| Shohiraj | The Professional |
Iconic Otha
|
He goes to work on the Sphinx's lock...
Disable Device: 1d20 + 11 ⇒ (11) + 11 = 22
He'll then await till the Sphinx communicates with the other animals...once he hears that, Marnarius will sneak to the serpent's cage and attempt to disable it as well...
Stealth: 1d20 + 12 ⇒ (7) + 12 = 19
Disable Device: 1d20 + 11 ⇒ (16) + 11 = 27
With the Sphinx communicating to the others, I assume I no longer need an Handle Animal check? Also you mentioned earlier, that Marnarius thought three would be sufficient to cause a distraction so I also assume there's no need to free more...
If he's successful, Marnarius will give a final nod to the Sphinx and leave...
GM, is Marnarius supposed to try to get the weapon before joining back up with the others? Wasn't sure since it's in the vaults beneath Skyreach and we're headed to the vaults as part of our main mission any way...if so, he'll head to Skyreach, if not, he'll head back to find the others...
GM Tyranius
|
Rataji slowly approaches just as Jorilyn threatens the Pathfinders life. His voice shakes. "There is no need for the threats." He glances at the wall one more time as his hand shakes. He hands the information over to Jorilyn. He pulls out the documents from
the leather portfolio and hands them over. Jorilyn scans the notes.
The intelligence that Arminaldi, the traitorous priest of Nethys, gathered details numerous passageways leading through the lower half of Skyreach. When traveling to the vaults beneath Skyreach or to the Hao Jin Tapestry chamber, you and your allies gain a +2 bonus on Stealth checks to avoid Pathfinder patrols.
In addition, Arminaldi spent considerable time assisting Master of Scrolls Aram Zey catalogue scrolls, and the cleric took notes about what spells he identified: “Aram Zey typically relies on his learned magical abilities to invoke destructive and defensive magic, but his scroll collection indicates that he has many written incantations that feature powerful wards and glyphs. He made sure that I filed a particularly powerful illusion spell near one end of his office’s shelf, the better to snatch it up in case of intruders. Avoid his office at all costs unless invited, for there are too many protective spells sealing the door for me to parse what each of them is, much less how to unravel them.”
You are successful in your primary mission. You can help others if you wish or wait. Though you still have a smaller secondary which will come later.
Zurnzal meanders over to SkyReach and finds that the entire area is blocked off and very well guarded at the moment. Knowledge Local or Sense Motive to identify a sufficiently popular victim.
One of the men from the crowd looks up and sees 322 fiddling with the Statue. "Hey miss, what ya doing up there. Get down already." He urges 322 down from the Statue, leaving only a few precious seconds to finish her task. [ooc]Failed the checks though you can try again if you wish, though another failure will have worse and worse outcomes.
[spoiler=Shohiraj]
Venture-Captain Kreighton Shaine holds the title of Master of Scrolls within Absalom's Pathfinder Society. Kreighton Shaine is considered strange and absent-minded to his Pathfinder peers, but his abilities in solving puzzles and codes more than make up for his eccentricities.
Janira Gavix is a member of the Pathfinder Society well-known to new initiates. Her discovery of the Pilgrim's Cave in the foothills of the Kortos Mountains is one of her more recent accomplishments. She has a life-long love of learning, and aspires to become a Pathfinder Chronicler.
The Sky Key is a long-lost Numerian device said to be capable of projecting a location's past into the present. The Pathfinder Society traced a piece of the Key to Chesed and is reportedly attempting to reassemble and use the device.
The Hao Jin Tapestry is an artifact created centuries ago by the Tian sorceress Hao Jin. It is the gateway to a demiplane of the same name, home to numerous different locations and environments. The artifact was recently won by the Pathfinder Society in the Ruby Phoenix Tournament of 4711 AR and brought back to the Grand Lodge in Absalom for further study. The fabulous museum demiplane, accessed by the seemingly mundane wall hanging Hao Jin Tapestry, is stocked by Hao Jin with people, monuments, and entire cities that she collected during her travels. Although the preservation magic within the Hao Jin Tapestry has begun to fade, a lot of treasures remain intact and undiscovered. The Pathfinder Society has discovered how to create additional backdoors to the Tapestry and opened up pathways that allow quick transportation between the Grand Lodge and many important Pathfinder lodges. These backdoors require time to create and maintain, so the demiplane is no substitute for true teleportation magic. In any case, the artifact allowed the Society to extend its influence greatly.
