Life After Kingmaker (Inactive)

Game Master Gilthanis

Battle Map!!


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The bald shopkeep offers for you all to come inside and he tells Captain Trone to search his store and that he has nothing to hide. The captain look at you Rubin,

Help me search this owners place of business real quick, then we can be on our way.

A preliminary search of the shop yields nothing, until you guys get to the back room. There is a latch on the floor under a rug. The shopkeep tells you that it's a ladder that goes down to his mini-warehouse of medical supplies. And that you all are welcome to check it out and search it to satisfy yourselves.

Who goes down?


Inactive

Kraull narrows his eyes at the hidden space under the rug, and climbs down to investigate without further prompting.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Ah..I think going all down ourselves is kinda risky considering the owner is still up and about. Perhaps he should come with us?


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Don't worry guys, I'll stay on guard up here and watch your back.

Rubin will reluctantly climb down if his captain orders it.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef will head down, keepign a wary eye out.


Inactive

"Yo, town guard guy! We're looking for criminal stuff down here, you should be here when we find it so they can't blame us for planting it or however it works." Kraull calls up when Rubin appears hesitant to come down the ladder.

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

The four of you, plus the shopkeep head down the ladder. The shopkeep looks at you as he leads you down a short hallway into a processing room.

This is where I make and store my supply of medicine. My medicine help people of this fair city. Please take a closer look if you like, you won't find anything illegal, I assure you.

Before you is a simple distilling station. It has a variety of liquids passing through its pipes, as you can hear the flow of it. It is encased as to protect it however. You see a couple work benches, and other basic tools for the craft.

Perception checks for Kraull, Rubin and Chef please. If you want to aid, please say so.

Per Cptn: 1d20 + 4 ⇒ (6) + 4 = 10

Map at top of page


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Hmmmm. Chef rubs his chin.


Inactive

Perception: 1d20 ⇒ 11

Kraull takes a long look around, but all the distilling equipment confuses his relatively simple brain, "Why you keep this place hidden, huh?"

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

You really are dumber than a brick, huh boy. Why the hell would I advertise where my supply of medicine is. I would go outta business you dumbass muck-blood.

Sense Motive check all

sense captn: 1d20 + 7 ⇒ (7) + 7 = 14

The Captain looks at Taidus as he responds to Kraull's statement. Nothing happens, he says nothing.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Sense Motive: 1d20 ⇒ 18

Chef arches an eyebrow.


Chef, you get a funny feeling Taidus is hiding something. His hands are out in the open, he does appear to be hesitant as you walk the distillery room.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Uh-huh. Let us just let the fine officers examine the room, I am sure they will find all that is needed.


Inactive

"Whaa? People leave their business stuff out all the time! You got locks dontcha?" Kraull snarls back, looking like he was just one more insult away from drawing his greatclub.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Sense Motive: 1d20 + 4 ⇒ (4) + 4 = 8

Rubin stays in the background. He wishes his captain would just take over and clean up this whole mess and leave him to serenade the wenches at the Blue Salamander. He half-heartedly pokes around the perimeter while he focuses his attention on the tense conversation going on around him.


Rubin, you walk around the distillery. You notice there is a thin layer of dust covering the various tools and equipment. The conversation going on around you starts to fade out and become less pronounced. You turn around and look at the eastern wall across from the distillery equipment.

You turn around and look at the eastern wall, and you notice a line on the ground of dust. What is odd, is that the line of dust is perfectly straight, as if it has been recently made.

Taidus looks at you Rubin, as you are focused on something.

You okay boy?! Inhale too many fumes?

The Captain then looks at you, Hey, you okay Rubin? Do you need to sit down?


Dm SCreen:

Initiative Tracker: surprise round

taidus: 1d20 + 2 ⇒ (8) + 2 = 10
captain: 1d20 + 4 ⇒ (3) + 4 = 7
kraull: 1d20 + 3 ⇒ (11) + 3 = 14
rubin: 1d20 + 4 ⇒ (5) + 4 = 9
chef: 1d20 + 3 ⇒ (12) + 3 = 15

-------

Chef: go
Kraull: go
-----
Taidus:
-----
Rubin:
Captain:


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

This equipment hasn't been used lately judging by the dust. And this line here is awfully suspicious. This shopkeeper character seems sketchier by the minute.

To Taidus: Please back away sir, and let us do our job. Thank you.

