
Puma D. Murmelman |

Is there no way of making your eidolon faster at land than adding legs?
I didn't find a 1-point evolution that grants an additional 20 feet land speed, but other forms of movement, like climb, have that.
A 1st level quadruped eidolon can have a land speed of 50 feet with a pair of extra legs.
A 1st level climbing eidolon can have a climb speed of 80 feet, selecting the climb evolution 3 times.
A 20th level 'quadruped' eidolon can have a land speed of 170 feet, spending all points for extra legs (15 pairs o_O).
A 20th level climbing eidolon can have a climb speed of 540 feet (60 mph !!), spending all points for climb evolutions.
It could, with the run feat, run for 2700 feet (just over 300 mph). That's as fast as the fastest street car's land speed.
Same works for swimming.
while it's probably stupid to take the same evolution 26 times, it just illustrates the point that there should be an evolution for additional land speed :D

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Is there no way of making your eidolon faster at land than adding legs?
I didn't find a 1-point evolution that grants an additional 20 feet land speed, but other forms of movement, like climb, have that.A 1st level quadruped eidolon can have a land speed of 50 feet with a pair of extra legs.
A 1st level climbing eidolon can have a climb speed of 80 feet, selecting the climb evolution 3 times.A 20th level 'quadruped' eidolon can have a land speed of 170 feet, spending all points for extra legs (15 pairs o_O).
A 20th level climbing eidolon can have a climb speed of 540 feet (60 mph !!), spending all points for climb evolutions.
It could, with the run feat, run for 2700 feet (just over 300 mph). That's as fast as the fastest street car's land speed.
Same works for swimming.while it's probably stupid to take the same evolution 26 times, it just illustrates the point that there should be an evolution for additional land speed :D
That's a lot of tentacles!

Dirlaise |

The issue with having an evolution that increases an Eidolon's base speed is that all other forms of movement, which are based on the creature's land speed, would also increase.
In other words, a 20 foot bump to land speed is effectively a bump to every form of movement that the Eidolon has. Which, for the record, counts for the Extra Legs evolution.
A houserule solution would be to provide an evolution that increases land speed, but costs 1 point for every form of movement that the creature has (thereby forcing the Summoner to pay for the other movement types rather than getting speed boosts for free). This would be retroactive if an Eidolon gains a climb speed, swim speed, etc. after gaining boosts to land speed. He must pay the adjusted costs.
The suggested houserule evolution would be more complicated than the rest, which is probably why they would simply choose to omit it.

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The base speed applies to all forms of movement. I suspect that the ability to have a ludicrous climb speed is a tad of an oversight- I doubt the Eidolon ABSOLUTELY MUST HAVE ACCESS to a climb speed of 100' to be a good dude.
Note that adding legs increases your land speed, burrow speed, swim speed, fly speed, and even climb speed (assuming you have these things). Now, not all of these are even based on legs, but that's been mocked elsewhere.
I just don't see why the Eidolon needs a +20 move speed for 1 talent point when they have a perfectly serviceable one for 2. I could buy that you should be able to increase it by 10 for 1 without getting a whole pair of legs.
Btw I saw a millipede while walking home today, and he had read the APG. Dude was doing 100 mph, fastest millipede ever!

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apart from what others have already said - climb speed has limited use & so does swimming unless you are playing an aquatic campaign - I never have
but land based speed is used all the time - if you wanted to houserule it I would make it a 2 or 3 pt evolution at least to gain a 20' increase in land speed & this bonus would not apply to climb/swim speeds
so you know I would love to play a summoner so this is not a bias against them