[PBP Gameday V] GM Zinou's Sky Key Solution [TIER 1-2] (Inactive)

Game Master Zinou


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Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"Well, let's hope we dinna have ta fight more of those."

Looking around, Forgrim tries to make sense of the room.
"It's really amazin' what we can learn here."

Knowledge Religion: 1d20 + 5 ⇒ (12) + 5 = 17

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

The wayang dismisses the eagle with an off-hand wave of his hand; the eagle dissolves in a sparkling burst.

Tenibri agrees with Frogrim. "You don't lie, dwarf. This is quite fascinating. This trip continues to prove more amazing as we continue."

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Wands:
CLW 50
Male Oread Fighter (Mutation Warrior) 2 - Init +2 - AC 19 | touch 12| ff 17; +2 on AC vs. rays - hp 25/25 - Fort +5, Ref +2, Will +1; +1 vs fear - CMD 18 - Speed 20 ft.- Darkvision 60 ft., Perception +6 - Treacherous Earth 1/1

"Let me see what we have here..."

Ptolomeo starts to investigate the place, before depart to the Ophidian Rectory.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
GM Zinou wrote:
The combined fury of the pathfinder group is no match for the flying snake's strengths and resilience.

You might have that reversed. I hope. ;)

GM Zinou wrote:

Since the battle is over and the room cleared of any threats, you can try to take notes for your reports.

You can attempt a single skill check using one of the following skills: Appraise, Craft (armor, clothing, or jewelry), Disguise, Knowledge (nobility or religion), Perception, Profession (clerk, merchant, or scribe).

appraise: 1d20 + 3 ⇒ (11) + 3 = 14

"What a load of junk. A goblin wouldn't loot this place."

Dark Archive

Agirran the Fury wrote:
You might have that reversed. I hope. ;)

Indeed, I didn't had my morning coffee when I wrote this. ^^

Forgrim and Agirran combine their knowledge and competences to take very useful notes on the priests’ rituals and regalia while Ptolomeo and Tenibri scratch their heads to understands what's written on the walls. Maybe it is because these were drawings, not writings.

And that's one more victory point for you!

There seems to be another area to explore in the temple, however, you heard word that there was a ritual to stop in the Ophidian Rectory, just below where you stand.

Further in the temple or towards the Ophidian Rectory?

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

One vote for Rectory.

Grand Lodge

Wands:
CLW 50
Male Oread Fighter (Mutation Warrior) 2 - Init +2 - AC 19 | touch 12| ff 17; +2 on AC vs. rays - hp 25/25 - Fort +5, Ref +2, Will +1; +1 vs fear - CMD 18 - Speed 20 ft.- Darkvision 60 ft., Perception +6 - Treacherous Earth 1/1

Two votes for Ophidian Rectory.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Ptolomeo wrote:
Two votes for Ophidian Rectory.

Ah! You must be from Illinois. ;) I'll add a vote for the Rectory.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5
Agirran the Fury wrote:
Ah! You must be from Illinois. ;) I'll add a vote for the Rectory.

I don't get it...

I'll also vote for the Rectory

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

Illinois (Chicago, really)is famous for people who vote multiple times in the same election. Ptolomeo was seconding my vote, but Argirran was humorously pretending to think Ptolomeo was voting more than once.

Something like 6 of the last 8 Illinois governors were indicted for corruption.

Dark Archive

Ha, thanks for the explanation, Kyran :)

You begin your descent and discover that, indeed, deep within the temple lies a truly unholy site: a pinprick in reality where Ydersius once reached through reality to sire a demigod thousands of years earlier. Here, the temple’s high priest and Ydersius’s blessed descendants gather to pray and make sacrifices to their god. As you learnt from the azlanti earlier, they have captured an incredible prize to feed the serpent god for the occasion of Spent Coils: The Azlanti general Krahnaliara Lac Suhn. Lac Suhn managed to kill one priest in his struggles, but he has finally been restrained and is ready for sacrifice as you arrive down there.

Some heavy presence within this massive, domed chamber claws at the chest and weighs the air itself down. Strange glows emanate from the cardinal points of this massive, circular chamber. In the center of the room, an elevated, spiraling staircase entwines a column of stone, atop which sits an altar.

