Tsin Windscar |
Round 3, Init 17
AC = 21
HP = 57/74 (12 unhealable)
Weapon Equipped = +1 Falchion
Condition(s) = Stoneskin(40/80), Bless
Pharasma's Blessings = 4-1, 3-2
Judgments = 2/2
Bane = 5/5
Tsin trails Hektir only slightly, as she slips by Quinn to harry the wisp. She fails to plant her lead foot before her swing, letting it pull short of a solid blow.
+1 Falchion, Power Attack, Flank: 1d20 + 13 - 2 + 2 ⇒ (10) + 13 - 2 + 2 = 23 for 2d4 + 8 + 6 + 1d6 ⇒ (2, 2) + 8 + 6 + (2) = 20 damage
Quinn Kestrel |
Tsin, don't forget bless and blessing of fervor
Round 3
Relieved as Hektir and Tsin surround his foe, Quinn continues his defensive battle against the wisp.
28 AC; fighting defensively, bless, fervor: +2 attack, +2 AC, Reflex save
Rapier: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
AC 28, touch 14, flat-footed 21
Fort +12, Ref +9, Will +13 (+2 vs enchantments)
CMD 22
HP 41/58
Resources Remaining:
Bolts: 19
Door Sight: 5/6
Touch of Chaos: 6/6
Chaos Blade: 1/1
Channel Energy: 3/6
Dimensional Hop, 5 foot increments: 9/14
Cleric Spells Prepared (CL 7):
4th (2+1/day) Blessing of Fervor, Terrible Remorse DC 17 + Chaos Hammer DC 17
3rd (4+1/day) Dispel magic, Prayer, Protection from Energy Communal, Wrathful Mantle DC 16 + Fly
2nd (4+1/day) Drunkard's breath, Hold person, Spear of Purity DC15, Summon Monster II + Locate Object
1st (5+1/day) Endure Elements, Bless, Protection from Evil, Sun Metal, Unbreakable Heart + Expeditious Retreat
0ish (at will) Light, Detect Magic, Guidance, Purify Food and Drink (DC 13)
Spells used:
4th (2+1/day): 2/0
3rd (4+1/day): 3/1
2nd (4+1/day): 3/0
1st (5+1/day): 3/0
Temporary Effects
bless, fervor
Constant Effects
Damage Resistance, Cold (2)
Malavarius King |
Malavarius raises one hand triumphantly as his allies cut down one of the wisps. "That's the way! There now, do it again! Watch your feet! Watch your feet!"
Total Defense
Blessing of Fervor
Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
~ Increase its speed by 30 feet.
~ Stand up as a swift action without provoking an attack of opportunity.
~ Make one extra attack as part of a full attack action, using its highest base attack bonus.
~ Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
~ Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
HP: 44/44
AC: 19 (19 T / 12 FF) (includes ward & BoF, total defense)
Fort: +2 // Ref: +5 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/24 absorbed
Pearl of Power I: 1/1 used
Cantrips Prepared (4): arcane mark, detect magic, mage hand, prestidigitation, read magic
Level 1 Prepared (4+2+1): alarm [ ], endure elements [X], feather fall [ ], protection from evil* [X], mage armor [X], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): glitterdust [ ] [ ], resist energy* [X], scorching ray [X] [ ], spontaneous immolation [X]
Level 3 Prepared (3+1+1): dispel magic* [ ] [ ], greater magic weapon [X], haste [ ]
Level 4 Prepared (2+1+1): dimension door [ ], stoneskin* [X] [ ]
Protective Ward used: 3/8
Ongoing Effects:
greater magic weapon (Hektir's scimitar): 8 hours
resist energy (Hektir): cold, 80 minute duration
stoneskin (Tsin): 80 minute duration
protection from evil (Tsin): 8 minutes
ward: 2/6 rounds
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Pems? Where'd you go?
Pemsworth: 24
Hektir: 21
Quinn: 21
Tsin: 17
Malavarius: 10
Antagonist: 25
Pems uses his evil eye on the second wisp as his companions converge on it, but despite his aid, only Hektir's able to land a solid blow. It spins toward him, a brilliant spark arcing out to hit with teeth-rattling current 13 hp and then blinks out of sight.
The spectral woman fires yet another bolt of flame at the tracksmage, missing once more. You can almost hear her grind her teeth in frustration as his magics continue to deflect her attacks.
WoW save: 1d20 + 9 ⇒ (7) + 9 = 16
Shock: 1d20 + 16 ⇒ (2) + 16 = 18
2d8 ⇒ (6, 7) = 13
Bolt: 1d20 + 13 ⇒ (9) + 13 = 22
Wisp: 9, -2 AC 7 rounds.
WF: 6
Quinn Kestrel |
Round 4
BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Quinn retreats a step from the vanished wisp and directs his attention to the fiery witch. "Be gone, sickly green witchy!" With a flick of his holy symbol, a wave of amber liquid splashes toward the green fiery creature seeking to extinguish it.
