Rubin Slade |
You know you can count on me, sir. I too feel that a blight has been set upon our fair village, and it is my civic duty to help root out the dastardly fiends responsible for this treachery. Rubin's eyes become misty as he thinks of his beloved adopted town and its happy inhabitants bespoiled by unknown criminal elements. After a short sentimental moment he pockets his earnings and then turns to the half-orc. Please accept my apologies for being confrontational yesterday. I'm sure you understand I was just doing my duty. And thank you for your assistance in overpowering the perpetrators. I am Rubin Slade, at your service.
Pat Trone |
Good to hear gentleman. Kraull, drink this potion to heal your wounds, it may take some time but should suffice.
He pauses for a moment, then looks to all of you,
I have a lead about how the drugs are getting into Jasper. There is an old tunnel system, out near Old Man Flecther's old shack. I presume he stumbled upon it at some point, which is why he was killed with an overdose of drugs. He takes a sip of brandy from on his desk.
This is where you will go. You will pose as Taidus' new underlings, sent to get his next shipment of goods. You will be given a unmarked coin pouch, as payment for the goods. I need you to get the goods, then deliver them to Taidus' place to not arouse suspicion. Of course, we will be there to take them. I am hoping that when you get the drugs, you can learn something, anything about the operation, the potential headquarters or the way the drugs come in. Gather as much information as you can. You will all then be "arrested" at some point, so as not to rsise any suspicion. Any questions mem?
Infernal Healing, to bring you back to full
Pat Trone |
As far as I can tell, there are no code words or other markers to signify you are with Taidus. The only thing that we got from the thugs from the cellar was a coin, with a oval marking, with a skull in the middle. Take them, they may come in handy.
He gives you three such coins.
One is a forgery, I pray it is made well enough to fool them.
He looks to you all,
Go quickly, I am unsure how much time we have.
Kraull |
"The name's Kraull. You didn't hit me so no hard feelings." The half-orc replies to Rubin's earlier introduction with a shrug.
* * *
After receiving the Infernal Healing potion and drinking it, he comments, "It tastes like burning! Whoa, much better!"
* * *
Upon reaching Fletcher's home, he looks at the others, "One of you want to take this? I ain't super great at making fast friends."
Rubin Slade |
I guess it's up to me. (Don't screw up...Don't screw up...) I'll handle this, guys. Let's be prepared for fighting if things go badly. Or running. Hopefully we won't need to do either. Rubin puts on a squinty expression, trying to look both suspicious and unsuspicious at the same time. He walks up to the group.
ahem...AHEM!!! Hey. Nice to see you. We're here from "T", to pick up the "merchandise". What have you got for us?
Diplomacy: 1d20 + 11 ⇒ (15) + 11 = 26
DM Stylz |
The three look at you up and down.
That bald old man sent new people again, damn it all to the Abyss. Show us proof as always.
You show him your coin, he flips it in his hands. He than gives it back. He gives a quick whistle and another guy grabs a backpack and looks at you.
So, the money Taidus owes us?!
Rubin Slade |
Rubin lifts the coin pouch up to show the men. Taidus wasn't specific with us about the amount of the payment, but one of you can come over here next to Kraull, here, if you like, and count it. And if you wouldn't mind opening up your pack so I can see the goods. Thank you. I hope it's as good as the last batch. Although I have to say, it still doesn't compare to what I used to get in New Stetven, from ol' Green Doreen. You know Doreen? Say hi if you see her. Or are you coming from up north? Maybe you know Earl? He's got some great stories about dealing to the gnomes up there, doesn't he? Hahaha, he and Davy Breen and I used to get loaded up and chase those little guys around; they knew we'd never catch 'em but it was a hoot, I tell you what...
Rubin continues chattering away, namedropping every person and place he can remember to try and tease a clue out of the rough-looking men.
DM Stylz |
The men look at each other, one roughly counts out the coins and gives a nod. The two of you exchange packages at the same time. Neither of the three men start to chit chat, and seem quite annoyed that you keep chattering on Rubin. It appears these men are all about business, and getting the hell out of here.
Perception for all please, DC 15
DM Stylz |
Rubin, with your trained eye, you spot a few things. First, the thug you are exchanging money/goods with has a tattoo on his shoulder area. It is of a scale, but missing the "scales" in the end of the chains. (K local). Also you see the second thug take out a dagger (sense motive).
