Kingmaker

Game Master Tuyena

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Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Vladimir scurries to cover, pulling his bow as moves. Arriving in place he fires a shot at lone bowman that has a line of fire on him.

Composite Longbow: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 (inspire)
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5 (inspire)


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Sugua studies one of the archers in the tower. He then Stabs his blade into the remains of the man he obliterated and pulls out his bow.


Male Human Cleric (Crusader) of Iomedae 12 | 90/90 HP | AC 28 T 13 FF 27 | Fort +10 Ref +5 Will +13 | Init +1 | Perception +17 | Channel Energy 3/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort | Bless 12 mins. Divine Power 9 rds.

Donovan hustles to follow Vlad toward cover and emits a burst of healing energy to help Vlad and Khargol.

Channel Energy: 2d6 ⇒ (3, 5) = 8


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

By my reading Khargol should be at 9 HP after the channeling. If Durielle could spare it, a CMW would do a lot more good than a CLW.

Khargol makes for the cover of the trees as quickly as possible, trying to stay towards the back of the others; he was badly injured and staying in the front just made him the most obvious target. Bow in hand, Khargol draws a bead on the nearest bandit archer from the safety of his cover before letting fly, mentally calling forth Abadar's judgement and asking for a special blessing against these villains who strain against the will of the Master of the First Vault.

Swift action to activate Judgement of Justice, using Judgement Surge; effective level 7, so attack bonus +2.

Longbow Attack w/Inspire+Judgement: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18
Longbow Damage w/Inspire: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

I'm assuming the space I moved Khargol to on the map is going to give him cover. If the order of events matters, just switch it so he shot first, then ran for cover. If those trees don't count as cover, he's going to go for anywhere that would count as cover that he can reach in one move.


Male Kobold Arcane Duelist 4 | HP 27/31 | AC 20 T 16 FF 16 | Fort +2 Ref +8 Will +4 | CMD 15 | Init +5 | Perception +7

"Stop shooting at Clousuk's minions!" the kobold shouts as he hurries toward the others, waving his sword over his head wildly.

Inspire Courage: 10/11


At the time of Durielle's turn you had only taken 12 damage Khargol so a spell couldn't heal you for more than that. So you get a CLW for that turn from Durielle.

CLW: 1d8 + 4 ⇒ (6) + 4 = 10

-Posted with Wayfinder


Alphonse steps to where he can see the Archer who has been shot twice now, and uses his magic missiles against him.

Magic Missile: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Which beings the man down.

-Posted with Wayfinder


The remaining Archer in the side of the bridge closest to the party calls out, "Healer in the back, the one in the armor!"

The man pulls two shots at Donovan.

Shoot: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Shoot: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Donovan takes 5.

In the other side of the gorge, the woman you assume to be Kressle steps out from behind some tents to get a clear view of Sugua, pulling a shot against him.

Shoot Sugua: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d8 + 8 ⇒ (6) + 8 = 14

Sugua takes 14.


The Bandits suited for melee hold their positions, while the other set of archers begin to focus their Arrows against Donovan.

Shoot Donovan through cover: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Shoot Donovan through cover: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Shoot Donovan through cover: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Shoot Donovan through cover: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Shoot Donovan: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Shoot Donovan: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Shoot Donovan: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Shoot Donovan: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Shoot Donovan through cover confirm: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 2d8 + 8 ⇒ (4, 5) + 8 = 17

Donovan takes 22. Plus the 5 from earlier. (27 total damage)

The party is free to act.

-Posted with Wayfinder


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Sugua takes the arrow to the chest and feels the blood rush up his throat into his mouth. He smiles. " HAHA! This is what I live for! This is were men belong, In the FIGHT! HEY, YOU! KRESSLE! Your not too bad! Your attempts at hurting me only gets my blood pumping more. You seem to be as tough a woman as I THOUGHT! Let's have a duel when I get over there! I'll leave you with a momento! "

Sugua aims a shot for her right thigh an fires before stepping behind the tree out of sight.

Studied Inspired Bow Shot: 1d20 + 8 ⇒ (15) + 8 = 23
Studied Inspired Bow Shot Damage: 1d8 + 6 ⇒ (7) + 6 = 13

He looks to the rest of the party, " She isnt just kidding thats for sure! You take out the archers yet? "


Male Human Cleric (Crusader) of Iomedae 12 | 90/90 HP | AC 28 T 13 FF 27 | Fort +10 Ref +5 Will +13 | Init +1 | Perception +17 | Channel Energy 3/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort | Bless 12 mins. Divine Power 9 rds.

Donovan grunts as arrows pierce his armor, but he hustles ahead anyway, then drops prone behind some of the rocks and branches on the battlefield (free action to go prone). While on the ground he concentrates and releases additional healing energy.