While you feel the disguise may come in handy now, and it yet may, it may be of more use later. For now you feel it is prudent to obtain the keys from Janira.
Marnarius unlocks the Sphinx's cage. The pair nod their agreement and Parwaxis waits for you to move away and then begins bleating unintelligible noises. Animals throughout the menagerie hear him the creatures within know not to interfere. Furthermore, the animals all begin vocalizing, rearing up, and performing other simple tricks to keep the audience’s attention.
[ooc]Correct, that removes the Handle animal condition and gives a +4 to stealth for remainder of Cages.
You are successful in your assignment! You can now help others with theirs if you wish or wait.
Missions completed
Rataji
Marnarius
Jorilyn
| Noral's Pregen |
Using the information provided, Zurnzal will meander towards Skyreach first to investigate, looking for the two guards. If no luck he will then check the walls for them.
@GM: Any chance that Zurnzal is near the wall when the events unfolding with Jorilyn take place? I am writing my posts openly as Rataji will share all information about what happened as he believes that this mission can only work well if we put our puzzle pieces together!
Rataji only now realizes what is going on between Jorilyn and Arminaldi and is truly intrigued by the details the man has provided. It is clear that this is an incredible find that Jorilyn needs to get credit for.
But Rataji immediately also thinks about Zurnzal's mission that he actually came here for.
Rataji is happy that Jorilyn already moved to a secluded corner near the woods with the man. As Zurnzal wanted a Pathfinder that is not trusted to 'disappear' this man could be the right person. Rataji scans the immediate vicinity in the woods to see if anybody would witness a fight with this man.
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
| Zurnzal the Aspiring |
Sense Motive: 1d20 + 11 ⇒ (10) + 11 = 21
| - Joliryn - |
Joliryn smiles and pats the man on the back. "A pleasure doing business with you. My Mistress looks forward to your continued working relationship. You will be greatly rewarded."
Joliryn finishes reading the papers and then slips them into her bag, sharing what information was important with Rataji.
Noticing him eyeing her contact, she narrows her eyes at Rataji. "What meddling are you planning?" she whispers.
| Shohiraj | The Professional |
Stealth: 1d20 + 15 ⇒ (2) + 15 = 17
Sleight of Hand: 1d20 + 17 ⇒ (1) + 17 = 18
Trying not to draw too much attention, Shohiraj attempts to grab an unattended cloak to cover her guise as the Master of Scrolls.
Assuming she can do so even wtih those lousy rolls...
Keeping a low-profile, she travels in what appears to be the direction of the crowds, though trying to keep some distance to prevent being surrounded if detected. On her way, she keeps an eye out for marks--Pathfinder agents who appear to be inexperienced and easy to influence.
Sense Motive: 1d20 + 12 ⇒ (14) + 12 = 26
Once she locates such an agent, she approaches him or her asking, "Excuse me agent, could you please tell me where my halfing friend, Janira Gavix, just so happens to presently be?"
Let me know if that would be Bluff, Diplomacy, both, other?
Iconic Otha
|
Marnarius returns to the spot where he parted from his party, wondering where everyone went...he looks around to see if he can find any of them...or anything else interesting...
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
| Noral's Pregen |
Bluff, Secret message @ Jorilyn : 1d20 + 15 ⇒ (17) + 15 = 32
We need to kill him secretly.
| - Joliryn - |
Joliryn shakes her head at Rataji. She slips her arm through his and turns him around, leading him away. "Not this one," she whispers. "You don't destroy a useful tool."
Once they're a bit away from her contact she asks, "Now, why don't you tell me why you want to kill my spy? Got a thirsting for blood?"
| Noral's Pregen |
Rataji does not step back.
Let us see if Zurnzal is present nearby. This guys looks exactly like the guy he was looking for.
GM Tyranius
|
An agent points Shohiraj in the direction of the Statue of Durvan Gest. "She was over by the statue last I saw her. telling stories."