As you arrive into the room, you witness the temple’s high priest, the ancient and twisted serpentfolk cleric Xassvissec, utters prayers over the chained form of the Azlanti general Krahnaliara Lac Suhn while preparing the sacrifice. Various serpentfolk and reptilian abominations touched by Ydersius’s divine nature stand by to witness the rite. Some of them notice your presence and walks towards you with the intention to fight you! Among them, four skeletons and a big snake!

Initiative:

Agirran: 1d20 + 2 ⇒ (7) + 2 = 9
Dewdrop: 1d20 + 4 ⇒ (7) + 4 = 11
Forgrim: 1d20 + 0 ⇒ (1) + 0 = 1
Ptolomeo: 1d20 + 2 ⇒ (13) + 2 = 15
Tenibri: 1d20 + 2 ⇒ (16) + 2 = 18
Kyran: 1d20 + 3 ⇒ (7) + 3 = 10

S: 1d20 + 3 ⇒ (11) + 3 = 14

Scions of the Serpent God - Round 1 - Map updated - Tenibri and Ptolomeo are up! - Fight!
Tenibri, Ptolomeo

Ssssssss
Agirran, Dewdrop, Forgrim, Kyran

Grand Lodge

F Gnome Aerokineticist | 14/14 | AC 16 (t13 ff 14) | F+7* R+4* W+1* | CMD 9 | Init+4, Per+0

Dewdrop follows the others, curious about how they all decided to head in the same direction without speaking. Or even gesturing, so far as she saw.

@GM:
Please let me know what you discover re wild talent/infusion. If you have a different infusion you'd suggest for a level one character (free re-training, whee!), I'm content to give that a shot for this adventure if you it would put your mind at ease after your research.

Do we know anything about history? In other words, is this sacrifice a major event in history? What kind of person was the general—if that's known or part of legend—and what sort of people were the Azlanti? (Dewdrop has no Knowledge skills that would help her out here.)

Dark Archive

Without a good knowledge history, you won't be able to remind anything about this event :)

Dewdrop:

You were indeed absolutely right, sorry about that :)

Grand Lodge

Wands:
CLW 50
Male Oread Fighter (Mutation Warrior) 2 - Init +2 - AC 19 | touch 12| ff 17; +2 on AC vs. rays - hp 25/25 - Fort +5, Ref +2, Will +1; +1 vs fear - CMD 18 - Speed 20 ft.- Darkvision 60 ft., Perception +6 - Treacherous Earth 1/1

"Torag will bless us in this fight, fellows!"

Ptolomeo speaks some divine words and fills his allies with courage!

He casts Bless: everybody gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Don't forget it, buddies. :)

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenibri begins chanting arcane syllables as he works his hands in an intricate pattern. He pulls a small bit of powdered iron from his pouch and lightly blows it into the air. The grains of iron float through the breezeless chamber, finding and settling on Agirran as Tenibri whispers a final word. "Alaa"

Spellcraft DC16:
Casting enlarge person

Agirran begins to grow larger as the casting takes effect. Fort DC15 to resist, if you don't want to become the biggest.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23

I can't hang around for that! Agirran says recognizing the spell. That, and I don't wanna get caught in a tight tunnel when it takes hold. Here's hoping the little guy can keep up!

"GRRRRAAAH!"

Tenibri, I'm pretty sure that the 'touch' bit has to come at the end of the spell casting. Sort of the way that shocking grasp, or cure/inflict light wounds would work. Usually it takes a full-round to pull-off, but I'm not familiar enough with arcanists to know if you can pull it off quicker. If you can't tag me that's okay--Agirran can actually cast that spell himself when he's not busting heads, but we need to not be stuck in the tunnel mouth right now. So I gotta play fighter. You can toss it on whomever you like. If you do manage to tag Agirran his power attack attack goes to +5 Atk, 3d6+9 damage.

On a side note: the summoned bird from the last fight was fine. Once you flipped the flying snake the bird, I should have used obscuring mist the first round after everyone sot their ranged attacks off forcing the thing to engage us in the fog at close range or just to battle the bird which would have softened it up. My bad.

greataxe v yellow (bless): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 damage: 1d12 + 4 ⇒ (7) + 4 = 11

If this hits, it will probably be bless that makes the difference. Thanks Ptolomeo!

