Motteditor's Reign of Winter PBP (Inactive)

Game Master motteditor

Combat map / overall map


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retired (AP completed)

Harumphing with an exasperated tug on his beard, Malavarius sends a pair of fiery beams lancing through the room toward one of the forlarren who scampered up onto the racks.

Scorching Ray 1: 1d20 + 5 ⇒ (20) + 5 = 25for: 4d6 ⇒ (1, 1, 5, 3) = 10
Scorching Ray 1 (crit?): 1d20 + 5 ⇒ (19) + 5 = 24for an additional: 4d6 ⇒ (6, 6, 6, 3) = 21
Scorching Ray 2: 1d20 + 5 ⇒ (6) + 5 = 11for: 4d6 ⇒ (1, 2, 1, 1) = 5

Status:

HP: 52/52
AC: 15 (11 T / 14 FF)
Fort: +3 // Ref: +4 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/27 absorbed
Pearl of Power I: 1/1 used
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], protection from evil* [X], mage armor [X], shield [ ], snapdragon fireworks [X] [ ]
Level 2 Prepared (4+2+1): glitterdust [X] [ ], resist energy* [X] [ ], scorching ray [X] [ ] [ ]
Level 3 Prepared (3+1+1): dispel magic* [X], fireball [X] [X], greater magic weapon [X], haste [X]
Level 4 Prepared (2+1+1): remove curse [ ], secure shelter [ ], stoneskin* [X] [ ]
Level 5 Prepared (1+1+1): break enchantment* [ ], dismissal [X] [ ]
Protective Ward used: 1/8

Ongoing Effects:
Raven Plague: ???
mage armor (Hektir): 9 hrs
mage armor (self): 9 hrs
greater magic weapon (Hektir): 9 hrs
stoneskin (Tsin): 90 minutes
resist energy (Tsin): 90 minutes

feast or famine with those damage rolls. sheesh.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 2

Quinn moves up and stabs at the blinded creature before it can climb the racks as well.

Rapier: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 2, Init 20

Status:

AC = 19, Charging
HP = 93/93
Weapon Equipped = +1 Falchion
Condition(s) = Fortune, courtesy of Pems, Bless courtesy of Quinn

Tsin charges the third one foolish enough to remain on the floor. Pems's Fortune for double roll on attack roll

+1 Falchion, Power Attack, Charge, Bless: 1d20 + 14 - 2 + 2 + 1 ⇒ (16) + 14 - 2 + 2 + 1 = 31 for 2d4 + 10 + 6 ⇒ (3, 4) + 10 + 6 = 23 damage
Fortune Second Roll: 1d20 + 14 - 2 + 2 + 1 ⇒ (3) + 14 - 2 + 2 + 1 = 18

"So, what is your pleasure? Are you to be hung living or dead from your racks? You've likely given it some thought, as you imposed the decision on these other creatures."


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 2, Init 23

Zephtyr soars after the one that he and Tsin struck (moving opposite it, allowing flank with others), now he hits harder..

1d20 + 12 - 2 + 1 ⇒ (16) + 12 - 2 + 1 = 27 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13 magic damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 93/93 - DR5 piercing
Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin(180 minutes)
Greater Longstrider (9 hours)
Fly 60'+10'=70', Darkvision

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [ dice]1d6+7 [/dice] slam damage.

Hektir Status:

AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 93/93 - DR5 piercing

Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin (180 minutes)
Greater Longstrider (9 hours) - +10 to all movements
Magic Weapon from Mal: (9 hours) +2

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 2:

Hektir: 23
Pemsworth: 21
Tsin: 20
Quinn: 19
Malavarius: 17
Antagonist: 7

Hektir flies up and behind the badly injured forlarren, though its position on the rack will make it hard for anyone to accompany him. Nonetheless, he pummels it, adding another wound to the creature's bloody collection. It drinks a quick potion as it steps away from Hektir.

Pems moves into the room and casts his evil eye on the closest forlarren as Tsin and Quinn charge it, the swordswoman's blade cutting deep. The creature, ducking away from both blades, scampers up the vivisection rack, away from harm.

