The Maiden of Copper |
Plague Zombies: Any special defenses? Any extraordinary attacks?
The Maiden realizes the zombies are Plague Zombies, but she's not sure about the big thing. A horrid stench fills the air. She recalls her fortitude training...
Fort Save: 1d20 + 8 ⇒ (2) + 8 = 10
...drawing a complete blank. Her stomach draws something out, however. Another costume ruined.
Lionel "The Lion" Wynne |
Fort Save 1: 1d20 + 6 ⇒ (19) + 6 = 25
Fort Save 2: 1d20 + 6 ⇒ (19) + 6 = 25
Lionel gags a bit, then spits on the ground. "That thing reeks, man!", before taking a step behind the maiden, and drawing his skull-headed cane from his belt. As he does so, he sees her empty her stomach, then turns around with a grin, patting Pim on the back. "Go get'em, brotha!", as a swirling vortex of ethereal wasps start circling around Pim.
Standard action, Bit of Luck, letting Pim re-roll all d20s in the next turn. Move Action, draw morningstar.
1 use of Touch of luck used. Not using my channel energy, since the DC is 9.
Pimwrick Swiftfeather |
Fort: 1d20 + 8 ⇒ (11) + 8 = 19
Pim shrugs off the terrible stench, thinking in not much worse than having to muck out the pig stalls after a long winter. The shrugging does not help his archery much, however, and his shot at the flaming zombie is a poor one.
5-foot step, shoot at red.
+1 Longbow, PBS: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
+1 Longbow damage, PBS: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Miss chance, low is bad: 1d100 ⇒ 57
Pimwrick Swiftfeather |
Re-rolls from Bit O' Luck, courtesy of our Calistrian ninja!
Fort save: 1d20 + 8 ⇒ (3) + 8 = 11
+1 Longbow, PBS: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
+1 Longbow damage, PBS: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Eveline Bleakrock |
Fortitude save: 1d20 + 7 ⇒ (16) + 7 = 23
Eveline has no problem stomaching the stench of the undead; she is, after all, an undead hunter. Even seeing the vile dead makes her wince, expertly lifting her ready bow and launching arrows at the largest figure up ahead after taking a better position.
Mwk longbow, PBS, RS, Favored enemy (miss chance): 1d20 + 9 + 1 - 2 + 2 ⇒ (8) + 9 + 1 - 2 + 2 = 181d100 ⇒ 85 5 damage if hit
Mwk longbow, PBS, RS, Favored enemy (miss chance): 1d20 + 9 + 1 - 2 + 2 ⇒ (20) + 9 + 1 - 2 + 2 = 301d100 ⇒ 47 9 damage if hit
Crit confirmation: 1d20 + 9 + 1 - 2 + 2 ⇒ (11) + 9 + 1 - 2 + 2 = 21 A total of 20 damage if hit
Damage (piercing): 1d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Damage (piercing): 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Damage (additional critical): 2d6 + 2 + 4 ⇒ (2, 3) + 2 + 4 = 11
Eveline's mouth turns into a grin as she appears to be the best shot in the group.
GMTrex |
Charis: no special defenses. Plague zombies explode when they die and often infect their victims that way. Having one punch you in the mouth has much the same effect, too.
Charis joins Kailun in the vomit-o-thon while the archers belch out a spray of arrows. Pim pegs a plague zombie with the help of Lionel and Eve hits the juggernaut twice, once ineffectually in the knee-cap and a second time through an exposed spine. The zombie bursts in a spray of green-tinged innards that further ruin the Maiden's costume. Charis: make another Fort save!
The denizens continue their onslaught. Charis, in particular, gets hit quite hard.
Slam @ Charis: 1d20 + 7 ⇒ (13) + 7 = 20 HIT Damage: 1d8 + 3 ⇒ (3) + 3 = 6 plus Fort save!
Slam @ Charis: 1d20 + 7 ⇒ (9) + 7 = 16 HIT Damage: 1d8 + 3 ⇒ (8) + 3 = 11 plus Fort save!
Slam @ Eveline: 1d20 + 4 ⇒ (1) + 4 = 5 MISS
Round II -- bold may act!