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

Seeing the big guy getting even bigger, Forgrim worry about the lack of space in the hallway were they are.

Enlarge person has a range of close (25ft at this level) and not touch

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor
Forgrim Steelgreaves wrote:
Enlarge person has a range of close (25ft at this level) and not touch

Forgrim is correct. I originally wrote touch, but corrected it after I confirmed the range. If our GM is okay with it, Tenibri will cast it as a readied action, with the condition being that Agirran moves out of the tunnel. 25' is enough for that.

Grand Lodge

Wands:
CLW 50
Male Oread Fighter (Mutation Warrior) 2 - Init +2 - AC 19 | touch 12| ff 17; +2 on AC vs. rays - hp 25/25 - Fort +5, Ref +2, Will +1; +1 vs fear - CMD 18 - Speed 20 ft.- Darkvision 60 ft., Perception +6 - Treacherous Earth 1/1
Tenibri wrote:
Forgrim Steelgreaves wrote:
Enlarge person has a range of close (25ft at this level) and not touch
Forgrim is correct. I originally wrote touch, but corrected it after I confirmed the range. If our GM is okay with it, Tenibri will cast it as a readied action, with the condition being that Agirran moves out of the tunnel. 25' is enough for that.

The casting time of enlarge person is 1 round, I don't know if you can cast if as a readied action, since it is a standard action...

Dark Archive

Ptolomeo and Forgrim have answered all that I would have said. Except that you can't ready a spell with a casting time of 1 round.

@Agirran: Please act only when you're up. You'll keep your rolls but I put you back at the place you were.

Ptolomeo enhances the party, blessing it.

@Tenibri: You can begin the casting and when you'll finish it, next round, Agirran might be out of the tunnel. Do you want to do that or do you want to make another action?

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenebri will begin the casting now. He may change the target based on who's in range next round.

Dark Archive

Very good.

Tenibri begins to cast a spell.

At the same time, the skeletons and the snake approach you and try to take you down! Three try to take down the tough Ptolomeo while another and the snake stand behind, waiting for having a clear path to their preys. The skeletons hit with their rusty scimitar!

Their swings are rather clumsy and only one blade manages to connect.

Dices:

Blue vs P, scimitar: 1d20 ⇒ 3

Red vs P, scimitar: 1d20 ⇒ 7

Purple vs P, scimitar: 1d20 ⇒ 16
Damage: 1d6 ⇒ 4

Scions of the Serpent God - Round 2 - Party's up! - Fight!
Agirran, Dewdrop, Forgrim, Kyran, Tenibri, Ptolomeo [13/17]

Ssssssss

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

"We kinna fight while we be stuck in this hallway."

Taking out his holy symbol, Forgrim concentrate for a second.

"Feel tha divine energy of Cayden Cailean ye unholy creations."

A burst of energy hits the skeletons and run through their bones.

channel: 1d6 ⇒ 6
will dc 11

Dark Archive

Will YBRP: 4d20 ⇒ (15, 9, 9, 13) = 46

The skeletons seems to endure the positive energy well enough, although they seem to be flinching!

Agirran, Dewdrop, Kyran, Tenibri, Ptolomeo [13/17]
Ssssssss [YBRP @3]

Grand Lodge

F Gnome Aerokineticist | 14/14 | AC 16 (t13 ff 14) | F+7* R+4* W+1* | CMD 9 | Init+4, Per+0

Dewdrop hops in place, trying to see the skeleton over the top of Ptolemo. Giving up, she settles for crouching down and trying to fire a blast between his legs.

blast-into melee + bless: 1d20 + 4 - 4 + 1 ⇒ (1) + 4 - 4 + 1 = 2
Unfortunately foes likely also get soft cover bonus because of the big, friendly lunks in front.

Dewdrop's blast tears away a small piece of the floor, but has little other effect.

Dark Archive

Dewdrop misses her blow.