Mal's fiery ray catches the third of the forlarren, who cries out with pain. Pulling out a blowgun, it sends a dart toward the wizard, hitting him in the shoulder. 2 hp He immediately feels the strength ebbing from his arm. DC 19 Fort save or lose 1 Str

Mechanics:

1d20 + 8 ⇒ (4) + 8 = 12
Acrobatics: 1d20 + 15 ⇒ (15) + 15 = 30

F1 Acrobatics: 1d20 + 15 ⇒ (15) + 15 = 30
F2 Acrobatics: 1d20 + 15 ⇒ (9) + 15 = 24

Blowgun: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16
1d2 ⇒ 2

F1: 51, TS extract
F2: 31, 1 dose
F3: 23, -4 to attacks 8 rds.

Mal: poisoned?


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 3, Init 23

Zephtyr soars as his prey disappears. He casts Echolocation so he might find those who would be a threewitchy.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 93/93 - DR5 piercing
Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin(180 minutes)
Greater Longstrider (9 hours)
Fly 60'+10'=70', Darkvision

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [ dice]1d6+7 [/dice] slam damage.

Hektir Status:

AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 93/93 - DR5 piercing

Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin (180 minutes)
Greater Longstrider (9 hours) - +10 to all movements
Magic Weapon from Mal: (9 hours) +2


retired (AP completed)

Fort Save (DC 19): 1d20 + 3 ⇒ (20) + 3 = 23 HUZZAH!

Malavarius plucks the dart from his arm and frowns. "Trying to poison an old man? The nerve of some three-armed forlarren!" Wary of more darts, the old wizard calls up a simple protection to help defend him further.

cast shield

Status:

HP: 50/52
AC: 19 (11 T / 18 FF) (includes +4 from shield)
Fort: +3 // Ref: +4 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/27 absorbed
Pearl of Power I: 1/1 used
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], protection from evil* [X], mage armor [X], shield [X], snapdragon fireworks [X] [ ]
Level 2 Prepared (4+2+1): glitterdust [X] [ ], resist energy* [X] [ ], scorching ray [X] [ ] [ ]
Level 3 Prepared (3+1+1): dispel magic* [X], fireball [X] [X], greater magic weapon [X], haste [X]
Level 4 Prepared (2+1+1): remove curse [ ], secure shelter [ ], stoneskin* [X] [ ]
Level 5 Prepared (1+1+1): break enchantment* [ ], dismissal [X] [ ]
Protective Ward used: 1/8

Ongoing Effects:
Raven Plague: ???
mage armor (Hektir): 9 hrs
mage armor (self): 9 hrs
greater magic weapon (Hektir): 9 hrs
stoneskin (Tsin): 90 minutes
resist energy (Tsin): 90 minutes
shield (self): 9 minutes

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It didn't disappear. It just drank a potion.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 3, Init 20

Status:

AC = 21
HP = 93/93
Weapon Equipped = +1 Falchion
Condition(s) = Bless(Quinn)

Tsin snaps a javelin from her Quiver, and launches it from where she stands. "Climbing is not going to keep you alive long." If she can target the most-injured, she does. Range 30'

Cold Iron Javelin: 1d20 + 9 ⇒ (9) + 9 = 18 for 1d6 + 5 ⇒ (5) + 5 = 10 damage


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 3

Quinn switches his gear as he draws his crossbow. "Surrender, you servants, and you may keep your life yet."

Bluff: 1d20 + 3 ⇒ (16) + 3 = 19


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 3, Init 23, Redus

Zephtyr 5' flaps and continues to pound.

1d20 + 12 - 2 + 1 ⇒ (17) + 12 - 2 + 1 = 28 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (2) + 7 + 4 = 13 magic damage.

1d20 + 7 - 2 + 1 ⇒ (5) + 7 - 2 + 1 = 11 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (1) + 7 + 4 = 12 magic damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 93/93 - DR5 piercing
Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin(180 minutes)
Greater Longstrider (9 hours)
Echolocation (80 minutes)
Fly 60'+10'=70', Darkvision

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [ dice]1d6+7 [/dice] slam damage.

Hektir Status:

AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 93/93 - DR5 piercing

Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin (180 minutes)
Greater Longstrider (9 hours) - +10 to all movements
Magic Weapon from Mal: (9 hours) +2


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems aims another evil eye (will save DC 18 or -4 to attacks for 7 rounds) at the next nearest forlarren, moving closer if he needs to.

