Lost Coast Campaign

Game Master Matt Adams 259


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"I suggest we let the casters take first and last watch, so they can prepare their spells with ease. I'm fine with middle watch."


Male Kobold Bard 1

Draxwile seems pleased with this notion, nodding firmly. "Wise choice! Stay close to the fires, though, the tougher ones stay on the outer rims. Back with my... well, my old tribe, our shamen rarely saw the front lines. Too valuable. I... hoped to be like them, but my work never could suit their styles."

Draxwile seems to grow a little quieter at this, averting his eyes before pulling off his pack and placing it at the central location of the site. "Supplies were also never withheld around the warren; should you need my things, feel free to grab them. I couldn't bring much of my workshop with me - I can only carry so much. But what is in here, you're welcome to it! I will take the next shift; I'm used to little sleep, so I may join others on their watch."


Elemental Ray 6/6 Human Sorcerer 3

Third watch is okay with me.
Perception ahead of time: 1d20 + 3 ⇒ (2) + 3 = 5


Male Tengu Swordmaster Scout Unchained Rogue/1 | HP 10/10, AC: 19 T: 15 FF: 14 | F: +1, R +7 W: +0 | CMB: +1, CMD: 15 | Initiative: +7, Perception: +6

Sorry, Illuthal picks up some food and other misc. supplies.

Setting down his backpack and other things in a likely place to sleep for the night, Illuthal nods. "I'll take the first watch of the night. How long will each watch be?"

What exactly does a watch entail? The group I play with hasn't really worried about stuff like travel.


Basically, most of the time you don't need to worry about it. The only times it really matters is when the GM wants to throw a night encounter at you. Then, you roll Perception check or whatever you need to. Sleeping characters, at least in my games, take a -10 to their Perception checks. Don't remember if this is a house rule or not though.
And now that I've basically admitted you're about to have an encounter, this is mostly for me to see how a new group deals with situations.

1d6 ⇒ 6
So who's taking the last shift? Chitterton or Silverpaw? They're both spellcasters.


You are correct. A sleeping character takes a -10 penalty.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

I will take the last watch.It is my destiny to see the sun and I will be there! Silverpaw says with enthusiam.


Silverpaw make a Perception check.

Stealth: 1d20 + 12 ⇒ (14) + 12 = 26

Everyone else can make a perception check at -10.


Elemental Ray 6/6 Human Sorcerer 3

Perception: 1d20 - 7 ⇒ (3) - 7 = -4 I think we better start double watches


Male Kobold Bard 1

Prception: 1d20 + 3 - 10 ⇒ (4) + 3 - 10 = -3


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Perception: 1d20 - 9 ⇒ (2) - 9 = -7


perception: 1d20 + 5 - 10 ⇒ (4) + 5 - 10 = -1

Sorry for the delay, my web blew up


Male Tengu Swordmaster Scout Unchained Rogue/1 | HP 10/10, AC: 19 T: 15 FF: 14 | F: +1, R +7 W: +0 | CMB: +1, CMD: 15 | Initiative: +7, Perception: +6

Oh, whoops. Sorry, posted under the wrong alias. Accidently posted as Rayne instead of Illuthal.

Perception: 1d20-9 -> (2) -9 = -7


It happens. Just waiting for the important perception check to be made.


1d20 + 4 - 10 ⇒ (13) + 4 - 10 = 7

May I suggest that for reactive perception checks and such that you roll for us, rather than wait for the guy who for some reason had no internet yesterday?


I could do that if everyone else is okay with that. I'm going to get Silverpaw's check out of the way for right now though.

Silverpaw's Perception: 1d20 ⇒ 1
Ohhkay then.

Surprise Round
Attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 8 ⇒ (2) + 8 = 10

Silverpaw's Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
opponent's Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Round 1
Attack: 1d20 + 4 ⇒ (5) + 4 = 9

Silverpaw vision goes blurry as something large, hard, and pointy smashes into the back of his head. Instinctively, he stepped back to avoid what he thought would be another swing. His guess is correct, and he sees a spiked ball of metal pass within inches of his face. As he holds his head in pain, blood streams between his fingers, matting his the fur around his scalp and neck. Darkness passes before him and a massive figure fades in and out.

