GM Nayr's Carrion Crown AP

Game Master Nayr Trebrot

Lepidstadt

Ustalav

Schloss Caromarc

Crit generator

In for a penny, in for a hound
Cassidia
Smaranda
Hound
Troll
Air creature
Gur
Silas


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Female Dhampir Bonded Witch 2

Dammit, no retry? :( Should have tried to Bluff him instead!


Disinterest washes over Crags face.
The people in this land talk a lot. Not like my own people. Subtlety is required with every situation. It may have been wise to have studied more diligently during my time in the monastery as I am running low on patience.

Crag comes back as if having been lost in thought for a while.
Violence is not the solution
Instantly he realizes he spoke out loud and begins looking around as if seeking the one who had said that.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

"Father. You can trust me to keep my friends in line. And as for the townspeople I am sure I can assuage their doubts."

If this fails I'm making a break for the door.

Perception: : 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Ouch! Assuming that's diplomacy to try to get him to your side

The Father forces a smile. Of course, young man; I don't doubt that your group's intentions are good, but we cannot have strangers to the town traipsing about on protected property with already suspicious residents about. That would be an accident waiting to happen. I assure you, we will maintain the safety of the late Professor's site.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Right I've had enough of this, time for some improv.
Gerion dashes past the old man he will have to make his way to the rest lands without the Father's help.
"Come on Crag!"


The Restlands is separate from the temple; did you want to dash back out the front door and towards the Restlands?

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Yep!

Remembering that the rest lands are the other way Gerion neatly spins on his heels and dashes back the other way.


Crag leaves the temple.
We're getting nowhere with these people.


Human Cleric Ecclesitheurge 5

Zazaria quirks her shoulders in an apologetic shrug. I am sorry you couldn't see your way clear to help us, Father. Best I go and keep those others in line. Lady's Best Blessing upon you, Father Grimburrow.
Although her voice begins quite moderately, by the time she delivers her blessing, it is somewhat closer to a snarl. Then she spins on her heel and sets off after the two men, her shoulders set in something very close to anger.


Female Dhampir Bonded Witch 2

Asenath stands motionless, facing the wall. Her eyes unfocussed as if listening to something far, far away. "I fear they will not remain patient for long. Biting, clawing, scratching... they will wander and consume, no one will be spared their hunger."

She looks sadly at Father Grimburrow, then leaves.


Human Cleric Ecclesitheurge 5

Zazaria hastens to catch up with Gerion and Crag, although she casts a glance or two over her shoulder to see if Asenath is following.

That might have gone better she grumbles as she reaches the others. They're a suspicious lot here, no doubt. Do you intend to explore this crypt now? It might not be the best time.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

"My dear I intend to put this entire matter behind me as quickly as possible and I doubt a group of slack jawed peasants are going to prove enough to stop me!" Gerion snaps at Zazaria as he storms off in the direction of the Rest-lands.


Everyone, please roll a DC15 stealth check if trying to avoid discovery. Failure by any in the party means that the expedition is subject to a 50% chance of discovery by other villages visiting the Restlands, or by gravediggers on patrol.

The temple doors shut behind you with a note of finality. Neither Father Grimburrow not any of his acolytes made an attempt to bar your way as you left. Getting your bearings by the river, you head to the north along the path, towards the open graveyard called the
Restlands.
There’s little more than farmland to see on the way, though you have a good view of the town proper across the river as you head north.

Just outside of town, you come upon the Restlands for the second time that day. The area isn’t gated or guarded, and seems to be fairly quiet at this time of day. Following a path north called the Black Path, you come to what you think to be the crypt that the journal describes. The structure itself if a free standing mausoleum, the roof of which is decorated with a pair of leering gargoyle statues. A single stone door with a rusty-looking lock sits in the mausoleum’s south façade.

Perception DC12:
The lock is broken, its clasp melted by something and then put back into place so that, to casual obersvation, the lock appears intact.