Sorry for the short post. Short week at work means busy day for me. Thanksgiving should give me more time to post.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 3:

Hektir: 23
Pemsworth: 21
Tsin: 20
Quinn: 19
Malavarius: 17
Antagonist: 7

Hektir pummels the closest forlarren again and it strikes back at him, claws slashing through his airy form, the first with magical precision. 9 and 12 hp slashing It steps back, putting space between itself and Hektir again, only to have Tsin's javelin catch it in the back, sending it crashing to the ground. ooh, originally thought that was going to miss, but they're actually considered flat-footed while balancing....

Pems turns his dark gaze on the nearest forlarren again, hampering its attacks, as Quinn pulls his crossbow. Mal casts shield as the remaining two forlarren move to attack. The first, however, slips and falls. It lands with a grunt, though seems unharmed as it quickly stands back up.

The second edges toward Hektir but fires a blowgun dart toward Tsin, scratching her neck. 1 hp; plus DC 19 Fort save or lose 1 Str

Mechanics:

1d20 + 11 + 20 ⇒ (14) + 11 + 20 = 45
1d6 + 6 ⇒ (3) + 6 = 9
1d20 + 11 ⇒ (19) + 11 = 30
1d6 + 6 ⇒ (6) + 6 = 12
Acrobatics: 1d20 + 15 ⇒ (16) + 15 = 31

Will save: 1d20 + 8 ⇒ (5) + 8 = 13

Acrobatics: 1d20 + 15 ⇒ (1) + 15 = 16
Acrobatics: 1d20 + 15 ⇒ (14) + 15 = 29
2d6 ⇒ (2, 2) = 4

1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
1d2 ⇒ 1

F2: 31, 2 doses, -4 to attacks 8 rds.
F3: 23, -4 to attacks 7 rds. (on the ground)


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

That bastard True Striked me!? This is why threewitchies must die!

Round 4, Init 23

Zephtyr takes the slashes, his magics rebuffing some of the damage. He moves to the next threewitchy and slams again.

1d20 + 12 - 2 + 1 ⇒ (20) + 12 - 2 + 1 = 31 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (5) + 7 + 4 = 16 magic damage.

Pot crit:
1d20 + 12 - 2 + 1 ⇒ (20) + 12 - 2 + 1 = 31 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14 magic damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 82/93 - DR5 piercing
Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin(180 minutes)
Greater Longstrider (9 hours)
Fly 60'+10'=70', Darkvision

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [ dice]1d6+7 [/dice] slam damage.

Hektir Status:

AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 93/93 - DR5 piercing

Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin (180 minutes)
Greater Longstrider (9 hours) - +10 to all movements
Magic Weapon from Mal: (9 hours) +2


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems stares at the second forlarren and makes another evil eye at it! This time he hexes its skill checks! Will save dc 18, -4 to skill checks for 8 rounds/1 round on a success!


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 4, Init 20

Status:

AC = 21
HP = 93/93
Weapon Equipped = +1 Falchion
Condition(s) = Bless(Quinn)

Fortitude Save v DC 19: 1d20 + 14 ⇒ (19) + 14 = 33

Tsin's fingers fall across the new blood, as she reaches for another javelin. When she launches it, her hand slips a little, and the javelin sails off course almost immediately.

Cold Iron Javelin: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 for 1d6 + 5 ⇒ (1) + 5 = 6 damage

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yeah. And with that roll, what a waste of an extract! :p

Mental note: Painlord doesn't like true strike. Use true strike way more often! Mwahaha!

Oooh, and nice tactic, Pems.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 4

Quinn fires a bolt at the fallen creature. "Die, foul witch!"

light crossbow: 1d20 + 10 ⇒ (20) + 10 = 30
damage: 1d8 ⇒ 5

possible crit, light crossbow: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d8 ⇒ 7


retired (AP completed)

Malavarius lends support to his embattled whippersnappers by sending up a crackling, popping likeness of Zeno. "Ha! See how you like this, blasted little poison-loving fey!"