To the Captain: No sir, I'm fine. Come take a look at this, though. What do you think of this line here?


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef hooks his fingers into his belt, waiting tensely.


Inactive

Kraull stands back with his arms crossed, fighting the urge to throttle the shopkeeper.


Rubin, you and the Captain check out the suspicious line on the ground on the eastern wall. You examine it for a handful of seconds, when it suddenly raises and opens to reveal a hallway leading to another room. You don't get to look long as you also see two thugs with short swords bearing ill will towards you.

Before anyone can react though, Taidus moves behind the Captain and swings at him with a dagger that was concealed. If it weren't for the armor the man was wearing, the dagger would have been plunged into the Captain's kidney.

1d20 + 7 ⇒ (5) + 7 = 121d4 + 1 ⇒ (3) + 1 = 4

Init tracker: surprise round

Taidus: attacked Cptn
-----
Captain: go
Rubin: go
-----
Thugs:

----------

Tracker: round 1

Chef: go
Kraull: go
-----
Taidus:
-----
Captain:
Rubin:
-----
Thugs:


Inactive

"See, I told you!" Kraull says more triumphantly than the situation probably warrants.

I'll wait to post his actions until after Rubin takes his surprise round action in case the battlefield positioning changes.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Sorry for the delay

Watch out!!! Rubin cries out uselessly. He is nearly overcome with adrenaline but manages to draw his dagger and think lucidly for a second or two before being drawn into the heat of the battle. No use trying to wrestle this a**hole down while these goons are bearing down on us. It's slashing time!

Attacking Taidus:
Attack: 1d20 ⇒ 17
Damage: 1d4 ⇒ 1


Inactive

Kraull charges the shopkeeper and swings his greatclub at him. "You guys should have let me do this ten minutes ago!"

Greataxe + Charge: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d10 + 6 ⇒ (1) + 6 = 7

AC 13 until next turn


The Captain doesn't see the blade coming, but his armor protects him from the blade. He than swings his own shirt sword at one if the thugs.

thug top: 1d20 + 10 ⇒ (15) + 10 = 251d6 ⇒ 6

The blade cuts deep, as the thugs drops to the well placed blow. Rubin then attacks the shopkeep Taidus and lands a solid blow. His adrenaline gets the best of him as it is just s glancing blow.

The remaining thug retaliates against the Captain and takes a swing of his own. The blade catches the Captain above the brow, leaving a deep gash. It could have been worse though if the cut were inches to the right.

cptn: 1d20 + 1 ⇒ (19) + 1 = 201d6 + 1 ⇒ (3) + 1 = 4
crit: 1d20 + 1 ⇒ (11) + 1 = 121d6 + 1 ⇒ (2) + 1 = 3

Kraull, then furious at the events taking place rushes forward, and brings his club down hard over Taidus. He connects, and Taidus looks at Kraull and smiles.

Hmmph, big mistake ugly!

---------------

Init tracker: surprise round

Taidus: attacked Cptn miss
-----
Captain: attack thug, disable
Rubin: attack Taidus, 1 damage dealt
-----
Thugs: attack Cptn, 4 damage dealt

----------

Tracker: round 1

Chef: go
Kraull: Kraull charges, hit, 8 damage total
-----
Taidus:
-----
Captain:
Rubin:
-----
Thugs:


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef charges, weaving around the table so he can get behind the nasty drug lord.(done)


Tracker: round 1

Chef: moved near Taidus
Kraull: Kraull charges Taidus, hit, deals 7 damage
-----
Taidus: crit Kraull for 7 damage, 27 damage total dealt
-----
Captain: crit Taidus for 19 damage
Rubin: go
-----
Thugs:

Chef, moves near Taidus, who simply dismisses the man as a nuisance. He instead focuses on the ugly green guy that just walloped him hard. Taidus digs the blade, deep into Kraull's kidney and slips it back out just as quick and easy as it went in.

dagger Kraull: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 1 ⇒ (2) + 1 = 3
crit?: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 1 ⇒ (3) + 1 = 4

The Captain, seeing the damage done to Kraull, retaliates against Taidus. He gets a good grip and swings as hard as he can. He digs his own shortsword deep in Taidus' side. Puncturing his spleen as he gets all his power behind it. The man doesn't look so good.

Give up Taidus, you will not get out of this one! Think of your life!

