GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla does not want any of the recent loot.

I just realized I made a HUGE mistake (but there's no other Walter to correct me in those cases...)

I went to check how could Ptemenib use that scroll and guess what, Sound Burst is NOT on my spell list.... I'm sorry...


Inner Sanctum

"Gasp!"

"Cheater!"

Im calling a redo.. My ranger/rogue would have surely killed someone without that stupid stunned round..

I must now ponder some form of harsh punishment for this betrayal..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

^_^

You won't be able to get another mithral chain shirt for your dog for half the price Hadjii... I would keep it if I were you...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

If you check the rules, having one made takes forever, hold onto it.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

In light of the recommendations above, Hadjii will retain the large mithral shirt for large quadrupeds.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Wizard level 2! character level 5

HP 34 + (4+1+1)= 40 hp
BAB +1
Will +1
Spells per day
0th: +1
1st: +1
Spells known
1st: +2 (Identify, Ant Haul)
Feat: Defiant Luck
Skills (2+4=6)
Perception +1
Sense Motive +1
K. arcana +2
K. Religion +1
Spellcraft +1

Also changing armor from breastplate to mithral shirt so AC is 16.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

-Level 5: Arcanist 5
-HP +7 (4+2 Con +1 FC) - 38 total
-FC Bonus: +1 HP; +1 Spell memorized (Feather Fall)
-Skills Points +8 (2 class +5 Int +1 human) - 42 total:
+1 Spellcraft; +1 Perception; +1 Appraise; +1 K.Arcana; +1 K.Planes; +2 K.Religion; +1 K.History
-Total Spells/day: 1st (4class+2int+1arcane disk); 2nd (3class+2int)
-Total Spells prepared: 1st (4+2fc); 2nd (2)
-Spells added to spellbook for level gain: Command Undead; Web;
-Feat: Intensified Spell (Bouncing Spell would be freaking awesome but it requires a Swift Action...)
- Arcanist Exploit: Bloodline or Wizard School to be decided.


Inner Sanctum

The temple would have scroll making supplies you could purchase, as well as low level scrolls and pots, but nothing else really..

Ill wait till everyone is leveled and has their sheets updated before continueing..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, updated to 5th. Added deadly aim, upped some skills, favored target goes to +2/+2. This will be a substantial damage upgrade.

I have leveled up Chester as well, but of course cannot edit his profile.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii is level'd up to 5th: took Scribe Scroll, and now gets 2x 3rd level spells. Also, Hadjii can now conjure canines using a standard action, he can apply the Advanced template to his summoned hounds (with an adjust to spell-level), and all his beasties arrive with 5 temp hit points!

Bandit's natural armor went up by 2, and he is now trained to flank.


Inner Sanctum

Ok everyone seems to be ready.. Ill be moving forward soon..


Lawyer 8/MBA 7/RPGist 5

Today the boards are so slow they seem to be using Internet Explorer...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I honestly think we as a party should spend 26,000gp for a WAND of Restoration!


Or 21k for a death ward one lol..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Or a couple thousand for googles to grant perception bonus...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hmm, I should probably spend some of my pile on some eyes of the eagle now that you mention it.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I can make those for you at half price, given time.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Hey Void, aren't you seeing the map?


Inner Sanctum

Hadnt forgot abt yall.. Busy weekend..


Busy at work today so itll be later before i can chime in.. Sry


Inner Sanctum

Back home finally.. Ill get this going again tm..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I'm going to assume three more uses of Endure Elements from the wand, since we were sent to the gate in the afternoon -- and were outside for the rest of the day...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla will make tons of magic items for us while the GM is away ^_^


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

reviewing the Acrobatics skill, it does not indicate that getting hit by an AoO because you failed the tumble check stops movement (unless attempting to move through an occupied square). I think Bandit shoulda got to his planned position, and received a flanking bonus on his attack!

not that it matters in this case, since he didn't defeat DR -- and his trip did nothing since the foe flew out of there the following round -- but for future reference...


Inner Sanctum

Right on.. What i meant by regardless was even with the flank bonus you would have missed.. His AC is 29..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Heck, even without deadly aim, I barely had a chance. Sheesh.


Inner Sanctum

He didnt have any crazy gear.. +1 Fire Resistance Mithril Breastplate was the only thing he had.. He was advanced too so that helps.. Yall had him almost to half hp.. He wasn't a normal Vanth obviously, certainly not the summoned type..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I would do some real damage using versatile evocation, but that will have to wait, I guess ^_^


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I'll be unavailable for most of tomorrow, so please dmpc me if needed.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla was born ready!

Saying it once again, we have tons of consumables, so if you don't use them it will be better to sell them.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Shouldn't the deeper darkness just dispel the daylight and be done, since they both are third level spells?


Inner Sanctum

He had one already active and used a second to dispel Hadjii's.. If not used to directly dispel each other in the area of overlap they cancel eavh other out.. As soon as Hadjii's was dispeled there was no overlap so his previous one spread to its full size..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

deeper darkness does not stack -- it says so in the spell description; generally the case with light and darkness. A hundred Darkness spells are suppressed by one daylight.