1. Charis (16/33 hp, 3 Fort saves!), Lionel (17/27 hp)
2. Undead (big guy @ 29 dmg)
3. Eveline, Kailun, Numair, Pimwrick
Lionel "The Lion" Wynne |
Lionel takes a step forwards back to the maiden's side, swinging his cane in a spectacular underhand swing.
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 9 ⇒ (1) + 9 = 10
Damage rolls have been reaaaally subpar...
The gilded skull hits the massive hulk square on the jaw, leading Lionel to grin. His grin grows wider as he splits in two, both ready to strike at the undead.
Numair Salmalin |
Numair 5' steps back, directs the sphere to bounce onto the *other* zombie...
3d6 ⇒ (6, 6, 1) = 13 Fire damage. DC 20 Reflex negates.
...and tosses a blob of acid at the big undead.
Acid Splash (Ranged Touch): 1d20 + 2 ⇒ (14) + 2 = 16, for 1d3 ⇒ 2 Acid damage.
Pimwrick Swiftfeather |
Pim sees the zombie explode all over Charis and calls out, "Eveline, step away from that thing!" He then sends an arrow winging toward the other zombie!
I'm after Eveline in initiative, so it shouldn't be an issue, but I'll wait until she's not adjacent to the plague zombie to shoot it. Or I could hug it, since I'm immune to disease!
+1 Longbow, PBS: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
+1 Longbow damage, PBS: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 More awesome damage rolls for us, Lionel!
Kailun |
Seeing all the zombies in melee combat, Kailun launches an acid dart at one of the smaller ones.
Acid dart ranged touch attack: 1d20 + 5 ⇒ (3) + 5 = 8
Acid dart damage: 1d6 + 1 ⇒ (4) + 1 = 5
The Maiden of Copper |
Charis feels quite embarrassed by her display. Just as she wipes away the filth, she is covered in more and quickly pummeled.
I have Mage Armor, so my AC is 20, not 16. It looks like I should be hit once, not twice. I'll make the 3 fort saves, though.
Fort Save 1: 1d20 + 8 ⇒ (15) + 8 = 23
Fort Save 2: 1d20 + 8 ⇒ (16) + 8 = 24
Fort Save 3: 1d20 + 8 ⇒ (14) + 8 = 22
This time, the memories flood in, and she remembers how to avoid inhaling the diseased air. She controls her breathing to help her blood circulate and eliminate the flow of disease.
"Yes, melee is not the best idea against these fiends. And yet..." she looks back to her allies. "Make some room."
She steps back towards the remains of one of the zombies and fires another arrow at the big guy.
Composite Longbow, Point Blank Shot: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
GMTrex |
@ Charis: thanks, my bad. Just one hit and two Fort saves, which you passed. 6 damage only.
1d20 ⇒ 18
Numair burns another zombie to death, which duly bursts in another spray of pox-filled air (I'll be nice and assume Eveline would have stepped away beforehand). Lionel shatters the hulk's jawline and two of the archers follow that up with an arrow in each eye. It crumples.
Out of combat!
Status
Charis: 27/33 hp
Lionel: 17/27 hp
Numair Salmalin |
"Good job, everyone!"
Once he is sure that the current area is secure, Numair looks thoughtfully at the entrance doors.
"I doubt our competitors got here before we did; shall we bar the main doors so they can't get in?"
Lionel "The Lion" Wynne |
Lionel takes a rug off the floor and cleans up the gilded head of the cane, grasping it in his hand and shouldering the spear. "Well, I'm thinkin' it was damn straighta fight, right?", he says with his trademark smile. "Now, 'bout them wounds." He raises his hand in the air, and a swirling vortex of red light, and the smell of cheap perfume fills the air.
Channel Energy, 1 per day: 2d6 ⇒ (6, 5) = 11
An ecstatic wave covers the party, the feel of silk ribbons covering their wounds, which disappear in mere moments. "Heh. Ain't that great. Thanks, Lady in tha Room!", he says as he lights up a cigarette. "Now, barrin' them doors is a fine idea, Nummer. Lemme at it.", as the muscular cleric begins looking around for things to bar the door with.
Eveline Bleakrock |
"Well that was swift," Eveline says with blatant amazement. "From the size I expected them to be much tougher, but seems like we turned them into dolls in no time."
