One Step Beyond

Game Master Lemmy Z

Welcome to Blue Shell Island - The Land of New Beginnings! Now try to make sure it doesn't bring your end as well... At least, not too soon.

Initiative for Current Combat:

Eitylen
Frederick
Dwarf Priest
Elf Archer
Stone Demon
Staff Orc
Jaazkara
Stone Warrior
Brother Cyrus
Scimitar Human

Round: 7
Current Turn: Eitylen & Frederick

Combat Rules:

Keep in mind that if you're next to each other in Initiative count, you can switch attack order if you want. If you post more or less simultaneously, I'll follow the "official" Initiative order and allow whoever goes second to change his action if something relevant happens (e.g.: the first guy kills the second guy's target).

Additionally, remember that you have 24h before I allow other players to control your character and 48h before I simply skip your turn. Similarly, if I don't post a creature's actions for 48h, you are allowed to consider I skipped its turn.

Last, but not least.. If I have to allow others to control your character or skip your turn twice in a row, I'll start allowing other players to decide your character's actions as soon as your turn comes up for the rest of the combat. I'll still wait 48h before skipping your turn, though.


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Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Eitylen put a coupe of the bear trap in the otehr room

take this - I say to Tai leng and give him an adamantine piton-You can push it against the door to hold it shut - I give him a stuborn nail


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

Leng does so.


Game Master 20

Wait... What? Where are you putting traps? How can they hold the door shut? What's an adamantine piton? Aren't pitons a kind of snake?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]
GM Lemmy wrote:
Wait... What? Where are you putting traps? How can they hold the door shut? What's an adamantine piton? Aren't pitons a kind of snake?

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/stubb orn-nail

BTW, are yu going to join the other campaing?, I'm posting slow in everywhere because lack of internet, but I would like to speed up things once the problem is solved


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Brother Cyrus watches the Rogue with great interest.


Game Master 20

Okay... The nail is 6 inches long... How is it blocking the door? I really don't mind if you block it, but... What are you nailing?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

" If used to hold a door shut, increase the break DC of the door by +2. If pressed into a lock, the lock cannot be opened until the nail is removed. "


Game Master 20

I can see how it blocks the lock... But how it hold a door shut? Unless you're boarding the door, that is. Otherwise, wouldn't it just come out at the other side of the door? Well... I suppose you can use it on the diagonal to connect the door to the wall...

Anyway, you guys have been in this place for less than 5 minutes. Even if you want to avoid the arrival of reinforcements, you still have some time.


Game Master 20

I placed a few bear traps on the Roll20 map, Nicos can place them wherever he wants. Do you guys plan to do anything in the house or just wait for reinforcements to arrive?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I'm not actually sure where Kadir wants to do the ambush


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

The room where we first encountered the ogrekin, the door that led into the dissection room. Also sorry about not posting earlier i've been really involved in a project. I'll mark it on the map


Game Master 20

Post Monster is lurking in this thread and stalking me... -.-'

I'm assuming the whole party is in the room that Kadir specified. I still have no idea where the traps are, though.

The orc being cut by the Halfling screams in pain a few times, but stays mostly unconscious. The ogrekin doesn't do much, other than watch the operation. Eventually he pushes the last three boxes out of the dissection room and closes the door, taking time to simply growl "Take boxes up!".

The halfling at no point takes his eyes off of his "patient". He seems to barely notice (or care about) the world around him.

About 30 minutes later, you can hear a somewhat large group stomping in the room upstairs. A few muffled words are traded between the new-comers and the one conscious man upstairs, and soon after it's possible to hear the sound of bodies being dragged outside.

The metal door is pushed at some point, but as expected, fails to open. A grunt is heard and a few words are exchanged between the men outside.

Moments later, a third voice speaks with an imposing tone.

"Whoever you are... You're better off opening this door. You've already caused too much headache for a day."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Someone shout to the ogre that somebody's trying to steal our boxes.


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

"Why don't you come down and we'll sort this out!" Kadir calls up to the men upstairs, pointing his rifle up the stairs and gesturing up. "Looks like we're trapped gentlemen."

Ready an action to shoot the first goon to come through the upstairs door


Game Master 20

"Well... For one... You seem to have barred the door" replies one of the men "Second. You're the uninvited guests. You are the one trespassing... And of course, you're the ones trapped in the basement."


