GM Lil"Eschie Second Darkness- or L.S.D (Inactive)

Game Master Escharid Blackrose

Dramatis Personae
Gold Goblin
Map of Riddleport
Loot sheet
Gold Goblin undergrounds
GGU-Level 2
Battle at the GG

Characters HP
Alayna 26/29, AC 18 FF 14 T 14
Natalya 26/26, AC 18 FF 16 T 12
Cameron 15/22, AC 15 FF 14 T 11
Nessa 18/18 AC 13 FF 11 T 12
Therric 27/33 AC 20 FF 19 T 11
Zahel 7/15 AC 15 FF 12 T 13


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Female Fetchling Rogue 2 | HP 20 | AC 16 | Fort +2, Ref +6, Will +1 | Init +3 | Perception +4, Darkvision 60 feet, Low-Light Vision


As Hal's arrow expertly flies loose from his fingers, Krucina notices one of the miscreants activley avoiding combat. She quickly signals to Hal, as silently as she can, what she spys and motions for him to hamstring the lad.

Stealth: 1d20 + 7 ⇒ (1) + 7 = 8


GM stuff:

Balston Perception: 1d20 + 4 ⇒ (1) + 4 = 5
Knuckles Fort vs Poison, Dc 12, Con 11: 1d20 + 2 ⇒ (6) + 2 = 8
Madrat Fort to Stabilize, Dc 14: 1d20 + 1 ⇒ (9) + 1 = 10
Knuckles Fort to Stabilize, Dc 14, Con 11: 1d20 + 2 ⇒ (6) + 2 = 8

baddies HP

Knuckles -4/12, Dying
Six Aces 8/8 Nleth, 1/8, unconscious
Madrat -4/6, Dying
Rasper 13/13
Balston 5/5
Rumblefist 7/18

Knuckles falls against the wall, pale from poison and bleeding, as Dolgrin martial prowess and Nessa dark magicks prove a lethal combo

Sorry, forgot Knuckles already got some dmg from Nessa and has his Constitution lowered from poison. Dolgrin and Nessa are now free to act!

Rumblefist is on the receiving end of another arrow from Hal, and he turns and charges the elf with a shout of pure hatred

Krucina will got an AoO on Rumblefist before he lands his blow (vs AC 11 with Charge)

Charge!&Power attack: 1d20 + 4 + 2 - 1 ⇒ (2) + 4 + 2 - 1 = 7
Dmg, Power Attack: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

Nessa pulls her skirt back down as her tail picks up the meager remnants of her top only to determine that nothing can be done with it so she tosses it aside again. She casts a quick spell to clean her body off and proceeds to move out into the hall to where the others are fighting though she stops when she gets next to Hal and tries to figure out why he's just staring into space.

Free Action: Pull skirt back down (I assume that qualifies)
Swift: Pick up tattered top with tail and drop it since it's useless.
Std: Cast Prestidigitate to clean herself off
Move: Move closer to her compatriots.


Dwarf Bloodrager 1 | HP 7/14 {effects: none} | AC 19 Tch 12 FF 17 | F +5, R +2, W +1 | Init +2 | darkvision, perc +5
Dailies:
Bloodrage 6/7

Dolgrin releases his rage and moves down the hall to stand behind Alayna, frowning at the bottleneck preventing him from joining the fray.

Move: behind Alayna
Standard: ready to attack should someone fell Alayna and get within reach.


It's not Hal but Cameron who's staring in space.. a near-Desna experience maybe?


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

You knew which I meant. I keep getting their names swapped for some reason.


Urban Ranger 1 | HP 10/10 | AC:16, T:13, F:13 | CMD:15, CMB:+2 | Save (F+2, R+5, W+0 | +2 vs Ench) | Init:+5 | Perc: +7 | (Immune to Sleep) | +2 Favored Enemy (humans)

.

.

.

Hal nods to Krucina's warning and casts a weather eye to the corner still viewable from his position in the room.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9 (negatory)

There's not enough time to bring the man into his sights as the half-orc charges down the hallway and into the room. Hal dodges to the side to avoid the onslaught, maneuvering so that brute is between himself and the hidden fetchling.

