Ire of the Storm ala Fabian (Inactive)

Game Master Fabian Benavente

Telling the interactive story of a group of colonists and their adventure south of Sargava


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male

Witterwils
Mr. Witterwils thanked them for coming by and checking on them, "The boys and I stayed inside. Too bad you are not staying."

He called over his older son and told them to bring out their horses.

They showed them horses only and then the youngest girl rode up on her pony. Mr. Witterwils told them, "The horses are not for sale. We raise cattle but since you have been so good to us, we will loan them to you."

He excused himself, "Will that do?"

tag?


male

ship rescue
Adaela sighed, "I fear we have asked so much of you but yes, the sooner the ship is searched the better. It was last seen up the coast, maybe 10-12 miles on the coast, of course."

tag?

____________
please tell me your plans so I can set up the next scene(s)


Action 2

Perception 1d20 + 1 ⇒ (13) + 1 = 14

Zeljka Greenfoot wrote:
As Zeljka moved around Pridon's Hearth, she couldn't shake the feeling that she was being watched. Since it was continuous, she had to conclude that they were being followed.

Min didn't notice anything out of the ordinary, but when Zeljka shared her conclusion, she replied in a low voice, "Probably Mr. Blackwell's men. He didn't seem like a man who would accept refusal lightly."

Before leaving town, Min intends to tell the sheriff about Blackwell's proposal, as well as clear up the ownership of anything found during their explorations for her own peace of mind. I'll also try to get her potion picked and gold spent tomorrow.


Female half-orc Slayer/7
Fabian Benavente wrote:

Witterwils

Mr. Witterwils thanked them for coming by and checking on them, "The boys and I stayed inside. Too bad you are not staying."

He called over his older son and told them to bring out their horses.

They showed them horses only and then the youngest girl rode up on her pony. Mr. Witterwils told them, "The horses are not for sale. We raise cattle but since you have been so good to us, we will loan them to you."

He excused himself, "Will that do?"

tag?

Zeljka took the reins of one of the horses. Stroking its nose she says, "That is most generous of you, Mr. Witterwil. These will do. I'm truly sorry that I can't stay yet but I will be back. Make sure you all stay inside, especially if the weather outside seems odd. I think we stopped one threat but that doesn't mean that there won't be more."


Female half-orc Slayer/7
Fabian Benavente wrote:

ship rescue

Adaela sighed, "I fear we have asked so much of you but yes, the sooner the ship is searched the better. It was last seen up the coast, maybe 10-12 miles on the coast, of course."

tag?

____________
please tell me your plans so I can set up the next scene(s)

Zeljka's plans: 1) Find out who's following them; 2) visit smithy; 3) check out the ship


male
Zeljka Greenfoot wrote:
Can she tell anything about who is watching/following them?

INT check DC 15 to recognize the 'stalker' as one of the men who came on the ship with Mr. Blackwell.


Female half-orc Slayer/7

I doubt Zeljka will make her roll. Upon sharing the info, can one of the others also make an Int check?

int: 1d20 + 0 ⇒ (5) + 0 = 5 Yep, no


male
Zeljka Greenfoot wrote:

I doubt Zeljka will make her roll. Upon sharing the info, can one of the others also make an Int check?

[dice=int]1d20+0 Yep, no

Sure, but you gotta give me a good write up. :)


I'm down with Zeljka's plan. Smithy, then ship ASAP. Can we ride to the ship?

As they rode back from the Witterwills, Nsizi sat back and enjoyed being in the saddle again. He hadn't realized how much he'd missed travelling by horseback. Of course, their saddles were different here, but it didn't take too much to get used to them. Also, it was a completely different experience now that his leg was healed. Usually it was in agony after a few hours on horseback, but today he was able to enjoy it.

Quote:
Adaela sighed, "I fear we have asked so much of you but yes, the sooner the ship is searched the better. It was last seen up the coast, maybe 10-12 miles on the coast, of course."

Nsizi shook his head. "Helping those in need is our duty as fellow souls. We shall go immediately, after we have collected our gear from the smithy."


