Heroes of Gafolweed (Inactive)

Game Master CWalk89

Gafolweed, a small logging village at the fringe of the civilized world, finds itself in perpetual peril.


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Your hometown of Sandpoint is a quaint seaside settlement that periodically has problems with monsters, such as wicked goblins and hungry ghouls, but the citizens always manage to endure and survive.

Lately, however, a far greater danger has come to threaten the town. A few weeks ago, livestock started to disappear from nearby farms. Sometimes a half-eaten corpse is found, sometimes only bloodstains. The people of Sandpoint are afraid, and mayor Kendra Deverin is growing desperate. She hopes some heroes will volunteer to search out this menace and put an end to it before it kills a person. She’s offered a reward of 1,000 gold pieces to the group that stops this mysterious creature. Although no one has seen the killer directly, a long black fang was found in one of the animal corpses, prompting the locals to dub the unseen killer “Black Fang.”

You have decided to go on a quest to put an end to these brutal killings. Rumor holds that Black Fang is living in an old cave not too far from town, which has been used as a den for many monsters over the years. You’ve gathered your gear and are now approaching the entrance to this dungeon, but you still have a few moments to get to know your fellow adventurers.

*****

At last! The dungeon is in sight up ahead! Its entrance looks more like a cave than the front door of an underground fortress. A curtain of thick, green moss hangs over the entrance, hiding what lies beyond. Standing in front of the entrance is a menacing old stone statue of a warrior.

Map of Black Fang's Dungeon

As stated in the initial post, feel free to take some time in-character to get to know one another before approaching the entrance to the cave. Also, what's the deal with that statue?


Female Elf

Ezren, lighting a torch behind me, right?

I scrunch up my nose and frown with one side of my face when the light from the torch illuminates the entrance of the cave.

Whispering

“Well I hope you all don’t expect me to take the lead. Valeros, why don’t you go first, and the Kyra can follow, she’s got pretty good armor. Ezren, do you want to go ahead of me, or should we go side by side? By the way, did anyone get a chance to ask around town about this place? I’ve never been here before. It looks cold. So, okay, I don’t mind cold, but if my feet get wet, well I just hate that.”

I draw my rapier and flex my fingers around the hilt a few times

Sczarni

As Ezren's friends move into the dark cave he shakes his head.

"I guess I'm the torch bearer once again."

Ezren pulls a torch from his backpack and lites it using a little magical energy from his hand. He then slowly moves right behind Kyra.

Ezren will inspect the statue. Knowledge History: d20+7 (12) = 19


PFS - Pregen

Well I still can't move but I can grab my token now. it just will not stick.


Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

As the small party makes its way to the cave, Kyra chats up her companions. "So, have any of you been blessed by the warm, glowing, warming glow of Sarenrae?" The woman pats around her armor and searches her belt pouch. "I know I've got some pamphlets here somewhere...Perhaps I left them at the temple. Oh well."

Once at the cave's entrance, Kyra's tone changes in her response to Merisiel. "Here," the cleric produces a torch from her pack. "I can light this." She turns to Ezren, "Do not worry, oh wizened one. I shall be your sister in torch-bearing."

Kyra holds the torch aloft, closes her eyes and grasps her holy symbol with her free hand. "May these torches light out way through this dark cave as the holy guidance of Sarenrae lights our paths in righteousness in an evil world."


PFS - Pregen

Ezren turns his head toward the statue and away from Kyra, rolling his eye's. "The gods...uhm.


Female Elf

“Sarenrae? Hmmm, I think that’s the one with the girls who dance with swords, am I right. Love those robes, and the style is amazing. Thanks for adding more light. Hey, Ezren, slow down there young fellow, don’t get too close to that statue. Let’s keep back a good five feet and examine it carefully. Hey, Valeros, have you ever seen a statue like that before? I haven’t either. “

Like to try a perception roll, to see if I noticed anything peculiar about the Moss curtain or the statue

A keen eye and a turned up ear: 1d20 + 7 ⇒ (13) + 7 = 20


Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

Oh, since I cannot move Kyra at work, Kyra will move towards the statue as well, maybe not right next to Ezren, but next to the statue.