Insert Krucina's sneaky AoO here...

Unable to use his bow in such close quarters, the ranger draws his long sword and slashes across the animal's (half-orc) midsection.

Longsword: 1d20 + 6 ⇒ (13) + 6 = 19 (FE, Flank)
Damage: 1d8 + 3 ⇒ (7) + 3 = 10 (FE)

"Rancid half-bred vermin. Know that you're being killed by your betters."


Female Fetchling Rogue 2 | HP 20 | AC 16 | Fort +2, Ref +6, Will +1 | Init +3 | Perception +4, Darkvision 60 feet, Low-Light Vision


Krucina takes advantage of the brute thundering into the room like a drunken Minotaur to strike at his back.

Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 1


Urban Ranger 1 | HP 10/10 | AC:16, T:13, F:13 | CMD:15, CMB:+2 | Save (F+2, R+5, W+0 | +2 vs Ench) | Init:+5 | Perc: +7 | (Immune to Sleep) | +2 Favored Enemy (humans)

Don't forget your sneak damage, Krucina. I don't think he's seen you yet. Is that right, oh powerful DM?


Female Fetchling Rogue 2 | HP 20 | AC 16 | Fort +2, Ref +6, Will +1 | Init +3 | Perception +4, Darkvision 60 feet, Low-Light Vision


ok, I'll roll and let our benevolent DM decide the fate.

Sneak Attack: 1d6 ⇒ 2


Urban Ranger 1 | HP 10/10 | AC:16, T:13, F:13 | CMD:15, CMB:+2 | Save (F+2, R+5, W+0 | +2 vs Ench) | Init:+5 | Perc: +7 | (Immune to Sleep) | +2 Favored Enemy (humans)

Hopefully we bagged this guy, that's 24 pts of ventilation if my maths are right...


For me, the sneak attack was a sure thing. That's why I didn't even bother to mention it. But the half orc will still stand after Krucina's sneaky attack, and I'll keep your roll for next round, Hal. And unfortunatly, Krucina can't flank with you so far, she'll need an Acrobatics roll to move without any AoO

Dolgrin doesnt waste time and rushes to find a new foe to cut down, and Alayna is happy to oblige him, stepping back so the dwarf can attack her two-bladed dangerous opponent. Once again, the blonde pirate switches weapons, taking her whip.

Dolgrin: you can do your attack roll now.

GM rolls:
Stealth: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14 vs Nessa Perception: 1d20 ⇒ 15

Nessa:
you hear a door you have just passed slowly opening, behind you and the wide eyed Cameron


Dwarf Bloodrager 1 | HP 7/14 {effects: none} | AC 19 Tch 12 FF 17 | F +5, R +2, W +1 | Init +2 | darkvision, perc +5
Dailies:
Bloodrage 6/7

Attack: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Damage: 1d10 + 4 - 1 ⇒ (9) + 4 - 1 = 12


GM stuff:

Knuckles Fort to stabilise, DC 15, Con 11: 1d20 + 2 ⇒ (9) + 2 = 11
Knuckles Fort vs poison, DC 12, Con 11: 1d20 + 2 ⇒ (14) + 2 = 16
Madrat Fort to stabilise, DC 15: 1d20 + 1 ⇒ (6) + 1 = 7
Beltias Init: 1d20 + 6 ⇒ (7) + 6 = 13

Knuckles -5/12, Dying
Six Aces 8/8 Nleth, 1/8, unconscious
Madrat -5/6, Dying
Rasper 1/13
Balston 5/5
Rumblefist 4/18
Beltias 28/28

Dolgrin's weapon strikes again, nearly killing Rasper on the spot

Alayna's whip to disarm: 1d20 + 3 ⇒ (6) + 3 = 9
Alyana's whip cracks over the man's short sword, but she cannot disarm him.

Quote:


Knuckles (22-Dying); Six Aces (22-Unconcious);Dolgrin (16); Hal (15); Rumblefist&Alayna(14);Madrat (dying) Nessa/Beltias(13); Krucina (10) ; Balston(8);Rasper (4); Cameron (2-Blinded)

Nessa action (and Beltias reaction) then Krucina regular attack, Rasper. Cameron will no longer by unconcious by the end of that round, just blinded and stunned


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

Whoops, didn't realize that we were on a new round.

