately recover any one spell expended, one daily use of a class ability, or 1 resolve point!
Swirzs "Ratatatat"
|
Ratatatat pulls out his pistol with his free hand and takes a shot.
Semi-automatic pistol: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d6 ⇒ 3
| Starfinder GM Red |
Faraeon and Swirsz blast away at the robot's metal body, the shots managing to pierce through and damage Jodain.
A neon green number floats above Jodain's head: 31.
Because of one of the earlier successes, you know that Jodain (in this form) has no DR or resistances and currently has 31 HP.
Jodain aims his sonic gun and blast a shockwave back at Swirsz Ratatat.
Sonic gun: 1d20 + 12 ⇒ (4) + 12 = 161d4 + 3 ⇒ (1) + 3 = 4
-- Bold is up --
Ehdd, Ratatat, Faraeon
Jodain (-9)
Speck, Eevee
Eevee Kerbouchard
|
"Ummmm guys, I'm not sure I'm equipped for this!"
Eevee tries to quickly bamboozle the errant program, and shoot it where she can.
Stealth: 1d20 + 10 ⇒ (18) + 10 = 28 for an extra DMG: 1d4 ⇒ 2
Azimuth Pistol: 1d20 + 5 ⇒ (3) + 5 = 8 for F: 1d4 ⇒ 1
Ehdd
|
Ehdd continues to encourage everyone to get the robot, this time firing off his arc pistol at it as well. "Just like shootin' varmits outta the dump!" A blast of electricity shoots out.
Arc Pistol, Gettum: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 81d6 ⇒ 1
Get'em gives everyone +1 to hit the robot if they are within 60' until my next turn.
Speck Zezener
|
Speck quickly taps a few quick sequences on the implants in his head and his left forearm, three arcane bolts burst forth from his left hand and smash into the robot. He then quickly drops prone to make himself a smaller target.
magic missile: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12
going prone
| Overseer Tyranius |
Rapid Team Extraction Protocol quickly goes into effect as transport ships arrive picking up any remaining Starfinders on mission.
As more and more jinsul ships enter the Scoured Stars, First Seeker Luwazi Elsebo addresses the Starfinder fleet via all communication devices: “Starfinders, we have already rescued many of our comrades, but we can’t afford to stay here any longer. While our carriers prepare to transition into the Drift, we must ensure that all our transports get back to the carriers. I need all our best starship crews to fight the jinsul ships and buy our fleet some time. The rest of you should help organize a defense of our transports and carriers against jinsul boarding parties. Do not lose heart, Starfinders—there is hope for us if we all work together to get through this!”
Table GMs, all of your current encounters are now ended. Starfinders, you must decide which of these dangerous missions you shall undertake. Remember, we’ll need groups performing both missions if we want to make it out safely. we’ll need to have coverage in space and onboard our ships s the Jinsul will be boarding.
Luwazi Elsebo once again addresses the fleet, “Starfinders, our choices are made. Whether you’re fighting onboard our ships against these invaders or taking the battle to their starships, may luck be on your side. Hold to your selected missions and play to your strengths; we shall make it out of this!”
Table GMs, you can now begin the Part 4 missions.
| Starfinder GM Red |
Luwazi Elsebo shows up on the main screen of the Drake. "Attention, all starship crews! Jinsul ships are aggressively attacking our retreating transports. Deploy immediately and stop the attackers. There is a heavily armed capital ship nearby—do not engage! I repeat, do not engage the capital ship!"
Peering out the windows, you see the advancing Jinsul fleet, including the massive carrier ship, and two smaller assault crafts just at the port side of the Drake.
Engineering, boost engines Purple: 1d20 + 5 ⇒ (1) + 5 = 6
Engineering, boost engines Orange: 1d20 + 5 ⇒ (18) + 5 = 23
Piloting, Jinsul Craft Purple: 1d20 + 10 + 0 ⇒ (3) + 10 + 0 = 13
Piloting, Jinsul Craft Orange: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Helm and Engineering are up! Remember your +4 to all Piloting checks bonus from early in the scenario.
Ehdd
|
"Time to put this pile of weapons and armor to good use! Get that missile launcher sighted in, we've got bugs to zap!" He hits the 'gunner comm' button and hollers some words of encouragement.
Diplomacy, Encourage? Missile Gunner, DC15?: 1d20 + 10 ⇒ (17) + 10 = 27
A bit fuzzy on these rules but I think those are correct?
Speck Zezener
|
Speck leaps into the science station, activates the ship's scanners and attempt to hack into the enemy ships' systems to find out what they are made of.
computers: 1d20 + 9 ⇒ (11) + 9 = 20
Suggest that the pilot and two gunners take the +1 bonuses.