Splash of Purity, ranged touch attack: 1d20 + 9 + 3 ⇒ (15) + 9 + 3 = 27
Damage: 4d8 ⇒ (4, 3, 4, 6) = 17
AC 26, touch 14, flat-footed 21
Fort +12, Ref +11, Will +13 (+2 vs enchantments)
CMD 22
HP 41/58
Resources Remaining:
Bolts: 19
Door Sight: 5/6
Touch of Chaos: 6/6
Chaos Blade: 1/1
Channel Energy: 3/6
Dimensional Hop, 5 foot increments: 9/14
Cleric Spells Prepared (CL 7):
4th (2+1/day) Blessing of Fervor, Terrible Remorse DC 17 + Chaos Hammer DC 17
3rd (4+1/day) Dispel magic, Prayer, Protection from Energy Communal, Wrathful Mantle DC 16 + Fly
2nd (4+1/day) Drunkard's breath, Hold person, Spear of Purity DC15, Summon Monster II + Locate Object
1st (5+1/day) Endure Elements, Bless, Protection from Evil, Sun Metal, Unbreakable Heart + Expeditious Retreat
0ish (at will) Light, Detect Magic, Guidance, Purify Food and Drink (DC 13)
Spells used:
4th (2+1/day): 2/0
3rd (4+1/day): 3/1
2nd (4+1/day): 3/0
1st (5+1/day): 3/0
Temporary Effects
bless, fervor
Constant Effects
Damage Resistance, Cold (2)
Tsin Windscar |
Round 4, Init 17
Thanks, Quinn! I keep trying to sneak in too-quick posts...
AC = 21
HP = 57/74 (12 unhealable)
Weapon Equipped = +1 Falchion
Condition(s) = Stoneskin(40/80), Bless, Fervor
Pharasma's Blessings = 4-1, 3-2
Judgments = 2/2
Bane = 5/5
Tsin remembers Mal's warnings of the wisps' ability to wink out. She decides to strike into the center of what once was the wisp's most recent space. She uses Quinn's overflowing energy to add another swing to her complement of strikes.
+1 Falchion, Power Attack, Bless, Flank: 1d20 + 13 - 2 + 2 ⇒ (2) + 13 - 2 + 2 = 15 for 2d4 + 8 + 6 + 1d6 ⇒ (4, 2) + 8 + 6 + (5) = 25 damage
Iterative, Power Attack, Bless, Flank: 1d20 + 8 - 2 + 2 ⇒ (12) + 8 - 2 + 2 = 20 for 2d4 + 8 + 6 + 1d6 ⇒ (1, 4) + 8 + 6 + (5) = 24 damage
BoF, Power Attack, Bless, Flank: 1d20 + 13 - 2 + 2 ⇒ (16) + 13 - 2 + 2 = 29 for 2d4 + 8 + 6 + 1d6 ⇒ (4, 1) + 8 + 6 + (5) = 24 damage
Miss Chance, High Good: 1d100 ⇒ 60
Hektir the Tracksmage |
Crickey. It occurs to me that Hektir isn't sickened after all since the first bolt missed.
Round 4, Init 22
Hektir watches Tsin flail at the air, hoping that she hits, when she finishes, he moves to attack the witchyundead.
1d20 + 12 + 2 + 2 + 1 - 1 ⇒ (9) + 12 + 2 + 2 + 1 - 1 = 25 to hit; (blessing,bless,-PA)
1d6 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11 damage.
AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 40/83 - DR5 piercing
Mage Armor (8 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours)
Magic Weapon from Mal: +2
Prot from Cold 10 from Mal (80 minutes)
Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.
Malavarius King |
Malavarius cheers once more, encouraging the younger members of the group to keep up the good work. "Ah ha! Excellent! Yes! Whoops! Watch your noggin, Pemsworth, don't want to lose it to Tsin's backswing!"
Total Defense again
Blessing of Fervor
Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
~ Increase its speed by 30 feet.
~ Stand up as a swift action without provoking an attack of opportunity.
~ Make one extra attack as part of a full attack action, using its highest base attack bonus.
~ Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
~ Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
HP: 44/44
AC: 19 (19 T / 12 FF) (includes ward & BoF, total defense)
Fort: +2 // Ref: +5 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/24 absorbed
Pearl of Power I: 1/1 used
Cantrips Prepared (4): arcane mark, detect magic, mage hand, prestidigitation, read magic
Level 1 Prepared (4+2+1): alarm [ ], endure elements [X], feather fall [ ], protection from evil* [X], mage armor [X], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): glitterdust [ ] [ ], resist energy* [X], scorching ray [X] [ ], spontaneous immolation [X]
Level 3 Prepared (3+1+1): dispel magic* [ ] [ ], greater magic weapon [X], haste [ ]
Level 4 Prepared (2+1+1): dimension door [ ], stoneskin* [X] [ ]
Protective Ward used: 3/8
Ongoing Effects:
greater magic weapon (Hektir's scimitar): 8 hours
resist energy (Hektir): cold, 80 minute duration
stoneskin (Tsin): 80 minute duration
protection from evil (Hektir): 8 minutes
ward: 3/6 rounds
Pemsworth Smith, Esq. |
Apologies! My son got home from his vacation with his mom so we spent the day bonding before I delivered him to my sister's for proper spoiling before he begins 3rd grade.