Nessa turns back to the door that is opening and pushes it suddenly open then casts a quick spell into the room to try and disable anyone found inside without harming them.

Move: Shove the door open.
Standard: Casts color spray into the room (dc 15).[/dice]
Concentration for Defensive Casting if needed DC 17: 1d20 + 5 ⇒ (8) + 5 = 13
[ooc]If I am threatened by whoever is inside the door I will cast defensively to avoid the AoO. Here's hoping I don't need it.


Urban Ranger 1 | HP 10/10 | AC:16, T:13, F:13 | CMD:15, CMB:+2 | Save (F+2, R+5, W+0 | +2 vs Ench) | Init:+5 | Perc: +7 | (Immune to Sleep) | +2 Favored Enemy (humans)

Ok, insert my post from yesterday here. Sorry, I got the round order confused.


Nessa opens the door and cast her spell, ironically the same spell that put out of fight Cameron... but at the same time,the unknown man dives towards her, trying to drives his dagger through her exposed belly. Same init

Dc 15 Will save: 1d20 + 1 ⇒ (2) + 1 = 3
dagger attack: 1d20 + 6 ⇒ (2) + 6 = 8
dmg: 1d4 + 1 - 1 ⇒ (3) + 1 - 1 = 3

But fortunatly, he miss, and Nessa's belly will remains scarless a little longer

GM roll:
blinded and stun: 1d4 ⇒ 1 +stunned 1 round

The man suddenly can't see anymore, and he staggers a little, as if drunk


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

If I decide to try a coup de grace next round would I be able to use all three natural attacks and combine the damage for the dc? I don't think you can but thought I'd ask. Not even sure I'll try it yet but wanted to ask the question before it came up.


@Nessa: no, just one attack for a coup de grace. and wait for a thing...
@Hal: no problem, it's a lenghty fight, with many things happening at the same time but not at the same place, it's easy to get confused..

Beltias DC15 Ref: 1d20 + 6 ⇒ (7) + 6 = 13

The man's left hand opens as he stands stunned, and something falls on the floor...

BANG!
A very loud noise resonate as the small stony dice hits the floor, hurting both Beltias and Nessa's ears

This is a Thunderstone, you must do a DC 15 Fort save or be deafened for 1 hour Nessa. A deafened creature, in addition to the obvious effects, takes a –4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast.

Beltias DC15 Fort: 1d20 + 3 ⇒ (14) + 3 = 17


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

That's alright, I don't really think I'd do that anyway, she'd rather publicly humiliate him than kill him, after all, death is quick, but humiliation can last a lifetime.

Fort: 1d20 + 2 ⇒ (2) + 2 = 4

Nessa hears a loud explosion and then nothing. She tries to speak but can't hear it so she yells out, "OH MY GODDESS, HE TOOK AWAY MY HEARING...I'M GOING TO KILL HIM!"


Female Fetchling Rogue 2 | HP 20 | AC 16 | Fort +2, Ref +6, Will +1 | Init +3 | Perception +4, Darkvision 60 feet, Low-Light Vision


Ack! Didn't realise you were waiting on me!

Krucina bares her teeth and stabs at the intruder.
She snarls, DIE!!

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Sneak Attack: 1d6 ⇒ 3


GM stuff:

Knuckles -5/12, Dying
Six Aces 8/8 Nleth, 1/8, unconscious
Madrat -5/6, Dying
Rasper 1/13
Balston 5/5
Rumblefist -6/18
Beltias 28/28, blinded, stun (2r)

The half orc SHOULD be dead, or at least dying.
He SHOULDN'T be still standing, with half of his belly open, with his innards slowly falling on his feet.

He looks at Krucina, and it's clear to the fetchling he doesn't want to die alone...

Rasper faces Dolgrin and tries to kill him, knowing he will not be able to survive another blow like that.