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

"We can leave whenever we want. We just don't want to."


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

30 minutes later?

I put the bear trap behind that door.


Game Master 20

"True... you can indeed leave whenever you want. You shouldn't even be here in the first place. But when you do leave, we're going to have a talk... You can drop your weapons and talk like civilized men... Or you can try to outlast us... I somehow don't see that going very well for you..."


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

"I carry no weapons."


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

"Ok lets just hurry up and finish this damn monster before they break through!" Kadir runs up to the door where the traps are set, carefully stepping around the bear traps, he bangs the butt of his gun on the door and calls out, "Hey get our here ugly we need your help stupid!"


Game Master 20

Hey, I'm on my phone so just a short post/hint for you guys... You might want to remember what the defeated guard said to you before you went downstairs.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Which thing? "Ask the guy downstairs"? He seemed to ignore us, as I recall.


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

*facepalm* Cyrus go ask the cloaked guy dissecting orks what's going on.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I wait


Game Master 20

Ah... I now realize the guy never gave a piece of information I expected you to ask him... Bad prediction of my part.

Anyway... I'm sorry i'm taking so long to post in the campaigns... This week has been pretty weird for me. I had barely any time in my own home, so I was unable access my notes or character sheets. I'll post something later today.


Game Master 20

As Kadir approaches the room with the dissection room, the enormous ogrekin blocks his path.

"No more boxes! You no enter!" it says with a guttural voice. The halfling remains indifferent to the world around him and instead focuses most of his attention to the few orcs remaining in the cell.

I'll be nice here. Roll Perception, Kadir...

Meanwhile, one of the voices from the other side of the door replies to Tai Leng's remark.

"Well... If you don't carry weapons, it shouldn't be difficult for you to come out unarmed and with your hands in the air. Ask your friends to do the same and we can have a civilized conversation face-to-face. This door thing is too impersonal for my tastes..."


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Cyrus shifts nervously.

"Couldn't we just bring the guard down on this place? It's not like they'll be able to get all this junk out without anyone noticing?"


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

perception: 1d20 + 6 ⇒ (16) + 6 = 22
Kadir comes to a halt and nods dumbly at the Ogrekin, "Uh sure thing, uh boss." then tries to peer past the Ogrekin to catch a glance in the room.
Completely understand, went and saw a cheesy sci fi movie last night


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I vote for just open the door and have old-schooled fight


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Eitylen wrote:
I vote for just open the door and have old-schooled fight

I would be all for that if our average roll for combat in this thread wasn't like a 5


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

that get cmpensated with lemmys bad rolls


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Lets kill something :(


Game Master 20

Sorry fopr the hiatus. Didn't have a lot of free time in my own house. :P

Before stepping back, Kadir notices a small but noticeable breeze weakly blowing the Halfling's hair. Most likely caused by a nearby tunnel.

A loud bang can be heard at the door.

"Last chance, boys... If you make me open this door, you'll regret it."


Male Human HP:34/34 AC:14(17 w/Mage armor) FF:10 Touch:13 CMD:13 Init:+4 |Fort:+4|Ref:+6|Will:+4 Perception:+6 Sense Motive:+0

"There's another way out! Follow me!" he calls before running through the door, further into the basement. "There's a fire in the upstairs we gotta get out!" he says to the Ogrekin.

bluff: 1d20 ⇒ 8

Sorry about your bear traps, they might cover our retreat though


Game Master 20

Ah, my mistake, let me make it clear...

There is a hidden door near the insane Halfling (which I now realize, I placed on the Roll20 map before you actually detected it... So by checking the map you could actually have known its there with some dirty metagaming! ><'). It's built to accommodate small creatures, making it impossible to move at normal speed (without a Escape Artist check to squeeze, that is), but you can crawl without difficulty.

Sense Motive: 1d20 + 1 ⇒ (1) + 1 = 2

"Fire?! No! Fire bad!" The ogrekin seems unusually scared by the prospect of fire. "Where did boss leave small potion?" he shouts at the Halfling, who fails to acknowledge his plight even now. "WHERE?" roars the monsters. The Halfling sighs and just murmurs a barely comprehensible "Dunno", causing the brute to run to the door and pound it with his club.