"My noggin's just fi... Aaaa!" Pems cries as he's interrupted by the sudden need to duck the same swing he was just warned about. He sets himself and Evil Eyes the remaining wisp, this time attacking his attack rolls! Will Save DC 17!
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Pemsworth: 24
Quinn: 21
Tsin: 17
Hektir: 21
Malavarius: 10
Antagonist: 25
As Mal waits, Pems maintains his baleful glare at the nearest will-o'-wisp, which Tsin manages to slash once more despite its invisible state.
The blow's apparently not fatal, however, and it shocks back, electricity again arcing through the warrior woman. 10 hp
Quinn turns his focus to the witchfire, his spell splashing over her, drawing a cry of rage and pain. He's joined by Hektir, who executes a perfect slash at the witch, his blade trailing green fire as it cuts through her incorporeal form. The blaze runs up the blade toward him, licking at his arm. DC 22 Will save or become engulfed in sickly green flames, causing you to glow as per faerie fire and becomes sickened.
"You will pay for that," she snarls, voice crackling like the fire she seems made of. She plunges her hand into Hektir's heart, fingers easily passing through the armor over his chest, and emerald flame roars around him, seeming to fill his entire being. 25 hp fire damage; plus make a DC 22 Will save if you succeeded at the one above.
[dice=WoW save:
Shock AoO: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
2d8 ⇒ (4, 2) = 6
Shock: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
2d8 ⇒ (3, 7) = 10
Bad touch: 1d20 + 13 ⇒ (19) + 13 = 32
8d6 ⇒ (2, 3, 4, 3, 5, 1, 2, 5) = 25
Bad touch confirm?: 1d20 + 13 ⇒ (20) + 13 = 33
Wisp: 33, -2 AC 6 rounds, -2 to hit 1 rd.
WF: 28
Hektir the Tracksmage |
Round 5, Init 22
1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 Will save
Having felt the fire again, Hektir grunts unhappily. He steps back and casts Resist Energy (fire) and grits his teeth.
BoF to AC.
AC 7 armor + 3 shield + 2 dex + 1 def (ring) +3 barkskin +2 ProtEvil +2 BoF = 30 (Touch 17)
HP 15/83 - DR5 piercing
Mage Armor (8 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours)
Magic Weapon from Mal: +2
Resist Energy Cold 20 from Mal (80 minutes)
Resist Energy Fire 20 (80 minutes)
Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.
Quinn Kestrel |
Round 5
BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves
Quinn rushes to Hektir's aid as yet another woman breaks his heart. "Retreat, Hektir, her fire is too much for us!" Expending the last of his healing prayers, Quinn calls on Cayden to heal the burns.
Cure Serious Wounds on Hektir: 3d8 + 8 ⇒ (6, 4, 7) + 8 = 25
AC 26, touch 16, flat-footed 23
Fort +12, Ref +11, Will +13 (+2 vs enchantments)
CMD 22
HP 41/58
Resources Remaining:
Bolts: 19
Door Sight: 5/6
Touch of Chaos: 6/6
Chaos Blade: 1/1
Channel Energy: 3/6
Dimensional Hop, 5 foot increments: 9/14
Cleric Spells Prepared (CL 7):
4th (2+1/day) Blessing of Fervor, Terrible Remorse DC 17 + Chaos Hammer DC 17
3rd (4+1/day) Dispel magic, Prayer, Protection from Energy Communal, Wrathful Mantle DC 16 + Fly
2nd (4+1/day) Drunkard's breath, Hold person, Spear of Purity DC15, Summon Monster II + Locate Object
1st (5+1/day) Endure Elements, Bless, Protection from Evil, Sun Metal, Unbreakable Heart + Expeditious Retreat
0ish (at will) Light, Detect Magic, Guidance, Purify Food and Drink (DC 13)
Spells used:
4th (2+1/day): 2/0
3rd (4+1/day): 4/1
2nd (4+1/day): 4/0
1st (5+1/day): 3/0
Temporary Effects
bless, fervor
Constant Effects
Damage Resistance, Cold (2)
Tsin Windscar |
Round 5, Init 17
AC = 21
HP = 47/74 (12 unhealable)
Weapon Equipped = +1 Falchion
Condition(s) = Stoneskin(40/80), Bless, Fervor
Pharasma's Blessings = 4-1, 3-2
Judgments = 2/2
Bane = 5/5
Tsin is disgustingly pleased with the electricity pounding through her muscles. It, at least, is identifiable, and helps her keep positioning on the still present pest of a wisp.
