Gertrart aka Blood Desecrator |
I think we need a scout as cohort. Not the hiding in the woods kind, but the information broker kind. The GM can use them to push us along if we get stuck or they can hack into public records to get us floor plans, security bypasses, facial recognition, & track movements of the city guard & such. Our Watchtower, The People, Oracle, Harrison, Bosley, Badger, Mr. Jones, etc. if you will. If followers can crank out potions & scrolls though, that would be cool. :)
Malleck of Alerion |
A shadow broker?
Maybe like this?
The Detective
Human (Azlanti) bard (detective) 6 (Pathfinder RPG Advanced Player's Guide 81)
LE Medium humanoid (human)
Init +0; Senses Perception +14
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Defense
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AC 10, touch 10, flat-footed 10
hp 33 (6d8)
Fort +2, Ref +5, Will +7; +4 bonus vs. illusion and to see through disguises and protections against divination
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Offense
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Speed 30 ft.
Special Attacks bardic performance 17 rounds/day (careful teamwork, countersong, distraction, fascinate [DC 16], inspire competence +2, suggestion [DC 16])
Bard (Detective) Spells Known (CL 6th; concentration +9)
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Statistics
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Str 10, Dex 10, Con 10, Int 16, Wis 14, Cha 17
Base Atk +4; CMB +4; CMD 14
Feats Amateur Investigator[ACG], Master Of The Ledger, Persuasive, Sneaky Vagabond
Traits dealmaker, truth’s agent
Skills Appraise +16, Bluff +12, Diplomacy +14 (+15 to gather information, +17 to gather information), Disguise +12, Intimidate +5, Knowledge (local) +16, Knowledge (nobility) +12, Knowledge (religion) +12, Linguistics +12, Perception +14, Profession (Detective) +15, Sense Motive +14 (+14 when using the hunch task vs. anyone of your profession), Stealth +9, Use Magic Device +12
Languages Azlanti, Celestial, Common, Infernal, Undercommon
SQ arcane insight, eye for detail, lore master 1/day
Other Gear 150 gp
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Special Abilities
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Amateur Investigator (3/day) Your knowledge is more than plain smarts - it's inspired.
Prerequisites: Int 13, 1 rank in at least one Knowledge skill, no levels in a class that has the inspiration class feature.
Benefit: Like an investigator, you have the abil
Arcane Insight (Ex) +4 save vs. illusions, +4 caster level vs. disguise and divination protections.
Bardic Performance (standard action, 17 rounds/day) Your performances can create magical effects.
Eye for Detail +3 (Ex) You add half your bard level to Knowledge (local), Perception, Sense Motive, and Diplomacy(Gather Information) checks.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Master of the Ledger (Profession [Detective]) You get a +2 bonus on Appraise checks, a +2 bonus on any one Profession skill, and when dealing with anyone of your profession, you get a +4 bonus on Sense Motive checks when using the hunch task (see the Sense Motive skill). You gain a +1 bonus on a
Sneaky Vagabond You get a +2 bonus on Hide checks when others are actively trying to find you. In crowds, this bonus increases to +4. Additionally, you gain a +2 circumstance bonus on Diplomancy and Knowledge (local) checks when trying to find a place to hide.
Truth’s Agent +1 to Diplomacy to gather information.
And here is our "Q" idea
The Crafter
Human (Azlanti) wizard 6
LE Medium humanoid (human)
Init +0; Senses Perception +2
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Defense
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AC 10, touch 10, flat-footed 10
hp 26 (6d6)
Fort +2, Ref +2, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Wizard Spells Prepared (CL 6th; concentration +11)
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Statistics
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Str 10, Dex 10, Con 10, Int 20, Wis 14, Cha 10
Base Atk +3; CMB +3; CMD 13
Feats Arcane Builder[UM], Craft Construct, Craft Magic Arms & Armor, Craft Wand, Craft Wondrous Item, Scribe Scroll
Traits hedge magician, self-reliant
Skills Acrobatics -3 (-7 to jump), Appraise +14, Craft (armor) +16, Craft (weapons) +16, Knowledge (arcana) +14, Knowledge (engineering) +14, Knowledge (history) +14, Knowledge (local) +14, Knowledge (planes) +14, Linguistics +14, Profession (engineer) +11, Spellcraft +14
Languages Azlanti, Common
Other Gear artificer's lab, portable, masterwork artisan's tools, masterwork artisan's tools, 40 gp
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Special Abilities
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Arcane Builder (Wondrous Items) You have an exceptional understanding of the theory behind creating magical items. Select one type of magic item (potions, wondrous items, and so on). You create items of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or
Hedge Magician Magic item gp costs -5%.
Self-Reliant No penalty to craft using improvised tools. Attempt craft chks w/o tools with -2 pen.
Malleck of Alerion |
Grymp |
Automatic Bonus Progression - Correct me if I'm wrong here, but for Armor and Weapons, there becomes no way to EVER have an item with more than +6 in total bonuses. If your attunement is +3, and the weapon is Bane and Holy, which sum to +3, then you lose the benefits of the +3 enhancement, and only have Bane and Holy? Correct me if I'm wrong. Hmm, I guess the legendary gift stuff does allow for it to happen, but not until 19th level.
Innate Item Bonuses - This system seems interesting, but holy moly I don't feel like I want to understand it.
Scaling Items - I have already said I like this idea.
Subject for discussion - I have the idea of doing this:
- Use the Automatic Bonus Progression rules, with the exception that your attuned enhancement on weapons and armor does not get "eaten up" by the other bonuses you have on your item
- Use the Scaling Items rules - Allow each PC to have one "Prize" and two "Baubles."