Channel Energy: 2d6 ⇒ (5, 1) = 6


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

As a Note.. you might want to relocate about Where Sugua is and hug the tree.. rather than get pelted.

Going Prone is also good.


Male Human Cleric (Crusader) of Iomedae 12 | 90/90 HP | AC 28 T 13 FF 27 | Fort +10 Ref +5 Will +13 | Init +1 | Perception +17 | Channel Energy 3/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort | Bless 12 mins. Divine Power 9 rds.

On the map that I'm seeing there's a tree and rocks right there.


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

A fallen tree, not a standing one but since you are prone thats good.. There is ALSO a tower where TWO archers from above can fire down on you

" Get a shot then get outta sight and hug the cover, until we drop those archers its a losing battle! "


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Sugua, how many actions do you get for this round? You studied, pulled a weapon, shot, and then moved. Before everyone else has done their round 2 actions.

Vladimir moves out from cover, takes a shot at the remaining bowman on this side of the stream, before dropping prone.

Composite Longbow: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

I did my action ahead of time I also go relatively first. In general my turn doesnt need anothers to do much. I have kept my turns well mapped thank you. Last turn I Dropped the weapon, Pulled a weapon Studied. The enemy went. This turn I Studied, Shot a weapon and 5ft.


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

Khargol steps out from behind his cover long enough to take a shot at the bandit nearest them on the ground, close to the melee-armed quartet.

Ranged Attack: 1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 23
Ranged Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Durielle throws a healing spell onto the gravely injured Donovan.

CMW: 2d8 + 4 ⇒ (2, 1) + 4 = 7

While Alphonse continues to use his missiles against the other close Archer.

Missiles: 2d4 + 2 ⇒ (1, 4) + 2 = 7

Afterwards both casters follow the lead of their martial inclined brethren and fall to the ground.

-Posted with Wayfinder


With so many dropping prone the Archer reverts back to shooting Khargol, especially since he was just shot by him.

Shoot Khargol: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Shoot Khargol: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

In the meantime Kressle moves back behind the cover of the tents and calls out for an advance against the party.

-Posted with Wayfinder


Clousuk delays.

Durielle uses another healing spell on Donovan.

CMW: 2d8 + 4 ⇒ (6, 1) + 4 = 11

The Bandits advance while the archers continue to fire upon anyone the can get eyes onto.

Shoot Khargol: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Shoot Khargol: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Shoot Khargol: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Shoot Khargol: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Shoot Khargol: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Shoot Khargol: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Shoot Khargol: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Shoot Khargol: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Khargol takes 18. However a drop to prone may be done to prevent damage as an immediate action.

Party is free to act.

-Posted with Wayfinder


Actually I think im remember warhammer 40k rules about shooting and going prone lol, going prone is not an immediate action. So Khargol takes 18, putting him unconscious at - 2.

-Posted with Wayfinder


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Sugua laughs at the top of his lungs, " What's wrong Kressle? Getting impatient? You as excited as me to meet on the battlefield? "

Sugua watches the carnage and moves closer around the tree firing an arrow at the Lone archer on their side of the gorge.

Studied Inspired Bow Shot (Cover): 1d20 + 4 ⇒ (13) + 4 = 17
Studied Inspired Bow Shot (Cover) Damage: 1d8 + 6 ⇒ (8) + 6 = 14

" Well here they come! Get ready for close combat, my favorite! "

5ft Study, Fire


Male Kobold Arcane Duelist 4 | HP 27/31 | AC 20 T 16 FF 16 | Fort +2 Ref +8 Will +4 | CMD 15 | Init +5 | Perception +7

His sword glowing with a dim blue light, Clousuk rushes forward to stab one of the approaching bandits whilst shouting, "Chaaaaaaaarge!"

Rapier Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d4 - 1 + 1 ⇒ (3) - 1 + 1 = 3

Inspire Courage: 8/11


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

Alright, so let's do this then. Use Orc Ferocity to stay on my feet and fight as if disabled, then use a Swift action to change my Judgement from Justice to Healing; with Judgement Surge that bumps me up to Healing 3, so Khargol now has Fast Healing (3). He then drops to prone, leaves his bow on the ground, and pulls out his trusty longspear. That should have me at 1 HP when my turn is over.


Sounds good.

The other Archer on the side of the bridge closest to the party drops to Sugua's shot.

-Posted with Wayfinder


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Holding his bow in his off-hand, Vladimir stands, drawing his sword as he rises.

Standard Action = Total Defense


Male Aasimar Sorcerer (Celestial:Empyreal) 4 | HP 22/22 | AC 16 T 12 FF 14 | Fort +3 Ref +3 Will +8 | CMD 13 | Init +2 | Perception +13

gunna admit this whole combat is getting hard for me to follow but i see we are quickly being approached by a large group of un friendly individuals. looks like i could use burst of radiance to get 4-5 of them? gunna go for that i think

Alphosne sees a large number of the bandits closing in on the group and many of them are clustered together. His new found powers well inside him and he creates from thin air a dazzling ball of light that burst with a flash blinding any who dont look away in time!