Standing before him is a six foot creature of a humanoid shape. His thick body is almost entirely made up of corded muscle covered by a coat of matted hair. Despite its bulk, the beast moves lightly on its feet, barely making a sound. It wears leather armor while it holds up a morningstar and wooden shield. You can see the campfire reflected in its orange eyes, and its large, pointed ears perk up to every sound.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Sorry Army Stuff came up
Silverpaw use his spell Daze the creature before him.

School enchantment (compulsion) [mind-affecting]; Level bard 0, sorcerer/wizard 0

Casting Time 1 standard action

Components V, S, M (a pinch of wool or similar substance)

Range close (25 ft. + 5 ft./2 levels)

Target one humanoid creature of 4 HD or less

Duration 1 round

Saving Throw Will negates; Spell Resistance yes

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.


Male Tengu Swordmaster Scout Unchained Rogue/1 | HP 10/10, AC: 19 T: 15 FF: 14 | F: +1, R +7 W: +0 | CMB: +1, CMD: 15 | Initiative: +7, Perception: +6

Quick! Yell, or shout or something! We're all asleep, I believe.


Yup! Rule #1 in watch encounters: WAKE US UP!


Male Tengu Swordmaster Scout Unchained Rogue/1 | HP 10/10, AC: 19 T: 15 FF: 14 | F: +1, R +7 W: +0 | CMB: +1, CMD: 15 | Initiative: +7, Perception: +6

Daze had a verbal component. Googling it, spellcasters have to cast using a "strong voice", DC 0 to here. We could make a perception to hear him casting?

On the bright side, if his spell works, he'll have time to wake us up. :P


Are you sure you want to do that, Silverpaw? It looks like you're at 0hp which means any standard action will make you take a point of damage and fall unconscious.


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"And then they were all murdered in their sleep." Shortest campaign ever, GM is bought beers for a TPK ;)


Elemental Ray 6/6 Human Sorcerer 3

How I learned to stop worrying an embrace the TPK.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Sorry was in rush I read that
Silverpaw yells as loud he can. We are under attack ! and then tries to move his companions.
Let me know if I have to make reflex save


Everyone jerks awake as Silverpaw begins shouting.

Clyde McClod's Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Chitterton Quink's Initiative: 1d20 + 5 ⇒ (16) + 5 = 21
Illuthal Tarun's Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Will Murder's Initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Draxwile's Initiative: 1d20 + 3 ⇒ (11) + 3 = 14

You all see the same hulking creature that Silverpaw does.


Current Initiative Order
Chitterton Quink
Enemy
Draxwile
Will Murder
Illuthal Tarun
Silverpaw Hawkstorm
Clyde McClod

You're up Chitterton. Remember, you are starting prone.


Hearing the call of Silverpaw, Chiltern leaps up and grabs his longspear out of his pack. He also looks over the opponent to see if he can identify it.


Move: Stand
Standard: Get weapons
Swift: Identify

Knowledge(Nature/Arcane/Local): 1d20 + 8 ⇒ (11) + 8 = 19


The creature is a common humanoid creature called a bugbear. Based on it's gear, you can tell it's had a bit more experience than most if it's kind.

The bugbear has a couple levels in the Expert NPC class.

The bugbear moves to finish off the catfolk before worrying about the rest of the party.

1d20 + 4 ⇒ (3) + 4 = 7

The Morningstar misses its target again.

Everyone else can take their turns now. You don't necessarily have to wait for your exact initiative turn.


Elemental Ray 6/6 Human Sorcerer 3

Clyde stands and grabs his weapon(Move, grabbing weapon can be done as part of a move.) He then starts moving towards the monster.

Double move, avoiding getting to close so I don't get AoO'd


At the sound of combat, Willful Murder didn't bother to dress. He simply grabbed up his bow and strung it in one fluid motion. Standing, he moved slightly to get a clear shot at the attacker.

Stand with weapon, move to the side to get a clearer shot

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw moves out the way as fast he can. So he can heal.
Double move


Male Tengu Swordmaster Scout Unchained Rogue/1 | HP 10/10, AC: 19 T: 15 FF: 14 | F: +1, R +7 W: +0 | CMB: +1, CMD: 15 | Initiative: +7, Perception: +6

Illuthal stands up and, taking in the situation, runs towards Silverpaw to help, staying clear of the hulking shape. "Silverpaw! Hold still so I can get close to you!"
Move action stand up, move action run towards Silverpaw. Next round, when I get there, going to cast CLW.