Female half-orc Slayer/7

Zeljka kept looking around while they made their way to the smithy. "I know that we're being followed but every time I try to see who it is, no one's there. It's proving to be very frustrating. Maybe I'm just imagining it but my instincts are usually better than that." Not being very familiar with magic she asked the others, "Could they be using magic to be invisible?"

tag everyone


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Unaware that the group was being followed Oz looked on in dismay as the quite large horses were brought forward but then signed an audible sign of relief when the young girl rote up on the pony. "I'll take very good care of him." Oz promised the young girl. "What is his name? Or her, I guess. what is his or her name?"

He likes going to the ship first.


male

Turn 052 - Somebody is Watching Me

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Minercuria initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Nsizi initiative: 1d20 + 6 ⇒ (10) + 6 = 16
Osbun initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Zeljka initiative: 1d20 + 2 ⇒ (19) + 2 = 21
Opponents initiative: 1d20 + 0 ⇒ (18) + 0 = 18


Female half-orc Slayer/7

Zeljka wrinkled her nose in disgust at the unnatural creatures. "Gross," she growled as she unleashed her new weapon. "This will be a good test of the smithy's work."

The half-orc took the time to observe the closest undead in order to determine any weaknesses she could exploit. She then brought her blade down on the zombie.

mw falchion: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
damage: 2d4 + 6 + 1 ⇒ (4, 2) + 6 + 1 = 13

The well-made blade sliced through undead flesh, sheering off an arm. But the creature continued to shuffle towards the slayer OR The extent of the damage was enough to disrupt the magic animating the zombie and it slumped to the ground, unmoving.

Will study the zombie and attack.

Is the square in front of Zeljka/Nsizi a hole or can you walk on it? I assumed that the closest enemy to attack was the zombie.


I presume the potions from Heri are divine only?


Keep forgetting to remind you that I took a CMW potion - it's on my sheet as having come from Heri.


male

The square in front of Zelkja is covered and may be walked on.

I'll note Nsizi's potion.

Heri also has arcane potions; she's a gifted alchemist.

I intend to recap later today.

Game on!


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3

Oz looked concerned at the strange creatures. What are they? he asks, formulating a plan of action. Before he can act though they all closed to attack.


male

Turn 053 - Undead

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Eaisge 1 to hit Min: 1d20 + 4 ⇒ (9) + 4 = 13, hit
damage: 1d8 + 3 ⇒ (8) + 3 = 11
Eaisge 2 to hit Nsizi: 1d20 + 4 ⇒ (17) + 4 = 21, hit
damage: 1d8 + 3 ⇒ (1) + 3 = 4
zombie 2 to hit Zelkja: 1d20 + 4 ⇒ (18) + 4 = 22, hit
damage: 1d4 + 4 ⇒ (4) + 4 = 8


Nsizi had been so concerned about the potential victims of the wreck that he hadn't even considered the possibility of attack. But from the looks of it, there was nobody left to save. Except themselves.

Raising his iwisa, Nsizi said, "We came here to help you! This is very ungrateful behaviour." Of course, the undead cared not at all.


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3

Fort: 1d20 + 6 ⇒ (3) + 6 = 9

Oz was quite stout for his size but the stench of these creatures was too much for him and he was sickened. Still his friends were in trouble so he lowered his new spear and did what he could to help the fight poking at the bloated creature attacking their wizard.

Longspear: 1d20 + 2 - 2 ⇒ (15) + 2 - 2 = 151d6 - 1 ⇒ (2) - 1 = 1

I might have messed this up as I think I assumed Oz knew these creatures were undead and so did not use cold against them. That might be more than he should have known???


How did we get on this boat? Is there a way off?

Fort 1d20 + 2 ⇒ (9) + 2 = 11


male
Minercuria Cicensis wrote:
How did we get on this boat? Is there a way off?

The boat was grounded by the storm and you walked on deck. You can walk off deck if you want.

Questions?

Game on!


Okay, so if she were to step 'up' on the map, there's some sort of surface there and she wouldn't be plummeting onto the beach, then? Just wanted to know what's a valid move.


male
Minercuria Cicensis wrote:
Okay, so if she were to step 'up' on the map, there's some sort of surface there and she wouldn't be plummeting onto the beach, then? Just wanted to know what's a valid move.