She decides to not investigate the zombies lest she becomes ridden with disease, but takes a long look at Pim. "Thanks for the warning, by the way. Any chance your divine powers have granted you some resistance towards evil diseases? Can you take a look at those zombies if they have anything of use, or tell more about this place. Oh and, uuh, I'm not forcing you to tamper with them if you don't want to, of course..." Eveline seems oddly uneasy, and turns quickly to Numair.
"If we bar the main entrance, possibly the only entrance, we might lock ourselves in. If we'd need to make a hasty retreat, the barring could hinder us. We could, however, construct some sort of a trap that'd alarm us if others enter the area. Can you do that?"
GMTrex |
Pim does a thorough search of the bodies and finds naught but rotted garments and dried bones.
The wind whistles through the half-opened gate with a light spray of desert sand. Plan?
Numair Salmalin |
Numair shrugs.
"I would prefer to rest secure in the knowledge that I don't have someone stealthily approaching from my rear (when I know that there is someone coming), rather than worrying that I may need to retreat from an unknown threat later. However, I acknowledge your right to have a differing opinion."
Eveline Bleakrock |
"It might just be that if you decide to build a big bar on the door, I alone couldn't get it out," Eveline elaborates, "but in such a case, well, I guess I could climb the wall. So sure, build a bar here. I'll take some notes of this place while you do that."
Eveline then turns to Pim.
She takes out a small piece of paper and an inkpen, starting to write down what she can about the place, marking down interesting details. She also takes a look in the well, expecting to find tons of sand filling it.
Perception (general): 1d20 + 9 ⇒ (8) + 9 = 17
The Maiden of Copper |
Once preparations are complete, The Maiden grabs her bow, changes to one of her spare robes and heads up to the large double doors. She keeps her eyes ready for any traps that may emerge.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Disable Device: 1d20 + 4 ⇒ (14) + 4 = 18
Pimwrick Swiftfeather |
Sorry to be absent, was at a con all weekend.
As the others work on barring the doors behind them, Pim nods at Eveline's request, a faint smile playing across his face. Once everything is done and Eveline has completed her note-taking, Pimwrick nods along with Numair, "I think you're right. Let's take a look at the other doors, then go in through the big ones."
GMTrex |
Lionel sets about barring the door using a few old tent poles, while the halflings take some notes on the status of the courtyard. The mural on the east wall is probably the most interesting piece, so they make a sketch. Make a Knowledge (History) check.
Charis agrees to try one of the smaller doors first. The door to the west is ensconced in a faded brick building, and opens easily. Inside, ancient tools for leather-working sit on a table to the south, next to an empty stone trough, and barren stalls line the north wall. Empty sockets for lanterns line the stone walls.
The next door over is cracked in several places, and shattered crates litter the ground just within--as though someone had tried and failed to barricade the door. Nothing leaps out at the party, however, and the room's function is quickly made apparent by the clogged fireplace, dust-covered smithy's tools, and a tattered bellows. A nearby table contains some long-spilled tumblers and vials, although Kailun find two that are intact. One contains a silvery liquid and the other some grey crystals.
Eveline Bleakrock |
Eveline takes the sketches to Kailun, who is most likely to understand anything about them out of the group. "We found something interesting, you might want to take a look." Depending on the elf's mood, she'll escort him to the mural or show the sketch she made.
Eveline looks at Numair with a puzzled look. "Sniff them, maybe that'll tell you."
The Maiden of Copper |
"Did you find anything of interest?" She is glad they were able to find the vials, and she hopes they can discern its use.
When the team is ready, she heads to the double doors and checks for traps or locks.
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Disable Device: 1d20 + 4 ⇒ (12) + 4 = 16
Eveline Bleakrock |
While Numair puts his nose into the vials, Eveline turns again to look at Pim, but this time at his wrist where his buckler is attached to.
"That... doesn't interfere with your marksmanship at all? How come? I'd imagine the weight alone would make the arrows go low..."
Lionel "The Lion" Wynne |
Lionel leans on the wall next to the Maiden, jumping quickly as he feels a brick give way. "Hooo!", he shouts, as the brick falls down to the ground, covering himself from the inevitable arrow.
