GM Tyranius Serpent's Rise (Inactive)

Game Master Tyranius

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NE Male Half-Orc Brawler 6/Assassin 1 | Mods: None | HP: 65/65 | AC 18, Tch 14, Fl 15 | CMD: 25 (28 dirty trick, 27 disarm, 27 trip) | F: +8, R: +10 +11, W: +5 | Speed 30ft (+30) | Martial Flexibility: 6/6, Folio Re-Reroll 1/1 | Init: +2 | Perc: +11 (Dark), SM: +11

Zurnzal refocuses his training and reaches out to grasp...

Crunch:
Move to use Martial Flexibility to gain Blind-Fight and Improved Grapple, Standard to attempt to Grapple said invisible target.

Grapple + Improved Grapple: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28

Miss Chance 1-50 misses: 1d100 ⇒ 96

...and hopefully holds on to the Grapple.

My current Grapple CMB for any future concentration checks is 13.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

GM: I'm assuming the Sky Key is in the glass case in the cordoned off circle...is it visible in the case? Is the glass case too large to be carried? As the fight does not go well for us, just considering if we should try to snatch the key and run...


Female CN Elven Oracle 7 | HP: 46/59 | AC: 22 12 (16 12 Tch, 19 10 Fl) 20% miss vs. ranged | CMB: +7, CMD: 23 19 | F: +6, R: +8 +7, W: +10 | Init: +2 | Perc: +2, SM +0 | Speed 60 ft 30 ft, fly 90 ft 60 ft (good) | Active conditions: cloak of darkness, entropic shield, shield of faith, haste, wings of darkness

322 comes out from under the balcony, and floats up until she can just see over. Still unable to make out the wizard himself, she can clearly see Zurnzal struggling and plenty of attention focused on one area. She begins searching her mind, playing out different scenarios, each bringing some aspect of darkness to assault the hated Pathfinder. And my target...

But as the ideas flow past, she begins to see the condition that Zurnzal is in, as he struggles for purchase against the wizard. Lightning burns and worse cover the warrior, and 322 knows that if she's going to get it done, she's doing to need these others. She reaches out and touches Zurnzal, gripping his ankle lightly.

The power of the Dark Tapestry flows through the oracle, shining in iridescent darkness as it draws into the warrior's body, reappearing and fading out in each place that it finds wounds to heal.

Actions:

Move: fly 15' (5' horizontal and 10' up)
Standard: cast cure serious wounds on Zurnzal

cure serious wounds: 3d8 + 7 ⇒ (4, 6, 5) + 7 = 22

Dark Archive

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@Marnarius- Correct, the Sky Key is the large box in the center. Much too large for a quick grab and run.

322 heals a bit of Zurnzal's more severe burns while Gazwyr heals his own. Jorilyn's blade manages to strike something vital on Aram Zey as he screams in pain. Her blade comes back coated in fresh blood.

Zurnzal reaches out and manages to get a solid hold on the Master Of Spells and wrenches his arm behind his back. A magical dome forms around Rataji, protecting him from a few of the Master's spells.

==========================================================

Active Buff Reminder[ooc]
Haste-Marnarius, 322, Gazwyr

[ooc]Round 6
Jorilyn (39/73; resist elect 20)
Zurnzal (35/65; grappled)
Rataji (20/51; lesser globe of invulnerability)
--------------------------------------
Aram Zey (-30; Resist Acid 30; Mirror Image 6; grappled)
--------------------------------------
Marnarius (53/67)
322 (46/59)
Gazwyr (38/66; -11 Str)

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

With Zurnzal grappling Aram, Marnarius has no clear shot...and with Joliryn on the near flank, he has no move to strike with his blade...he instead looks over at the glass case protecting the sky key and fires 3 arrows at it hoping to break the case open (he'll stop firing if one of the arrow breaks the case)...and awaits to see the results...

Longbow: 1d20 + 10 + 1 + 1 ⇒ (13) + 10 + 1 + 1 = 25

Damage: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14

Longbow: 1d20 + 10 + 1 + 1 ⇒ (3) + 10 + 1 + 1 = 15

Damage: 1d8 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Longbow: 1d20 + 10 + 1 + 1 ⇒ (19) + 10 + 1 + 1 = 31

Damage: 1d8 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Deathblade Poison is still in effect on Aram Zey from my previous hit; Fort DC20 or 1d3 CON damage, Cure: 2 consecutive saves

Dark Archive

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@Marnarius- Aram Zey saved against the initial so doesn't fall to the poison.

