Ezren

Ezren Geitus's page

302 posts. Alias of Cyrus9553.


Race

PFS - Pregen

About Ezren Geitus

A pragmatist, skeptic, and atheist, the self-taught wizard Ezren often comes
across as gruff and curmudgeonly, but his mastery of the arcane arts makes
him a valued member of the Pathfinder Society.
EZREN
Male human wizard 1
NG Medium humanoid (human)
Init +2; Senses Perception +1
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +3, Ref +2, Will +3; +1 vs. divine spells
OFFENSE
Speed 30 ft.
Melee mwk cane +1 (1d6) or
dagger +0 (1d4/19–20)
Ranged light crossbow +2 (1d8/19–20)
Special Attacks hand of the apprentice (7/day; +7 to hit, 1d6 damage)
Wizard Spells Prepared (CL 1st; concentration +7 [+11 to cast
defensively])
1st—burning hands (DC 16), magic missile
0 (at will)—acid splash, detect magic, light
STATISTICS
Str 10, Dex 14, Con 13, Int 18, Wis 12, Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Combat Casting*, Great Fortitude*, Spell Focus (evocation)*
Skills Appraise +8, Knowledge (arcana) +8, Knowledge (history) +8,
Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +8,
Spellcraft +8
Traits focused mind*, history of heresy*
Languages Common, Draconic, Goblin, Infernal, Osiriani, Terran
SQ arcane bond (cane)
Combat Gear scroll of mage armor, tanglefoot bag; Other Gear
dagger, light crossbow with 10 bolts, masterwork cane, backpack,
scroll case, spell component pouch, spellbook (contains all 0-level
spells; 1st—burning hands, color spray, expeditious retreat, grease,
mage armor, magic missile, sleep), 15 gp
* The effects of this ability have already been calculated into
Ezren’s statistics.
SPECIAL ABILITIES
Arcane Bond If Ezren attempts to cast a spell without wielding his
cane, he must make a concentration check (DC 20 + the spell’s
level) or lose the spell. Once per day, Ezren may use his cane to
cast any single spell from his spellbook, even if the spell hasn’t
been prepared, as if he had memorized it that morning.
Hand of the Apprentice As a standard action, Ezren can make a
single attack with his cane at a range of 30 feet, the weapon
flying from his hand to strike a foe and then instantly returning
to him. This attack is treated as a ranged attack with a thrown
weapon, with a +5 bonus to hit. This ability cannot be used to
perform combat maneuvers.

Spells Ezren can cast the following spells (either from memory
or from his spellbook). For full spell descriptions of these and
the unprepared spells in his spellbook, see Chapter 10 of the
Pathfinder RPG Core Rulebook.
Acid Splash: Ranged touch attack (+2 to hit, range 25 feet)
dealing 1d3 points of acid damage.
Burning Hands: 15-foot cone of fire dealing 1d4 points of fire
damage to all within range (Reflex save for half damage).
Detect Magic: Detects all spells and magic items within a 60-foot cone.

Light: Touched object shines like a torch for 10 minutes.
Mage Armor: Subject gains a +4 armor bonus for 1 hour.
Magic Missile: Dart of force automatically hits target within
110 feet, dealing 1d4+1 points of force damage.
Born to a successful spice merchant in one of Absalom’s more
aff luent districts, Ezren lived a pleasantly safe childhood. He
enjoyed the comforts of a well-to-do family, lived in a neighborhood
relatively safe from crime, and seemed poised for a life of mediocrity.

That changed when his father was taken away and charged
with heresy by the church of Abadar. Though his father escaped
excommunication, the damage had been done—his father’s
business fell to pieces. Convinced his father was innocent, Ezren
spent his adult life trying to repair his father’s reputation. When
Ezren finally uncovered irrefutable proof of his father’s guilt and
realized he’d wasted his life on a lie, he turned his evidence over
to the church and said goodbye to his home, his family, and his
former life.

At his advanced age, Ezren knows he’s missed his adulthood, yet
looks forward to discovering the world. His dissatisfaction with
family, religion, and government left him precious little to trust
but his own intellect—in fighting for his father’s redemption, he
had become a gifted researcher, scholar, and intellectual. He hoped
to join one of several prestigious schools of wizardry. Yet time and
time again, he was turned away due to his age. So Ezren was forced
to strike out on his own once again.

Over the next decade, Ezren studied where he could, picking
up tricks of the wizard’s trade here and there. The combination of
arcane study mixed with his worldly experiences has given him an
edge over young wizards fresh out of apprenticeship.
©2013 Paizo Publishing, LLC. Permission granted to photocopy for personal use only.

“Some say knowledge flows from sweat and
blood. I prefer a tidier approach.”