Several dozen Pathfinders are gathered around the statue, swapping stories and participating in improvised competitions of braggadocio. Among them is Janira Gavix, an aide to Master of Scrolls Kreighton Shaine. You instantly recognize her from the sketch you received.
Janira is just finishing up a story about Selmius Foster— one of the first Pathfinders published in the Pathfinder Chronicles—and his fabled race against a marid and an efreeti, whom he cleverly tricked into distracting one another while he sped across the finish line. The story earns polite applause, and Janira hops down from the bench she had used as a speaking platform.
| 322 the Experiment |
Stealth, cloak of shadows: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26
322 quickly quits moving, hoping that the shadows she's conjured will conceal her. You didn't see anything, just a trick of the light.
| Zurnzal the Aspiring |
Whelp that bungles my mission and my planned action.
Zurnzal continues looking around for further options.
What check/actions do I have left before we run out of time?
| Noral's Pregen |
oops sorry. Did not know you needed him alive. Zurnzal, does he have to die?? Can we use suggestion to take him out for a while?
| Zurnzal the Aspiring |
Needs to disappear at minimum or at least be majorly discredited as a pathfinder, both things of which would likely mess up Joliryn's needs.
| Shohiraj | The Professional |
Realizing that her success is more likely once she can separate her target from the crowd (and unaware of how busy the other serpents are at the location), Shohiraj decides to try and lure the halfling protégé to the Wall of Names, knowing that the more isolated location also offers a thick copse of trees that may provide for concealment and escape.
As Janira Gavix speaks to dozens of Pathfinders gathered at the Statue of Dervin Gest, Shohiraj approaches one of the less-experienced looking agents at the edge of the crowd. Approaching the agent from behind, she places a hand on the agent’s shoulder and whispers in the agent’s ear.
“Hail, Pathfinder. Quite the grand tale, isn’t it?”, the disguised Shohiraj begins with a whisper. Once satisfied that she has the agent’s attention, she continues, “Please, no need to call any attention to us, for I do not wish to interrupt the stirring tales of our esteemed colleague, Janira. However, once she has completed her speech, I would ask that you deliver a message to her for me.”
“Please tell her that Kreighton Shane wishes to meet with her in secret at the Wall of Names. She is to bring with her the keys that I entrusted to her care—you need concern yourself with the keys in question--she will know of that which I speak.” The faux Master of Scrolls nods affirmingly.
The Professional next speaks slowly and deliberately, ensuring that her mark internalizes the message. “Should Janira make inquiry as to the reason for such secrecy—as I am sure my fine, dear aid is likely to do—then tell her that I suspect that the keys in question may have been replaced with skillfully-crafted fakes and that I believe the evidence for such can be found among the names that adorn the wall.”
He suspects that one or more of the names on the wall provide evidence of use of the Sky Key (or Tapestry). If the Sky Key has been tampered with, then the keys he gave you may have been replaced with skillfully crafted fakes; you are to bring them with you to the wall.”
Bluff: 1d20 + 11 ⇒ (19) + 11 = 30
Confident in her skills as a liar and her natural talent for deceit, the Professional heads to the Wall of Names to await the halfling's arrival.
GM Tyranius
|
@Zurnzal- You can indeed look around for another target. :) Let's do another Sense Motive check.
The Shadows seem to grow around 322 as the Experiment ducks down a small bit. The man looks away as he spills his beer. Looking back he loses sight of 322 and shrugs.
Still need 1 more success.
The agent nods as his jaw nearly drops. "Umm... oh yes, Sir. Right away Sir." The man stumbles as Shohiraj immediately walks away. Shohiraj smiles as the agent approaches Janira and begins whispering to her. She smiles to the crowd, bidding farewell as she jogs to the Wall of Names a concerned look on her face.
| Zurnzal the Aspiring |
Sense Motive: 1d20 + 11 ⇒ (1) + 11 = 12
Zurnzal is not sensing much apparently.
Great, my decent roll earlier wasted on a dude that can't be 'disappeared'. Maybe I'll run across someone during our mission proper.
edit: sorry if I seem a bit annoyed, I'm not thrilled with the incredibly vague 'mission' I got and the inability to really gather any information on it. Pay me no heed, I'll take my anger out on PATHFINDERS later.
| 322 the Experiment |
Stealth, cloak of shadows: 1d20 + 10 + 4 ⇒ (13) + 10 + 4 = 27
Having placed the package, 322 slips down the back of the statue, and double-checks that she's still in the shadows before slipping away.