With the wisp invisible, I don't think Tsin can claim either Flank or Precision Damage :(
+1 Falchion, Power Attack, Bless: 1d20 + 13 - 2 + 1 ⇒ (20) + 13 - 2 + 1 = 32 for 2d4 + 8 + 6 ⇒ (2, 3) + 8 + 6 = 19 damage
Miss Chance, High Good: 1d100 ⇒ 61
Iterative: 1d20 + 8 - 2 + 1 ⇒ (1) + 8 - 2 + 1 = 8 for 2d4 + 8 + 6 ⇒ (1, 4) + 8 + 6 = 19 damage
BoF: 1d20 + 13 - 2 + 1 ⇒ (6) + 13 - 2 + 1 = 18 for 2d4 + 8 + 6 ⇒ (2, 1) + 8 + 6 = 17 damage
edit:
Confirm Critical?: 1d20 + 13 - 2 + 1 ⇒ (7) + 13 - 2 + 1 = 19 for 2d4 + 8 + 6 ⇒ (4, 1) + 8 + 6 = 19 damage
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Pemsworth: 24
Quinn: 21
Tsin: 17
Hektir: 21
Malavarius: 10
Antagonist: 25
As Mal continues to wait until the room is cleared, Pems turns to the witchfire and quickly casts, mouth open as if screaming, though no noise seems to come out casting ear-piercing scream. The woman twitches as if in pain while Hektir steps back casting his own magic and his wounds healing under Quinn's ministrations.
Tsin feels the resistance as her blade cuts through the will-o'-wisp, and she's pleased as she receives no shock in return, though she isn't sure what the invisible creature is doing.
The witchfire points toward Quinn, sending a bolt of green flame harmlessly past him, as she glides away from the combatants.
Fort: 1d20 + 10 ⇒ (8) + 10 = 18
Sonic: 4d6 ⇒ (4, 5, 6, 1) = 16
WF bolt: 1d20 + 13 ⇒ (3) + 13 = 16
Wisp: 52, -2 AC 7 rounds.
WF: 35
This woman couldn't hit the broad side of a barn...
Hektir the Tracksmage |
Round 6, Init 22
Hektir angrily charges the witchyfirewoman.
1d20 + 12 + 2 + 2 + 1 - 1 - 2 + 2 ⇒ (13) + 12 + 2 + 2 + 1 - 1 - 2 + 2 = 29 to hit; (blessing,bless,-PA,-sickened,charge)
1d6 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15 damage.
AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 40/83 - DR5 piercing
Mage Armor (8 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours)
Magic Weapon from Mal: +2
Prot from Cold 10 from Mal (80 minutes)
Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.
Tsin Windscar |
Round 6, Init 17
AC = 21
HP = 47/74 (12 unhealable)
Weapon Equipped = +1 Falchion
Condition(s) = Stoneskin(40/80), Bless, Fervor
Pharasma's Blessings = 4-1, 3-2
Judgments = 2/2
Bane = 5/5
"There we have it!! My metal found you well enough, for the number of swings it took..." She turns back to the fiery woman, and bolts to join Hektir. Double Move across the room, towards the Witchfire.
She narrows her gaze, trying to anticipate the creature's strengths and weaknesses.
Knowledge(Religion), Monster Lore: 1d20 + 5 + 3 ⇒ (7) + 5 + 3 = 15 DR? Blade good or bad... :)
Quinn Kestrel |
Round 6
don't forget Bless and BoF everyone, Quinn is taking the +2 attack, +2 AC
Quinn keeps hiding behind his shield as he moves forward with Hektir. "Ha! Stinky, green ghost, you can't hit me with your witchy fire, I've Cayden's protection!"
total defense for AC 30
AC 26, touch 16, flat-footed 23
Fort +12, Ref +11, Will +13 (+2 vs enchantments)
CMD 22
HP 41/58
Resources Remaining:
Bolts: 19
Door Sight: 5/6
Touch of Chaos: 6/6
Chaos Blade: 1/1
Channel Energy: 3/6
Dimensional Hop, 5 foot increments: 9/14
Cleric Spells Prepared (CL 7):
4th (2+1/day) Blessing of Fervor, Terrible Remorse DC 17 + Chaos Hammer DC 17
3rd (4+1/day) Dispel magic, Prayer, Protection from Energy Communal, Wrathful Mantle DC 16 + Fly
2nd (4+1/day) Drunkard's breath, Hold person, Spear of Purity DC15, Summon Monster II + Locate Object
1st (5+1/day) Endure Elements, Bless, Protection from Evil, Sun Metal, Unbreakable Heart + Expeditious Retreat
0ish (at will) Light, Detect Magic, Guidance, Purify Food and Drink (DC 13)
Spells used:
4th (2+1/day): 2/0
3rd (4+1/day): 4/1
2nd (4+1/day): 4/0
1st (5+1/day): 3/0
Temporary Effects
bless, fervor
Constant Effects
Damage Resistance, Cold (2)
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Pemsworth: 24
Quinn: 21
Tsin: 17
Hektir: 21
Malavarius: 10
Antagonist: 25
Pems' bolt sizzles through the spectral form as Hektir charges forward, blade cutting through it again. Quinn and Tsin follow close on his heels just in time to see her fingers again reach through the tracksmage's armor, the fire surging around him. 29 hp fire damage
Reflex: 1d20 + 11 ⇒ (5) + 11 = 16
1d20 + 13 ⇒ (11) + 13 = 24
8d6 ⇒ (2, 4, 5, 5, 3, 5, 1, 4) = 29
Wisp: 52, -2 AC 7 rounds.