Taidus, spits up blood as the Captain's blade comes back out. He then spits towards the Captain, out of frustration and anger.

You would like like, wouldn't you Pat?! Go to Hell!

Pat looks at the man, sadness in his eyes, Fine, have it your way then

PA Taidus: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 261d6 + 5 ⇒ (4) + 5 = 9
crit?: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 151d6 + 5 ⇒ (5) + 5 = 10


Inactive

After having been beat over the head already with a sap, Kraull slumps over into unconsciousness from the dagger wound.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Rubin nearly goes into shock as he is sprayed with blood from the mortal wound that his captain rends in the shopkeeper. He recovers instantly however, steels himself, and turns to face the remaining thug, lashing out with his dagger before his opponent can attack.

Versus the lower thug:
Attack: 1d20 ⇒ 14
Damage: 1d4 ⇒ 4


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

So much blood! It reminds me of the great cattle massacre three years ago! Oh! If only Bessy hadn't cheated on Proudhorn.


Rubin, attacks the remaining thug nearest him. And despite a glancing blow, there is enough power behind it that the thug drops.

Tracker: round 2

Chef: go
Kraull: go
-----
Taidus: crit Kraull for 7 damage, 27 damage total dealt
-----
Captain:
Rubin:

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

Upon hearing a *thump* on the floor. He sighs, it is so hard to find competent help. Hey green guy, I will give you 25 gold to help me out here. Whaddya say?


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef draws his dagger(move) Five steps Towards Taidus and stabs!

Dagger,Flank: 1d20 + 5 ⇒ (12) + 5 = 171d4 ⇒ 1


Inactive

"...." Kraull remains unconscious.

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

In all the chaos, Taidus doesn't realize that his blade took the half-orc down.

Damn it all to the abyss!

While thinking out loud, he doesn't see the dagger puncture him in the side, by of all people a chef?!

He doesn't falter though, continuing to be ornery and obnoxious as ever.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

A nice Chianti!


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

There's no time to think. Rubin follows everyone else's lead and attempts to stab the shopkeeper, to bring him down once and for all.

Dagger versus Taidus:
Attack: 1d20 ⇒ 12
Damage: 1d4 ⇒ 4

I'm preempting Pat, so if he makes any attempts to keep Taidus alive I'll renege this attack.


Tracker: round 2

Chef: attack Taidus, hit for 1 damage
Kraull: unconscious
-----
Taidus: attack Capn
-----
Captain:
Rubin:
-------------------

Taidus, after the glancing blow by Chef, retaliates against the Captain, but the dagger clangs off the armor.

cptn: 1d20 + 7 ⇒ (7) + 7 = 14 for dam: 1d4 + 1 ⇒ (2) + 1 = 3

The Captain, then retaliates with a strike of his own. He doesn't try to kill him, but only take him down. The blow hits home, but isn't enough to take the man down. The distraction is enough to allow Rubin to drop the man from the sheer amount of punishment he has taken.

NL: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21 for dam: 1d6 + 1 ⇒ (1) + 1 = 2

COMBAT OVER

-----------------------

Once Taidus falls, and the Captain slaps a pair of manacles on him, he looks around the room. He sees the big green guy is on the floor in a heap. Blood trickles from him. Pat checks over Kraull and his wounds, and sees that he is very much alive, but just took a beating. He pours a vial down his throat.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

After Kraull regains himself and gets up. He looks to each of you and gives you a hearty handshake.

Great job you guys. If you weren't here, it very well may have gone differently than what it did. I will file a report with my boss, and be expecting a summons in the near future to wrap this matter up.

After a pause, he looks to you Rubin, Equally great job kid. You were smart not to tackle this by yourself, for if Taidus went against you, even with the big green guy, you very well may have been killed to keep this deplorable act under the radar. You too will be summoned to wrap things up/

Anything else you wish to do down here, or head back topside


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef looks aroudn rather nervously. So all of this is a drug dealer's plac? He looks rather shaken at all the blood and twiddle shis finger snervously.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Rubin is distraught. I've never killed anyone before. I've only been in fistfights. Maybe it's not too late. He stoops to the wounded thug and inexpertly attempts to stop the bleeding from the gash in his side.

Heal: 1d20 + 2 ⇒ (9) + 2 = 11


Inactive

"Whuu...oh wow, not dead. Good." Kraull says with surprise as he stands up after the healing. "So, what was this loon brewing anyway? You with the chef's hat, can you tell what that stuff was?"