Eevee Kerbouchard
|
"Turn and burn! Let's do this!" Piloting Initiative: 1d20 + 11 + 4 + 1 ⇒ (7) + 11 + 4 + 1 = 23
Ehdd
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Ehdd sways a bit as the engine thrusters roar the ship into action "Wooo doggy! This baby's got some life left in 'er still!" He proceeds to check out the memory stick, hoping one of their good Starfinder friends left him some previously unreleased episodes of Gunsmoke or Three's Company.
I plan to make use of that token as soon as possible, let's blow up a ship or two eh?
| Starfinder GM Red |
Both Jinsul crafts advance on the Drake, but then turn towards the Starfinder carrier.
Speck activates the sensors to analyze the assault crafts, and determines the following:
Complement 6, medium transport, speed 4 (average)
AC 11, TL 11, HP 45/45, no shields, 100 PCU
Weapon 1: (Turret) linked light laser cannons (4d4)
Drake's turn to move!
Eevee Kerbouchard
|
Where is the ship that we're trying to protect?
"Come on, let's blow these guys and get outa here! I'll keep us dry, you get firing!"
Evasive maneuvers: 1d20 + 11 + 4 + 1 ⇒ (12) + 11 + 4 + 1 = 28 +2 AC, TL
Ehdd
|
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Ehdd gets a bit excited, then disappointed, then excited again as the aid package starts firing off some guns at the orange ship! "Holy smokes, this is AWESOME!" As a gun fires...
Aid Token PEW PEW! vs Orange: 1d20 + 4 + 3 ⇒ (14) + 4 + 3 = 214d8 ⇒ (5, 1, 4, 6) = 16
Faraeon Star-Jumper
|
Faraeon hops onto the turret and swerves the missile launcher into the forward arc, lining up the orange jinsul vessel in his sights. "Almost there...almost there....missiles away," he calls to the crew as he gets the his target between the crosshairs.
Gunnery checks are at a +5 -- +2 ranks, +3 Dex
High Explosive Missile vs TL, computer: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
The missile fails to lock correctly, however, and Faraeon's disappointment is evident.
| Beardy Bot 89000 |
Botting Ratatat
Ratatat hops up into the forward gunner position and fires up the coilgun. He zeroes in on the orange ship as well, now that Faraeon has opened up its shields, and takes his shot.
Coilgun, computers: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Damage: 4d4 ⇒ (3, 4, 4, 1) = 12
| Starfinder GM Red |
Both jinsul crafts launch tracked torpedos from their turret end, and the two metal tubes zip towards the Starfinder carrier...
Orange, Torpedo launcher, 2nd increment: 1d20 + 4 - 4 ⇒ (1) + 4 - 4 = 1
Pink, Torpedo launcher, 2nd increment: 1d20 + 4 - 4 ⇒ (9) + 4 - 4 = 9
They pass the fleet of Starfinder ships, and float off into the depths of space. Then, the Drake turns on the orange craft and fires a large missile with a happy face on its cap. The highly explosive missile slams into the Jinsul ship's starboard, blasting open a dwarf-sized hole in the hull. Ratatat open fires with the coil gun, and then the Starfinder carrier ship activates its massive weapon battery. Red light fills the area as a series of lasers tear open the Jinsul ship, its crew floating out into space as the ship comes apart.
Orange is down. Next round! Helm, Captain, Engineering, Sci Off can all act.
Boost Engines: 1d20 + 2 ⇒ (15) + 2 = 17
Captain: 1d20 + 4 ⇒ (14) + 4 = 18
Piloting: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31
The ship to protect is labelled Starfinder Capital Ship.
Ehdd
|
Ehdd hits the button to try hailing the other jinsul ship and does his best to sound intimidating.
"Yer next buddy! That next torpedo isn't gonna make it outta the tube! BOOM!"
Bluff: Taunt Enemy Gunners: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (1) = 18
Taunt (Any Phase, Push)
You can use the communications system to broadcast a taunting
message to the enemy vessel. You select an enemy vessel and
a phase of combat (engineering, helm, or gunnery), and then
attempt a Bluff or Intimidate check (DC = 15 + 2 × the enemy
starship’s tier). If you are successful, each enemy character
acting during the selected phase takes a –2 penalty to all checks
for 1d4 rounds; the penalty increases to –4 if the enemy’s check
is made as part of a push action. Once used against an enemy
starship, regardless of the outcome, taunt can’t be used against
that starship again during the same combat.
Speck Zezener
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"I'm going after its weapon! Hopefully, we can take down the torpedoes." Speck types furiously at his terminal, sending worms and trojan horses into the enemy ship's weapon targeting systems.
science: target weapon systems: 1d20 + 9 ⇒ (11) + 9 = 20
Eevee Kerbouchard
|
My apologies. I can't orient the map right now. Looking to get set up for a broadside flyby. Piloting: 1d20 + 11 + 4 ⇒ (3) + 11 + 4 = 18
Faraeon Star-Jumper
|
Pre-posting my gunnery actions to help keep things moving. I'm on the turret so the arc doesn't matter except for what arc I hit (if any) and whether the jinsul ship is in range on this round (12 hex speed on the missiles) or if I'll have to roll against their TL again next round.