Snapdragon Fireworks (fire): 1d4 ⇒ 1 + dazzled for 1 round; Reflex Save DC 18 for 1/2 damage + negates dazzled condition

Status:

HP: 50/52
AC: 19 (11 T / 18 FF) (includes +4 from shield)
Fort: +3 // Ref: +4 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/27 absorbed
Pearl of Power I: 1/1 used
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], protection from evil* [X], mage armor [X], shield [X], snapdragon fireworks [X] [X]
Level 2 Prepared (4+2+1): glitterdust [X] [ ], resist energy* [X] [ ], scorching ray [X] [ ] [ ]
Level 3 Prepared (3+1+1): dispel magic* [X], fireball [X] [X], greater magic weapon [X], haste [X]
Level 4 Prepared (2+1+1): remove curse [ ], secure shelter [ ], stoneskin* [X] [ ]
Level 5 Prepared (1+1+1): break enchantment* [ ], dismissal [X] [ ]
Protective Ward used: 1/8

Ongoing Effects:
Raven Plague: ???
mage armor (Hektir): 9 hrs
mage armor (self): 9 hrs
greater magic weapon (Hektir): 9 hrs
stoneskin (Tsin): 90 minutes
resist energy (Tsin): 90 minutes
shield (self): 9 minutes
snapdragon fireworks: 1/9 rounds

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 4:

Hektir: 23
Pemsworth: 21
Tsin: 20
Quinn: 19
Malavarius: 17
Antagonist: 7

Hektir pummels the closest forlarren, nearly knocking it from its perch as Pems glares on it, causing it to wobble a bit more.

Tsin's javelin flies off course, but Quinn's bolt is aimed true, the bolt sticking out of the forlarren's hairy arm. As it quickly climbs the structure again, it gets in position opposite Hektir and slashes at him with his claws, just as the other forlarren -- dodging the fiery Zeno -- does the same.

Acting in concert, they draw a rain of blood from the elemental Three hits, for 20, 14 and 20 hp.

Mechanics:

Acrobatics: 1d20 + 15 ⇒ (14) + 15 = 29
Will: 1d20 + 8 ⇒ (10) + 8 = 18
Reflex: 1d20 + 14 ⇒ (20) + 14 = 34
Acrobatics: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25

Claw: 1d20 + 11 - 4 + 2 ⇒ (19) + 11 - 4 + 2 = 28
1d6 + 6 + 2d6 ⇒ (6) + 6 + (4, 4) = 20
Claw: 1d20 + 11 - 4 + 2 ⇒ (20) + 11 - 4 + 2 = 29
1d6 + 6 + 2d6 ⇒ (4) + 6 + (2, 2) = 14

Claw: 1d20 + 11 - 4 + 2 ⇒ (18) + 11 - 4 + 2 = 27
1d6 + 6 + 2d6 ⇒ (3) + 6 + (6, 5) = 20

Crit?: 1d20 + 11 - 4 + 2 ⇒ (8) + 11 - 4 + 2 = 17
1d6 + 6 ⇒ (6) + 6 = 12

F2: 57, 2 doses, -4 to attacks 7 rds.; -4 skills 1 round
F3: 30, -4 to attacks 6 rds. (on the ground)


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 5

Encouraged by his success, Quinn aims and fires another bolt at the injured creature.

light crossbow into melee: 1d20 + 10 - 4 ⇒ (9) + 10 - 4 = 15
damage: 1d8 ⇒ 1


retired (AP completed)

Malavarius sends another sparking, popping Zeno streaking from the head of his staff toward the monkey-like forlarren. "Leave that wheezy gas-bag alone, you nasty fey!"

snapdragon firework (fire): 1d4 ⇒ 4 + dazzled for 1 round; Reflex Save DC 18 for 1/2 damage + negates dazzled condition

Status:

HP: 50/52
AC: 19 (11 T / 18 FF) (includes +4 from shield)
Fort: +3 // Ref: +4 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/27 absorbed
Pearl of Power I: 1/1 used
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], protection from evil* [X], mage armor [X], shield [X], snapdragon fireworks [X] [X]
Level 2 Prepared (4+2+1): glitterdust [X] [ ], resist energy* [X] [ ], scorching ray [X] [ ] [ ]
Level 3 Prepared (3+1+1): dispel magic* [X], fireball [X] [X], greater magic weapon [X], haste [X]
Level 4 Prepared (2+1+1): remove curse [ ], secure shelter [ ], stoneskin* [X] [ ]
Level 5 Prepared (1+1+1): break enchantment* [ ], dismissal [X] [ ]
Protective Ward used: 1/8