Agirran, Kyran, Tenibri, Ptolomeo [13/17]

Grand Lodge

Wands:
CLW 50
Male Oread Fighter (Mutation Warrior) 2 - Init +2 - AC 19 | touch 12| ff 17; +2 on AC vs. rays - hp 25/25 - Fort +5, Ref +2, Will +1; +1 vs fear - CMD 18 - Speed 20 ft.- Darkvision 60 ft., Perception +6 - Treacherous Earth 1/1

Ptomolemo looks at the purple skeleton with angry in his eyes: "you shouldn't have done that, bastard!", then he swings his axe in the direction of it...

battleaxe + bless: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 6 ⇒ (1) + 6 = 7

...but unfortunately his blow passed far away from the target.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenibri finishes the casting of the spell that he'd started last round. Seeing no other viable target, he settles on the dwarf at the front. (Targeting Ptolemeo with enlarge person.) If he gets bigger, maybe that will push these skeletons out and clear some room for the rest of us to act.

(That finishes up last round; moving on to this round….)

He then summons up some of his internal arcane power, muttering minor words of magic as he motions his hands to concentrate the energy. He hurls a small ball of acid over his compatriots heads at the lead skeleton. (targeting blue)

Spellcraft DC15:
Casting acid splash

Ranged touch, bless, into melee: 1d20 + 3 + 1 - 4 ⇒ (2) + 3 + 1 - 4 = 2
Damage, acid: 1d3 ⇒ 3

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

Kyran drops his bow, retrieves a crowbar and swings it at the nearest skeleton's head.

Retrieving the crowbar draws an AoO.
Using the crowbar as an improvised bludgeoning weapon.

Crowbar, improvised, Freebooter's Bane and bless: 1d20 + 3 + 1 + 1 - 4 ⇒ (14) + 3 + 1 + 1 - 4 = 151d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Dark Archive

@Kyran: Freebooter's bane isn't active for now.

Ptolomeo misses his blow and suddenly afterwards, he grows bigger, forcing everyone around to squeeze into the corridor.
Kyran retrieves a crowbar, which provoques a reaction from the nearest skeleton but it misses his swing. The crowbar misses however.
An acid jet comes from behind but touches only stone with a hiss.

AoO vs Kyran: 1d20 ⇒ 9

Agirran is still up!

Agirran, Kyran, Ptolomeo and Forgrim: Please note that you're now squeezed!

Squeezing:

In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

When a Large creature (which normally takes up 4 squares) squeezes into a space that's 1 square wide, the creature's miniature figure occupies 2 squares, centered on the line between the 2 squares. For a bigger creature, center the creature likewise in the area it squeezes into.

A creature can squeeze past a creature while moving but it can't end its movement in an occupied square.

To squeeze through or into a space less than half your space's width, you must use the Escape Artist skill. You can't attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

How did we get squeezed and why isn't Freebooter's Bane operative?

Dark Archive

You're squeezed because Ptolomeo is enlarged. The Freebooter's Bane isn't operative because you didn't activate it. ^^ It's a move action to do so.

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

Oh! Good to know!

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
Agirran the Fury wrote:

I can't hang around for that! Agirran says recognizing the spell. That, and I don't wanna get caught in a tight tunnel when it takes hold. Here's hoping the little guy can keep up!

"GRRRRAAAH!"

Tenibri, I'm pretty sure that the 'touch' bit has to come at the end of the spell casting. Sort of the way that shocking grasp, or cure/inflict light wounds would work. Usually it takes a full-round to pull-off, but I'm not familiar enough with arcanists to know if you can pull it off quicker. If you can't tag me that's okay--Agirran can actually cast that spell himself when he's not busting heads, but we need to not be stuck in the tunnel mouth right now. So I gotta play fighter. You can toss it on whomever you like....

Full-round action: Double-move with a lot of swearing.

"Well you got our exit more plugged up worse than someone's grand full of cheese! And here I wasted my corkscrew on comprehend languages! GRRRR!!"

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |

Oh and what happened to my action last round? I mean enlarge person doesn't take effect until before Tenibri's next turn presumably after I get my first turn.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor
Agirran the Fury wrote:
Oh and what happened to my action last round? I mean enlarge person doesn't take effect until before Tenibri's next turn presumably after I get my first turn.

I have to agree that I was a little surprised that nobody moved out of the tunnel during a full-round casting....