Marnarius spins around and shatters the glass case containing the Sky Key. The area within 20 feet around the artifact shudders as space and time distorts.

Space within 20 feet is under time shudder spell

Zurnzal's hold is firm on the wizard as he attempts a last ditch effort to escape.

Concentration DC 28: 1d20 + 18 ⇒ (10) + 18 = 28

A writhing snake of fire coils out from Aram Zey, wrapping around the corner, burning the half-orc. "A snake for a snake."

Fire Snake Damage (Zurnzal): 11d6 ⇒ (4, 4, 5, 5, 3, 3, 5, 1, 2, 6, 4) = 42 Reflex DC 22 for half.

==========================================================

Active Buff Reminder
Haste-Marnarius, 322, Gazwyr

Round 7
Jorilyn (39/73; resist elect 20)
Zurnzal (35/65; grappled)
Rataji (20/51; lesser globe of invulnerability)

--------------------------------------
Aram Zey (-30; Resist Acid 30; Mirror Image 6; grappled)
--------------------------------------
Marnarius (53/67)
322 (46/59)
Gazwyr (38/66; -11 Str)


NE Male Half-Orc Brawler 6/Assassin 1 | Mods: None | HP: 65/65 | AC 18, Tch 14, Fl 15 | CMD: 25 (28 dirty trick, 27 disarm, 27 trip) | F: +8, R: +10 +11, W: +5 | Speed 30ft (+30) | Martial Flexibility: 6/6, Folio Re-Reroll 1/1 | Init: +2 | Perc: +11 (Dark), SM: +11

@ Marnarius: Why does me grappling him prevent you from shooting him?

Zurnzal attempts to duck out of the worst of the flames, but isn't willing to let go.

Reflex DC 22 - 4 dex from Grappled Condition: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12

Cringing from the burns, his feral nature kicks in and with a sudden adrenaline dump he attempts to lock their target down for at least a few more seconds.

Crunch:
Orc Ferocity kicking in, Standard to hold the Grapple with intent to Pin.

Grapple + Imp. Grapple + already grappled: 1d20 + 11 + 2 + 5 ⇒ (10) + 11 + 2 + 5 = 28

Miss Chance 1-50 misses: 1d100 ⇒ 50

Miss Chance re-roll from Blind Fight: 1d100 ⇒ 18

Let's hope the miss chance doesn't apply since I'm already holding him.

Zurnzal yells at his allies, a bit exasperated at this point, "KILL HIM NOW! I CAN'T HOLD THIS LONG!!!"

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Sorry GM, not used to using poison and I misunderstood...I thought it took two successive saves on a successful hit...

Zurnzal, I don't have Deadeye Bowman or Improved Precise Shot so if I fire at him, you provide soft cover adding +4 to his AC...and after my last shot, looks like he has DR10 so I can't do much damage even if I can hit him and I'm out of poison...I couldn't move to strike him with my blade as Joliryn is already there...so I figured giving us an option to grab the Sky Key was another alternative...


Female CN Elven Oracle 7 | HP: 46/59 | AC: 22 12 (16 12 Tch, 19 10 Fl) 20% miss vs. ranged | CMB: +7, CMD: 23 19 | F: +6, R: +8 +7, W: +10 | Init: +2 | Perc: +2, SM +0 | Speed 60 ft 30 ft, fly 90 ft 60 ft (good) | Active conditions: cloak of darkness, entropic shield, shield of faith, haste, wings of darkness

322, only just withdrawing her hand from Zurnzal's ankle, reaches it right back out again and reinforces the healing she just sent coursing through his body by reopening her connection to the Dark Tapestry and continuing to allow its energy to flow through her.

Actions:

Standard: cast cure serious wounds on Zurnzal

cure serious wounds: 3d8 + 7 ⇒ (7, 8, 6) + 7 = 28


Female Dwarf

Joliryn chose her position so Aram couldn't easily escape (she hopes) without her noticing. She can change positions though, if Marnarius wants to get into melee.

Joliryn flies over a few feet to make room for her fellows to attack Aram. Then she slashes at him with her flaming scimitar.

"Just die already!"