WF: 57
Quinn Kestrel |
Round 7
BoF: +2 AC, reflex, attacks
Quinn calls upon his deity and expunges a burst of healing energy.
Selective Channel: 4d6 ⇒ (4, 6, 3, 5) = 18
"Slay that witchy beast, Hektir, Cayden will keep you healed!"
AC 26, touch 16, flat-footed 23
Fort +12, Ref +11, Will +13 (+2 vs enchantments)
CMD 22
HP 58/58
Resources Remaining:
Bolts: 19
Door Sight: 5/6
Touch of Chaos: 6/6
Chaos Blade: 1/1
Channel Energy: 2/6
Dimensional Hop, 5 foot increments: 9/14
Cleric Spells Prepared (CL 7):
4th (2+1/day) Blessing of Fervor, Terrible Remorse DC 17 + Chaos Hammer DC 17
3rd (4+1/day) Dispel magic, Prayer, Protection from Energy Communal, Wrathful Mantle DC 16 + Fly
2nd (4+1/day) Drunkard's breath, Hold person, Spear of Purity DC15, Summon Monster II + Locate Object
1st (5+1/day) Endure Elements, Bless, Protection from Evil, Sun Metal, Unbreakable Heart + Expeditious Retreat
0ish (at will) Light, Detect Magic, Guidance, Purify Food and Drink (DC 13)
Spells used:
4th (2+1/day): 2/0
3rd (4+1/day): 4/1
2nd (4+1/day): 4/0
1st (5+1/day): 3/0
Temporary Effects
bless, fervor
Constant Effects
Damage Resistance, Cold (2)
Hektir the Tracksmage |
Round 7, Init 22
Hektir only somewhat smolders, his magics protecting him. Resist Fire 20. In fact, he feels less burnt this round than last after Quinn's pureburst.
Hektir continues to strike at the witchyfirewitch, 5' stepping to the south.
1d20 + 12 + 2 + 1 - 1 - 2 ⇒ (6) + 12 + 2 + 1 - 1 - 2 = 18 to hit; (blessing,bless,-PA,-sickened)
1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14 damage.
1d20 + 7 + 2 + 1 - 1 - 2 ⇒ (9) + 7 + 2 + 1 - 1 - 2 = 16 to hit; (blessing,bless,-PA,-sickened)
1d6 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11 damage.
AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 49/83 - DR5 piercing
Mage Armor (8 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours) - +10 to all movements
Magic Weapon from Mal: +2
Resist Cold 20 from Mal (80 minutes)
Resist Fire 20 (80 minutes)
Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.
Malavarius King |
Malavarius continues to shake his fists and pump his arms as he encourages his young hangers-on. "Oooo! Nicely done! Yes! Just like that! Oh! Tsin! To your left, girl! No, blast it all, your other left! Ha haa! Well struck!"
Derp. More total defense for ol' Malavarius again =)
Tsin Windscar |
Round 7, Init 17
AC = 21
HP = 47/74 (12 unhealable)
Weapon Equipped = +1 Falchion
Condition(s) = Stoneskin(40/80), Bless, Fervor
Pharasma's Blessings = 4-1, 3-2
Judgments = 2/2
Bane = 5/5
Tsin seeks the other side of the witchfire, using Quinn's blessing to cover more distance. BoF for +30' speed Once arrived, she tests her blade against the incorporeal entity.
+1 Falchion, Power Attack, Flank: 1d20 + 13 + 2 - 2 ⇒ (11) + 13 + 2 - 2 = 24 for 2d4 + 8 + 6 + 1d6 ⇒ (2, 2) + 8 + 6 + (4) = 22 damage
She looks through the fire, and checks on the tracksmage. "Are you holding up alright, Hektir? That... that reaching in looks most unpleasant."
Hektir the Tracksmage |
Hektir spits, still alight in sickening greenfire.
"I'm fine. I've gotten burning itches before from women and I'll probably get them again," Hektir grits though burning teeth.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
OK, think I'm back to normal posting...