Iconic Otha
|
Marnarius finally sees another of his Aspis companions; he sees Zurnzal apparently looking for something, or someone, and he moves towards him...when he gets close he whispers, "Of what do you search? I'm rather bored...can I be of assistance?"
| Zurnzal the Aspiring |
Zurnzal shrugs, "I'd be happy for the help. I'm looking for someone well enough known to be missed but not trusted enough to be assumed innocent. I'm trying to set up some infighting among the scum here and sow mistrust... but I need to make this person 'disappear' completely so they can't explain themselves after we split. An added bonus would be someone I could impersonate while we carry out our mission."
Iconic Otha
|
Marnarius nods. "I'll keep my eyes open..."
The Slayer moves around the gathering, nodding and smiling when greeted, keeping his eyes and ears open for a suitable target for Zurnzal...
Sense Motive: 1d20 + 11 ⇒ (15) + 11 = 26
GM Tyranius
|
Hehe you're fine. This whole beginning is vague and meant to seem chaotic as you all scatter. Some missions overlap others . :)
She can activate the device as a standard action anywhere within 1 mile of the statue.
Your primary mission is completed, though will obviosuly need finished at the right time later.
Marnarius watches as Zurnzal spins in circles confused and trying to complete his mission. He moves in to help where he can. With a bit more scanning the pair watch curiously as Janira comes strolling down the way. She seems to be getting tailed by another Pathfinder Agent that seems curious on what the halfling is doing.
While Janira would be too risky and big of a target. This Agent would make for a prime candidate for Zurnzal. If only he could get separated and out of sight.
Missions completed
Rataji
Marnarius
Jorilyn
322
| 322 the Experiment |
Having noticed the famous halfling slip away from the area near the statue, 322 decides that another Aspis plot must be afoot, and decides to casually follow Janira to the Wall of Names. Perhaps she could assist in even more mischief.
| Zurnzal the Aspiring |
As Marnarius disappears for the ambush, Zurnzal intercepts the pathfinder. "Hey, I see you taking an interest in those two. I am also concerned about what they might be up to, doesn't look to be legit. Want to go report it?" If the Agent agrees, Zurnzal leads them away through the forest towards Skyreach but mostly away from prying eyes.
His muscles tense for the attack of Marnarius, ready to take a shot at knocking the guy out if he survives.
Crunch: Ready a Standard to attempt a Knockout Strike after Marnarius Attacks.
Unarmed Strike vs. FF?: 1d20 + 13 ⇒ (8) + 13 = 21 for Bludgeoning/Magic: 1d8 + 6 ⇒ (1) + 6 = 7 and if hits DC 18 Fort Save or he is Unconscious for: 1d6 ⇒ 5 rounds.
Knockout Strike: Once per day Zurnzal can attempt a one hit knockout, declaring his attempt before rolling his unarmed attack roll. If he hits and deals damage, the target must succeed at a DC 18 Fort Save or fall unconscious for 1d6 rounds. The target receives a new save each round to wake up. The ability doesn’t work if the target is immune to critical hits or nonlethal damage.
Iconic Otha
|
When the half-Orc mentions his ambush plan, Marnarius nods and sneaks off to the woods close to Skyreach, coating his blade with deathblade poison while awaiting Zurnzal to lure the agent there...
Stealth: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
I'll wait to post my attack until the GM posts the reaction of the targeted agent...my actions will depend on if the agent follows Zurnzal and if I'm not spotted...
| Shohiraj | The Professional |
GM Tyranius
|
The man skids to a halt as Zurnzal hops in his path. "Huh what? Looking back he loses sight of Janira. "Well damn man. What are you talking about?"
Zurnzal grabs ahold of his shoulder and begins talking. Before he knows it they are in a secluded portion of the woods nearby.
Fort save: 1d20 ⇒ 8
Grabbing the Agent by the neck Zurnzal slams his face into a tree, knocking him unconscious.
