Xanos |
I'm your backup. I have Daze. Not as good as slumber, but good enough to keep all hell from breaking loose.
We'll just co-ordinate our stuff from now on.
GM Bone Man |
@ Jonny
"There is not many things in life as painful as the loss of a loved one, none can hurt more than losing one of the precious few family we have in this life. Although the pain of the loss will never truly fade,nether will the joyous memories we have gained form the years we had with them. I with you and yours strength in this painful time and joy in the future to come." -Me
Xanos |
I didn't mean that room, I meant the one on the left side where the guard we were looking for might have gone, but we'll roll with it.
Looks like the light from the middle right room will bleed into the hallway when they open the door, so we will be able to see them but they won't be able to see us.
Not sure how visible Talia and Blade's psychic weapons are in the dark though.
GM Bone Man |
ah well when i looked at the map i saw were your phantoms avatar was at so thats what i went with...
and ill say that the psychic armaments give enough to be noticed in the dark, like a small dim glow stick. People could notice it and might walk towards the dim glow to find out what is causing it....
Kenderella Lefuriel |
Sorry, for being slow. When things slow down, it takes some time to get back into things...
Xanos |
Swimming isn't an option anyway.
The water in the picture is misleading. The prison sits way above the waterline over jagged rocks. A fall or dice is pretty much just death.
The only real way out is across the bridge.
GM Bone Man |
well its not impossible
The water is forty feet below and quite deep if you can avoid the sharp rocks. Anyone falling must make a DC 12 Acrobatics skill check or be dashed on the rocks (taking an almost guaranteed lethal 6d6 points of damage). If the diver misses the rocks, they still take 2d3 non-lethal damage from the fall and then must make a DC 12 Swim skill check to avoid being sucked down by the powerful rip tides that circulate where the waves hit the cliffs. The PC must keep making this swim check until they
either succeed or they drown. Each failure causes them another 1d3 non-lethal damage from the fury of the sea and buffeting against the rocks. If anyone reaches zero hit points they are pulled down into the depths unless someone aids them. Anyone aiding another has their own Swim difficulty increased to 15. Climbing down to the water is a DC 15 once you get passed the prison wall.
so very hard but doable
GM Bone Man |
Technically she doesn't need to open the door to do it, I think it goes through walls.
Kendrella readies herself to make the first enemy she sees through the door fall asleep.
the rules on this are a bit vague as burst rules found on page 214 state that it can’t affect creatures
with total cover from its point of origin (in other words, its effects don’t extend around corners).This implies that channeled energy does not penetrate. Even a Japanese paper wall is enough to stop the effect. its a bit of a silly comparison but ill rule if an object has a hardness the effect cant pass by it.
GM Bone Man |
Kender
im fine you all discussing tactics before and during combat...thats kind of the point of working together the only metagaming i dont like is when players for no in game reason change their action as "im casting my only fire ball spell right now" and they over hear me tell one of the players that passes the will save it's an illusion, so then they change their action "Oh i attack with my sword" even though no one told him anything the sorcerer decides to do a melee attack. When things like that happen i just make a real hard fight happen soon after.
Riuk |
Hey sorry haven't had a chance to post yet, I was called into work because somebody set fire to the servers. and I don't mean that as a weird technical term, somebody literally came in poured gas on a few servers and set them on fire. been rebuilding them for the past 18 hours will be getting someone to replace me soon so after I get a little bit of sleep I'll post the game to go forward
Kenderella Lefuriel |
Wow, :O. That sounds like something out of a movie, not real life... It secuirity usually means defending against hackers and dos-attacks, not actual terrorism. Good that you are unharmed at least. Hope you'll be able to salvage things. Looking forward to your return, take what time you need.
GM Bone Man |
I don't know we are starting and investigation on this, man I don't know who did it or why all security footage of that night is lost.. my team has been trying to rebuild any of the damaged part we can, right now I'm just trying to keep my mind sane by getting my rp on..when I can I going to get a bit of sleep and I'll post soon after I wake up.
Kenderella Lefuriel |
So, how much nonlethal damage had we actually suffered? I have jotted down 2/3 aka 7, but at some point you changed it to 1/3 right? And now we healed 3 more. I just want to update my sheet correctly, but I'm honestly not sure what to put.
GM Bone Man |
you know when i look at your sheets those of yo with hp above 10 at 2/3 would be around 6-8 nonlethal damage AND those with 9 or less would have at 2/3 4-6 nonlethal damage. so even with the change to 1/3 now if your hp was above 10 at most your nonlethal damage would be 4 for those of you with hp 9 or under it would be 3 nonlethal damage. So with the channel that healed 3 damage to evil players then for the most part your all good ^_^ or at worse at 1 nonlethal damage
Kenderella Lefuriel |
Shouldn't Xanos be a bit further up (next to Kendrella) in order to Daze people? I was thinking she hadn't let go of his hand as they moved forward together to bespell the guards...