Attack: 1d20 + 12 ⇒ (5) + 12 = 17
50% Miss Chance: 1d100 ⇒ 71 Striking.
Magical Slashing Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Magical Fire Damage: 1d6 ⇒ 1

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Marnarius drops his bow, advances 60' while drawing his vicious longsword, and strikes at Aram Zey...

Vicious Longsword, Magic, Power Attack, Flank, Haste: 1d20 + 13 + 2 - 2 + 2 + 1 ⇒ (9) + 13 + 2 - 2 + 2 + 1 = 25

50% Miss Chance: 1d100 ⇒ 90

Damage to Wielder if Blade hits: 1d6 ⇒ 3

Damage, Two-Handed, Magic, Sneak, Vicious: 1d8 + 8 + 4 + 2 + 2d6 + 2d6 ⇒ (3) + 8 + 4 + 2 + (5, 1) + (3, 4) = 30


Male very young green dragon | HP 56/66 | AC 18, T 11, FF 17 | CMD 18 (22 v. trip)| F +7 R +6 W +8; | Init +1 | Perc +13 (blindsense, darkvision, low-light vision) | Speed 40 ft.; 150 ft. flight (average) | Active conditions: haste; enfeebled (calculated into stats)

Gazwyr flies back into the room and attempts to bite the Pathfinder.
Melee (bite), minus 6 strength, haste: 1d20 + 10 - 3 + 1 ⇒ (3) + 10 - 3 + 1 = 11
Damage (bite), minus 6 strength: 1d8 + 4 - 3 ⇒ (5) + 4 - 3 = 6


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Rataji readies an action to casts magic missile on Aram should he start casting.

magic missile : 4d4 + 4 ⇒ (4, 1, 2, 4) + 4 = 15

Dark Archive

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Marnarius rushes in and slashes Aram Zey's chest wide open with his blade. a much smaller, similar wound appears on Marnarius own body. DR.

322 continues to pour energy into Zurnzal's body as he struggles with the unseen foe. Gazwyr flies back into the room, biting at the open air.

Jorilyn's own blade finds solid footing but as with every other attack it is stunted. DR.

Zurnzal twists his own body as the flames burn away most of the healing energy that 322 just took care of. Save your orc ferocity as 322 healed you above it before your action. Twisting hard Zurnzal slams Aram Zey to the ground and pins his arms down hard.

Rataji rockets magical missiles into the Master of Spells, breaking a few ribs.

Aram Zey struggles to free himself as he voices a more verbal spell.

Concentration DC 28: 1d20 + 18 ⇒ (9) + 18 = 27

Zurnzal cracks the mage in the mouth, stopping the spell, though his hand gets bit.

==========================================================

Active Buff Reminder
Haste-Marnarius, 322, Gazwyr

Round 8
Jorilyn (39/73; resist elect 20)
Zurnzal (21/65; grappled)
Rataji (20/51; lesser globe of invulnerability)

--------------------------------------
Aram Zey (-65; Resist Acid 30; Mirror Image 6; pinned)
--------------------------------------
Marnarius (50/67)
322 (46/59)
Gazwyr (38/66; -11 Str)


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Rataji uses his bonded item to cast a spell from his spell book that he has not prepared and readies another action to casts magic missile on Aram should he start casting to break his concentration.

Magic Missile: 4d4 + 4 ⇒ (3, 1, 2, 1) + 4 = 11

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Feeling his sword hit flesh, Marnarius smiles despite the damage it inflicts upon himself...hasted, the Slayer takes three more swings at the noted Pathfinder...

"Time for you to die!"

Vicious Longsword, Magic, Power Attack, Flank, Haste: 1d20 + 13 + 2 - 2 + 2 + 1 ⇒ (5) + 13 + 2 - 2 + 2 + 1 = 21

50% Miss Chance: 1d100 ⇒ 52 Hit

Damage to Wielder if Blade hits: 1d6 ⇒ 6

Damage, Two-Handed, Magic, Sneak, Vicious: 1d8 + 8 + 4 + 2 + 2d6 + 2d6 ⇒ (4) + 8 + 4 + 2 + (2, 5) + (6, 6) = 37

Vicious Longsword, Magic, Power Attack, Flank, Haste: 1d20 + 13 + 2 - 2 + 2 + 1 ⇒ (19) + 13 + 2 - 2 + 2 + 1 = 35

50% Miss Chance: 1d100 ⇒ 59 Hit

Confirm Critical: 1d20 + 13 + 2 - 2 + 2 + 1 ⇒ (17) + 13 + 2 - 2 + 2 + 1 = 33 Yes!