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5

I was hoping that my channel would kill 1 or 2 skeletons that would have make room, and forgot to retcon my move action after GM let me know that none died. If it's not to late, I would like to do that. I have enough move to be behind Agirran

Grand Lodge

F Gnome Aerokineticist | 14/14 | AC 16 (t13 ff 14) | F+7* R+4* W+1* | CMD 9 | Init+4, Per+0
Tenibri wrote:
I have to agree that I was a little surprised that nobody moved out of the tunnel during a full-round casting....

Not all of us know the arcane ways of casters, or the consequences of the spell. If your character doesn't say what he's doing, my character won't know, player knowledge aside.

Sovereign Court

A crack of thunder and the tang of ozone cut through the complex. The figures before you, and indeed the walls, the floor, even the air itself seem to crumble and fall away like glittering sands through an hourglass. Unfamiliar figures—their heavy, hooded robes embroidered with the symbol of a winged eye—stand about the field, their hands crackling with lightning. Dozens of Pathfinder spellcasters lie dead at their feet. A gargantuan image of a woman appears and shimmers like a desert mirage. She has a regal bearing, but her features are lined as if by years of endless duty.

”Arrogant Pathfinders! Your ridiculous Society spends fortunes and lives to reassemble a treasure that turns time itself like the pages of a book—a key that could undo all the misery and suffering our world now knows—and you use it for this? Poking at snakes and playing at heroism? Golarion knew a true hero once! Our Lord Aroden—who raised the Starstone from the sea and imprisoned the undead tyrant Tar-Baphon—could already walk the world again were it not for your petty games and delays. Every death in your hours of playtime now hangs as a weight around your collective necks, you spoiled children.
“I am Lady Arodeth, and on behalf of the Harbingers of Fate and the God of Mankind himself, I have seized your Sky Key. Its defenders threw their lives away trying to stop compassion and destiny from returning to this world. I advise you not to throw your own lives away attempting to do the same.
“Behold the return of the Last Azlanti! Behold Aroden!”

Table GMs, you may begin Act 3.

As a reminder to everyone, this scenario ends at Midnight Eastern US Time, when October 11th becomes October 12th. You should work on resolving anything bad that happens by then. I mean, not that this is bad or anything.

Time Zones:
To make this perfectly clear, I am in the US Eastern Daylight Time Zone, which is UTC-4. Convert to your time zone as necessary.

The Exchange

Male Human (Ulfen) Fighter (viking) 2/Water Wizard 3 | hp 46 | AC 16, T 11, FF 15 | CMD 17 | F +7, R +3, W +4 | Spd 30' | Init +2 | Kn(Arc, Dun, Eng, Geo, Loc, Nat) +9, KnPla +8, KnRel +8, Perc +0, SensM +0, Scrft +9 | arcane bond 1/1 | cold blast 7/7 | ♬ Theme Song (crank up to 11!) ♬ |
GM Mars wrote:

A crack of thunder and the tang of ozone cut through the complex. The figures before you, and indeed the walls, the floor, even the air itself seem to crumble and fall away like glittering sands through an hourglass. Unfamiliar figures—their heavy, hooded robes embroidered with the symbol of a winged eye—stand about the field, their hands crackling with lightning. Dozens of Pathfinder spellcasters lie dead at their feet. A gargantuan image of a woman appears and shimmers like a desert mirage. She has a regal bearing, but her features are lined as if by years of endless duty.

”Arrogant Pathfinders! Your ridiculous Society spends fortunes and lives to reassemble a treasure that turns time itself like the pages of a book—a key that could undo all the misery and suffering our world now knows—and you use it for this? Poking at snakes and playing at heroism?”

"Actually we used it for landscaping." Agirran mutters.

Dark Archive

Agirran the Fury wrote:
Oh and what happened to my action last round?

My bad, Agirran. I forgot your posted your action. That's was you get for posting an attack when you're not up to act. ;)

The battlefield slowly fades away from your eyes and the vision of the woman and her harbringers casting lightning is more and more real to your eyes.

The robed Heralds begin casting, and arcs of lightning leap to the rods made of skymetal. A deep thrum from somewhere below reverberates with chest-tightening force, then the earth begins to heave and quake. Emerald green miasma lashes out, snaking back along the arcs of arcane lightning and infecting hooded casters throughout the crowd. Your body—or perhaps the whole world—crumbles to dust and you hear a distant scream of “She’s overloaded it!”