Ongoing Effects:
Raven Plague: ???
mage armor (Hektir): 9 hrs
mage armor (self): 9 hrs
greater magic weapon (Hektir): 9 hrs
stoneskin (Tsin): 90 minutes
resist energy (Tsin): 90 minutes
shield (self): 9 minutes
snapdragon fireworks: 2/9 rounds


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 5, Init 20

Status:

AC = 21
HP = 92/93
Weapon Equipped = +1 Falchion
Condition(s) = Bless(Quinn)

Tsin watches with some degree of study the forlarren rip into the wind, and yield blood all the same. That's not right at all.

She continues to keep the forlarren in range, and launches another javelin, hoping to discourage further attempts at nimbicide.

Cold Iron Javelin, Bless: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 for 1d6 + 5 ⇒ (5) + 5 = 10 damage

It would be nice to be able to throw these more quickly...


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems sends another evil eye at the forlarren assaulting Hektir, this time focusing on AC! Will Save DC 18 or -4 to AC for 8 rounds; 1 round on a success!


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Ow.

Round 5, Init 23

Zephtyr takes the slashes, his magics rebuffing some of the damage. He thrashes at the most injured threewitchy and 5' flaps out of flank (in the air so they can't get flank).

1d20 + 12 - 2 + 1 ⇒ (11) + 12 - 2 + 1 = 22 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14 magic damage.

1d20 + 7 - 2 + 1 ⇒ (1) + 7 - 2 + 1 = 7 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (3) + 7 + 4 = 14 magic damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 43/93 - DR5 piercing
Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin(180 minutes)
Greater Longstrider (9 hours)
Fly 60'+10'=70', Darkvision

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [ dice]1d6+7 [/dice] slam damage.

Hektir Status:

AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 93/93 - DR5 piercing

Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin (180 minutes)
Greater Longstrider (9 hours) - +10 to all movements
Magic Weapon from Mal: (9 hours) +2

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 5:

Hektir: 23
Pemsworth: 21
Tsin: 20
Quinn: 19
Malavarius: 17
Antagonist: 7

Hektir flies up, slamming the nearest forlarren, which manages to keep its feet, though it's swaying noticeably. It tries to scramble away and is in the process of pulling a potion when Mal's firework magic distracts it. Reeling from Pems' evil eye, it wanders into the path of Tsin's javelin, falling to the ground.

The other forlarren edges away from Hektir and with a cry of rage fires another dart toward Tsin. It hits her arm, sticking in her clothing but seemingly not breaking her skin.

Mechanics:

Acrobatics: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30
Will: 1d20 + 8 ⇒ (9) + 8 = 17
Reflex: 1d20 + 14 ⇒ (7) + 14 = 21

Acrobatics: 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21
Blowdart: 1d20 + 12 - 2 - 4 ⇒ (14) + 12 - 2 - 4 = 20
1d2 ⇒ 1

F3: 30, -4 to attacks 5 rds.

Pems' evil eyes came up big this round.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Round 5

Quinn aims another bolt at the last witch. "You're lucky we don't splay you on the racks like your woodland victims!"

light crossbow, bless, melee: 1d20 + 10 + 1 - 4 ⇒ (3) + 10 + 1 - 4 = 10
damage: 1d8 ⇒ 2


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 6, Init 23

Zephtyr pursues and slams, not letting the threewitchy get away.

1d20 + 12 - 2 + 1 ⇒ (5) + 12 - 2 + 1 = 16 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (1) + 7 + 4 = 12 magic damage.

1d20 + 7 - 2 + 1 ⇒ (13) + 7 - 2 + 1 = 19 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (6) + 7 + 4 = 17 magic damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 43/93 - DR5 piercing
Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin(180 minutes)
Greater Longstrider (9 hours)
Fly 60'+10'=70', Darkvision

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [ dice]1d6+7 [/dice] slam damage.

