Seven.teen |
Seventeen's elemental having dispatched it's foe howls in victory before hunting the next foe! Realizing the spell casting Mi Go is escaping, Seventeen summons the concentration needed to enable her to fly. She whispers the arcane words and a little unsteadily swoops up. As she does so, she spots Omo scurrying on the roof and calls "Lets give chase brother."
She casts fly 3/ 6 level 3 spells used.
BTW I'm worried it'll escape (and come back for revenge) if we don't chase it. Looks like that might involve splitting the party however which sucks and is super dangerous.
Omo Nijj |
Omo follows after the Mi-Go. is it in range of another bomb? If so, attack below
Bomb's Away: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Force Damage: 5d4 + 5 ⇒ (2, 2, 4, 3, 1) + 5 = 17
Jarreck Lightfoot |
Nile's the ceiling is 20' I believe you said earlier, would either of the creatures be visible reaching their bolt hole and eligible for Jarreck to attack. Second question: Can JArreck see anywhere above to land, he knows he's running on borrowed time as far as Seven's spell goes
if yes to both
perception: 1d20 + 14 ⇒ (13) + 14 = 27
Catching sight of the Mi-go's flying upwards, Jarreck tries to beat them to the hole and land on the first flat spot he can find.
taking a swipe as they either come in or as he catches up to them.
+1 keen admntn dagger: 1d20 + 12 ⇒ (17) + 12 = 29 crit?
+1 keen admntn dagger(confirm): 1d20 + 12 ⇒ (14) + 12 = 26 yep
Damage: 2d4 + 8 + 4d6 ⇒ (1, 4) + 8 + (3, 5, 3, 6) = 30
working on the theory that the light below is lighting them up still
GM Niles Iron Gods |
The MiGo are at the far end of the small sized tunnel. (Medium creatures are "squeezed" in the tunnel. They are flying straight up...you aren't sure if they is somewhere to land
Omo follows the MiGo, climbing up the small tunnel. (It's takes a double move to get close to them. The tunnel goes up 50' into the ceiling.
Jarreck flies towards the MiGo. Soon he is plunged into darkness.
Round 8
Seven casts Fly and heads up.
Guaire [entangled]
Isuma says to Guaire. I will finish this thing... and she sets to work firing into the pit. (She's gonna kill the elemental eventually, so for the rest of this fight both it and her are "unavailable")
Mort [grappled, -12HP, STABLE!, unconscious]
Migo
Really Bad Mi Go
Omo
Jarreck
Guaire?
Seven.teen |
Can Seventeen see where the tunnel the Mi Go is fleeing along goes? I can see the cavern on the map, not sure is she can yet however. Is there any light in there? Note the air elemental was supposed to be following it too.
Perception if applicable: 1d20 + 9 ⇒ (3) + 9 = 12
GM Niles Iron Gods |
Both MiGo are flying UP into the ceiling, there is no light in the cavern....the Elemental is too big to follow, its large and the tunnel is small sized. (medium is squeezed)
Seven.teen |
OK got you. It can go help Isuma then off screen.
Realizing that Jarreck probably can't see anything, Seventeen mutters a cantrip and a copper coin she's carrying starts to glow softly. That done she starts following the fleeing Mi Go through the narrow tunnel!
In theory that's a move action + standard action. Next round she'll move until she can see the cavern and drop the coin & likely cast something else.
GM Niles Iron Gods |
Round 8
Seven casts Fly and heads up.
Guaire [entangled]
Isuma says to Guaire. I will finish this thing... and she sets to work firing into the pit. (She's gonna kill the elemental eventually, so for the rest of this fight both it and her are "unavailable")
Mort [grappled, -12HP, STABLE!, unconscious]
Migo flies into the room ahead.
Really Bad Mi Go flies into the room and casts a spell 4d8 + 9 ⇒ (8, 3, 7, 1) + 9 = 28
Omo
Jarreck
Round 9
Seven
Guaire [entangled]
Isuma
Mort [-12HP, STABLE, unconscious]
Migo
Really Bad Mi Go
Omo
Jarreck
Good guys are up, sorry for the delay
Omo Nijj |
It looks like I can full attack the bad Mi-Go. Let me know if I cannot.
Haste, Bombs: 1d20 + 10 + 1 + 1 ⇒ (2) + 10 + 1 + 1 = 14
Force Damage: 5d4 + 8 + 1 ⇒ (2, 3, 4, 3, 4) + 8 + 1 = 25
Haste, Bombs: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
Force Damage: 5d4 + 8 + 1 ⇒ (4, 3, 3, 4, 4) + 8 + 1 = 27
Haste, Bombs: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20
Force Damage: 5d4 + 8 + 1 ⇒ (2, 4, 3, 3, 1) + 8 + 1 = 22
Seven.teen |
I guess my post above is Seventeen's round 9 action. Haste will have fallen off by now sadly Omo.