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

I'm afraid I don't know, I don't know anything about drugs.


Inactive

"It's all cooking right? What are you doing here, anyway?" The half-orc asks with a slight bit of suspicion.


Your group makes it topside, and much to Chef's surprise, Marcus is still there. Granted he is huddled in a corner, in the fettle position, but he is still alive and no worse for wear.

There are a dozen more guards that have showed up since you were last topside. They all begin to close in on you, as you are prime suspects. They than see Captain Trone, and hesitate. The Captain vouches for all of you that you were aiding him, and they gather the two unconscious thugs, as well as the apparent drug leader Taidus.

Those gathered around, as on-lookers are in shock as Taidus is taken into custody. He has been a pillar of the community, helping people with aches and pains of daily life.

You are told to go home and rest.

Rubin, you head back to your barracks, and pass the hell out.

Chef, you return to Chef Vincent, who has been informed about the current affairs. He tells you to sleep it off, and report back to him in the morning.

Kraull, you are told by Bash to take the night off, with pay. Find him in the morning to get back to work.

--------------------------

The night goes by uneventful, and you all awaken refreshed and ready for whatever like may throw at you this day. Something has changed though, over the night. The recent events have hardened your body and soul. You feel you can take more on.

Everyone gain an NPC level. When you have finished leveling up, give me a "Ready" in teh discussion tab please. I will then proceed with the next installment


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Will level so0n

Chef suggests Marcus be taken to the temple, was was clearly suffering from something and needed care.


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Rubin sleeps like the dead, and wakes up refreshed and energetic. He feels as though he has matured from the events of recent days. He has become more canny and resourceful.

I better get to Mr. Leafly's place now, and see if life has gotten back to normal. But first, I should file a report, and I'm anxious to know what other details have emerged about this drug dealer.

Rubin writes a short report detailing his involvement in last night's events. He also leaves a note for his captain:

"Sir: I have filed a report. Let me know if any point needs additional elaboration. For my own sake, I respectfully request to be informed of additional details about this crime as they are known, and how it ties in to the murder of Mr. Fletcher. At your discretion, of course. Also, who were the other people who showed up last night? I would like to thank them personally for their assistance."

Rubin heads out to Leafly's place, composing a new song in his head to memorialize this exciting episode.


Inactive

Kraull doesn't exactly wake up bright-eyed and bushy-tailed, as his dagger wound still throbs something fierce. Nevertheless, he gets up and reports down at the bar, to whoever is around, "Yo, ready for action. I mean, I should probably get some healing after getting shanked last night, but other than that I'm good. Be nice to me, I'm the hero of the town."


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Chef wakes up feeling rather refreshed after the chaos of last night. He had a spring in his step and believed his skills had been honed by his trials.

Holding out his arm, Pluck hops onto his shoulder and they both head out.


Around 8 in the morning, before any of you can get too far into your daily duties, or apprenticeship at the local smithy, a messanger each delivers you a note.

Please report to the head office of the Town Guard, immediately. It is signed Captain Pat Trone.

You each take leave to the head office. You wait for a minute or so, then are escorted into the office. Captain Pat Trone awaits for you, he than instructs the door be shut and awaits for everything to settle.


Human Warrior 7 Captain of 2nd watch

Thank you all for coming on such short notice. I apologize if I woke you or took you away from any pressing matters, but something has to be addressed

He turns around, staring out the window, then turns back to you three.

First, thank you all again for assisting myself and Rubin in the discovery and apprehension of Taidus and his secret drug lab. Second, as a sign of my gratitude, you will each be receiving 25 gold pieces in your part in the job you did as he points to three small brown pouches on his desk.Third, our humble, and growing city of Jasper is under attack. And this I refuse to let happen. I have a lead, in regards to Taidus' operation. The only problem is, everyone in the town is fairly well known, so getting anyone on the inside will be damn nigh impossible. This is where you guys come in. I need you three, yes you too Rubin, to go in undercover and gather as much information as you can. If you don't wish to risk yourselves. speak now, and I will not hold it against you. If you take this job, upon completion you will each receive 300 gold pieces and the long term admiration and respect of our justice system.

He sits down, and gives you all a few minutes to let everything sink in. To think for a few.

I hate t be blunt, but time is of the essence, and I need a decision right now. Remember, syaing no is an option, and neither I or the other Captain will hold you in an unfavorable light.