ShSw Attack, 2W fight, Wp focus: 1d20 + 2 - 2 + 1 ⇒ (9) + 2 - 2 + 1 = 10
Dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Dagger, 2W fight: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7
dmg: 1d4 + 1 ⇒ (4) + 1 = 5

But this time, Rasper's luck fails him, as the dwarf easily parries his double-bladed blow

New round, Dolgrin attack vs Rasper, and meanwhile:

Quote:

Unable to use his bow in such close quarters, the ranger draws his long sword and slashes across the animal's (half-orc) midsection.

Longsword: 1d20 + 6 ⇒ (13) + 6 = 19 (FE, Flank)
Damage: 1d8 + 3 ⇒ (7) + 3 = 10 (FE)

"Rancid half-bred vermin. Know that you're being killed by your betters."

Hal sword plunges into the orc's throat, putting an end to his existence and potentially saving Krucina's life


Female Fetchling Rogue 2 | HP 20 | AC 16 | Fort +2, Ref +6, Will +1 | Init +3 | Perception +4, Darkvision 60 feet, Low-Light Vision


Breathing a sigh of relief at her near demise, Krucina nods appreciatively at Hal. Her face turns grim and she peers out the room to see who still stands.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

And she trips over the body pile


Urban Ranger 1 | HP 10/10 | AC:16, T:13, F:13 | CMD:15, CMB:+2 | Save (F+2, R+5, W+0 | +2 vs Ench) | Init:+5 | Perc: +7 | (Immune to Sleep) | +2 Favored Enemy (humans)

.

.

.

"Well done, Shadow Dancer." Hal says simply. But there is a clear elevation of respect in his words. He casts a weather ear and eye to the exterior of the room.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

We are quite the death-dealing duo, Ms Krucina.


Female Fetchling Rogue 2 | HP 20 | AC 16 | Fort +2, Ref +6, Will +1 | Init +3 | Perception +4, Darkvision 60 feet, Low-Light Vision


Tak, you as well....but the fight remains in a few more of them...let's go!


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

Royally pissed off, Nessa lays into her attacker claws and fangs flashing but her furry causes her to miss in anger.

Claw 1: 1d20 ⇒ 51d4 ⇒ 3
Claw 2: 1d20 ⇒ 41d4 ⇒ 4
Bite + poison Dc 12 for 1 con damage: 1d20 ⇒ 81d4 ⇒ 3


DMPC Dolgrin for this round
The dwarf suffers still from the fatigue after his bloodthirsty rage, and his massive axe only damages the wall this time

Attack: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
Dmg: 1d10 + 3 - 1 ⇒ (8) + 3 - 1 = 10

And Alayna isn't more lucky, as Rasper easily dodges her barbed whip
Scorpion Whip: 1d20 + 3 ⇒ (3) + 3 = 6
Dmg: 1d4 + 1 ⇒ (1) + 1 = 2

Nessa hisses and misses... and Beltias blinks a few times

THe lethal duo of Krucina and Hal faces a dilemma: should they help the dwarf or should they get rid of the last thug, who hasn't attacked yet?

Rasper desperatly fights, using his two blades
Short sword: 1d20 + 2 + 1 - 2 ⇒ (20) + 2 + 1 - 2 = 21
dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Crit?: 1d20 + 2 + 1 - 2 ⇒ (15) + 2 + 1 - 2 = 16

Dolgrin's face is hit by the short sword, but it could have been worse... Dolgrin -7 HP
Dagger: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9
dmg: 1d4 + 1 ⇒ (2) + 1 = 3


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

Mastering her anger, Nessa looks to see what weapons the man has or has dropped, grabs them up and drops them behind herself near Alayna.

If he dropped a 5lbs or lighter weapon on the floor my tail grabs it and I will draw any weapons he has and put them in the same place, the square to the east of Alayna. I'll do this each round until I have disarmed him or he becomes able to act.


Urban Ranger 1 | HP 10/10 | AC:16, T:13, F:13 | CMD:15, CMB:+2 | Save (F+2, R+5, W+0 | +2 vs Ench) | Init:+5 | Perc: +7 | (Immune to Sleep) | +2 Favored Enemy (humans)

.

.

.

Hal, not having seen the one Krucina had spotted, instead knocks another broadhead arrow and looses it on the human down the hall.