Kyra also takes a careful look at the statue, "Hmm, not sure if this is familiar. Reminds me a bit of St. Alphonso - a devout of Sarenrae."

Knowledge (Religion): 1d20 + 4 ⇒ (14) + 4 = 18


One look at the statue and you can tell that it is positively ancient. The features of its face have been blunted by years of wind and rain and whatever it once held in its outstretched arms has been shattered or stolen long ago. There is, however, a peculiar spot on its shoulder that appears to have been melted away by acid rather than exposure.

The curtain of moss draped across the entrance of the cave is similar to the growth sprawling the boulders and rocks throughout this marshy region of the Sandpoint hinterlands. The moss, dark green and earthy, manages to completely obscure the darkness of the cave's mouth beyond it.

Map of Black Fang's Dungeon

Neither Knowledge checks reveal anything as to the identity of the man memorialized by the statue. Really, the features of the statue have been so blunted as to make discerning such information impossible through mundane means.


PFS - Pregen

Weird... acid melted the shoulder of the statue.

Anyone heard of an animal or monster that attacks with acid?

I wonder if the statue is magic

Ezren will cast Detect Magic on the statue

Ezren's Location


Female Elf

"Wait a tic tac, I think this mossy curtain is hiding something"

Peering through the curtain

I moved to the edge of the moss curtain behind the statue

Grand Lodge

Male Human Fight/1 HP: 12/12| AC: 17 T: 12 FF: 15| F: 3 R: 2 W: 1| Init: 6| Perc: 0| SM: -1

I don't mind leading the way and no I can't say I know anything about the guy or that kind of monster, but it does spook me a bit. Please keep a light close I wouldn't want to walk into what ever melted it without at least having a bit of warning.
Valeros will step forward three spaces and wait for the others to fall in.
Sorry about the delayed post, as I was about to chime in the site went down and I was unable to do anything. I will update my location when I get to work.


Ezren does not detect any magical aura. While ancient and mysterious, the statue is entirely mundane.

As Merisiel and Valeros approach the entrance of the cave, the curtain of moss suddenly parts and a pair of small, green creatures with melon-shaped heads and toothy mouths charge out, swinging crude swords. These are goblins, a common pest that lives in these hills. Howling battle cries, they charge to attack!

"Die, doglickers!," the uglier one of the two cries.

Map of Black Fang's Dungeon

Ezren Merisiel Valeros Goblins Kyra

First blood! Ezren, Merisiel, and Valeros may act in any order, as we will be doing block initiative. Be sure to move, save, and post your ditzie link!

Initiative Rolls:
Initiative - Ezren: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative - Kyra: 1d20 + 3 ⇒ (4) + 3 = 7
Initiative - Merisiel: 1d20 + 3 ⇒ (16) + 3 = 19
Initiative - Valeros: 1d20 + 6 ⇒ (8) + 6 = 14
Initiative - Goblins: 1d20 + 6 ⇒ (1) + 6 = 7


PFS - Pregen

Ezren steps forward, raises his free hand and whispers the command word for Ray of Frost. A icy ray shoots from his hand toward the first goblin.

Ranged Touch Attack: 1d20 ⇒ 161d3 ⇒ 2

Ezren's Location

Grand Lodge

Male Human Fight/1 HP: 12/12| AC: 17 T: 12 FF: 15| F: 3 R: 2 W: 1| Init: 6| Perc: 0| SM: -1

Valeros steps forward and attacks the first goblin.
Attack roll: 1d20 + 4 ⇒ (6) + 4 = 10
Damage roll: 1d8 + 4 ⇒ (6) + 4 = 10
Valeros's move


Female Elf

I would like to make an Acrobatics check, for purely theatrical reasons!

"Not today big head!"I shout as I roll across the ground with dramatic flair.

Tuck and Roll: 1d20 + 7 ⇒ (7) + 7 = 14

And then attack a Goblin with my rapier

Stabby Stabby: 1d20 + 3 ⇒ (1) + 3 = 4

but I fail to hit the little bugger

Oh, you sneaky little thing, hold still so's I can poke you even unto being dead like."