Jarreck Lightfoot |
Round 8
Jarreck unable to see will move 1(left)/2(right): 1d2 ⇒ 1 against the wall his hand brushed against, and moving slowly trying to maintain some semblance of stealth.
Stealth: 1d20 + 15 ⇒ (1) + 15 = 16 Niles moving 1/2 speed (20') which should put me 3 spaces to the West with him working around the wall.
GM Niles Iron Gods |
@Omo , no you were in the tunnel (its impossible to model 3d space on a map and so it looked like you were 10' from the migo, but in reality you were like 30' down the tunnel. (The MiGo have 60' fly speed and so move much faster than you guys. @Jarreck you were 40' down a 50' tunnel...you spent your action just getting to the top of the tunnel. @Everyone Is everyone still invisible? I'm having a hard time keeping up with what spells are active. I'd rather not retcon so I'll wait till you guys let me know who is targetable before I post the bad guy actions.
Omo climbs the tunnel to the end and enters the cave, which is markedly free of any fungal growths.
Jarreck flies slowly up the tunnel.
Round 9
Seven casts Light and flies up into the cave. It's dry and clean, unlike the rest of this cave complex.
Guaire can't pursue his comrades since they are about 60' above him through a hole in the ceiling.
Mort [-12HP, STABLE, unconscious] sleeps fitfully.
Migo
Really Bad Mi Go
Omo
Jarreck
Seven.teen |
The invisibility on Jarreck was cast from a scroll and it has dropped. Seventeen will renew it next round. The invisibility on Seventeen was cast from a spell slot and will last till round 14.
GM Niles Iron Gods |
No way. I posted yesterday. GRR
Round 9
Seven casts Light and flies up into the cave. It's dry and clean, unlike the rest of this cave complex.
Guaire can't pursue his comrades since they are about 60' above him through a hole in the ceiling.
Mort [-12HP, STABLE, unconscious] sleeps fitfully.
Migo flies over to Omo and attacks! 1d20 + 10 ⇒ (10) + 10 = 20 Omo barely gets away from the clawed horror!
Really Bad Mi Go flies forward, and only seeing Omo he raises his staff which pulses with a sickly purple light Omo Will: 1d20 + 4 ⇒ (4) + 4 = 8 Omo is Confused
Omo [confused]
Jarreck
Round 10
Seven
Guaire
Isuma
Mort [-12HP, STABLE, unconscious]
Migo
Really Bad Mi Go
Omo
Jarreck
Good guys are up. Jarreck is visible but flying 10' down the tunnel. Omo is visible and confused. Seven is invisible and flying. Guaire is kinda stuck at the bottom of the tunnel
Jarreck Lightfoot |
Jarreck comes out of the tunnel and spotting the really bad Mi-Go doing something to Omo tries to defend the alchemist, frustrated that he'd been late getting up the tunnel a more primal side comes to the surface.
Rage round 1 of 14 +4 Str&Dex, +2 t will saves
+1 keen adman dagger: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 1d4 + 6 ⇒ (3) + 6 = 9
Niles just showed an arrow directly to my new location, didn't show the 2 moves get to the end of the to tunnel and then step up beside Omo
Seven.teen |
Before Jarreck could move, Seventeen landed softly behind him and once again softly chanted a powerful spell! She reached out and suddenly Jarreck vanished!
She cast improved invisibility on Jarreck - this time she used a level 4 spell slot to do so - her last one. Going to roll sneak attack damage for him. Hopefully this thing has a lot of dex and he hits now.
Jarreck's sneak attack damage: 4d6 ⇒ (1, 4, 3, 4) = 12
Mortimer 'Mort' Burrwaddle |
"Sno..re....!!" Mort sleeps fitfully, thrashing a bit in his sleep. For some reason his snoring is sometimes replaced with cawing, rumbling or a gurgling noise.
GM Niles Iron Gods |
Omo [confused] tears at his fur in a strange fury.
Round 10
Seven casts improved invisibility on Jarreck who winks out of view
Jarreck stabs the miGo amd it flops over dead.
Guaire cheers his companions
Mort [-12HP, STABLE, unconscious] sleeps fitfully
Really Bad Mi Go realizes all his enemies are invisible...so he does the only logical thing. He casts a spell. and suddenly Seven and Jarreck are revealed.