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M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Looks good

918/3=306 each


Inactive

Thanks for doing the math. I'll figure out what I can buy a little later.


Don't forget everyone, you also have a 1000gp line of credit you can use as well to buy stuff.

Kraull is that of of your gp you've saved up or including the 1000 from the last gig?


Inactive

I bought a Cloak of Resistance last time, so I only had 900 something left over. With that, the 1000 this time, and what we got for selling stuff, I got the ring.


My view of the Kraull battlefield.

K=Kraull
s=Sampson
t=thugs
h=red orc
b=blondie
c=blonde crew
o=open square

End round 1

o-o-o-o-o-t-o-s-o-t-o-o-o
o-o-o-o-o-o-o-o-o-o-o-o-o
o-o-o-o-o-o-h-o-o-o-o-o-o
o-o-o-o-o-b-k-o-o-o-o-o-o
o-o-o-o-o-o-o-o-o-o-o-o-o
o-o-o-c-c-o-o-o-o-o-o-o-o


Inactive

My father is having open heart surgery in the next couple days, so there will probably be no posts from me until Sunday. If anything changes, I will let you all know.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Best wishes for you and your father


Inactive

Thankfully, my father's surgery went as well. Thanks for the well wishes and good vibes, I appreciate them.


Everybody gain 2 levels for taking down this section :)


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Yay! Will level when able


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Level 4 Alchemist (Character level 6)
HP +7
+1 Bab
+1 Fort/Ref
Discovery:Tanglefoot Bomb A creature that takes a direct hit from a tanglefoot bomb must save against the bomb’s DC or be entangled and glued to the floor as if it had failed its save against a tanglefoot bag. Creatures in the splash area that fail their saves are entangled but not glued to the floor; those who make this save are not entangled at all.

2 2nd level extracts/day
Extract Learned:Invisibility
Feat:Extra Bombs +2 Bombs


Inactive

Awesome, I'll try to have Kraull leveled by the end of the week.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Will get my next level done asap


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Lvl 5 Alchemist (Charcter level 7)
HP +7
Bomb 3d6
Poison Resistance +4
+1 1st level extract
+1 2nd level extract:Cure moderate wounds gained


Inactive

Kraull is leveled up!

Level 4 Brawler
+7 HP
3 skills (2 Intimidate, 1 Knowledge Local)
+1 BaB (Iterative attack gained)
+1 Fort, +1 Ref
AC bonus +1, knockout 1/day
+1 level to effective unarmed damage

Level 5 Brawler
+7 HP
3 skills (Intimidate, 2 Perception)
+1 BaB
+1 Feat Greater Trip (+2 to Trip, make AoO if trip)
Bonus combat feat: Felling Smash (Make 1 attack with Power Attack, if hit then make swift action trip attempt)
brawler’s strike (magic)
close weapon mastery

Also sold Cloak of Resistance +1 and MWK Breastplate, bought Mithral Shirt


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

With some time and attempting to figure out prices(Need some help with that) I can make potions of Invisibility and CMW. Maybe pick up Barkskin for everyone


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Level 4 Bard:
+4 HP
+1 BAB
+1 Reflex/Will
+1 Diplomacy/Know(Arcana)/Perception/Perform(sing)/Spellcraft/Stealth/Use Magic Device
Learn Heroism & Hold Person


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Level 5 Bard:
+4 HP
+0 BAB/Saves
Inspire Courage +2, Lore Master +1 (Take 10 on Knowledge checks)
+1 Acrobatics/Diplomacy/Disguise/Know(Religion)/Perception/Perform(sing)/Spell craft
Learn Suggestion
Precise Shot


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

We might be needing some Bluff. :)


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Bump


Elf

Sorry, I work retail and this time of year is always crazy for me. Post hopefully coming tonight.


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

Ready


Half-Elf Bard 5/Expert 2 HP 15/32 | AC 18/13/15 | F+2 R+7 W+10 | Per+15 Init+4

Happy New Year. I think the map is set to read only, I couldn't move anything either. But it looks good, I'm all set.


Adjusted. Try to edit now. :)


M Human Expert2/Alchemist5 HP38/40AC19T13FF16Per+8 Fort+7 (+12 poison/drugs +10 alcohol)Ref +8 Will +5

magic cloak (+1 res)
two magical shortswords (+1) (One for Rubin)
potion of displacement.

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