A thin dusting of frost covers the first goblin's melon-shaped head and his teeth chatter from the cold. Cussing in Goblin at the wizard's arcane attack, it seeks to take its frustration out on Valeros, lunging at the fighter clumsily with its short sword. Miss.

Attack: 1d20 + 2 ⇒ (6) + 2 = 8

The second goblin 'oohs' and 'aahs' at Merisiel's theatrical roll, though the impression is diminished when she fails to finish it with a successful strike at his companion. Recognizing the rogue as a threat, albeit a strangely alluring one, he rushes at her side, stabbing at it with his short sword. Hit - Merisiel takes 2 damage.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 2

Map of Black Fang's Dungeon

Ezren Merisiel Valeros Goblins Kyra

Sneaky, sneaky little bugger got you. In case you cannot see the map, Merisiel would be able to move into flanking position now. Anyone and everyone can attack now that the initial initiative rollers have been rewarded!

Grand Lodge

Male Human Fight/1 HP: 12/12| AC: 17 T: 12 FF: 15| F: 3 R: 2 W: 1| Init: 6| Perc: 0| SM: -1

Valeros will take another swing at the goblin in front of him.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
And misses again.


Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

Though at first disturbed at the sight of these small creatures, Kyra draws her scimitar, keeping her lit torch in her off-hand, and moves forward. (Between Valeros and Merisiel, as I am unable to move at work)

"May the dawnflower guide us this day against our diminutive enemies!" She cries out to skies.


PFS - Pregen

Well you have to love goblins, they are as stupid as they are ugly!!

Another icy ray shoots from Ezren's hand toward the goblin in front.

Ranged Touch Attack: 1d20 ⇒ 201d3 ⇒ 2


Female Elf

feeling a rush of excitement from Kyra's empassioned plea, I stabby stabby once again

"Kyra, you are so hot when you talk like that!

Stabby Stabby: 1d20 + 3 ⇒ (13) + 3 = 16

Damage?: 1d6 + 1 ⇒ (5) + 1 = 6


Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

"Ah, good sister, it is these goblins that will be hot when bathed in the discerning light of Our Lady's power!"

Kyra smiles brightly, confident that she is representing the dawnflower well.


The thin sheen of ice reforms across the first goblin's face and his putrid breath is clearly visible as he spouts an intelligible curse at Valeros. With failing strength and resolve, he lunges his short sword forward at the fighter once more. Miss.

Attack: 1d20 + 2 ⇒ (6) + 2 = 8

Before he can do any more than gawk at the elven rogue, the second goblin is blinded (and murdered) by a rapier through the eye socket. Dark, foul-smelling blood pours forth as Merisiel retrieves her implement.

Map of Black Fang's Dungeon

Ezren Merisiel Valeros Goblins Kyra

Goblin 2 is dispatched. Goblin 1 is on his last legs. Ezren does not have a clear shot (technically didn't last round either) with Kyra and Valeros in the way.


PFS - Pregen

Critical Confirm: 1d20 ⇒ 13


Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

"Guide my blade, sure and true, that I may send this goblin's soul to you!"

With her cry to Sarenrae, Kyra brings her scimitar down upon the remaining creature.

Scimitar Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


The goblin shatters in a horrifying death knell as Kyra's scimitar reveals the severity of Ezren's magical frost.

Beyond the moss curtain is a small cave with a low ceiling. On the far side of the cave are a pair of straw mats, with a battered treasure chest sitting between them. Off to one side, a passageway leads to a pair of stone doors.

Map of Black Fang's Dungeon

Good work. Killed both goblins without using a single expendable resource. Remember to update the ditzie map and describe exactly where you move if you're unable to.


Female Elf

I'll advance into the room a little bit and wait for the others

"Looks like this cave was their home. I wonder how many more things a living here?"

Slowly moving in

Grand Lodge

Male Human Fight/1 HP: 12/12| AC: 17 T: 12 FF: 15| F: 3 R: 2 W: 1| Init: 6| Perc: 0| SM: -1

"Let's see if these little buggers had any goodies."
Perception check: 1d20 ⇒ 15
"Merisiel, I believe that treasure chest is your forte. I'll cover you if you want the check it out."