Just for kicks give me a acrobatics check DC 5 or take 1d6 nonlethal damage from the fall. :)


male
Nsizi wrote:

Nsizi had been so concerned about the potential victims of the wreck that he hadn't even considered the possibility of attack. But from the looks of it, there was nobody left to save. Except themselves.

Raising his iwisa, Nsizi said, "We came here to help you! This is very ungrateful behaviour." Of course, the undead cared not at all.

So... are you going to roll? :)


Female half-orc Slayer/7

Fort: 1d20 + 5 ⇒ (5) + 5 = 10

Zeljka was surprised at the force of the zombie's attack. She was expecting it to move slower and it had surprised her after she downed its companion. The smell was sickening within the confined space and it took much more concentration on her part to attack. Once again, the half-orc brought her falchion down on the second zombie.

mw falcion,study: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
damage: 2d4 + 6 + 1 - 2 ⇒ (4, 4) + 6 + 1 - 2 = 13

Argh, undead are immune to criticals :( but I think Zeljka managed to drop the other zombie.

"Those other things smell disgusting. Will cutting into them make the smell worse?"

tag everyone

Did anyone make the knowledge roll to know more about these things? Do we recognize one of these things? Why is it described as disturbingly familiar?


I was so confused! I guess I cross-posted with you, so I didn't realize that a new round had come out. I was looking at the old round, trying to figure out why Oz was making a fort check.

Ok - ignore Nsizi's glib comment - that was meant for last round. He will not be so silly now that he's injured. Also, what can I know for a 17?

fort save: 1d20 + 1 ⇒ (16) + 1 = 17
iwisa: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (2) + 2 = 4
knowledge gross dudes: 1d20 + 1 ⇒ (16) + 1 = 17

The stink of sea-water and death made Nsizi gag, but he managed to hold his gorge. For now. Wrenching free of the warm, bloated hands, he swung his iwisa and felt it thud satisfyingly into the bloated flesh of his foe. Saltwater and...something nastier...spurted out, but not enough to slow the creature down.


Fabian Benavente wrote:
Just for kicks give me a acrobatics check DC 5 or take 1d6 nonlethal damage from the fall. :)

With that kind of challenge, I could so totally roll a 2 or less. :P

Her stomach turning from the stench of death and decay, Min stumbled backward past the halfling and his spear to a more protected location between Zeljka and the railing, a hand pressed tightly over her nose and mouth.

Full round action: Withdraw 3 squares left.


Zeljka Greenfoot wrote:
Argh, undead are immune to criticals :( but I think Zeljka managed to drop the other zombie.

Not all undead are immune to crits in Pathfinder like they were in 3.5. One of the design goals was to strengthen rogues.


male
Joana wrote:
Zeljka Greenfoot wrote:
Argh, undead are immune to criticals :( but I think Zeljka managed to drop the other zombie.
Not all undead are immune to crits in Pathfinder like they were in 3.5. One of the design goals was to strengthen rogues.

Very few things are NOT subject to critical hits such as oozes, elemental, incorporeal and a few others but undead ARE subject to critical hits.

I'll try to recap after dinner.

Questions?

Game on!


male

Turn 054 - Rotten Fish

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Eaisge 1 to hit Oz: 1d20 + 4 ⇒ (9) + 4 = 13, miss
damage: 1d8 + 3 ⇒ (6) + 3 = 9
Eaisge 2 to hit Nsizi: 1d20 + 4 ⇒ (3) + 4 = 7, miss
damage: 1d8 + 3 ⇒ (5) + 3 = 8


does dr5/slashing or piercing mean that they have 5 against sl and pi, or against everything BUT sl and pi? It always confuses me.


Never mind, figured it out

Seeing his iwisa practically bounce off his blubberous foe, Nsizi dropped his iwisa and pulled his spear around. The iwisa bounced and skittered across the deck, as if it had been kicked. Ignoring it, Nsizi adjust his grip on the spear and lunged forward at the smelly enemy.

smelemy?

spear: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d8 + 2 ⇒ (6) + 2 = 8

If it hits - The spear punched deep into the smelemy's blubberous hide, and Nsizi retched, then hollered, "Yes! Spirits forfend, they do smell worse when punctured!" At least some of the goop dripping it from it seemed to weaken it some.