If he wanted to target Hadjii's Daylight spell using Deeper Darkness as a counterspell, he had to do it as Hadjii cast it. The Deeper Darkness can be used as counterspell that way, but it is not supposed to be used like a Dispel Magic *after* the light spell it's countering has been cast.

I suppose that you as GM could rule that light and darkness spell can be used to dispel each other after casting; then Hadjii will just cast Daylight again, targeting to dispel the existing Darkness.


Inner Sanctum

The way i understand it, which could be wrong as there are alot of arguements of the light vs dark subject, is that it works in one of 3 ways..

#1 Daylight is cast on an item/area, Deeper Darkness is cast on an item/area.. Their 60' radius's merge and overlap.. In that area of overlapness the lightning would revert to what was ambient.. The area's not overlapping would still be light or dark..

#2 Daylight or DDarkness is used as counterspell when the other is cast, similiar to a dispel magic counterspell.

#3 Daylight or DDarkness is cast on an item/area and then the opposite is cast at said object/area to dispel the other.. Rolling caster level checks as if using dispel magic.

The spells he had were not overlapping.. He had one active when the doors were open and example #1 occured.. On his turn he targeted your weapon with another DDarkness spell in an attempt to dispel the daylight, rolling caster level via example #3..

This may not be the way it's supposed to work, but its how im gonna run it.. This will work the same way for yall..

Just to throw you a bone Hadjii recasting the Daylight will only waste your resources as he has Deeper Darkness as an At Will SLA at +14 caster level.. Do as you wish though..

Just be glad your in an open air room thats normal light and he cant drop it to supernatural..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Yeah, it sez "or dispels" in the description, so I guess that can be done. Hadjii doesn't know about the SLA or caster level, so he;s obliged to try Daylight as a Dispel on the Darkness in the area -- maybe he'll roll high:

Hadjii's caster level check: 1d20 + 7 ⇒ (20) + 7 = 27

Hey! I rolled high!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

So it is clear, that interpretation is a huge advantage to enemies with SLAs. Colossal in fact. There is also no shortage of enemies with darkness or deeper darkness as a SLA. Basically short of having the spell darkvision prepared, we're hosed.

Of course I have darkvision so no biggie to me, though I am currently too busy pissing myself to be of any use.


Inner Sanctum

I agree it's an advantage, but only really at lower levels.. Even at yalls level you have access to darkvision potions/scrolls and can get access via mythic freebie spells.. I specifically remember the group looting a couple of darkvision potions, now if yall sold them thats not my problem :)

And there are alot of murks with darkvision sla, but not to many with deeper darkness.. Especially at will.. I have confidence you will prevail..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

GM may rule it as he sees fit -- and I don't want to be too much of a stinker -- but there is an FAQ that *I* think applies:

FAQ on counterspell/dispel

It's not exactly addressing Light vs Darkness, but I think the opposite spells concept applies...

(other forums indicated another concern: Light and Darkness spells are typically range of 'Touch' -- that argument suggests that to dispel or counter such a casting, the dispeler must touch the item the caster put the spell on...)


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Darkvision potions won't matter against Supernatural Darkness, so we need to try something else.

Anyway, here's to the point: If Hadjii casts another Daylight, do we know if it will counter the darkness?


Inner Sanctum

Its only supernatural back in the room he's in.. In the large room its just normal dark..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii set an Ioun Torch going around his head before entering the building -- see post from Tuesday...


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Can't bring up map on iPhone now -- anyone else having prob?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

instead of expending resources raising Bandit, restoring the negative levels the wolf would gain from being raised, then having to deal with the curse, *then* dealing with the rot...

I think Hadji will summon a new wolf.

If we are about to level up, it could better explain how Hadjii's wolf suddenly winds up being large -- Hadjii just summoned a dire wolf to replace Bandit! that would be instead of having Bandit just suddenly show up one day twice his size.

thoughts?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Now if they only had dire pugs...


Inner Sanctum

He's your companion.. U may do as u wish with him.. Gives me a another highly modified, templated undead beastie to attack yall with miahahahah..


Inner Sanctum

With the ACG released we will be updating any hybrid classes, Hemket and Calla.. Whatever is finalized in that book is what you'll need to change on your characters if neccessary..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I'm counting the days to the release of the book!

The companion detail depends entirely on your personality, Hadjii. Replacing someone is usually not an option (you can't replace a son, for instance), but mechanically-wise it is much better, so I'm sorry I can't help you with that ^_^


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I have the pdf in my grubby little virtual mitts right now and got the Herolab expansion as well.

There's some good stuff in there. I do like the fact that ranger combat styles bought via slayer talent keep the 'no prerequisite' rule from rangers.


Inner Sanctum

The pdf became purchasable today.. Im reading through it presently..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

OMG OMG OMG OMG OMG!!!

Imma check if the pdf and the printed come at a better price than just the printed one. I'm fan of those big old books!

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