Blind rounds: 1d4 ⇒ 1
Dazzle rounds: 1d4 ⇒ 2
If evil damage: 4d4 ⇒ (4, 3, 3, 4) = 14


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Sorry for the extended absence! I got myself sick and haven't spent hardly any time online. Looks like we're in our usual place of fighting. I guess it would be relevant to know if we did buy that CLW wand as was being discussed? I imagine 50 charges of that will end up being pretty useful here...


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

Yeah, we bought the CLW wand. As far as I know, we did. I sure took the gold for it off my sheet.


Male Human Cleric (Crusader) of Iomedae 12 | 90/90 HP | AC 28 T 13 FF 27 | Fort +10 Ref +5 Will +13 | Init +1 | Perception +17 | Channel Energy 3/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort | Bless 12 mins. Divine Power 9 rds.

Seeing that he's likely to become part of a front line, Donovan stands wearily, takes a step back, and launches another blast of healing power.

Stepping west one square should keep my channel out of range of all but two of the incoming bandits, who are Selectively excluded.

Channel Energy: 2d6 ⇒ (1, 4) = 5


Alphonse's burst of light sends two Bandits to the ground in apparent agony.

Reflexes: 3d20 + 6 ⇒ (10, 2, 16) + 6 = 34

Two of the Bandits hold their arms up to their eyes to block the light, but the other is caught unaware and looks blinded.

Durielle uses more healing magic on Khargol.

CLW: 1d8 + 4 ⇒ (8) + 4 = 12

Bandits move to encircle Clousuk.

One AoO for Clousuk.

The remaining Bandits advance on the party.

Stab Clousuk: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8
Stab Clousuk: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6
Stab Clousuk: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9
Stab Clousuk: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (6) = 11

Stab Clousuk Confirm: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Clousuk takes 16. Party is free to act.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Alright I'm confused. Since you already took my action on your last post, I didn't think I had another yet. But since you posted for me again, should I assume that Durielle has another turn available as of your last "free to act" comment?


Perhaps the turn order got confused it can definitely happen in longer fights. In any case you did have an action.

But I did forget to use the archers for this round, so let's shoot Alphonse and Sugua.

Shoot Sugua: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Shoot Sugua: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Shoot Sugua: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Shoot Sugua: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Shoot Alphonse: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Shoot Alphonse: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Shoot Alphonse: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Shoot Alphonse: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

And Kressle for good measure.

Shoot Alphonse Harder: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Alphonse takes 12. NOW the party is free to act.

-Posted with Wayfinder


Male Human Cleric (Crusader) of Iomedae 12 | 90/90 HP | AC 28 T 13 FF 27 | Fort +10 Ref +5 Will +13 | Init +1 | Perception +17 | Channel Energy 3/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort | Bless 12 mins. Divine Power 9 rds.

Donovan shouts strange words in an angelic language as he points his finger at one of the attackers. Casting hold person on the bandit just four squares to the right of Donovan. Will save DC 15.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Seeing Closuk over-run by bandits, Vladimir moves in to aid him as he stows his bow.

Arriving among the bandits, Vladimir chooses a position flanking one of bandits with the kobold.

Dueling Sword: 1d20 + 10 + 1 + 2 ⇒ (12) + 10 + 1 + 2 = 25 (inspire, flank)
Damage: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10 (inspire)


Vladimir drops the Bandit with his attack.

Will Save: 1d20 + 1 ⇒ (20) + 1 = 21

:(

Donovan's spells seems to have no effect on his target.

-Posted with Wayfinder


Male Kobold Arcane Duelist 4 | HP 27/31 | AC 20 T 16 FF 16 | Fort +2 Ref +8 Will +4 | CMD 15 | Init +5 | Perception +7

Keeping forgetting to add my extra damage...

Attack of Opportunity: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Damage: 1d4 - 1 + 1 + 1 ⇒ (4) - 1 + 1 + 1 = 5

The nimble kobold dances around the advancing bandits' attacks, avoiding all harm up until one of them lands a lucky stab. Clousuk squawks out in pain when the blade pierces his scales, drawing a heavy stream of blood. He turns a beady yellow eye toward his attacker, the small orb seething with hatred.

"Die scaleless scum!"

Rapier Attack: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 +2 if anyone flanks
Damage: 1d4 - 1 + 1 + 1 ⇒ (3) - 1 + 1 + 1 = 4

Inspire Courage: 7/11


Are you forgetting to arcane strike Clousuk?