Shohiraj arrives moments before Janira does. Watching from near the wall Shohiraj watcehs beneath her cloak as Janira stands in the middle of the pathway, looking for Kreighton.
| Zurnzal the Aspiring |
Knowing the unconsciousness may only be temporary, Zurnzal attempts to crush the man's windpipe with his boot.
Coup de Grace as a Full Round Action.
(crit damage) Imp Unarmed Strike + Sneak Attack: 2d8 + 12 + 1d6 ⇒ (5, 8) + 12 + (4) = 29 so Fort DC 39 or dead.
If the Pathfinder Agent is dead Zurnzal will search his body.
Iconic Otha
|
"I guess you didn't need any help after all...we need to hide the body...let me help you drag the body into the bushes where I was hiding..."
Once Zurnzal finishes looting the body, Marnarius grabs the dead agent by the collar and drags him into the foliage...
Strength: 1d20 + 5 ⇒ (17) + 5 = 22
"Not too long before zero hour...we should find Rataji..."
| Shohiraj | The Professional |
Shohiraj steps out from the far end of the Wall of Names—still some distance from Janira. The disguised Aspis agent waits until she has garnered Janira’s attention. Once she has done so, she removes the cloak she is wearing. She then silently beckons Janira to follower her, before stepping behind the Wall, anticipating that the halfling will follow.
On the other side of the wall, Shohiraj drops the cloak on the stone path bordering the Wall of Names and quickly tucks a handwritten note within it.
The Professional next quaffs her potion of invisibility. She remains still on the stones of the path and near the cloak, careful not to give away her position.
Stealth: 1d20 + 15 ⇒ (20) + 15 = 35 With an additional bonus of +40 while staying still or +20 while moving.
Shohiraj hopes that Janira will bend down, examine the cloak, and remove the Vault Keys to inspect them. While the halfling is so distracted, The Professional attempts to catch sight of the keys or, at least, ascertain where on her person the Pathfinder has placed them.
Perception: 1d20 + 14 ⇒ (19) + 14 = 33
Once she has done so, she will approach Janira or follow the Pathfinder, looking for an opportunity to take the keys without detection.
Sleight of Hand: 1d20 + 17 ⇒ (3) + 17 = 20
If this doesn't work, things may have to get more lethal.
GM Tyranius
|
That sleight of hand is just enough.
The pair of assassin's work together and quickly end the Agent's life as they cut off his air supply. Zurnzal strips the man down for all of his clothing, finding little more than a holy symbol of Seranrae on the body.
Using the clothing Zurnzal is able to begin impersonating the agent. Would need a disguise check.
Mission Complete.
Shohiraj watches as Janira picks up the cloak and reads the note. With a small gasp she pats her cloak and draws the keys out of hiding. Just as she does so Shohiraj moves in, invisibly, and snatches them from her grasp.
Janira looks around confused and worried. She runs off.
Mission successful.
Ushers begin informing everyone in attendance to gather on the north lawn for a speech by the Master of Swords. This is your cue, for as everyone moves to that central location, it leaves the lower halls of Skyreach nearly abandoned. You have no difficulty regrouping, sharing any discoveries, and slipping into the massive building.
With everything wrapped up nicely, you make your way to Skyreach. Your actions have synchronized with the start of the speech by the so-called Master of Swords.
As you near the doors, you feel a sudden weight on your person which emanates a chill across your body. Someone slips the soul-trapping lantern into your pocket.
As you enter the monument and go through the twisting corridors, you hear some Pathfinders up ahead patrolling the halls. To get past, you can either try to pass off as a Pathfinder (Disguise) or try to stay out of sight until they pass (Stealth).
| Noral's Pregen |
GM, can we also use bluff to pretend to be Pathfinders? Pathfinders all look differently anyway so it probably is the demeanor and attitude of a Pathfinder that could be mimicked with bluff?
1d20 ⇒ 17 If a disguise roll is needed this +2 = 19 but if bluff is acceptable this is a +15 = 32
| 322 the Experiment |
322 smiles when she feels something slip into her pocket. We're coming for you, Aram Zey. We're coming for you.
Where is the north lawn in relation to the Statue of Durvan Gest? I.e. is now a good time to sow that chaos, or should I be waiting for a better opportunity?