Faraeon once again lines up a shot with the heavy missile launcher before calling out. "Get me as close as you can to that thing, Eevee! I've only got a few more of these missiles and it'll only get harder to land a hit if the target's way out of immediate range. You're doing great so far, though. Keep it up!" He slots another missile into the launcher, lines up his shot to lock onto the tinsel's vessel, and fires!
Turret - High Explosive Missile, computer bonus: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 4d8 ⇒ (1, 2, 5, 5) = 13
If we somehow get past a crit threshold, crit effect will go to weapons thanks to Speck locking on to that system.
Swirzs "Ratatatat"
|
"Keep blasting holes into it JUMPER. I got enough to finish it off! TATA-TATATATA-TAT! DROID keep The Drake level! I ain't got time to shoot and fly!" Ratatatat yells with delight
keeping things moving
| Starfinder GM Red |
I haven't yet moved the Drake, don't want to place it somewhere you don't want it. I'll wait for Eevee to get it setup. The Drake moves first.
Eevee Kerbouchard
|
. Back and sorry about that.
Pilot: 1d20 + 11 + 4 ⇒ (6) + 11 + 4 = 21 Eevee opts to turn in place, moving the ship to brace for this round, ready to flyby the next.
| Starfinder GM Red |
Oh dear. It seems we've moved the transport instead of your ship. Given that this battle is relatively easy and I don't expect the current positioning to ruin anyone's chances, we're going to move forward like this. I switched the two ships. We'll do it live!
With the Drake in plain view, the Jinsul craft stays put, and opens fire with its linked laser cannons.
Gunnery, taunt penalty: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16
Linked laser cannon vs forward: 4d4 ⇒ (3, 2, 4, 4) = 13
A bevy of laser fire rocks the Drake, yet the blue barrier outside the ship indicate the shields have absorbed all of the damage.
Faraeon and Ratatat take the weapons once more, and the highly explosive missile slams into the torpedo bay, sparks flying as the system goes haywire.
Jinsul assault craft (-24, torpedoes glitching), the Drake (-13 forward shields)
The starfinder transport continues to move away and towards the carrier as quickly as it can.
Next round - Helm, Engineering, Sci Off, Captain may go!
Speck Zezener
|
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"Woah, forward shields are barely holding!" Speck dismisses the controls for the scanners, and instead pulls down those engineering controls. "Need to repair those shields..."
divert power to shields, DC13: 1d20 + 8 ⇒ (1) + 8 = 9 Gaargh!
"Ah! Who has the system running minesweeper! I don't have time for this!!!"
Ehdd
|
"Ah! Who has the system running minesweeper! I don't have time for this!!!"
Ehdd slinks a bit lower in his Captain's chair and turns off the small side monitor... "Ahem! Fara, finish this thing off with that missile eh? Hit it square between the eyes!" He points a claw at his own face, adjusting his sweet glasses before he fiddles with that gifted pog again...
Diplomacy, Encourage Missile gunner:DC15: 1d20 + 10 ⇒ (7) + 10 = 17
So can I get more free shots with this aid token or is it a one shot thing? I'll roll below just in case.
Pew pew!: 1d20 + 4 + 3 ⇒ (14) + 4 + 3 = 214d8 ⇒ (8, 3, 1, 8) = 20
| Starfinder GM Red |
Encourage: 1d20 + 4 ⇒ (14) + 4 = 18
Piloting, Jinsul Assault Craft: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Eevee is up to Pilot and potentially move
| Starfinder GM Red |
The assault craft stays where it is as the Drake zips back towards it.
Then the jinsul craft turns, now close enough to the Drake that you can see the crew in the front windows, and opens fire at the forward arc, the guns flickering with neon green laser light.
Gunnery, twin laser cannons: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 4d4 ⇒ (4, 3, 1, 4) = 12
The Drake is covered in laser fire, the ship shuddering and a warning tone indicating the exhaustion of the front shields and subsequent hull damage.
Drake's turn to FIRE! I believe the aid token can only be used once in this particular combat.
Swirzs "Ratatatat"
|
"WHAT?! Too much playing with this ship. Let's finish it off!"
Coil gun: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 4d4 ⇒ (2, 2, 3, 3) = 10
Faraeon Star-Jumper
|
"Missiles away, Captain," Faraeon calls out with a flip of his feathered golden locks. "Let's see how these guys like the taste of open vacuum on their bridge!"
Turret - High Explosive Missile, computer bonus, captain aid: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14
Damage: 4d8 ⇒ (3, 3, 8, 4) = 18