Anyone searching the bodies of the two goblins find two rusted short swords, a dead lizard, an empty jug of wine, and a belt pouch containing 2 gold pieces between them.

Perception DC 10:
As you search the cave, you notice a curious bulge in middle of one of the straw mats. A closer inspection reveals that the goblin has hidden a large, rusty key, which looks about the right shape and size to fit the battered chest between the mats.

Hemmed and hawed over doing it this way in the last post. Let's try it out.


Female Elf

"I've heard that goblins are clever trap builders. let's be careful. Kyra,Ezren, bring those lights over here and I'll see what I can see."

Looking for clever goblin traps: 1d20 + 8 ⇒ (16) + 8 = 24

Grand Lodge

Male Human Fight/1 HP: 12/12| AC: 17 T: 12 FF: 15| F: 3 R: 2 W: 1| Init: 6| Perc: 0| SM: -1

I was checking the goblins bodies. Did I find anything?


Merisiel:
You don't find any traps in this room. Those goblins did not seem very clever after all.


PFS - Pregen

Damn, goblin's stink even worse when they are dead. I don't think that these are the only ones in here and if they are living with Black Fang then that means Black Fang is more then just a beast or he would have eaten the goblins as well.

Ezren will move behind Merisiel to light here inspection of the chest.

Ezren's Move

Grand Lodge

Male Human Fight/1 HP: 12/12| AC: 17 T: 12 FF: 15| F: 3 R: 2 W: 1| Init: 6| Perc: 0| SM: -1

Valeros picks up the wine and the 2 gold pieces putting them in his backpack. He then looks at Ezren and says "Hey Ezren you want this dead lizard for one of your potions."
If it makes you feel better.
Perception to find anything of interest in the room: 1d20 ⇒ 9
Apparently I found nothing.


PFS - Pregen

Thank's Valeros, I'm sure I can use the eyeballs for something. Do you mind guarding the passage while we get this chest open?

Grand Lodge

Male Human Fight/1 HP: 12/12| AC: 17 T: 12 FF: 15| F: 3 R: 2 W: 1| Init: 6| Perc: 0| SM: -1

"I'm on it."
Valeros will move forward 5 spaces and look down the passage.
I have left work for the day so I can update the map tomorrow.


PFS - Pregen

Ezren moves into the cave holding his torch high to help Merisiel get a better look at the chest.

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Looking at the chest Ezren says I wouldn't put my dirty under clothes in that thing, but who knows the goblins mine have something worth of value in there.

Ezren's Move


Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

Kyra follows her companions into the the cave. "Oooh, a treasure chest!" She holds the torch high for the others.

"Truly, Sarenrae is blessing us in our efforts."

Kyra keeps a hold on the torch and her wooden holy symbol as she glances around the room. Though she is excited to discover the contents of the chest, she busies herself with examining the walls of the cave, feeling the cool of the rock with the back of her hand.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Map Update - Valeros, I hope you don't mind, but I moved you according to how you described your action.

Grand Lodge

Male Human Fight/1 HP: 12/12| AC: 17 T: 12 FF: 15| F: 3 R: 2 W: 1| Init: 6| Perc: 0| SM: -1

Kyra, I have no problem with that at all. That is kind of why I was so specific with where I moved. That way if someone wanted to they could move me and if no one did I would just move myself at work.


The locked and battered treasure chests sit between the two straw mats, just waiting to be opened.

Perception DC 10:
As you search the cave, you notice a curious bulge in middle of one of the straw mats. A closer inspection reveals that the goblin has hidden a large, rusty key, which looks about the right shape and size to fit the battered chest between the mats.

The spoiler link above is for any one who made a DC 10 Perception check while searching the room. So, in this case, Valeros missed the check with a 9, and Kyra and Ezren made the check with a 10 and 17, respectively. Honor system when it comes to checking the spoiler link.


Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

While scanning the room, Kyra happens upon a key laid on the floor underneath one of the goblin's mats. "I can't imagine this would feel comfortable to sleep on." She stashes her holy symbol and brushes some of the dirt and rust off the key, then picks it up gingerly with her free hand - the other still holding the torch.

She then picks up the key, and with a breath of hesitation, places tries it in the locked chest.