Omo [confused]
Jarreck
Round 11
Seven
Guaire
Isuma
Mort [-12HP, STABLE, unconscious]
Migo
Really Bad Mi Go
Omo [confused]
Jarreck
Good guys are up
Jarreck Lightfoot |
I wish you hadn't of done that, you just wasted my friend's spell
Moving forward Jarreck attacks the Really bad Mi-Go
+1 keen adman dagger: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 1d4 + 6 ⇒ (4) + 6 = 10
Niles most direct path please, unable to update the map
Omo Nijj |
Confusion: 1d100 ⇒ 23
Bomb's Away: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Force Damage: 5d4 + 8 + 1 ⇒ (4, 3, 2, 2, 1) + 8 + 1 = 21 A miss would do 14 Damage from splash
Bomb's Away: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Force Damage: 5d4 + 8 + 1 ⇒ (3, 1, 4, 4, 1) + 8 + 1 = 22
For a brief moment, Omo's mind clears.
Seven.teen |
Suddenly revealed Seventeen focuses, channeling inner energies from one form to another. Strange lights flicker over her skin.
Move action she's using consume spells - converting a lvl 3 spell slot into 3 arcane reservoir. She had 3 points left show now has 6.
She then whistles and in a thunderclap a being appears accompanied by the sound of celestial bells. Standing on the ground behind the MiGo appears a poised elf-like archer with silver white hair the color of a lightning strike! Suddenly lightning surges from him to smash into the MiGo! Seventeen uses 5 arcane reservoir points to cast summon monmster v and summon a bralani azata with +4 str & con. With a bit of luck the azata can heal us later. Note the air elemental winks out of existence.
Azata casts Lightning Bolt, DC 15 reflex: 6d6 ⇒ (4, 4, 6, 6, 1, 5) = 26
Guaire |
Spike is a little restless, but Guaire pets him over the head.
"They will be fine, buddy, they'll be fine."
Guaire heads over to Mort, to Ensure nothing decides to sneak up on, and eat, the little guy.
GM Niles Iron Gods |
Omo [confused] regains his bearings long enough to toss some bombs at his enemy! 1d20 + 10 ⇒ (3) + 10 = 13
Jarreck darts forward and slashes at the MiGo. He scores a gash on the fungal creature!
Round 11
Seven summons a creature of chaotic goodness that casts a spell. 1d20 + 6 ⇒ (17) + 6 = 23 Ref: 1d20 + 10 ⇒ (14) + 10 = 24 The MiGo isn't really affected by the spell. (It made its save and has Electricity Resistance)
Guaire reassures the unconscious Mortimer. If only he had some means to heal the Gnome...like a potion, or hemocrit....or a spell.
Mort [-12HP, STABLE, unconscious]
Really Bad Mi Go 1d20 + 14 ⇒ (2) + 14 = 16 attempts to cast a spell, but the dice just aren't with him.
Omo [confused]
Jarreck
Round 12
Seven
Guaire
Mort [-12HP, STABLE, unconscious]
Migo
Really Bad Mi Go
Omo [confused]
Jarreck
Good guys are up. The only reason I haven't called it is because Omo is still confused, and that means he might get another round in. But that failed concentration check was bad for him...he needed that damage. (Inflict Serious Wounds on Jarreck)
Seven.teen |
Seventeen points at the MiGo and whispers a spell. Five silvery missiles pulse out to detonate in miniature explosions. Of course it was possible it was immune to her spell, in which case she'f have to try something else.
Magic Missiles: 5d4 + 5 ⇒ (1, 1, 2, 1, 4) + 5 = 14
Spell cast, she floats off round the corner, out of the MiGo's and Omo's line of sight.
Meanwhile the celestial archer sends a volley of arrows towards the MiGo.
Primary: 1d20 + 12 ⇒ (17) + 12 = 29Damage: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Iterative: 1d20 + 7 ⇒ (10) + 7 = 17Damage: 1d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Jarreck Lightfoot |
Hoping Omo holds himself together and doesn't start lobbing bombs at his back, Jarreck tries to finish things with the spell casting Mi-Go
+1 Admn Keen Dagger: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Frosty Dagger: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d4 + 3 + 1d6 ⇒ (2) + 3 + (1) = 6
+1 Admn Keen Dagger(Iter): 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Frosty Dagger(Iter): 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 3 + 1d6 ⇒ (2) + 3 + (1) = 6
GM Niles Iron Gods |
Omo [confused] stares blankly around
Jarreck slashes mightily into the MiGo, but the creature has magical protections that cause Jarreck to miss. (That's what all that spellcasting was earlier)
Round 12
Seven casts Magic Missile 1d20 + 9 ⇒ (7) + 9 = 16 but the spell fails. Her Azata ally fires some arrows, but they all miss.