"What the f@!@?!" shouts one of the voices outside.


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

"Well that turned out well." Leng says, and follows the others through the tunnel.


Game Master 20

You can hear a man shouting from the basement you just left...

Out of my way, you huge doofus! Where are them?!
The ogrekin's only reply is a timid grunt... After that you hear the voice shouting far more clearly. Anyone who looks back can see a man with dark hair and light armor at the tunnel's entrance.

"I see you. You better run!"


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Lets see how bad the fire would be

Bomb: 1d20 + 7 ⇒ (16) + 7 = 232d6 + 3 ⇒ (3, 2) + 3 = 8 - I think I have a -4 for throwing it while crawling.


Game Master 20

Aiming at anything specific?


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

guy with dark hair and light armor


Game Master 20

The man calmly swats the vial aside. The flames are find only cold stone, and are unable to burn for more than a few seconds...

"So this is how you want to play, huh?" says the man as he pulls a slim object from his belt. "Let's see hoe you like it."

The man points the wand at your party and says a couple mystical words. A bright red orb flies towards you and quickly expands in an burning flash once it reaches you.

Fireball: 5d6 ⇒ (6, 4, 5, 5, 1) = 21 (Reflex 17 for half)

You can keep moving or turn back. The tunnel has a few curves ahead and seems to be about 200 meters longs (that's slightly longer than 650ft, or about two city blocks for those who aren't part of the SI master race).


HP: 31/36 AC: 17 (21 w/Mage Armor) FF: 16 Touch: 16 CMD: 17 |Init: +4|Fort +8, Ref +8, Will +10| Sense Motive +12, Perception +10: Darkvision

1d20 + 8 ⇒ (3) + 8 = 11

Meh. At this point IDGAF if this character dies or not, since I can't accomplish anything. Keep going.


Game Master 20

oO

Seriously... WTF? I'm honestly starting to think this thread doesn't like your character... Although, to be fair, my rolls ain't much better.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

I didn't buy Evasion! D:

Ref: 1d20 + 8 ⇒ (17) + 8 = 25


Male Human 69/69 HP AC 22[24] (tch 14; ff 20); CMD 25; Fort +12, Ref +10, Will +12;Low-light Vision; Perception +7; Sense Motive +1; Init +8

Reflex: 1d20 + 5 ⇒ (7) + 5 = 12

Brother Cyrus pulses healing energy for the group.
"Just a passing pain no more!" He says with grit teeth.

Channel Energy: 2d10 + 3 ⇒ (3, 8) + 3 = 14

A net 7 damage for those who didnt pass their saves.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

We keep moving


Game Master 20

The tunnel is 5ft wide, forcing you to walk in a line. It seems to be some sort of emergency escape tunnel, but obviously not designed for human use.

Perception 18:
You can hear two voices talking to each other, none of which belong to the ogrekin or to the halfling.

"Should we follow them?" says the first.
"No, replies the voice of the dark haired man with the wand of Fireball. We can't fight in there. We can barely fit in this thing! Where does this tunnel lead?"
"Uh... We... don't know... says the first voice, timidly.
"WHAT?! How the f@#@ can you not know?"
"Well... We never went in... And the halfling doesn't speak anything coherent..."
"F*%%ing idiots... Go! Tell the men to find out where this thing ends! It can't be too far!"

650ft later, you find a locked metal door. A mundane one, though. Nothing like the one you found back in the house.

Eitylen quickly picks the simple lock, and you found yourself in the backyard of what seems to be an old abandoned house. A quick glance at the nearby buildings reveals that you're about 2 blocks away from the laboratory.


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

We should make an anonymous note to the guards telling them where to find the halfling lab...

Eitylen climb to the roof to see if the bandits are coming this way.


Game Master 20

Roll Perception (and Stealth if you want to avoid being seen).


Elf Hp 41/41; AC 21 (Touch 16, FF 16 ); CMD 18 ; Fort+4, Ref: +10, WIll:+3; Low-light vision; Perception +8 ; Sense motive +8; Initiative +6
Spoiler:
[dice]10+13;1d4+7[/dic ]

Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Stealth: 1d20 + 10 ⇒ (3) + 10 = 13

Surprising rolls ¬_¬...

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