322 looks among the other Aspis agents and silently puts a finger to her lips as shadows envelop her. She attempts to make her way past the patrol silently, concealed in darkness.
Stealth, cloak of shadows: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17
| Shohiraj | The Professional |
That sleight of hand is just enough.
Any reason Shohiraj cannot rely on her current disguise?
| Zurnzal the Aspiring |
Zurnzal takes a bit of time to integrate the deceased pathfinder's outfit into his disguise, making sure to adjust his current look as well to match. Human Male?
Disguise + Kit - Race Change: 1d20 + 11 + 2 - 2 ⇒ (13) + 11 + 2 - 2 = 24
When the Ushers start their collecting, he heads with Marnarius to the agreed upon meeting point. I hope everyone else was successful. It looked like the short one had things under control.
As usual on these missions, he attempts to choose discretion until a confrontation becomes unavoidable. He is happy to see his allies also trying to stay quiet.
Stealth to avoid the guards: 1d20 + 12 ⇒ (2) + 12 = 14
GM Tyranius
|
@Rataji- If you wish to speak to them you can attempt a bluff.
@322- You are well within range to activate your device if yuo wish to do so. :). Do you wish to activate the device?
Shohiraj can indeed use her current disguise.
| Noral's Pregen |
Rataji will see if the disguise was good enough. If not he will bluff his way out... or so I hope! ;-)
GM Tyranius
|
I am just waiting to see if 322 activates the device or not as it will have an effect.
| 322 the Experiment |
My question was less about whether 322 was in range to activate, but rather about whether the statue was well positioned to sow chaos amongst the Pathfinders currently gathering on the North lawn. I.e. I don't want to let the statue loose in an empty auditorium; I want to let it loose where it can trample lots and lots of innocent Pathfinders. There's no map, so I just don't know where things are located.
So, if it's well-positioned for chaos, let's let that sucker free!
GM Tyranius
|
@322- You are just inside of Skyreach now while everyone else is gathered out on the northern lawn.
With the intelligence Jorilyn gathered from Arminaldi at the Wall of Names most of the Aspis Agents avoid being spotted by the Pathfinders. With a passing nod to Rataji, the patrol moves past the party, totally unaware of the presence of most of you. Though they stop for a brief second as they spot Zurnzal leaning against the wall.
322 utters the phrase required to set in place the events to unfold. Suddenly without warning screams of pain and death sound from outside. The Statue of Durvan Gest shambles to life and crushes a Pathfinders skull. Blood and brain matter splashes out against the clean pavement.
This chaos alerts the Sphinx to give the signal and each strange and exotic animal within the menagarie leaps forth from their cages and begin rend Pathfinders by the dozen.
The Patrol look to each other in fright and take off at a run. "Holy shit. What is happening?" This gives you all plenty of opportunity to continue on unhindered.
At the end of the hall, you see two signs: one which reads Vault, Antarnicus Wing pointing to a lower level, and one which reads Tapestry Chamber pointing to a higher level.
The hallways leading to the vault are typically 10 feet wide, bear fine masonry walls, and are peppered with stout doors of wood, stone, and iron. The Antarnicus Wing is clearly labeled from the outside by a brass plaque inscribed with large letters, though no further signs indicate what is contained within.
Before you is a strong wooden door with a sizeable keyhole, indicating a lock of decent quality.
| Shohiraj | The Professional |
Shohiraj steps forward, checking both the keyhole of the wooden door for comparison to the keys she obtained from the halfling.
Perception: 1d20 + 12 ⇒ (1) + 12 = 13
Shohiraj has the ability of Trap Spotter (Ex) Whenever Shohiraj comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. The GM should roll this check in secret. So, presumably, I don't need to roll to search for traps?
| Zurnzal the Aspiring |
Disappointed his hiding spot wasn't ideal, Zurnzal breaths a sigh of relief when the guards dash off as the chaos starts. He attempts to move quietly as he follows the others towards their first stop.
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28
While he isn't exactly clodding along loudly, Zurnzal still keeps his distance behind the sneakier perceptive individuals. He stays just close enough (15-20ft back) to be able to dash past and crack some heads if a threat presents itself.