Pemsworth: 24
Quinn: 21
Tsin: 17
Hektir: 21
Malavarius: 10
Antagonist: 25
Pems' bolt hits the witchfire again, though she avoids the worst of the blow as she spins away from Hektir's blows before being caught by Tsin's.
Lips curled in anger, she reaches out and slashes incorporeal nails across Tsin's face. A moment of chill passes through the woman before her face suddenly bursts into agonizing flame. 23 hp fire damage; plus she needs to make a DC 22 Will save or become engulfed in sickly green flames, which cause her to become sickened.
Reflex: 1d20 + 11 ⇒ (14) + 11 = 25
1d20 + 13 ⇒ (13) + 13 = 26
8d6 ⇒ (2, 2, 1, 6, 3, 2, 1, 6) = 23
WF: 80
Tsin Windscar |
Round 8, Init 17
AC = 21
HP = 24/74 (12 unhealable)
Weapon Equipped = +1 Falchion
Condition(s) = Stoneskin(40/80), Bless, Fervor
Pharasma's Blessings = 4-1, 3-2
Judgments = 2/2
Bane = 5/5
Will Save v DC 22: 1d20 + 13 ⇒ (16) + 13 = 29
Tsin keeps close, hoping her blade can rip the witch apart before she can. She feels Quinn's second Blessing starting to wear off, so she moves her blade through a figure-eight pattern, while moving into flank with Hektir.
+1 Falchion, Flank, Power Attack: 1d20 + 13 + 2 - 2 ⇒ (11) + 13 + 2 - 2 = 24 for 2d4 + 8 + 6 + 1d6 ⇒ (1, 2) + 8 + 6 + (6) = 23 damage
Iterative: 1d20 + 8 + 2 - 2 ⇒ (17) + 8 + 2 - 2 = 25 for 2d4 + 8 + 6 + 1d6 ⇒ (2, 4) + 8 + 6 + (2) = 22 damage
BoF: 1d20 + 13 + 2 - 2 ⇒ (12) + 13 + 2 - 2 = 25 for 2d4 + 8 + 6 + 1d6 ⇒ (2, 1) + 8 + 6 + (1) = 18 damage
"Almost done here..." It's less apparent in the tone of her voice whether she speaks of her own energy, or its.
Hektir the Tracksmage |
Round 8, Init 22
"Burns, huh?" Hektir notes to Tsin. "Now you know what it feels like. That's the same burning as the 'down there' itches."
Hektir continues to strike at the witchyfirewitch.
1d20 + 12 + 2 + 1 - 1 - 2 + 2 ⇒ (16) + 12 + 2 + 1 - 1 - 2 + 2 = 30 to hit; (blessing,bless,-PA,-sickened,+flank)
1d6 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11 damage.
1d20 + 7 + 2 + 1 - 1 - 2 + 2 ⇒ (5) + 7 + 2 + 1 - 1 - 2 + 2 = 14 to hit; (blessing,bless,-PA,-sickened,+flank)
1d6 + 5 + 2 + 2 ⇒ (5) + 5 + 2 + 2 = 14 damage.
AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 49/83 - DR5 piercing
Mage Armor (8 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours) - +10 to all movements
Magic Weapon from Mal: +2
Resist Cold 20 from Mal (80 minutes)
Resist Fire 20 (80 minutes)
Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.
Tsin Windscar |
"I've never had the gutter's luck, so I'll take you at your word that the burn in my face is similar to your own, more private burning. A shame you have to mention 'itches' in the plural. You'd think you would have learned after the first burning..."
Tsin shakes her head, despite the constant pain. At least his crassness is distracting me from the agony. Always choose the lesser agony, focus on it instead...
Quinn Kestrel |
Round 8
BoF: +2 AC, ref, atk
Quinn channels healing energy again, trying his best to keep the party upright.
Selective Channel Heal: 4d6 ⇒ (6, 4, 5, 2) = 17
AC 26, touch 16, flat-footed 23
Fort +12, Ref +11, Will +13 (+2 vs enchantments)
CMD 22
HP 58/58
Resources Remaining:
Bolts: 19
Door Sight: 5/6
Touch of Chaos: 6/6
Chaos Blade: 1/1
Channel Energy: 1/6
Dimensional Hop, 5 foot increments: 9/14
Cleric Spells Prepared (CL 7):
4th (2+1/day) Blessing of Fervor, Terrible Remorse DC 17 + Chaos Hammer DC 17
3rd (4+1/day) Dispel magic, Prayer, Protection from Energy Communal, Wrathful Mantle DC 16 + Fly
2nd (4+1/day) Drunkard's breath, Hold person, Spear of Purity DC15, Summon Monster II + Locate Object
1st (5+1/day) Endure Elements, Bless, Protection from Evil, Sun Metal, Unbreakable Heart + Expeditious Retreat
0ish (at will) Light, Detect Magic, Guidance, Purify Food and Drink (DC 13)
Spells used:
4th (2+1/day): 2/0
3rd (4+1/day): 4/1
2nd (4+1/day): 4/0
1st (5+1/day): 3/0
Temporary Effects
bless, fervor
Constant Effects
Damage Resistance, Cold (2)
Malavarius King |
Malavarius renews his ward as he urges Tsin and Hektir on as they focus on the witchfire. "There! That's the wa- ooooh! Oh good heavens, Tsin you weren't supposed to let it set you on fire! Learn from Hektir's mistakes girl! Learn! Oh never mind, too late for it now I suppose."