-Posted with Wayfinder


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Sugua sees the enemy advancing closer and gives laugh, " That's right boys, come right into the grinder! Kressle you need to teach your Minions better! "

He looks to the party, " Don't get baited to run out in the open, thats what they want you to do! HAHA! Now to give back to the Missus across the way there! "

Sugu aims up a shot from the cover of the tree and focuses on Kressle once more.

Studied Inspired Bow Shot (Cover): 1d20 + 4 ⇒ (16) + 4 = 20
Studied Inspired Bow Shot (Cover) Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Study, Fire, 5ft back. Hand free for punching.


Male Kobold Arcane Duelist 4 | HP 27/31 | AC 20 T 16 FF 16 | Fort +2 Ref +8 Will +4 | CMD 15 | Init +5 | Perception +7
DM Tuyena wrote:
Are you forgetting to arcane strike Clousuk?

I think the damage is there. +1 from inspire and +1 from arcane strike... I just kind of assume it as the default unless there is something else I can use a swift action for.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Seeing Khargol still heavily damaged in this time stream, Durielle reaches for any transposition she can find.

cure moderate wounds: 2d8 + 4 ⇒ (1, 3) + 4 = 8

She struggles to find a time in which the inquisitor has not been wounded badly, but at least she can provide some limited surcease to the pain.

How much cover from the archers do we get in the wooded area? Just trying to get an idea of how dense the wooded area is.


If you're talking about the area on the left there, its pretty solid, either cover or out of line of sight entirely.


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

Leaving the safety of the trees behind (for now), Khargol rushes to the south, getting on the other side of Vladimir and stabbing at the enemy directly south of Clousuk, trying to help relieve some of the pressure on his kobold ally.

Longspear Attack+Inspire: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Longspear Damage+Inspire: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Is Bless active right now? I don't think it is but I can't remember.


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

No Bless is not active.. Khargol dont forget about the healing from your Judgement and the other players.


Male Half-Orc Inquisitor 4; Init. +4; HP 29/31; AC 18 T 11 FF 17; F+6/R+2/W+7; Perc +11

I should be at 29 now if my figuring is correct. I was at 1, then +5 from Donovan's channel, +20 from Durielle's healing, +3 from fast healing.


Kressle takes a parting shot onto Vladimir before going back into the cover of the watch tower.

Shoot Vladimir: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 8 ⇒ (2) + 8 = 10

The Bandits surrounding Clousuk turn their attention to their new attackers, one striking out at Khargol and the other Vladimir, the last continuing his strike against Clousuk.

Slash Clousuk: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Slash Khargol: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Slash Vladimir: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Two other Bandits rush Durielle and the other Donovan.

Cut Donovan: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Cut Durielle: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Cut Durielle: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Finally the archers open fire on Vladimir and Khargol.

Shoot Khargol: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Shoot Khargol: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Shoot Khargol: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Shoot Khargol: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Shoot Vladimir: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Shoot Vladimir: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Shoot Vladimir: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Shoot Vladimir: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Shoot Vladimir Confirm: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 2d8 + 8 ⇒ (6, 6) + 8 = 20

Khargol takes 15, Vladimir takes 21, Donovan takes 6.

The party is free to act.

-Posted with Wayfinder


Male Half Orc Slayer 4 | HP 40/40 | AC 17 T 11 FF 16 | Fort +9 Ref +7 Will +4 | CMD 19 | Init +1 | Perception +8

Sugua sees that the enemy had finally advanced he steps up and takes a swing with his cestus aimed at the Bandits face intending to ride the force to the ground," Aww Kressle left! You, SCREAM FOR MEE! AHAHAHA! "

Studied Inspired Powerful Cestus Punch: 1d20 + 7 ⇒ (14) + 7 = 21
Studied Inspired Powerful Cestus Punch Damage: 1d4 + 10 ⇒ (4) + 10 = 14

5ft, Study Smash Face


Male Kobold Arcane Duelist 4 | HP 27/31 | AC 20 T 16 FF 16 | Fort +2 Ref +8 Will +4 | CMD 15 | Init +5 | Perception +7

Clousuk gracefully slips past the bandits' legs, stabbing at one of their legs as he moves.

"Stupid human will have to try harder to hit Clousuk again!"

Rapier Attack: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Arcane Strike: 1d4 - 1 + 1 + 1 ⇒ (4) - 1 + 1 + 1 = 5

Inspire Courage: 6/11


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Wounded from arrow fire and seeing both Donovan and Durielle threatened, Vladimir makes a difficult decision to leave Closuk's side and attack the bandit swinging at Durielle.

Dueling Sword: 1d20 + 10 + 1 + 2 ⇒ (14) + 10 + 1 + 2 = 27 (inspire, flank)
Damage: 1d8 + 7 + 1 ⇒ (1) + 7 + 1 = 9


All three combatants put down their targets.

-Posted with Wayfinder

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