And just as swiftly, the world is whole again, but in place of a flower-speckled field stands the sprawling marketplace of a small city. Ivory-white buildings and columns feature reliefs and endless statuary all depicting physically perfect human specimens in poses of glory over serpentfolk. A chiton-clad crowd of gawkers stares, both at you and at the roiling dome of green light that encompasses nearly a square mile of territory, beyond which this strange city stretches on.

Robed Heralds panic as they sprint beyond the edges of the glistening dome, only to collapse just beyond its border. There they scream and writhe, their bones cracking as flesh and sinew age to dust in mere moments. Meanwhile, those unfortunates consumed by the green miasma scream and stagger, their features warping and bloating as if the power seeking refuge within them were too big for mere flesh to contain.

And high overhead, a looming stone glows with a light visible even in the growing light of dawn.

Dark Archive

Any equipment you may have claimed in Part 2 also disappears. Aid Tokens continue to function as normal, though any additional Aid Token benefits you earned in Part 2 cease (such as the benefit for aiding the rebels).

One of the beneficial side effects of the time shift is that some of your expended powers and class abilities are once again available as though they had not been expended for the day. Each of you can choose two of the following benefits, and the same benefit can be selected twice to double its effects.
• Recover one or more spells or spell slots whose total levels are equal to your character level.
• Regain one daily use of a class feature. If you would normally be able to use the feature five or more times in one day, instead regain two uses.
• Heal 1d2 points of damage to all ability scores.
• Heal 1d8 hit points. Add your character level to the number of hit points recovered.

Dark Archive

Sorry for the three posts but it's necessary.

You do not arrive unnoticed. The Harbingers’ temporal bubble delivered you to a sizable colony city. The citizens here have endured a long conflict with the aboleth and their ulat-kini minions, yet for the past several hours, they have fearfully watched a star in the sky grow brighter and more ominous.

The crowd of onlookers grows angry, then defensive, yelling threats in Azlanti to order you out of their city and summon the guards.

"Go away! Back off!"

"YOU BROUGHT DOOM UPON US! BASTARDS!"

The crowd shouts in Azlanti.
I'm assuming Tenibri translates.

Knowledge History DC 5:

You recognize one of the most pivotal moments in Golarion history: Earthfall! You recall that this event resulted in the destruction of the empires of Thassilon and Azlant, the latter being consumed by the sea. It marked the beginning of the Age of Darkness.

If you exceeded the previous DC by 10 or more:

You can deduce that you likely have less than 2 hours before the asteroid above crashes into Golarion and plunges the world into a thousand years of darkness.

Knowledge History or Engineering or Profession (architect) DC 15:

You recognize the architecture around your group as Azlanti.

Liberty's Edge

Male Dwarf Cleric 1 | hp 10 | AC17 T10 FF 17 | CMD 11 | F +4 R +0 W +5 | Spd 30' | Init +0 | Heal +7 Know. Religion +5 Perc +8 Spellcraft +5
GM Zinou wrote:

One of the beneficial side effects of the time shift is that some of your expended powers and class abilities are once again available as though they had not been expended for the day. Each of you can choose two of the following benefits, and the same benefit can be selected twice to double its effects.

• Regain one daily use of a class feature. If you would normally be able to use the feature five or more times in one day, instead regain two uses.

I use it to regain two channel energy back.

"Who was that? And where and when be we now?"

Forgrim looks around at his companions, making sure everyone is there and in one piece.

Untrained Knowledge History: 1d20 + 1 ⇒ (19) + 1 = 20
Since it's untrained, I can only roll against the History check of 5

Then looking up in the sky and seeing the glow.

"Holy..."

The words dying in is throat as he recognizes the "when". Earthfall!

The Exchange

Male Human (Ulfen)
GM Zinou wrote:
Agirran the Fury wrote:
Oh and what happened to my action last round?

My bad, Agirran. I forgot your posted your action. That's was you get for posting an attack when you're not up to act. ;)

The battlefield slowly fades away from your eyes and the vision of the woman and her harbringers casting lightning is more and more real to your eyes.