+2 deflection bonus to AC for all allies
HP: 44/44
AC: 19 (19 T / 12 FF) (includes ward & BoF, total defense)
Fort: +2 // Ref: +5 // Will: +8 (+1 vs spells, SLAs, & Su abilities of evil arcane spellcasters)
Resist 5: Cold
Energy Absorption: 0/24 absorbed
Pearl of Power I: 1/1 used
Cantrips Prepared (4): arcane mark, detect magic, mage hand, prestidigitation, read magic
Level 1 Prepared (4+2+1): alarm [ ], endure elements [X], feather fall [ ], protection from evil* [X], mage armor [X], snapdragon fireworks [X] [ ]
Level 2 Prepared (3+2+1): glitterdust [ ] [ ], resist energy* [X], scorching ray [X] [ ], spontaneous immolation [X]
Level 3 Prepared (3+1+1): dispel magic* [ ] [ ], greater magic weapon [X], haste [ ]
Level 4 Prepared (2+1+1): dimension door [ ], stoneskin* [X] [ ]
Protective Ward used: 4/8
Ongoing Effects:
greater magic weapon (Hektir's scimitar): 8 hours
resist energy (Hektir): cold, 80 minute duration
stoneskin (Tsin): 80 minute duration
protection from evil (Hektir): 8 minutes
ward: 1/6 rounds
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Pemsworth: 24
Quinn: 21
Tsin: 17
Hektir: 21
Malavarius: 10
Antagonist: 25
Pems rushes forward, but can't quite get to Tsin as Mal also joins in the rush forward but also isn't close enough to use his ward.
Tsin seems to find her stride, blade slashing through the fiery creature again and again as Hektir also lands a blow, Quinn healing them through the power of his deity.
The creature roars in anger and perhaps pain and reaches out again, slamming her fist into Tsin's chest. She again feels fire roar through her 36 hp, plus need DC 22 Will save.
1d20 + 13 ⇒ (18) + 13 = 31
8d6 ⇒ (6, 6, 6, 3, 4, 6, 4, 1) = 36
WF: 106
Quinn Kestrel |
Round 9
both Pems and Mal could have used the extra movement from BoF to get to Tsin, had that been their choice for the round
Quinn again expels healing energy as he taps the very last of his divine gift for the day. "Hang on, Tsin!"
Selective Channel Heal: 4d6 ⇒ (5, 6, 6, 5) = 22
AC 24, touch 14, flat-footed 21
Fort +12, Ref +9, Will +13 (+2 vs enchantments)
CMD 22
HP 58/58
Resources Remaining:
Bolts: 19
Door Sight: 5/6
Touch of Chaos: 6/6
Chaos Blade: 1/1
Channel Energy: 0/6
Dimensional Hop, 5 foot increments: 9/14
Cleric Spells Prepared (CL 7):
4th (2+1/day) Blessing of Fervor, Terrible Remorse DC 17 + Chaos Hammer DC 17
3rd (4+1/day) Dispel magic, Prayer, Protection from Energy Communal, Wrathful Mantle DC 16 + Fly
2nd (4+1/day) Drunkard's breath, Hold person, Spear of Purity DC15, Summon Monster II + Locate Object
1st (5+1/day) Endure Elements, Bless, Protection from Evil, Sun Metal, Unbreakable Heart + Expeditious Retreat
0ish (at will) Light, Detect Magic, Guidance, Purify Food and Drink (DC 13)
Spells used:
4th (2+1/day): 2/0
3rd (4+1/day): 4/1
2nd (4+1/day): 4/0
1st (5+1/day): 3/0
Temporary Effects
bless, fervor
Constant Effects
Damage Resistance, Cold (2)
Tsin Windscar |
Round 9, Init 17
AC = 21
HP = 24/74 (12 unhealable)
Weapon Equipped = +1 Falchion
Condition(s) = Stoneskin(40/80), Bless
Pharasma's Blessings = 4-1, 3-2
Judgments = 2/2
Bane = 5/5
Tsin's player thanks you for the Fervor Reminders, as it kept her from dropping after this last witch's rake. :)
Tsin feels her vision blacken for the briefest of moments. Quinn's restoration couldn't be better timed, as the strength in her arms returns, keeping the falchion right where it should be.