Guaire
Mort [-12HP, STABLE, unconscious]
Really Bad Mi Go attempts to whack Jarreck with his staff 1d20 + 17 ⇒ (12) + 17 = 29 1d20 + 12 ⇒ (7) + 12 = 19 1d20 + 7 ⇒ (6) + 7 = 13 hitting twice for 1d8 + 8 ⇒ (6) + 8 = 14 and 1d8 + 8 ⇒ (1) + 8 = 9
Omo [confused]
Jarreck
Round 13
Seven
Guaire
Mort [-12HP, STABLE, unconscious]
Really Bad Mi Go
Omo [confused]
Jarreck
Good guys are up
GM Niles Iron Gods |
Guaire |
Guaire reassures the unconscious Mortimer. If only he had some means to heal the Gnome...like a potion, or hemocrit....or a spell.
No potion on me, nor prepared a cure spell. I see 1 nano hypogun, timeworn.
How much will that heal him?Seven.teen |
20s of googling later ;) White nanobot hypogun does 3d8+5 healing & remove disease secondary. And the MiGo has over 29 AC? Oh dear. I didn't think another large air elemental would fit in here...
The celestial archer sighs before seemingly dissolving into a cloud of howling winds. A miniature cyclone lifts off from the ground to chase after the MiGo!
It's using its Wind Form and moving closer.
Seventeen notes the strange objects, but first she ducks round the rock pillar and blasts the MiGo once again with a fussilade of miniature missiles!She cast magic missiles again.
SR: 1d20 + 9 ⇒ (19) + 9 = 28
Force Damage: 5d4 + 5 ⇒ (4, 3, 4, 1, 4) + 5 = 21
A dedicated asynchronous subroutine attempts to process what she saw, was it some kind of technological device?
Kn: Engineering?: 1d20 + 16 ⇒ (6) + 16 = 22
Guaire |
Well, with mort at -12, one hypo-gun should do.
Guaire sticks the needle in Mort's chest, watching the effect.
STIMPAK: 3d8 + 5 ⇒ (8, 8, 5) + 5 = 26
YEAH BABY!!
"Hey there pal, you're needed up there.", he points to above.
GM Niles Iron Gods |
Ok, so that would be Guaire's round 12 action, so Mort could ostensibly get up and act in round 12 AND round 13
Guaire could also act in round 13 (Another shot of healing?)
Mortimer 'Mort' Burrwaddle |
Mort wakes with a definitive gurgle as the water elemental form slowly rises once again. Groggily eyeing Guaire, for a lack of a better word, Mort gets up and motions flying. Then shakes his head indicating a no go now.
Mort shambles slowly closer to the air vent, a lot slower than Guaire anticipated as if Mort is having trouble walking/gliding.
Basically I'm staying up due to my +4 Con from water elemental form. Changing Shape would lose me 18 hp if there is no second healing available. Also my Dex is 1, so flying is sadly a no go atm unless I bump into everything on the way.
Next round I could summon a lantern archon or a medium air elemental to aid I your fight, but I can't give it instructions in their tongue.
Jarreck Lightfoot |
Niles the rage Jarreck is currently under puts his AC at 21
"Hey Omo, cut that out!" Jarreck calls out ducking out from under the ratling's swing.
Rage round 3/14
+1 Admn Keen Dagger: 1d20 + 12 ⇒ (19) + 12 = 31 Crit?
Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Frosty Dagger: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d4 + 3 + 1d6 ⇒ (4) + 3 + (2) = 9
+1 Admn Keen Dagger(Iter): 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 6 ⇒ (1) + 6 = 7
Frosty Dagger(Iter): 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d4 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8
+1 Admn Keen Dagger(confirm?): 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d4 + 6 ⇒ (4) + 6 = 10
Seven.teen |
Niles are you waiting on us?
GM Niles Iron Gods |
No. Doh. I thought I was... sorry
Omo [confused] moves to flail at Jarreck.
Jarreck stabs at Lrrhech, scoring a hit
Round 13
Seven blasts the MiGo cleric and doesn't recognize the device.
Guaire calls up encouragement
Mort shambles slowly closer to the air vent]
Really Bad Mi Go attempts to cast a spell on Jarreck Concentration DC23: 1d20 + 14 ⇒ (2) + 14 = 16 and the spell fizzles once more! Aaararrrgh
Omo [confused]
Jarreck
Round 14
Seven
Guaire
Mort
Really Bad Mi Go
Omo [confused]
Jarreck
Good guys GO
Seven.teen |
The miniature whirlwind attacks with a scouring blast of wind which buffets the MigGo, bruising and battering it!
Whirlwind Blast: 3d6 ⇒ (6, 4, 4) = 14 Reflex DC 17+2 for half (due to augmented summons) = DC 19
Eyes blazing, Seventeen whispers a spell, sending another wave of missiles to explode like miniature fireworks all over the MigGo!
SR Check with 1 pt of arcane reservoir to boost caster level by 2: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 All arcane reservoir points used, 4/6 level 1 spells cast.
Magic Missiles: 5d4 + 5 ⇒ (4, 3, 1, 1, 4) + 5 = 18