Hektir Status:

AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 93/93 - DR5 piercing

Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin (180 minutes)
Greater Longstrider (9 hours) - +10 to all movements
Magic Weapon from Mal: (9 hours) +2


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 6, Init 20

Status:

AC = 21
HP = 92/93
Weapon Equipped = +1 Falchion
Condition(s) = Bless(Quinn)

Tsin continues her assault from below, still learning this style of ranged attack. She hefts another javelin, but can't adjust for the creature's odd angle above her.

Cold Iron Javelin: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 for 1d6 + 5 ⇒ (4) + 5 = 9 damage


retired (AP completed)

Malavarius commits yet another explosive Zeno to the fray with an angry fist shake and a tug of his long white beard.

snapdragon fireworks (fire): 1d4 ⇒ 4 + dazzled for 1 round; Reflex Save DC 18 for 1/2 damage + negates dazzled condition

Status:

HP: 50/52
AC: 19 (11 T / 18 FF) (includes +4 from shield)
Fort: +3 // Ref: +4 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/27 absorbed
Pearl of Power I: 1/1 used
Cantrips Prepared (4): detect magic, open/close, prestidigitation, read magic
Level 1 Prepared (4+2+1): endure elements [X], feather fall [ ], protection from evil* [X], mage armor [X], shield [X], snapdragon fireworks [X] [X]
Level 2 Prepared (4+2+1): glitterdust [X] [ ], resist energy* [X] [ ], scorching ray [X] [ ] [ ]
Level 3 Prepared (3+1+1): dispel magic* [X], fireball [X] [X], greater magic weapon [X], haste [X]
Level 4 Prepared (2+1+1): remove curse [ ], secure shelter [ ], stoneskin* [X] [ ]
Level 5 Prepared (1+1+1): break enchantment* [ ], dismissal [X] [ ]
Protective Ward used: 1/8

Ongoing Effects:
Raven Plague: ???
mage armor (Hektir): 9 hrs
mage armor (self): 9 hrs
greater magic weapon (Hektir): 9 hrs
stoneskin (Tsin): 90 minutes
resist energy (Tsin): 90 minutes
shield (self): 9 minutes
snapdragon fireworks: 3/9 rounds

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Round 6:

Hektir: 23
Pemsworth: 21
Tsin: 20
Quinn: 19
Malavarius: 17
Antagonist: 7

Your attacks can't connect with the forlarren, who manages to keep his feet as Mal's flaming Zeno explodes once more in his face, Pems' evil eye making it a little easier technically, I had Pems affect his AC with evil eye, but it flowed there narratively.

The creature pulls out another vial, downing it in a quick gulp as he steps away from Hektir, and suddenly begins to blur. He's now got a 20 percent miss chance.

Mechanics:

Will: 1d20 + 8 ⇒ (7) + 8 = 15
Reflex: 1d20 + 14 ⇒ (7) + 14 = 21
Acrobatics: 1d20 + 15 ⇒ (8) + 15 = 23

F3: 32, -4 to attacks 4 rds.; -4 AC 8 rounds; blur (20% miss chance)


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Round 7, Init 23

Zephtyr moves closer and slams again and at the blurry threewitchy.

1d20 + 12 - 2 + 1 ⇒ (9) + 12 - 2 + 1 = 20 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (1) + 7 + 4 = 12 magic damage.
1d100 ⇒ 90 > 20 = hit

1d20 + 7 - 2 + 1 ⇒ (20) + 7 - 2 + 1 = 26 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15 magic damage.
1d100 ⇒ 75 > 20 = hit

Pot Crit:
1d20 + 7 - 2 + 1 ⇒ (14) + 7 - 2 + 1 = 20 to hit; (-PA,+bless)
1d6 + 7 + 4 ⇒ (4) + 7 + 4 = 15 magic damage.

ZephTyr Status:

AC 3 NA + 2 dex + 2 dex + 1 ring +3 barkskin +4 mage armor= 25
HP 43/93 - DR5 piercing
Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin(180 minutes)
Greater Longstrider (9 hours)
Fly 60'+10'=70', Darkvision

Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [ dice]1d6+7 [/dice] slam damage.