+1 Falchion, Power Attack, Bless, Flank: 1d20 + 13 - 2 + 1 + 2 ⇒ (19) + 13 - 2 + 1 + 2 = 33 for 2d4 + 8 + 6 + 1d6 ⇒ (2, 4) + 8 + 6 + (1) = 21 damage
Iterative: 1d20 + 8 - 2 + 1 + 2 ⇒ (2) + 8 - 2 + 1 + 2 = 11 for 2d4 + 8 + 6 + 1d6 ⇒ (3, 3) + 8 + 6 + (3) = 23 damage
edit:
Confirm Critical?: 1d20 + 13 - 2 + 1 + 2 ⇒ (10) + 13 - 2 + 1 + 2 = 24 for 2d4 + 8 + 6 + 1d6 ⇒ (4, 2) + 8 + 6 + (5) = 25 damage
Hektir the Tracksmage |
Round 9, Init 22
"Quinn, we should go trolling for women with Tsin. They can't keep their hands off her...and we can pick up the scraps she leaves behind."
Hektir continues to strike at the witchyfirewitch.
1d20 + 12 + 2 + 1 - 1 - 2 + 2 ⇒ (8) + 12 + 2 + 1 - 1 - 2 + 2 = 22 to hit; (blessing,bless,-PA,-sickened,+flank)
1d6 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11 damage.
1d20 + 7 + 2 + 1 - 1 - 2 + 2 ⇒ (19) + 7 + 2 + 1 - 1 - 2 + 2 = 28 to hit; (blessing,bless,-PA,-sickened,+flank)
1d6 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12 damage.
AC 7 armor + 3 shield + 2 dex + 1 ring +3 barkskin +2 ProtEvil = 28
HP 49/83 - DR5 piercing
Mage Armor (8 hours)
Endure Elements (24 hours)
Resinous Skin (160 minutes)
Barkskin(160 minutes)
Greater Longstrider (8 hours) - +10 to all movements
Magic Weapon from Mal: +2
Resist Cold 20 from Mal (80 minutes)
Resist Fire 20 (80 minutes)
Combat:
Attack: +6 BAB +5 Str +1 Amulet =+12
Slam: [dice]1d6+7 /dice] slam damage.
Tsin Windscar |
I suck :( Totally overlooked Will Save roll...Such sloppy posting sickens me...
Will Save v DC 22: 1d20 + 13 ⇒ (1) + 13 = 14
Will Save v DC 22: 1d20 + 13 ⇒ (13) + 13 = 26 Burning Improved Iron Will in penance
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Pems' spell and his companions' blades finish off the threat, the green fire extinguishing with a burst of rage.
Finally able to look around, you realize this grand chamber has the appearance of a dark temple. Intricately woven tapestries hang from the walls, depicting dark forests beneath crescent moons and filled with beasts and capering hags. Along the west wall stands a large stone hearth containing the charred remains of a balefire. On either side of the hearth hangs a large cauldron; one is iron, the other copper. To the left of the hearth, the wall is painted with the giant image of a fanged crone with raven’s wings and a donkey tail. A longspear hangs on the south wall of the room, pointing east, while a curved sword hangs on the north wall, pointing west. In the northeast corner stands a plain oaken table holding wooden panpipes, a polished copper bowl, and a silver punching dagger.
The crone is Mestama, which you realized with a previous check.
Quinn Kestrel |
Quinn sighs with relief as the green fire stops burning everything around him. "I'm nearly spent, how does this place look for rest?" It takes the cleric just a few moments of glacing around to answer his own question. "My gods, what a horrible place! Careful what you touch, this is a god that demands an ugly price." Focusing his energy, Quinn searches for the signs of arcane auras.
cast detect magic
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
Quinn Kestrel |
"The spear and the pipes have the taint of magic about them." Quinn investigates a bit, but without touching the items.
Spellcraft: 1d20 + 4 ⇒ (10) + 4 = 14
Spellcraft: 1d20 + 4 ⇒ (11) + 4 = 15
As others continue the investigation, Quinn applies healing from the wand until the charges are spent or the party is healed.
Hektir the Tracksmage |
After the witchyfirewitch falls, Hektir stalks about the room coming back twice to spit upon the undead. His stomach still roils from the greenflame.
"I didn't like that one bit. Did you hear me you dead witchyfirewitch!?" Hektir spits again before looking for ministrations from Quinn.
1d8 + 1 ⇒ (6) + 1 = 7 healing CLW
1d8 + 1 ⇒ (2) + 1 = 3 healing CLW
Hektir takes two charges off the wand. Down 1 hp.
"Quinn, when I find Yacky Bubbi, I just might stick my sword through her ribs. Her and her kind are never none good, never!"
Tsin Windscar |
Tsin raises a hand to the hole in her cheek, closing her eyes as the magic rolls over her, bringing her injured body to a lesser state of damage.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
12 points still left unhealed, courtesy of fey slashes
"I will gladly rest wherever you consider it safe... enough."