Human Cleric Ecclesitheurge 5

Urgently, Zazaria remains at Gerion's side. Please, she implores. Slow down. We cannot just barge in to the Restlands and take what we want. We must do this with caution!

Stealth: 1d20 + 2 ⇒ (8) + 2 = 10
Perception: 1d20 + 6 ⇒ (15) + 6 = 21


Stealth: 1d20 + 5 ⇒ (19) + 5 = 24
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

I'll just roll as I don't know my modifiers for stealth rolls

Stealth:: 1d20 ⇒ 16

Why not? Things are finally getting interesting.

Gerion takes a running leap at the door kicking it in.

Acrobatics I guess

Acrobatics: 1d20 + 1 + 1 + 2 ⇒ (11) + 1 + 1 + 2 = 15


Human Cleric Ecclesitheurge 5

Madness! Zazaria hisses. Do you want us run out of town?

Anyone around?


Female Dhampir Bonded Witch 2

Asenath wanders into the Restlands, a good distance behind her companions, and stares in amazement at her surroundings. The light from her amulet pulses malignantly having regained its usual foul hue.

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

"Everyone is so restless. Something must be coming. Oh, hello, how are you?"


Within, a flight of stone steps leads down into the cold earth to a large crypt lined with empty niches—no dead are interred here, though the deep darkness of the enclosed entry chamber paints it as a peaceful resting place. Ambient light from a stained glass window in a far room casts a dim light further within the structure.

perception DC12:
You see faint tracks disturbing the dust of the stone floor


perception: 1d20 + 7 ⇒ (13) + 7 = 20
Crag is just following


Someone must have been here recently
There are tracks here on the floor.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

If dancing lights is appropriate here to light up the crypt i'd like to use it


Human Cleric Ecclesitheurge 5

Zazaria is casting around desperately to see if Gerion's actions are drawing attention.
Tracks? she mutters, distractedly. Maybe they belong to Petros.


Female Dhampir Bonded Witch 2

Asenath wanders into the mausoleum behind Zazaria. They never lay down here.

"This one is not used to laying down."


one through fifty no good: 1d100 ⇒ 80

DC 18 Survival:
You can follow the faint line of tracks to a single large sarcophagus that sits in the deepest part of the crypt.

You see no obvious signs of attention; the gravediggers haven't yet made their rounds, and there are no other people in the Restlands at this time.

Current map posted in campaign thread


Human Cleric Ecclesitheurge 5

Survival: 1d20 + 3 ⇒ (18) + 3 = 21


Human Cleric Ecclesitheurge 5

ThereZazaria thrusts a fist in the direction of a large sarcophagus in the shadows at the far end of the crypt. Whoever it was went there.


Female Dhampir Bonded Witch 2

Asenath looks toward the large sarcophagus and smiles. Finally something interesting to examine.

"Finally something interesting to examine."

Asenath casts detect magic.


Asenath:
You discern magical auras within the sarcophagus, but there are several different auras intermingling, making it impossible to determine the properties of any individual one

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

"Crag did you ever learn how to break stone with your bear hands?Because this would be a good time for a demonstration."
Gerion takes his Lute out of his backpack and begins to play a slow haunting melody which echos across the walls of the crypt.

Perform: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20


I totally missed that day at monk training camp...
I totally learned how to do that at the monastery from which I said I came from. Let me just focus for a moment
Come on Crag! You can do this. Break that stone! Get angry!
Crag approaches the sarcophagus and readies himself into his stone breaking stance. He raises his hand high into the air and then with an incredibly loud yell, brings down his fist straight into the top of the sarcophagus.
sarcophagus smash!: 1d20 + 3 ⇒ (4) + 3 = 7


Female Dhampir Bonded Witch 2

Asenath looks at Zazaria, and then motions to the sarcophagus, "There is magic within, should we investigate?" A slight smile curves the edge of her mouth, "The Lady does not always look favourably on those who play with dead things."


As soon as Crag gets close to the sarcophagus, two long, sinuous forms pull their segmented bodies out of large cracks in the aged stone. Seeing a threat to their territory, they attack!