Hektir Status:

AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 93/93 - DR5 piercing

Mage Armor (9 hours)
Endure Elements (24 hours)
Resinous Skin (180 minutes)
Barkskin (180 minutes)
Greater Longstrider (9 hours) - +10 to all movements
Magic Weapon from Mal: (9 hours) +2


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn holds his shot as the creature blurs. "That's it, Hektir, pummel that thing! Skewer it, Tsin!" Quinn grants the guidance of Cayden to the butcher's aim.

cast Guidance on Tsin


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Round 7, Init 20

Status:

AC = 21
HP = 92/93
Weapon Equipped = +1 Falchion
Condition(s) = Bless(Quinn), Guidance(Quinn)

Tsin produces another javelin, bracing for another attempt at the wriggling, now blurry, abomination.

Cold Iron Javelin: 1d20 + 9 + 1 + 1 ⇒ (10) + 9 + 1 + 1 = 21 for 1d6 + 5 ⇒ (2) + 5 = 7 damage
Miss Chance, High Good: 1d100 ⇒ 12

"That's it. I'm done. Someone else finish it off."

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hektir slams the creature, airy fist slamming into its head, and it falls with a cry, slamming into the ground next to its companions, where it lies still.

Combat over


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Zephtyr swirls in airy agitation, blustered and injured. He floats down to Quinn, looking for some of that good 'Cayden healing.

"I don't like threewitchies none," Zephtyr spits. When that is done, he makes his way to see if there is anything he can do for the creatures in the cages.

"Quinn...can you do anything?"

motteditor wrote:
Like a harrowing cage woven from bone, wood, and sinew, a tangle of massive drying racks exhibit the splayed remains of dozens of woodland creatures, some dead, some still twitching. Narrow wooden planks serve as precarious walkways leading between the racks, with several rope ladders ascending to various levels. Bloodstained leather buckets filled with cruel and filthy vivisection tools hang from the hideous structure in several spots.


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn hurriedly starts scanning the racks for any creatures still clinging to life. "Quick, pull the living ones from the racks and put them together." the cleric requests of his companions. "Maybe Cayden can save some of them." With the few surviving woodland creatures and his companions nearby, Quinn calls upon Cayden's healing energy.

Channel Heal: 5d6 ⇒ (4, 4, 3, 6, 4) = 21

status:

AC 24, touch 14, flat-footed 21
Fort +12, Ref +10, Will +13 (+2 vs enchantments)
CMD 22
HP 65/65

Resources Remaining
Bolts: 16
Door Sight: 4/6
Touch of Chaos: 6/6
Chaos Blade: 1/1
Channel Energy: 4/6
Dimensional Hop, 5 foot increments: 16/18

Cleric Spells Prepared (CL 9):
5th (1+1/day) Flame strike + Teleport
4th (2+1/day) Blessing of Fervor, Terrible Remorse DC 17 + Chaos Hammer DC 17
3rd (4+1/day) Dispel magic, Prayer, Protection from Energy Communal, Wrathful Mantle DC 16 + Fly
2nd (5+1/day) Drunkard's breath, Hold person, Spear of Purity DC15, Summon Monster II + Locate Object
1st (5+1/day) Endure Elements, Bless, Protection from Evil, Sun Metal, Unbreakable Heart + Expeditious Retreat
0ish (at will) Light, Detect Magic, Guidance, Purify Food and Drink (DC 13)

Spells used:
5th (1+1/day); 0/0
4th (2+1/day): 0/0
3rd (4+1/day): 0/0
2nd (5+1/day): 2/0
1st (5+1/day): 4/0

Temporary Effects
none

Constant Effects
Damage Resistance, Cold (2)


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

HP: 64/93

Still wounded, ZephTyr floats about the cages, seeing which of the creatures might be saved and which might need to be put out of their misery for if Quinn's energies didn't save them, then they might be too far gone.

He frowns airy, another reason to kill all the witches.

"Why would witches do this, Quinn? This is why we must kill all the witches. This ain't right."


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

Tsin looks from Hektir, back to Pems, then back to Hektir. She shakes her head, and searches about for useful items, since she's here.