Longbow: 1d20 + 7 ⇒ (17) + 7 = 24 (Rasper)
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

He calls out after the arrow pierces the short sword-weilding thug. "For the one around the corner seeking to avoid the fighting, surrender now and remain still. I already have two in here to put to the question." He pauses a second and adds. "So your life does not hinge on anything you can offer other than total surrender."

Hal holds position.


Female Fetchling Rogue 2 | HP 20 | AC 16 | Fort +2, Ref +6, Will +1 | Init +3 | Perception +4, Darkvision 60 feet, Low-Light Vision


With Hal sighting down Dolgrin's combatant, Krucina slips out the door over to the last I bloodied thug.

Snarling, "SURRENDER!" as she points her blade at his Adam's apple.


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

Have to admit, I've totally lost track of rounds. I guess Cameron is still out of it?


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

[Ooc] Pretty sure this is your second round of being blinded and stunned. [Ooc]


@Hal: just to be sure: by broadhead arrow, you mean blunt NL arrow or regular arrow? The man will be down, however.
@Cameron You were unconcious 4 rounds (done), blinded and stun 3 rounds (2/3 done), and will still be stun 1 round. Sorry, Color spray is a tough spell, useful for players, but nasty to receive...
@Nessa: nice counting. ^^ The man has only dropped his thunderstone, and that was accidentaly. He's still holding his dagger, but you can try to disarm him

Hal's arrow once again spell doom for your foe, while Krucina takes a prisoner

Krucina:
The man kicks his sword towards you, and shows no will to fight (and die). His trousers are partially humid...


Female Human Fighter 1 / Swashbuckler 2 | HP 29 | AC 18 FF 14 T14 | Saves +4/+7/+0 | Init + 4 | Percep +6

Is the guy (mapwise) infront of Dolgrin still up? if yes...

Alayna winds up her whip and slings it towards the thug facing Dolgrin.

Trip: 1d20 + 3 ⇒ (4) + 3 = 7

But, other than making a hiss-crack sound it does very little...


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

Just to make sure it wasn't an oversight on your part Eschie when someone is stunned they automatically drop all held items.


Urban Ranger 1 | HP 10/10 | AC:16, T:13, F:13 | CMD:15, CMB:+2 | Save (F+2, R+5, W+0 | +2 vs Ench) | Init:+5 | Perc: +7 | (Immune to Sleep) | +2 Favored Enemy (humans)

Broadhead is a regular kill-kill arrow. Sorry, should have been more specific. So far, I've only knocked out the elf (and manacled him) and the magic flinger.


@Alayna: no, he's down.
@Nessa: Oversight it was. The man doesn't have his dagger at hand anymore.
@Hal: ok, no problem. If you want to stun, mention blunt arrows.
@All: put your last foe, Beltais, near Nessa


Dolgrin&Alayna foe is out of fighting, Krucina is securing her prisoner.
Nearly all of the thugs are down, bleeding and dying-or , in the case of the "lucky" Six-Aces, just unconcious.

The small three legged dog still barks, but a little less loud now.

Cameron is slowly coming back to his senses, and Nessa has disarmed the unknown man with her tail

Nessa, as the man was stunned last round, you'll have initiative on him. New round, starting with Dolgrin, Hal, Alayna, Nessa, Beltais, Krucina. Cameron will be able to act in 2 rounds.


Female Human Fighter 1 / Swashbuckler 2 | HP 29 | AC 18 FF 14 T14 | Saves +4/+7/+0 | Init + 4 | Percep +6

If it'd work, Alayna would lay out Nessa's newest playmate on teh ground. Perspective dictates reality and all ;)


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

Nessa moves away from the bastard who deafened her and yells, "TAKE HIM DOWN! REND THE FLESH FROM HIS BONES, I WANT TO SEE BLOOD, LOTS OF BLOOD!"

I mover to the square just north of the stairs where I dropped his dagger and ready to attack him if he's stupid enough to try and retrieve it.

AoO Bite Fort save dc 12 for poison: 1d20 ⇒ 21d4 ⇒ 2


M Wild half elf | Resource Tracker | Cleric 4 | HP 26 / 37 | AC 18; 12tch 16ff | +7 fort +4 ref +7* will | +4 init | Acrobatics +6 Heal +6 Kn: Religion +4 Perception +15 Sense Motive +7

Cameron moans softly, his head feeling like it's stuffed full of cotton wool. Unable to move he wonders groggily, 'What is the marching band doing in my head?! I don't remember getting drunk...'


