Luck Domain


Rules Questions


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Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Just some clarification to this domain power needed please I'm not to sure. Thanks for your input everyone.

Some for the next round when this domain power is activated ANY time a d20 you roll 2 d20s. If you have 5 attacks you roll 2 d20s for each attack?

Grand Lodge

Better question is:
Can you touch yourself and give yourself this power?


Jeff Clem wrote:
Some for the next round when this domain power is activated ANY time a d20 you roll 2 d20s. If you have 5 attacks you roll 2 d20s for each attack?

Yep. Each d20 you roll twice and take the better result. This effect begins at the start of your next turn.


blackbloodtroll wrote:

Better question is:

Can you touch yourself and give yourself this power?

If you're a willing creature, sure.

It'll affect whatever else you do that turn, and anything that happens before your next turn. (move action if you haven't used it yet, AoOs, etc.)

Grand Lodge

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So, you can touch yourself to get lucky?


That is my understanding - if in the next round, he had 5 attacks got a he would roll 2d20 for all 5 attacks.

As a result of his bit of luck, he gets two possible crits - he would roll 2d20 to confirm those threats as well.

Immediately after him, the enemy cleric casts a spell that requires a WILL save - he gets two rolls for the save.

Shadow Lodge

Wasn't this errata'd to have it so you could only reroll?


Ninjaxenomorph wrote:
Wasn't this errata'd to have it so you could only reroll?

Only reroll as opposed to what?

Bit of Luck (Sp): "You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier."


I think this key part is this:

For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

Contrast to the Witch's Fortune Hex:

The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made

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