Perception: 1d20 + 15 ⇒ (11) + 15 = 26


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems shakes his head at Hektir's witchy lumping of all witches. He starts to speak, then sighs deeply and searches with Tsin, using detect magic.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hektir : 1d20 + 17 ⇒ (3) + 17 = 20
Quinn: 1d20 + 16 ⇒ (16) + 16 = 32

Before Quinn can approach the racks and their grisly contents, he and Hektir both notice tiny, pale-colored worms in the wooden rack and on the various living and dead creatures.

Know (nature) DC 15:

You think they're ear seekers, a potentially deadly parasite that likes to lay eggs in living hosts.

As Tsin pokes around the rest of the area, she realizes there's enough equipment here to make up an entire alchemy lab. She notices among the contents, one vial radiating magic, and realizes it's a potion of remove blindness/deafness. She also sees three books containing various magical formulae.

There's also the three forlarren's bodies; nothing on them radiates magic.


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

Ear seekers!? Awesome.

1d20 + 15 ⇒ (9) + 15 = 24 Know (Nature)

"Careful there, Quinn. Thems be ear seekers..." Zephtyr warns...then reconsiders. "Actually, we should Tsin touch them: Might be her only chance to ever get laid."

With a be-smirked airy face, Zephtyr either burns or blows out the seekers so that they can tend to the animals.


retired (AP completed)

"Good heavens, what a wretched mess! Three-armed forlarren and ear seekers?! Bah! If I had the magics left I'd set fire to the whole place and put those poor creatures out of their misery. What a dreadful mess. Utterly dreadful!" Malavarius tugs on his beard as the revelation of the presence of ear seekers is shared and he surveys the room, careful now to keep his distance from any of the critters or their bodies.


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28
Hektir wrote:
"...obvious double entendre..."

Tsin moves to the southern part of the room to investigate the other exit, the only reason they were drawn into this slaughter room in the first place. "That's the wonderful thing about men, Hektir. You usually don't have to ask them twice. How do you obtain the ewe's or sow's consent before you mount them?"


Male Elf Traveler 16 | init +6, per +32 | AC 35/19/29 | HP 130 | Fort +17, Reflex +15, Will +20 (+2) | CMB +14, CMD 33

Quinn scowls in disgust at the worm covered racks and bodies. "Burn this place, the racks, the equipment, everything." Searching for a torch, he sets to making it burn, then follows Tsin to the other exit. "Is that what you do, Tsin, butcher things? Does your workshop look like that?"

Before the party moves on Quinn will heal up damage on Hektir.
Wand, Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Wand, Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Wand, Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Wand, Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

HP 88/93. Thanks Quinn.

Ayep, thanks, Quinn.

"Thanks, Quinn."


HP 98/98; AC 19, T 14, FF 15; F+9, R+14, W+15; Init +8; Perc+23 (24 vs traps); SR 27; immune to cold

Pems sighs deeply at the obvious love in the room: unrequited love between Hektir and Tsin; unrequited love between Tsin and Quinn; possibly requited love between Hektir and Quinn... He watched the two banter, wondering how many 'drunken' nights had passed between the two. 'Hells' horns. The only two people not in love here are Malavarius and me...' and then he notices the old man peering closely at him and edges closer to the exit.


retired (AP completed)

"Make sure those vile worms haven't gotten onto you, Pemsworth. Last thing we need is for us to have to try digging them out of your skull." Malavarius shudders at the thought then turns his attention toward Tsin and the exit across the way. "See any blasted eon pits from there, my girl?"


Female Char-cutie HP 218; AC 28, T 15, FF 26; F+20, R+8, W+14/+17(fear); Init +5; Perc +21; CMD 35/33ff; SR 28

"Nothing yet, Mal. There are so many blasted doorways in this place. Eventually, we'll find the correct one." If a door stands before them, Tsin looks over at Quinn with a knowing smile.

If there appears no where especially to go from the south of this room, then Tsin leads the boys back to the original room with the several doors, and points to the unopened door leading to the expansive black on the map to the southeast...


Manly Stats:
HP 179; F:17/R:10/W:19;Fly +13; (Loc) +21, (Nat) +22, (Geog) +5, (Plns) +10, Perc +33, Surv +18,Spllcrft+16
Tracksmage 16

ZephTyr still wants to hear about the condition of the animals, but when he figures out if any can be rescued or saved, he will try to do so. After that, he will follow Tsin.

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