Initiatives:
Giant centipedes: 1d20 + 2 ⇒ (2) + 2 = 4
Asenath: 1d20 + 1 ⇒ (7) + 1 = 8
Zazaria: 1d20 + 4 ⇒ (12) + 4 = 16
Crag: 1d20 + 1 ⇒ (6) + 1 = 7
Gerion: 1d20 + 4 ⇒ (17) + 4 = 21

Gerion's up, then Zazaria, and the others. Two giant centipedes are charging at Crag! Map posted under campaign info.


Human Cleric Ecclesitheurge 5

GM Nayr:
I'm looking at using my special ability on Crag (I'll have to move to get in range)

Blessing of the Faithful (Su): As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge's next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.

Just want to know: does the +2 sacred bonus apply to one of the potions listed above or all of them? I'm assuming because it says or rather than and that I have to pick one, in which case I'll apply it to Crag's AC


Zazaria:
You're right, that leaves it up to interpretation. I'd say that you have to pick one; otherwise that's quite the strong buff for 1st level

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Gerion jumps backwards pulling out his crossbow he looses a bolt into one of the creatures.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15

I think its one 1d6 damage

Damage: 1d6 ⇒ 1


That's a hit! Please reroll damage - it's 1d8.

Grand Lodge

Male Human Human Bard 1 Hp= 9 Ac=14 Fort=0 Will=0 Ref=3

Damage: 1d8 ⇒ 8 Well that was lucky


Human Cleric Ecclesitheurge 5

Lady of Graves, I beseech thee, defend thy servants! Zazaria steps forward and raises her hands high, and a pale ball of light coalesces there before arcing across the crypt and enveloping Crag.

Zazaria moves to G8 and activates her Blessing of the Faithful ability, granting Crag a +2 to AC until the end of her next turn.


Gerion, thinking quickly, dashes forward while raising his crossbow at the approaching insects. He clicks off a quick shot when he gets into their line of sight, and a centipede lets out an odd, high pitched whine as it's skewered like a piece of marinated meat at market day.

Crag shimmers with the light, and a bubble of the stuff seems to surround him in a protective shell.

Asenath and Crag are up


Female Dhampir Bonded Witch 2

Asenath draws on her will, focussing it on the simple mind of the other centipede. Her finger traces a hex in the air, threatening to drag it into the oblivion of sleep.


I'm gonna go to C4 and attack the bug in front of me with unarmed strike.
unarmed strike: 1d20 + 3 ⇒ (13) + 3 = 16
dmg: 1d6 + 3 ⇒ (6) + 3 = 9


The creature seems unaffected by Asenath's attack, and it continues on towards Crag...only to be flattened by Crag's mighty stomp.

Two up, then two down. It's quiet...for the moment. What would you like to do?


Can we check out where those tracks go off to?


The tracks lead directly to the sarcophagus


Then I say we check the sarcophagus


Female Dhampir Bonded Witch 2

"Ravengro definitely knows how to entertain." Asenath cuts several legs from each of the dead centipedes and places them in a pouch.


The sarcophagus lid is actually fairly easy to open, considering how old the stone must be. It still grates loudly as it slides, then tips over to rest on the floor. The contents of the sarcophagus seem to be worth the effort; inside is what seems to be quite the cache of weapons and implements. You see dozens of arrows of different kinds, many of them ornate. four sun rods, six flasks of water, five light green potions, two pale yellow potions
restoration, four scrolls, and a thin darkwood case decorated with an image of a scarab with a single eye glaring from its back—the same design that appears on the cover of the Manual of the Order of the Palatine Eye among the books in the professor’s collection.


Human Cleric Ecclesitheurge 5

Despite - or perhaps because of - Asenath's report of the presence of magic, Zazaria wishes to see for herself what is magic and what is not.

Zazaria casts Detect Magic


Human Cleric Ecclesitheurge 5

We saw that symbol before Zazaria points at the darkwood case bearing the Palatine Eye symbol. I guess we found Petros' cache.

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