Waiting on Draxwile and Chitterton.


Keeping some distance, Chitteron moves in to engage the beast. He thrusts at it somewhat feebly with his longspear.

Whoops, missed the post about being out of order. Apologies team!

Move: Move to one square away (reach weapon)
Standard: Attack with spear.

attack: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Done waiting for Drax. If he comes back, he can act.

The bugbear strikes at Chitterton who has now gotten his attention.
attack: 1d20 + 4 ⇒ (6) + 4 = 10
The attack misses.

All right everyone. You guys can go again. Apparently, the kobold's still asleep.


attack, pbs: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Willful pulls a shaft from his quiver and fires at the large mass of fur and muscle. One of his companions slides in between them at the last minute and Will pulls his shot, nearly nicking Clyde.

combat status Round 2:

HP 11/11. Current AC: 16/13/13
Active conditions:
Active spell effects:


Elemental Ray 6/6 Human Sorcerer 3

Clyde moves in and attacks

Greataxe: 1d20 + 5 ⇒ (18) + 5 = 231d12 + 3 ⇒ (2) + 3 = 5


Male Tengu Swordmaster Scout Unchained Rogue/1 | HP 10/10, AC: 19 T: 15 FF: 14 | F: +1, R +7 W: +0 | CMB: +1, CMD: 15 | Initiative: +7, Perception: +6

What is the current initiative order? Are we worried about it?

Illuthal closes the remaining distance between him and Silverpaw, and then casts CLW.

Concentration check: 1d20 + 1 + 4 + 4 ⇒ (11) + 1 + 4 + 4 = 20

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6 HP healed, Silverpaw.


Knowing that the bugbears last blow narrowly missed, Chiltern takes a swipe then steps away carefully to put a little distance between the combatant and himself.

attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 1 ⇒ (4) + 1 = 5

Attack, then five foot step back


Silverpaw can take a full turn since he's healed and awake. Also, I apologize for taking so long over the weekend.

Clyde and Chitterton manage to wound the bugbear. He retaliates against the fighter since the rodent retreated from him.
attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 + 8 ⇒ (8) + 8 = 16

Clyde is knocked unconscious by the goblinoid's morningstar.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw fires his crossbow at the creature. to hit 1d20 + 3 ⇒ (4) + 3 = 7 dmg 1d10 ⇒ 9


Elemental Ray 6/6 Human Sorcerer 3

Clyde gets lumberjacked.


Male Tengu Swordmaster Scout Unchained Rogue/1 | HP 10/10, AC: 19 T: 15 FF: 14 | F: +1, R +7 W: +0 | CMB: +1, CMD: 15 | Initiative: +7, Perception: +6

Deciding it would be too risky to get close to Clyde and heal him, Illuthal casts Bless (+1 on attack rolls for all allies within 50 ft).

Concentration: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15


Waiting on Will Murder and Chitterton, maybe the kobold. At what point do you accept that a player has officially left?


attack, pbs: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Sorry about that. I tried to post yesterday, lost connection, and then forgot about it.

...and the dice roller hates us!

Willful grimaced and pulled another arrow, but this one too went wide of his mark.

combat status Round 2:

HP 11/11. Current AC: 16/13/13
Active conditions:
Active spell effects:
Arrows used: 2


Still keeping a bit of distance, Chiltern swings again hoping to capitalise on his momentum

attack: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
damage: 1d6 + 1 ⇒ (6) + 1 = 7


The bugbear manages to avoid all the attacks aimed at it. It steps up to Chitteron and strikes at the ratfolk.

1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d8 + 8 ⇒ (6) + 8 = 14

And the ratfolk goes down as well.


Elemental Ray 6/6 Human Sorcerer 3

This might be like that Kingmaker game where everyone got killed or run off at the first fight.

Silver Crusade

Male Catfolk Sorcerer/1 Destined

Silverpaw will touch whoever is near him to give them help.

Touch Party Member closes as my standard then move out of the way.
Touch of Destiny (Sp): At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.


attack, pbs: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
damage: 1d8 + 1 ⇒ (1) + 1 = 2

"This is getting ridiculous!" shouted Will, as he drew another arrow and fired at the hulking beast.

combat status Round 3:

HP 11/11. Current AC: 16/13/13
Active conditions:
Active spell effects:
Arrows used: 3

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