Chef and Kraull think they see something, but figured it is just their minds playing tricks on them.
Rubin Slade |
Knowledge(local): 1d20 + 5 ⇒ (12) + 5 = 17
Sense Motive: 1d20 + 4 ⇒ (1) + 4 = 5
Now where have I seen that design before? Rubin wracks his brain trying to recall this "scale" design. Is this guy just going to pick his teeth with that knife?
DM Stylz |
Rubin, you recognize the scales as the symbol for Abadar, the god of trade and merchants. You are unsure if the tattoo is simply "unfinished" or if the missing scales was on purpose and left as a message of life and his views. You see the man start to pick his fingernails, but doesn't seem as he is "up to anything".
The thug who exchanged goods and coin, looks at you, tell baldy, the next shipment will be bigger. He knows what I mean, and to accommodate us accordingly. Now piss off!
-----------
You take the drugs, and head back to town. You head to the bottom of Taidus' old shop. You see an old bum, sitting in the corner. He stands up, and addresses you.
You get the stuff? What did you learn while out there?
You than see the face of the bum, is Pat Trone.
Rubin Slade |
One guy had a tattoo, it looked like Abadar's symbol, but modified a little bit. I pressed them for information as much as I could without seeming too suspicious, but no luck. Have you wrangled any more information out of Taidus?
Pat Trone |
Good work guys. Now, I need you to lay low, preferably in the basement here to you can keep your cover up. I understand that it is very inconvenient, but I hope you understand the severity of the task at hand.
Pat Trone, looks at each of you, then hands you a small pouch.
Here, for your help so far. It isn't much, but someone will also bring you food and drink until the next phase will begin. Also, of there is anything you want or need, let me know and I will do my next to get it to you.
He looks around the distillery, then with a somber expression he lets out a large sigh. Taidus took his own life in jail, awaiting trial. So unfortunately, the next time you meet with the drug smugglers, you will be going in :blind".
Inside the pouch is 35 gold pieces. If you need/want to buy any gear, potions, etc, Feel free, and you will get them before the next mission starts. Feel free to make any arrows/bolts, as you can manage to jury-rig with the supplies in the distillery, albeit at a -2 check. If/when you are all ready, let me know to proceed to the next act.
Rubin Slade |
Craft(bows): 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Rubin is not particularly thrilled to spend several days in a dank basement, but eventually he acclimates to the reek of the old chemical equipment and Kraull's pungent odor or is that Pluck? I can't tell. He requests some good beer and passes a few of the boring hours chatting with his new best friends.
Our encounter with those drug dealers went smoothly, but the Captain's words seem pretty ominous. He doesn't say as much, but I for one am expecting bloodshed before too long. I think you've got the right idea, Cheffy, with your healing potion. I could live like a king for a month for that price, but that's no use if I'm dead. I'll get one, too.
Other hours are spent making arrows, and the hall is just long enough for some archery practice (+1 BAB from level-up, no other effect). He also requests some more daggers and practices throwing those.
When he gets bored of those passtimes, he is composing new ballads in his head of his glorious future deeds.
Rubin buys 3 more daggers and a potion of Cure Light Wounds. When we head out, he will leave behind his crafting tools, instrument, and his shortbow from Mr. Leafly.
Kraull |
Kraull seems well pleased by the somewhat boring detail, perhaps hard work isn't something he's particularly interested in. A somewhat satisfied grunt is his only response to Taidus' suicide.
Out of the 35 gold pieces, he copies the chef by requesting a healing potion (CLW), a sling, and 10 sling bullets, just in case.
Since potions cost 50 gp, Kraull will throw in 15.1 gp for the difference.
While waiting he looks for something alcoholic to drink, but if none is forthcoming, he merely naps most of the time. If the chef finds booze to make improvised bombs, he'll eye the liquor longingly, but leave it alone. He mostly just listens to the others talk, unless directly questioned.
Ready to move on.
Rubin Slade |
...ahem...mememe...