"What do you suppose those two were keeping stashed away in here?"

I'm at work and cannot modifiy the map. GM, please move me next to the chest. Thank you.


There is an audible click as Kyra turns the key in the lock. The lid sticks for a moment, having been dented from what you assume is years of rough use, but ultimately opens to reveal the slain goblins' prized possessions: a small sack of 20 gold pieces, a masterwork dagger, a small ruby (worth 50 gold pieces), and a glass potion vial of orange liquid.

Map of Black Fang's Dungeon

Hmm ... I wonder if that vial of potion is magical? If only there was some way for a wizard or cleric to figure that out.


PFS - Pregen

"Wow, who would have thought that we would find some rich goblins in a dark, dirty cave. Lucky us. Kyra let me take a look at what we got in there." Moving near Kyra Ezren takes a knee to peer into the chest.

Ezren will cast an area Detect magic spell.

Ezren chants a word of magic and passes a glowing hand over all the items in the chest.

"That vial looks interesting"

Ezren's Move


Ezren:
Through your casting of detect magic, you discern that the vial is a potion of cure light wounds.


PFS - Pregen

"The vial here has magical healing properties" Ezren tosses the vial to Valeros. "This just might save your live one day. Never say we don't care about you."

I hope no one minds that i gave the fighter the potion of cure light wounds. We can divide the rest of the loot after the adventure unless it's something we can use to help us.


Female Elf

Now why in the ding darned depths of the valley of the super vixens would those creatures keep a perfectly good dagger locked away instead of use it. Well, there loss. Hey, can I have that? I mean I know right I've got like eight daggers, but I don't have a fancy one like that."

I casually approach the chest and my eyes bug out when I see the dagger, but I try to stay cool

Map udate-io

Grand Lodge

Male Human Fight/1 HP: 12/12| AC: 17 T: 12 FF: 15| F: 3 R: 2 W: 1| Init: 6| Perc: 0| SM: -1

Not expecting anything to come flying at him, Valeros fumbles the vile but is able to keep it from hitting the ground. "Thanks...I think. Was that a complement or were trying to say I can't keep myself from harm?" Ezren, please don't take offence by Valeros's words, he's just a little thick headed.
He then looks at Merisiel "You can have the little poker, it's too small for my liking. Now if we're all done playing with our little chest can we get back to killing the Black fang" Lets just say he's getting a little bored just standing around.
Valeros moves to the edge of the room and waits for everyone else to follow.
Valeros taps his foot as I update the map


PFS - Pregen

"Your usually much more agile then that Valeros. Did you have a long night at the bar last night?"

"Well if you don't want it. I save it for myself." Ezren walks over to the vial and picks it up off the floor. "We are lucky it didn't break. The magic within is very valuable." Ezren places the vial in his front belt pouch for quick access.

If keeping yourself from harm means letting a goblin poke at you while you fan him with your longsword then you need all the help you can get!!! Ezren gives Valeros a grin with a quite laugh.


Female Human HP: 10/13 | AC: 14 T: 10 FF: 14 | F: +3 R: +1 W: +5 | Init +0 | Perc +3 | SM +3

Kyra stands back up. "You wouldn't mind if I held on to these gold pieces, would you? Oh, Our Lady Sarenrae will surely accept such a generous gift. Oh, no - I mean my portion, of course. It would be unfair of me to offer up gold on your behalf, thus giving you the opportunity to feel the blessing of the Dawnflower..."

The cleric notices Valeros tapping his foot. "Oh yes, onward! We must deal with the evil in the cave."

As she places the coins in her pack, she notices Ezren. "Say, would you want to hold this ruby?" She holds the gem out to the wizard.

OOC:
Kyra will definitely not give away anyone's share of the loot. But she does sincerely believe that making a donation, upon completion of this quest, will benefit the individual characters. I just want to make it clear that I'm not trying to steal from characters.


PFS - Pregen

"Thank's Kyra" Erzen will save it to sell, and split the money with the party, unless he can use it to help the party.

Ezren will move toward the door in the north passage. He will ready Detect magic to be cast on the door after it has been inspected by the rogue.
Ezren's Move

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