Several seconds later, he looks up from under his hands. "We all alive?", he says, trying to look as respectable as possible, clearing his throat. "So, whatcha think we gonna find in this place?Gracious hosts are right out, ain't they...", he says, providing a smile. "Might as well lemme go first when ya're done, I jus can't help it not havin' tha first peek at a surprise. An' Nummer's right." He nods at the half-elf. "We can find an' catalogue all sorta fine items in them there rooms. An' catalogue them.", he says, before shutting up.
"So, does anyone wanna lemme borrow their journals? Ain't kept notes since, well, 'bouta month ago.", he asks, staring at Eveline.
GMTrex |
The silvery substance gives off a strong metallic tang, and Numair declares it to be a vial of silver weapon blanch. The aroma of the other evokes an odd nostalgia--one measure of ghost salt.
The Maiden finds nothing to concern her about the doors, so she pushes them open. A profound quiet has settled over a timeworn hall within. Elegant stone columns line the passage, and hieroglyphics and colorful art depict scenes of river barges from a distant age sailing the River Sphinx. A small wooden door stands at the east end of the hallway, while a larger door leads south. The sound of steady splashing water is audible through an open passageway to the north. One of the pillars has collapsed, and a crushed human corpse lies pinned underneath. The distinctive shape of a wayfinder peeks out from under the body’s hand.
Pimwrick Swiftfeather |
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
When Numair explains what he's found, and what each item does, Pim replies, "I hope we don't have to use those things..." He takes a look through the now-open doors, peering past Charis and Lionel and comments, "Looks like someone beat us here, but it seems like it was another Pathfinder. Let's take a closer look..."
With a nod to Lionel to lead the way, Pim moves into the room behind the tall Calistrian.
Numair Salmalin |
Numair shrugs.
"Well, if we might need them, we should prepare to do so now - they have to be applied over an open flame, and are only good for one hit..."
Perception: 1d20 + 12 ⇒ (15) + 12 = 27.
"Hey, look - the headdresses of each barge's captain depict three jewels: an emerald, a topaz, and a ruby..."
Eveline Bleakrock |
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
"But you can prepare 10 arrows with one serving," Eveline comments, looking at both Pim and Charis. "I might suggest giving them to us archers then."
Since her last question got shrouded in others' talk, she gets closer to face Pim and knocks on the buckler, then lifting it slightly. "Doesn't this interfere with your marksmanship at all? Isn't the weight alone enough to pull your arm down when aiming?" she asks with a quiet, sincere voice.
The Maiden of Copper |
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
"Beautiful that it has lasted for so long..." Charis marvels at the barges. "Numair is correct about the jewels. We may be on track towards the last known whereabouts of the sages."
Bow ready, the Maiden continues on.
Kailun |
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge (history): 1d20 + 9 ⇒ (13) + 9 = 22
"I wonder what it means," Kailun begins, thinking aloud, "that each of those barges has one of the god-kings of Osirion at the helm."
Pimwrick Swiftfeather |
"That's not a bad idea, Eveline," Pim says, "then we could each take five of each kind of arrow, and be a bit more ready for whatever comes at us in this place."
In reply to her persistence about his buckler, Pim says simply, "If it's just sitting on my arm when I'm shooting my bow, it's not a problem, though it's not much use to protect me in that case."
Eveline - did you actually audit my sheet and decide to bug me about a rules issue in character? WTF?
Numair Salmalin |
@Pim: Eveline had previously said that she hadn't realised that a bow-wielder could benefit from a buckler; she is just roleplaying this (probably with a view to being surprised, and buying one of her own).
Numair shrugs.
"No idea, Kailun."
He then gingerly moves forward to inspect the corpse, fully expecting it to animate...
Perception: 1d20 + 12 ⇒ (14) + 12 = 26.
Pimwrick Swiftfeather |
So she did, Numair. I found that discussion post, from 2 months ago, but had forgotten all about it. Thanks for pointing it out.
Eveline - please forgive the snippy tone of my reply. I just couldn't figure out where you were coming from with your question, and completely misunderstood your intent. My apologies.
Eveline Bleakrock |
Yeah, I intended to roleplay it instead of just somehow realizing Eveline could get a buckler without any penalty.