The robed Heralds begin casting, and arcs of lightning leap to the rods made of skymetal. A deep thrum from somewhere below reverberates with chest-tightening force, then the earth begins to heave and quake. Emerald green miasma lashes out, snaking back along the arcs of arcane lightning and infecting hooded casters throughout the crowd. Your body—or perhaps the whole world—crumbles to dust and you hear a distant scream of “She’s overloaded it!”

And just as swiftly, the world is whole again, but in place of a flower-speckled field stands the sprawling marketplace of a small city. Ivory-white buildings and columns feature reliefs and endless statuary all depicting physically perfect human specimens in poses of glory over serpentfolk. A chiton-clad crowd of gawkers stares, both at you and at the roiling dome of green light that encompasses nearly a square mile of territory, beyond which this strange city stretches on.

Robed Heralds panic as they sprint beyond the edges of the glistening dome, only to collapse just beyond its border. There they scream and writhe, their bones cracking as flesh and sinew age to dust in mere moments. Meanwhile, those unfortunates consumed by the green miasma scream and stagger, their features warping and bloating as if the power seeking refuge within them were too big for mere flesh to contain.

And high overhead, a looming stone glows with a light visible even in the growing light of dawn.

A tall, gawky, unkempt kid draws up beside Forgrim and gives the dwarf a sidelong glance. He demands in voice filled with teenage accusation: "WHAT?!"

untrained knowledge (history): 1d20 + 3 ⇒ (19) + 3 = 22 Max 10 result

Then the kid looks up at the rapidly approaching extinction-level event and sighs. "I really HATE time travel."

Lil' Agirran recoups a 1st level spell (hydraulic push), and his arcane focus.

Liberty's Edge

Male NG Wayang Arcanist 7 | HP: 44/44 | AC: 18 14 (14 Tch, 16 12 Fl) | CMD: 13 (11 Fl) | F: +4, R: +5, W: +6 | Init: +2 | Perc: +13, SM +0 | Speed 20ft | Active conditions: mage armor

Tenibri will recover enlarge person and 1 Arcane Reservoir. Does Ptolomeo remain enlarged?

Tenibri translates the Azlanti for the rest of the party, seeming to be more excited about understanding the language than actually comprehending the meaning of the words. It's only when he sees the other party members respond to the translated shouts that he starts to understand that the angry crowd is shouting these threats at him and his friends.

Knowledge (history), untrained: 1d20 + 4 ⇒ (4) + 4 = 8

Understanding now where he is and what he's about to witness, the arcanist shudders. "We shouldn't be here…. is the only thing he can eek out.

Dark Archive

Ptolomeo is no longer enlarged.

The crowd pushes once again.

"GO AWAY!!!"

The Exchange

Male Human (Ulfen)

Agirran focuses on his magic and calls out: "INEH CHOH!"

If he has too he'll step back to cast safely.

Spellcraft DC 16:
He casts enlarge person upon himself of course.

1 ROUND LATER....

"GRRRR!!!" Hefting his huge axe the now giant boy aims a low growl at the crowd. People feel it vibrate their sternums before they hear it with their ears.

intimidate ('big man'): 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23

"Dammit! I've lost some of my gravitas!"

Silver Crusade

Male Human Ranger 1 - HP 12/12,- AC 17/T: 13/FF:14 - Perception +5 - F: +4 / R: +5 / W: +2 - CMB: +4 - CMD: 17, Speed: 20, Init. +3

"Sooo..." says Kyran, struggling with the implications. "Some goddess has the thing we all busted our humps to assemble and has dumped us into the most dangerous time in history with no way to get back. Is that about the size of it? Well, let's get away from these yokels and have a last drink, then!"

"Unless someone's got a way home?"

Grand Lodge

F Gnome Aerokineticist | 14/14 | AC 16 (t13 ff 14) | F+7* R+4* W+1* | CMD 9 | Init+4, Per+0

No daily uses of anything to worry about.

Drawing herself up to her full (albeit, not very big) height, Dewdrop tries to look serious and angry in support of Agirran. It's not in her nature (and she tries not to giggle while attempting to look fierce), but perhaps the big viking knows what he's doing.
Intimidate (aid another): 1d20 + 0 ⇒ (11) + 0 = 11

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