Damage to Wielder if Blade hits: 1d6 ⇒ 3

Damage, Two-Handed, Magic, Sneak, Vicious+Crit: 2d8 + 16 + 8 + 4 + 2d6 + 2d6 ⇒ (8, 3) + 16 + 8 + 4 + (3, 5) + (3, 5) = 55

Vicious Longsword, Magic, Power Attack, Flank, Haste: 1d20 + 8 + 2 - 2 + 2 + 1 ⇒ (16) + 8 + 2 - 2 + 2 + 1 = 27

50% Miss Chance: 1d100 ⇒ 7 Miss

Damage to Wielder if Blade hits: 1d6 ⇒ 6

Damage, Two-Handed, Magic, Sneak, Vicious: 1d8 + 8 + 4 + 2 + 2d6 + 2d6 ⇒ (4) + 8 + 4 + 2 + (6, 2) + (3, 2) = 31


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Oh dear lord. Good that you are on our side! ;-)


Female Dwarf

Joliryn growls and slashes at the mage again, but her blade misses completely.

Attack: 1d20 + 12 ⇒ (2) + 12 = 14
50% Miss Chance: 1d100 ⇒ 7 Missing!
Magical Slashing Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Magical Fire Damage: 1d6 ⇒ 4

Dark Archive

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As Aram Zey's body is battered and his throat slit, his body reappears as the invisibility spell expires. You see a silver wisp leave his form and float to 322. It spirals around her before descending into her pack as the lantern captures it.

With Aram Zey defeated, you are able to steal anything they want from the Master of Spell’s body, take the Sky Key, and begin making their escape. The Sky Key seems to cause minor fluctuations in time and space as you carry it, but it does not impede your travel.

A second team of Aspis agents approaches you partway through your escape, and the lead operative flashes a silver Aspis badge while saying, “Nicely done. I figured we’d be late to the party, but its still five fingers till Oathday.” The last part of this statement is the code phrase that identifies them as the agents responsible for carrying the Sky Key to its next objective. With this handoff complete, you need only slip out of the Grand Lodge using the chaos outside as cover—a simple task.

As you escape the Grand Lodge, wyvarans, yetis, extraplanar humans, and more rush about the walled campus attacking their Pathfinder oppressors, releasing more of the caged menagerie, and setting fire to structures. The Society’s access to the Hao Jin Tapestry demiplane is crippled, the Master of Spells is forever dead, and the Grand Lodge that was once the pristine home for Pathfinders worldwide is scarred and scorched. The Aspis Consortium celebrates your success.

Each of you receives a missive from your respective contact, congratulating you on a job well done. Your efforts have played a key role in ending an era of Pathfinder Society aggression and heralding a new age of Aspis Consortium dominance. You shall each receive compensation as promised, and in the coming months, the Aspis will certainly have more work for each of you.

That wraps up Serpents Rise! Congratulations on slaying one of the most hated Pathfinders! I will get this reported and chronicles posted shortly.

Grand Lodge

Marnarius / Male Human NE Slayer / 7th | HP:41/67 | AC:21 T:13 FF:19 | CMB:12 CMD:24| F:+9 R:+9 W:+7 | Init:+2 | Per: +11

Marnarius gives a wicked grin as he sees Aram Zey's dead body, murmuring, "Payback..."

After they hand off the Sky Key and secure their escape, even though his revenge is complete, Marnarius hopes his next mission allows him to spill more Pathfinder blood...

Thanks for running this, GM. Enjoyed playing with everyone!


Male very young green dragon | HP 56/66 | AC 18, T 11, FF 17 | CMD 18 (22 v. trip)| F +7 R +6 W +8; | Init +1 | Perc +13 (blindsense, darkvision, low-light vision) | Speed 40 ft.; 150 ft. flight (average) | Active conditions: haste; enfeebled (calculated into stats)

Thanks for running, GM! My scales were sweating a bit there near the end.

@ All - Well done! I'm afraid that this wyrm was about as helpful as, well, a worm. It was fun being evil with you!


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Rataji i very content that this mission went so well! He congratulates each team member and especially thanks the Dragon for its formidable senses and hopes that he will join the ranks of the consortium after some time to build his own path.