"Well it protects your hand from stray arrows, I guess. Huh, I better get one once we get back to civilization." Eveline seems more confused about the buckler than Pim's somewhat nonchalant reaction.
Then again here anyone can be tense. Dead bodies strewn around a courtyard, and a possible dead pathfinder crushed under a pillar. Just like any other day, huh.
Pimwrick Swiftfeather |
Wow, I feel terrible about jumping on you based on a mistaken reading and my own forgetfulness. Again, sorry about that.
"That's a good idea, Eveline," Pim says, turning to focus on her rather so he's not distracted by the scene before them. "It's important to me that you be safe. Do you want to borrow my buckler for the time being?"
GMTrex |
*casts cleared air*
Yay for being in character!
Like the bodies outside, this unfortunate adventurer's corpse is thin, leathery skin over a dried woman's body. The wayfinder still held in her hand is broken, though not shattered. A scarab is engraved a scarab along with the words, Congratulations, Asha. -- V.L.
Beneath the pillar she wears a partially crushed backpack. A steel canister within has survived the worst of the blow and contains a scroll and an odd rock. Both detect as magical.
Eveline Bleakrock |
Eveline gives a lukewarm smile to Pim as he is concerned of her wellbeing. "Not necessary, for me to borrow the buckler I mean. You just hold onto it." She pats Pim on the shoulder, this time realizing herself how Pim is relatively a lot shorter than she is. Eveline flinches a little, but retains her cool, at least for the time being. Hiding her fluster, she paces carefully over to the dead corpse and picks up the wayfinder, turning it in her palm, examining it further. Perception: 1d20 + 9 ⇒ (6) + 9 = 15 (for hidden compartments, ioun stones, whatever you might find.)
"Rest in peace, Asha. If you are her," she says quietly, "if opportunity arises, you'll get a proper resting place eventually."
GMTrex |
I apologize, it is not a scroll but an oil. Spellcraft check? In the meantime, pick a direction: East, North, or South.
Pimwrick Swiftfeather |
"Okay, Eveline," Pim replies, "but let me know if you change your mind." He stands quietly and respectfully as the halfling woman says a few kind words for the dead.
Then, looking about, Pim follows a rule that an old Pathfinder once mentioned to him, though he never knew if the man was joking or not, "Let's take the leftmost door, the one going north."
GMTrex |
Numair has no idea. Whatever it is, though, it's bloody strong.
Numair Salmalin |
"Sounds good to me!"
Numair checks the door for traps...
Perception 'Take 20' = 32.
...and assuming that he finds none, steps aside to allow someone else to open the door.
GMTrex |
Ninja'd!
Pim takes the party north through an open doorway. The relaxing splash of water echoes throughout the tiled room. A large, pristine pool occupies much of the chamber, and a statue of a warrior-maiden serves as the centerpiece, endlessly pouring water from an ornate jar. A large carving on the east wall depicts a frightening man who stares at the viewer, with half his body burnt and ruined and the other half young and healthy. Three vertical arrangements of hieroglyphs are set into the carving on either side of this strange individual. A withered corpse lies in the northwest corner.
Numair Salmalin |
Knowledge(Religion): 1d20 + 1 ⇒ (1) + 1 = 2.
Perception: 1d20 + 12 ⇒ (14) + 12 = 26.
"Hey look - there is seam in the carving; I think there might be a hidden passage behind it..."
Perception: 1d20 + 12 ⇒ (12) + 12 = 24.
Numair then spots something at the bottom of the pool out of the corner of his eye.
"What's that?"
Knowledge(Planes): 1d20 + 1 ⇒ (18) + 1 = 19.
Moving over to have a look at the half-elf's corpse, Numair whistles in sympathy.
Heal: 1d20 + 0 ⇒ (18) + 0 = 18.
"This poor sod died of starvation... Why didn't he leave? I can't see any other marks on his body...?"
Pimwrick Swiftfeather |
Knowledge (religion): 1d20 - 1 ⇒ (9) - 1 = 8
"Wow, you had a lot to tell us about this room, Numair!" Pim says, impressed. "But who's the guy on the wall? Anyone know?"