Female half-orc Slayer/7

Not that Zeljka is going to do anything different regardless of their DR...

With both the zombies taken care of, Zeljka turns her attention to the bloated and smelly undead. Still feeling somewhat sick to her stomach, she steps around Nsizi and drives her blade into the eaisge's gut and pulls upward with both hands.

mw falchion: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
damage: 2d4 + 6 - 2 ⇒ (2, 4) + 6 - 2 = 10
confirm critical: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 Yes!
crit damage: 2d4 + 6 - 2 ⇒ (1, 4) + 6 - 2 = 9

If I understood correctly from the previous discussion, they should be susceptible to criticals so I rolled again. Adjust as needed.

There were no words to describe the putrid liquid that spilled out of the eaisge as Zeljka's blade punctured its abdomen. She almost gagged as the smell intensified but she managed to remain focused and steeled her insides.


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3

Still in the fight Oz steps back 5' where he can bring his spear to bear and strikes again at his enemy

Longspear: 1d20 + 3 - 2 ⇒ (20) + 3 - 2 = 211d6 - 1 ⇒ (2) - 1 = 1

Longspear confirm: 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2


Oz - that was an amazing combination of great and terrible rolls!


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3

I know, right? Balance.


Still feeling nauseous, Min clung weakly to the railing, relieved to see that the battle appeared to be turning in their favor. "Mr. Oz, if I might suggest, try twisting the spear as you pull it back. It might make a larger tear in the creature's flesh."

Combat Advice: +2 on Osbun's next attack against the eaisge


male

Turn 055 - Poking the Blubber

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

rolls:

Eaisge 1 to hit Oz: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 3 ⇒ (3) + 3 = 6


Female half-orc Slayer/7

Action 1:

Zeljka moved towards fresher air as the stench of the destroyed undead permeated the space. "Those things packed more of a wallop than I expected." She grimaced against the pain. "Let's hope that we don't run into more of those."

perception: 1d20 + 6 ⇒ (6) + 6 = 12 Nope to Zeljka noticing anything

Action 2:

Zeljka picked up the hunting bow and tested the string. "Does anyone mind if I make use of this? It will be much more effective than the crossbow I currently have."

Taking a look at the manifest she adds, "We should get that passenger list back to the sheriff."

tag everyone


As the last bloated body hit the deck, Nsizi backed immediately away, to get away from the smell. He bumped into Min, and noticed that the wizard had been badly pummelled. Taking her hand gently in his, he said, "Please, kiki Min, allow me to help. Spirits, heal her wounds." Taking a look at her, he shook his head. "No, come on spirits, you can do better." This time she looked much better after the healing magic flowed through her.

Cure Light: 1d8 + 2 ⇒ (1) + 2 = 3
Cure Light: 1d8 + 2 ⇒ (6) + 2 = 8

Turning his attention to Oz and Zeljka, he took their hands as well. "This will help, I hope. It is too bad that I cannot ask the spirits to clean up the smell as well."

Cure Light Oz: 1d8 + 2 ⇒ (3) + 2 = 5
Cure Light Zeljka: 1d8 + 2 ⇒ (2) + 2 = 4

intelligence: 1d20 + 1 ⇒ (17) + 1 = 18

As he moved to retrieve his iwisa, something about one of the bodies made him stop. Squinting his eyes, he stared at it a moment, then said, "This one, he looks familiar. He was on the ship with us, I think. Hard to be sure..."

The smell of the body, combined with the memory of his nauseating sea voyage nearly made him throw up. Moving quickly away, he focused instead on finding his dropped iwisa. It took several minutes - somehow it had ended up inside a broken storage compartment. Shaking his head in confusion, Nsizi re-slung his spear across his back and took his iwisa in hand again. Now that he didn't need it as a walking stick, he wasn't really sure how to carry it. I will need to make a strap for it, maybe hang it on my neswambi...

Quote:
Taking a look at the manifest she adds, "We should get that passenger list back to the sheriff."

Nsizi nodded, "Yes, let us leave this place. We can tell her also about the building supplies. Perhaps the blacksmith could use some of it, or even the Witterwills. We cannot take it back with us now, but it seems secure enough for now."