”You are all are unbelievable agents! I have to admit that I knew that we will be so successful!!! What we did today is worth more than 10 years of consortium missions trying to sabotage the Pathfinder society! Your names will not be forgotten! Never!“


Female CN Elven Oracle 7 | HP: 46/59 | AC: 22 12 (16 12 Tch, 19 10 Fl) 20% miss vs. ranged | CMB: +7, CMD: 23 19 | F: +6, R: +8 +7, W: +10 | Init: +2 | Perc: +2, SM +0 | Speed 60 ft 30 ft, fly 90 ft 60 ft (good) | Active conditions: cloak of darkness, entropic shield, shield of faith, haste, wings of darkness

Seeing the soul of Aram Zey flutter and flit into her lantern, 322 can't contain her joy. A riotous laugh erupts from her frame. "Oh, the Professor will be so pleased!!! Aram Zey is ours, for now and forever!"

I can't express how fun this scenario has been. Even though it's down in the list on my Campaigns tab, I've been checking it first for updates. Thanks GM, and thanks to all the players; what a great experience!

Also, Rataji, I gave up on you when I realized I couldn't dispel your feeblemind. It wasn't until I was reading up on my heal scroll to heal Zurnzal that it finally connected that I could heal you of your feeblemind instead! Glad I noticed that; I would have been super ashamed if I'd let you blubber the whole game while a solution was in my bag!


FAZGYN" | Male Kobold (Small humanoid reptilian) Unchained rogue 4 | HP: 29/29 | AC: 20 (15 Tch, 16 Fl) | CMB: +1, CMD: 15 | F: +2, R: +8, W: +1 | Init: +5 | Perc: +9 | Speed 30ft |Active conditions: light sensitivity.

Thanks so much 322! You guys were awesome roleplayers!!!


NE Male Half-Orc Brawler 6/Assassin 1 | Mods: None | HP: 65/65 | AC 18, Tch 14, Fl 15 | CMD: 25 (28 dirty trick, 27 disarm, 27 trip) | F: +8, R: +10 +11, W: +5 | Speed 30ft (+30) | Martial Flexibility: 6/6, Folio Re-Reroll 1/1 | Init: +2 | Perc: +11 (Dark), SM: +11

As the pinned body goes slack in his tight grip, Zurnzal smiles at his allies. "I think we got him, but I won't let go until sure. Well done."

The invisibility fading confirming his suspicion, he looks around to see if anyone needs the corpse. Not seeing anything pending, he stomps the former Master of Spells skull into a pancake.

That finished he finally takes a deep breath and turns to 322, "thank you m'lady. I owe you a debt for my life."

Great run! That was quite fun to play the other side. That's my first shot at actually being evil. Thank you 322 for the heals, he would have died several times without them.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Glad you all enjoyed it. Ill have chronicles up soon.

Also the DR/10 Adamantine was temporary from a spell. It would have only lasted 110 points worth of damage. :) So slam all of those dragon attacks into it would have depleted it quickly. :)


Female Dwarf

Whoo! That scenario ran me right out of resources. Haha. Thanks for a great game everyone! I had a blast.


Male very young green dragon | HP 56/66 | AC 18, T 11, FF 17 | CMD 18 (22 v. trip)| F +7 R +6 W +8; | Init +1 | Perc +13 (blindsense, darkvision, low-light vision) | Speed 40 ft.; 150 ft. flight (average) | Active conditions: haste; enfeebled (calculated into stats)
GM Tyranius wrote:

Glad you all enjoyed it. Ill have chronicles up soon.

Also the DR/10 Adamantine was temporary from a spell. It would have only lasted 110 points worth of damage. :) So slam all of those dragon attacks into it would have depleted it quickly. :)

Yeah, I realized too late that I should have just flown up to him and gone full melee every round. However, once Gazwyr's strength (and HP) were depleted, that no longer seemed like the best option (though, after drinking the potion, my plan was return go back to such tactics).

It made for an interesting dynamic. Most of the Pathfinder PCs, if depleted like that, would just remain by the opponent's side and fight on until they drop--relying on their fellow agents to revive them. But, the villainous dragon did not trust the serpents enough to do that and his desire for self-preservation took him out of the fight for a time. The battle really highlighted the differences between the selfless sacrifices of good and the selfish schemes of evil!

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