Rosa Luminaass |
guys i am sorry im going to drop out, i really dont feel like playing evil at the moment. I am sorry but RL etc
Kenderella Lefuriel |
We are gestalt so I think we should be fine. Honestly I prefer smaller parties, things just run much smoother with fewer people to wait on. Rosa's healing would have been nice to have access to though, Kendrella isn't much of a healer. If the rest of you want to include another person I would be fine with it though.
Talia Fireskin |
I definitely understand how losing someone could make it hard to focus on this type of game.
I will miss Rosa's role in here, but that's not to be helped. Or is it?
In terms of kicking ass, I think 4 gestalt characters will be enough, but I'm concerned with healing. I haven't played armor as DR to intuitively know how it works, especially as people go up in level.
We also need to be concerned with status healing. In one campaign we got to a decent level using a druid as our healer. Then we got hit by blindness. One failed save and suddenly we have to all head back and find a city so we can deal with one spell. A lot of healers can't deal with it. For this specifically, I know Kenderella has access to this on both sides, but she has to have it available in her book/familiar. When you expand it to all status conditions, eventually we'll find one that we don't have. I also don't want to push her into a primary healing role if she doesn't want it.
So, here's my preferences, in order.
1) We keep Rosa. We can have one of us play her or get a new player who's willing to play her. I'm willing to play her. If need be, we can offer to let somebody make minor changes within the same concept if they prefer. I have asked JP if he's okay with this, and I'll let you know if he responds. JP is okay with option, as it lets him come back when he's ready.
2) We drop Rosa. We buy/receive/find appropriate wands, potions and scrolls more often than average.
3) We recruit a different person to be a primary healer.
Xanos |
I'm fine with Talia playing Rosa. That's a great solution.
Once we get out of here we might comsider having Rosa be our "person at the base" just to keep things simple. We'll deal with that when we get out of prison.
GM Bone Man |
I know but i like to put up rolls some times i have seen players make a decision using my results so i thought what the hay lol
and i think its a good idea to have Talia play rosa until Johnny feels up to returning, and it would be no problem to let her stay back if you get free
so we will stay with the 4 and Talia can RP rosa now
Kenderella Lefuriel |
Let's go with that then. Hopefully it won't put too much strain on Philo to try to play two characters. Rosa/Blade/Talia up before the NPCs now right?
Xanos |
Kenderella, I'd recommend making a Rosa alias while you're playing her. It will help the rest of us keep things straight.
Kenderella Lefuriel |
I'm not the one playing her, but I do agree with you.
Kenderella Lefuriel |
I usually just find the link to the picture which usually includes the name of the character then search for that in the search field for avatars. Last time I did it I used less than a minute.
Kenderella Lefuriel |
Sorry :/. You didn't ask. In this case searching for Pharasma would have given her as the third result...
Xanos |
Where the crap did that door in the kitchen come from?
The phantom already looked into the kitchen and that door was not revealed or described.
I'm betting it was just something to do with how the grey blocks were arranged on the map making it so the edge of the room wasn't fully revealed, but damn if that's not a seriously aggravating surprise.
I'm hoping we can deal with the situation before our whole escape plan goes up in flames.
GM, in the future, when a room is scouted please make sure to describe any exits to the rooms. I'm sitting on three Arcane Lock spells specifically to keep people from being able to run away, and now they're running away.
Allmyangryface
GM Bone Man |
[dice=Stealth]1d20+5
11. Kitchen
This room houses a well-stocked kitchen and pantry. Besides, the usual collection of plates, bowls and other cooking paraphernalia, there are six large knives here (equivalent to a dagger) and a long meat cleaver (equivalent to a short sword). There is also roughly fifty days’ worth of food stored here – forty days’ worth of perishable and ten days’ worth of iron rations. The fireplace here is a relic of the old castle great hall. It is almost comically large and has a chimney that can be climbed with a DC 10 Climb check. Unfortunately, a fire is always burning in the fire-
place as the servants are constantly stewing tough cuts of meat, baking bread or boiling bones for broth. To avoid getting burned, anyone climbing down the chimney must make a DC 15 Acrobatics check or receive 1d6 fire damage, there is another door way across the room.There is two people here servants by the look of them one is a vary large man the other is a small girl by the door cutting some meat.
to the right the phantom sees a tower and a field leading around the building.
[dice=servant perception]1d20+1
Bold the point
Jinkees I did say there was another door, sorry of you missed that
Xanos |
Ouch. Yeah, I'm really sorry I missed that too. My bad.
I saw the second post but couldn't figure out how they were going to get out of the kitchen. I should have asked then.