Combining these two ideas for say Malleck, that +1 dastard armor of his, could be replicated by the +1 inherent bonus to armor that all of you have, and he could use the armor as his "Prize" to give it the dastard ability. With that said, if we implement this, I actually would make that armor just dastard on my end, and NOT require him to use his "Prize" on it, I'm just giving it as an example.
I would need to go back and re-look at some of the other loot I've handed back and we'd retcon some stuff gear wise, but anyways.
Oh, before I forget, the reason I don't see a need for a PC to have a "Wonder" for scaling items, is that, when combined with the Automatic Bonus Progression stuff, you're getting at least half of the overall item value for "free" if say your weapon is your attuned item.
I'm not opposed to say mix and match concepts. eg. not use Auto bonuses on armor and weapons, and instead give each PC a "Wonder." That would allow the casters to say use their "Wonder" for some awesome staff or something.
Let's discuss.
Malleck of Alerion |
Some of the terms are very foreign to me, i have no clue, since i only DL the book today...
Will look at the prize and bauble stuff
will need help if we do this
Sorry and thanks
Malleck of Alerion |
My 3 items that i hope to become part of me... this includes armor:
Armor - ?
Weapon - ?
Ring - Bauble
Sauron style :P
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Malleck of Alerion |
Nah. I like my sword. Im not "large" size
And i prefer Adamantine spiked armor.
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Gertrart aka Blood Desecrator |
The only story I have is to trap souls to empower my blade.
Malleck of Alerion |
The Armageddon Armor looks pritty cool. With a few changes it can fit my character and we dont have to rework an entire piece
But thats just my opinion. All lay in GM's hands and imagination
Some of the items they have there as examples will fit some of the party really well
Anywho. Night all!
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Gertrart aka Blood Desecrator |
Should we each carry one of the CLW potions. I know Malleck can't benefit from it, but it would be handy if he had to force it on someone.
I added trinkets to my inventory, took 125 off the party loot. I also had a few weapons that should have gone when we sold the brandescar stuff, so I added 112 gp back to party loot.
Malleck of Alerion |
@All
What are your thoughts on the 2 builds i made for our "minion"?
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Malleck of Alerion |
Should we each carry one of the CLW potions. I know Malleck can't benefit from it, but it would be handy if he had to force it on someone. I added trinkets to my inventory, took 125 off the party loot. I also had a few weapons that should have gone when we sold the brandescar stuff, so I added 112 gp back to party loot.
Sure. I'll carry one
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Malleck of Alerion |
Either way i have no problem
Taeral |
While Taeral could use the Headband of Charisma +2, as could 3 others, he will not put in a bid for it as he already has a 20 Charisma. I can get one for him later. I am good either way on using or not using the Unchained rules. I don't think they would be difficult to implement into our game.
Malleck of Alerion |
As i said, the headband is open to the rest. those who think they need it, ask away =^^=
-Mordecai- |
I'm fine either way. If we stay "Chained", can we have some more loot, please? ;)
Malleck of Alerion |
Please sir, may we have some more? =^^=
Malleck of Alerion |
Okay. np
just move it to your character
Malleck of Alerion |
Hope my Math is correct :
Added loot worth to party gp and worked out what each person should get if we sell everything
If someone is willing, add/alter/subtract what solomon was carrying and add it to the loot/gp value
thanks
Gertrart aka Blood Desecrator |
I don't have unchained. I dinnae think it will be on the prd. I can borrow a copy if we go that route, but so far haven't formed an opinion on any of it. I liked 3.5's legacy weapons though.
I might get some time tomorrow to work on Solomons stuff, if no one gets there first.
Malleck of Alerion |
I can help. Will take a bit of time. But i can help.
But thats if we go that route. Just remind me later
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Gertrart aka Blood Desecrator |
I have 'bunch of scrolls' and two spell books I need to find the contents of. Scrolling through pages of the thread is a higher priority.
Malleck of Alerion |
I'm ready. just waiting on you mr.GM
Gertrart aka Blood Desecrator |
Consider me on-pressed.
Malleck of Alerion |
Already have a cloak
so 500 from Taeral, and +100 to rest
Malleck of Alerion |
i will write what each gets. Gp wise. Then i will clear our current stock of items. Otherwise we will get confused. Will do so later tonight so that most/everyone can check in and say what they want
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Malleck of Alerion |
I thought we ditched the unchained items? Hence working it into an adamant armor?
Either way works for me.
I think spiky armor would be great... will check now how much it costs for spiky bits on armor
+50gp it is then. Spiky adamant armor. Whoohooo. Im starting to look the part!
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Gertrart aka Blood Desecrator |
Cannae see the sheet, but I would like to make the falchion magic if possible.
Woohoo book 2!
Malleck of Alerion |
Okay. You can have the +1. I'll enchant it in town. Then u help me make my weapon a Keen weapon later ;)
=^^=
Will edit loot sheet in about 20min
Done! Everybody can look at their total GP
Im now deducting the 2000gp from my share to make my weapon a +1
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Malleck of Alerion |
Doing my enchant in town. None of the party can do +1 weapons yet i think? If they can... well. Forget my post in the gameplay. And i will add 1000gp to my total... if this can be confirmed. If not... everything stands as is :)
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Gertrart aka Blood Desecrator |
I think Craft Wondrous Item is the only item creation feat yet. Which means I can't yet make the +1 falchion from a different +1 weapon yet. Next level.
Gertrart aka Blood Desecrator |
Maybe fantasy novels have influenced me overmuch. Is there a map available for all of Talingarde? So I can track where the protagonists have been/are now? :)
Malleck of Alerion |
Everyone else happy with what i did with the party GP?
If not, let me know what i need to improve on my GP managing skills
Trying to take a bit off of the load from the GM
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