Now gather 'round ladies
And gather 'round men
For I'll tell ye a tale
Of Hero and Villain
Green skin and muscles
And wielding a maul
He's a mighty warrior
And his name is Kraull
He'll cook you a stew
That might make you upchuck
It's Chef Bolognese
And his brave sidekick Pluck
Light-headed are ladies
And jealous the men
When they see the face
Of the handsome Rubin
The three stand against
The perfidious Taidus
Who poisons the town
And stirs up a fuss
Perform(sing): 1d20 + 9 ⇒ (15) + 9 = 24
DM Stylz |
3 days go by, and you are told by Pat Trone, that you will leave tomorrow for the ame spot to pick up the new "larger" shipment. Hubinme hands you a satchel filled with coin again, and wishes you luck.
You gather what you had asked for, gather your other belongings and make out to the same spot you met the guys before.
You make it out there, and there is nothing, no sign of life.
You make camp, and after an unsettling night of paranoia, the next day the thugs appear.
So, I see you guys came a day early, but better early than late in our line of work. So, you got the metal?
Rubin, tosses over the satchel. The thug looks the contents over, than whistles. The two other thugs bring out 5 adults, 2 women and 3 men, all chained together. The adults appear to be disheveled, and have seen better days. Their hair is matted, their souls are "broken", and you see a man start to shake every now and then.
The thug that exchanged money with Rubin, looks at you three, You three expect to keep these 5 in check. The men are feistier than last time? Oh well, we got the coin, so they are all your problem now.
He turns to leave than turns back around a few moment later, Hey, if you guys want to move to a better group, let me know. I will talk to my boss, maybe we can get you guys a trial run or "working interview" with a better organization.
Rubin Slade |
Are these people under the influence of the drug we discovered? Where did they come from and what was Taidus going to do with them? I probably don't want to know. Rubin is sickened at the sight of the human chattel, but he doesn't know what to make of the situation. He responds as best he can to the thug's query, hoping for some more information.
Yeah, you knows we's gettin' tired of bein' the poorly paid middlemen, we's wants a cut of the real action. You tell us where and when to show up, we'll be there, and the sooner the better.
Bluff: 1d20 + 3 ⇒ (19) + 3 = 22
DM Stylz |
The thug looks at the three on you, You double-cross our boss...you will wish you were dead. You can turn on Taidus, the old fart, but don't be turning on us too. we will be in touch should my boss be interested
The thugs hands over the lead chain to the prisoners, and the trio take leave. The man who was twitching, has a look on his face that he is resigned to his fate. One of the women spits on you Rubin.
Such a tough man you are to be picking on a woman! Unshackle me and I will kick our sorry ass!
The three thugs are long gone, and out of earshot range, what do you do?
Rubin Slade |
Now's my chance to be a hero and restore freedom to these poor wretched souls. Tales of our glorious deeds will be sung to Magnimar and back for decades to come! But could one of these prisoners be a double-agent working for those thugs? That last thought is quickly banished from Rubin's mind as he imagines the accolades that will be showered on him once the public is informed of the exalted works the three have performed.
Take it easy folks, we mean you no harm. We are working on the side of the law, to set you free and see justice done to these criminals. That's right, calm down, gather together, and listen well. The town is a short walk from here, and we need you to remain chained together while we walk there, to keep up appearances in case any of those thugs' friends are still lurking about. Does anyone need any immediate aid before we get started?
Diplomacy: 1d20 + 11 ⇒ (1) + 11 = 12
Rubin offers whatever scant water and rations he may have on him (not much), his cloak, and his healing potion if anyone is in dire need. He looks to Kraull and Chef, I figure we'll take them back to Taidus' place and see how Captain Trone wants to proceed. Unless someone has a better idea? Should we ask them some questions first?
DM Stylz |
Kraull and Chef, scare the prisoners, and they all cower. When Rubin speaks, he is gentler with words, and all of them cower. A few moments pass as you walk, and the man who spoke earlier, speaks again.
My name is Carl, and we are all from New Stetven. We are all homeless, live on the streets. We were taken from those same streets and sold into slavery. We were then led through an underground passage, the above ground, then once again below ground. We came up here. We were told to play nice with our new owner, or else our lives would be worse than they currently are
The man, looks at you Rubin, is it true? Are you really here to help us
Before you have a chance to respond, you come into view of Jasper. You head through a series of tunnels, and come to the basement of Taidus' Herbal Supplements.
Pat Trone is waiting down below again, and he turns as you enter.