I'll claim one potion. Does anybody have a detect evil monkey spell? Unless I hear a compelling reason not too, Nsizi will tuck the little guy away in his neswambi.


Male Halfling | HP: 30/30 | AC: 19/22 (15 Tch, 15/18 Fl) | CMB: +0, CMD: 14 | F: +6, R: +7, W: +2 | Init: +4 | Perc: +9, SM +1 HydroKineticist / 3

Action 1
Staggered by the slam to the head Oz saw stars. Blood ran down his face and into his eyes and he retched at the stink. "At least I provided it another target. I was worried that Min could not take any more." he said as he wiped the blood from his face. As Nsizi laid his hand on the halfling and his wounds closed he responded "You are a gift from the gods Nsizi. My thanks."

After the healing Oz busied himself helping to explore the ship. He looked with timid curiousity at the monkey shaped idol. "This thing bothers me. Why is it here?" Did one of the passengers bring it? Can anyone identify it or tell if its magical?"


Female half-orc Slayer/7

Zeljka clapped Nsizi on the shoulder. "Thanks to you and your spirits for constantly patching me up. I'm lucky to have met you."

With all the talk of magic, Zeljka shook her head. "I'm good with weapons, not magic."


male

Turn 056 - Back in Town

Read the OOC.

Questions, comments, and/or suggestions?

Game on!

We missed Min but I think we can move on.


Sorry; I was away from the keyboard all day. Trying to get caught up now.

Grateful to be healed, Min was eager to get away from the gruesome shipwreck and its undead cargo. As they rode back to town, she took a look at the bone idol at Oz's behest. "No magic here," she replied (I presume). "Just a little totem of some sort. If it was meant to bring good fortune to its bearer, I can't say it did much good. Nsizi, do you recognize it?"

Tag Nsizi. Might a Kn (religion) roll identify its purpose or provenance?


Knowledge monkey idols: 1d20 + 1 ⇒ (2) + 1 = 3

Nsizi shook his head. "On the savannah we have no monkeys. Baboons sometimes near the jungle's edge, but they don't look like this." Squinting at the idol, he said, "He has a nice face. Does anybody mind if I keep him?"

Action 1

Nsizi sat back to let Min do the talking - the wizard had a knack for summing things up.


Action 1

Adaela wrote:
"Anything else worthy of note out there?"

"Other than the fact that the the passengers and crew had turned into the walking dead?" Min asked, a little caustically. "I presume they were killed by the storm and something -- maybe the magic the shaman was using to conjure the lightning -- forced their bodies to reanimate. I would suggest you ask the Banker to examine the site and make sure there's no lingering taint. Pridon's Hearth certainly doesn't need a cursed shipwreck so near."

"Oh, and, Nsizi," she requested, "show the sheriff the monkey-idol that was found and see if she recognizes it."

tag Nsizi


Female half-orc Slayer/7

Action 2:

Zeljka spread the map out on the table for the group to see. "The Dika plantation looks to be the first place we get to. We can check on the sheriff's cousin. After that it's an even split as to whether we go to the ruins or the tar pit. Personally I would choose the tar pit, just because it's more into the trees and I miss that."

Tag everyone

I'm all for exploring as we go. I don't think we're in any particular rush. I guess it all depends on whether we make our perception rolls as we go :)


Action 2

"I agree," Min concurred with Zeljka's plan to head east first. "Didn't Hamsa Gadd say her party was attacked by halflings to the east? If there's any trouble with the Song'o, it's more likely to be in that direction."

Did our Song'o whose name I can never remember how to spell say which way his tribe lives?

"Before we leave town, we need to make sure we have everything we may need. If we discover we're missing something, we can't just pop down to the corner and pick it up. I've never been on a wilderness expedition. How much food do you suppose we'll need?"

Min will take a potion of invisibility, if one is available, just to be different.


Female half-orc Slayer/7
Min wrote:
"Before we leave town, we need to make sure we have everything we may need. If we discover we're missing something, we can't just pop down to the corner and pick it up. I've never been on a wilderness expedition. How much food do you suppose we'll need?"

The half-orc replied as if there was no doubt. "We catch our food."

tag?

Zeljka will take one of the CLW potions. Since there were 4 potions, it makes sense that we each take one.

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