Urban Ranger 1 | HP 10/10 | AC:16, T:13, F:13 | CMD:15, CMB:+2 | Save (F+2, R+5, W+0 | +2 vs Ench) | Init:+5 | Perc: +7 | (Immune to Sleep) | +2 Favored Enemy (humans)

.

.

.

Hal eyes the cowering human once and moves back into the torture room to retrieve the ropes used for binding people to the chair. On the way back he puts a dagger into the half-orc to ensure he's dead. Cursed and mindless filth...

If there's time...

He motions with his bloodied dagger for the surrender-monkey to turn around so he can bind his hands. Then he marches him into the torture room and plops him down next to the unconscious elf. That done, he'll proceed to gag them both and bind their feet too.

"Too many closed doors left." He whispers to Krucina. He inspects the chair and grabs the hood used for covering a victim's eyes. "And there is an unconscious magic user in the hall. We should get him gagged and blinded as soon as possible."

He slips his dagger back into its sheathe after cleaning it of the half-orc's blood. Amid the dog barking and the remaining scuffling, Hal lists for other enemies.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16 (add 2 vs humans)


Dwarf Bloodrager 1 | HP 7/14 {effects: none} | AC 19 Tch 12 FF 17 | F +5, R +2, W +1 | Init +2 | darkvision, perc +5
Dailies:
Bloodrage 6/7

Is the last bad guy the hooded fellow south of Nessa? It doesn't look like there is a way over to him since he's pretty much blocking the end of the hall (there's a railing by Cameron, so going through his space seems out too). Am I reading that right?


@Dolgrin: it seems to me you can always move through an ally square. You can't charge, it's true, but you can move.Alayna can let you go, and Nessa too.Unless you mean the girls are too large and heavy? ^^


Female Fetchling Rogue 2 | HP 20 | AC 16 | Fort +2, Ref +6, Will +1 | Init +3 | Perception +4, Darkvision 60 feet, Low-Light Vision


@Dolgrin: that's a loaded question!!! Just say no!!


Female Human Fighter 1 / Swashbuckler 2 | HP 29 | AC 18 FF 14 T14 | Saves +4/+7/+0 | Init + 4 | Percep +6

The safe answer is that Nessa is *waaaaay* too much woman for him ;)

Is the last guy the stunned guy?


Dwarf Bloodrager 1 | HP 7/14 {effects: none} | AC 19 Tch 12 FF 17 | F +5, R +2, W +1 | Init +2 | darkvision, perc +5
Dailies:
Bloodrage 6/7

Sure he can move through an ally's square, but he can't stay there. I don't see a way to move past them into an open square. Unless the bad guy is still stunned, then he could move through the helpless individual's space too.


female tiefling (pitborn) Sorcerer 4 | HP 21/30 | AC 13, TAC 12, FF 11 | CMB +2, CMD 14 | Fort +3, Ref +3, Will +4 | Init +2 | Perc +0 (darkvision 60 ft) | serpeant's fang (dc 13) (7/7) | Blood Intensity 1/1 Spells: lvl 1 3/7, 2nd 2/4

Yes, he is still stunned. I also believe he's in the room the doorway goes into. It's just hard to tell exactly.


Yes, the man is still stunned. Can't access to my map now, but you can get in the square behind him without trouble, Dolgrin. He should face Nessa, and not still be in his room or in the doorway.I'll edit the map tonight


Female Human Fighter 1 / Swashbuckler 2 | HP 29 | AC 18 FF 14 T14 | Saves +4/+7/+0 | Init + 4 | Percep +6

Alayna tries once more to use the whip that's been making so much noise and not doin' a damned thing to help...

Trip: 1d20 + 3 ⇒ (10) + 3 = 13

Hopefully with all the penalties for being stunned she can drag him down with that ;) After all, if we want him to be a prisoner being prone is a good start ;) If nothing else, Dolgrin will get a +4 to hit him and an AoO when he tries to stand :)

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