Mistress Kayltanya

Krucina Sarai's page

136 posts. Alias of TheCarrionCrawler.


Full Name

Krucina Johhanna Sarai

Race

Fetchling

Classes/Levels

Rogue 2 | HP 20 | AC 16 | Fort +2, Ref +6, Will +1 | Init +3 | Perception +4, Darkvision 60 feet, Low-Light Vision


Gender

Female

Size

Medium

Alignment

CN

Location

Riddleport

Languages

Common, Aklo, Draconic, D’ziriak, Elvish

Occupation

Golden Goblin employee

Strength 14
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 10
Charisma 10

About Krucina Sarai

Crunch:
Krucina Johhanna Sarai
Fetching rogue 2
CN Medium outsider (native)
Init +3; Senses Perception +4, Darkvision 60 feet, Low-Light Vision

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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
HP 20 (1d8+2)
Fort +2, Ref +6, Will +1
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Offense
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Speed 30 ft.
Melee rapier +3 (1d6/18-20) or
. . short-sword +3 (1d6/19-20)
Ranged shortbow +3(1d6/x3) 60 ft range
Special Attacks sneak attack +1d6 damage
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Statistics
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Str 14, Dex 16, Con 14, Int 14, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD +16
Feats Point-Blank Shot (Combat)
Traits Looking for Work (Campaign), Indomitable Faith
Skills Acrobatics +8, Climb +6, Diplomacy +4, Disable Device +9, Escape Artist +7, Intimidate +4, Knowledge (dungeoneering) +6, Knowledge (Local) +6, Linguistics +7, Perception +6, Sense Motive +4, Slight of Hand +7, Stealth +10, Swim +6, Use Magic Device +4.

Languages Common, Aklo, Draconic, D’ziriak , Elvish

SQ

Other Gear studded leather armor, rapier, short bow, short sword x2, mwk thieve’s tools, 60 gp.
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Special Abilities
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Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Evasion (Ex) : At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Rogue Talents:
Finesse Rogue: A rogue that selects this talent gains Weapon Finesse as a bonus feat.

+2 Dexterity, +2 Charisma, –2 Wisdom: Fetchlings are quick and forceful, but often strange and easily distracted by errant thoughts.

Native Outsider: Fetchlings are outsiders with the native subtype.


Medium: Fetchlings are Medium creatures and receive no bonuses or penalties due to their size.

Normal Speed: Fetchlings have a base speed of 30 feet.


Darkvision: Fetchlings can see in the dark up to 60 feet.


Low-Light Vision: Fetchlings can see twice as far as humans in conditions of dim light.


Skilled: Fetchlings have a +2 racial bonus on Knowledge (planes) and Stealth checks.


Shadow Blending (Su): Attacks against a fetchling in dim light have a
50% miss chance instead of the normal 20% miss chance. This ability
does not grant total concealment; it just increases the miss chance.

Shadowy Resistance: Fetchlings have cold resistance 5 and electricity
resistance 5.


Spell-Like Abilities (Sp): A fetchling can use disguise self once per day as a spell-like ability. He can assume the form of any humanoid creature using this spell-like ability. When a fetchling reaches 9th level in any combination of classes, he gains shadow walk (self only) as a spell-like ability usable once per day, and at 13th level, he gains plane shift (self only, to the Shadow Plane or the Material Plane only) usable once per day. A fetchling’s caster level is equal to his total Hit Dice.

Languages: Fetchlings begin play speaking Common. Fetchlings with a high Intelligence scores can choose from the following: Aklo, Aquan, Auran, Draconic, D’ziriak (understanding only, cannot speak), Ignan, Terran, and any regional human tongue.

Gloom Shimmer: Some fetchlings can manipulate shadowy energy in order to displace their location instead of transporting between shadows. Upon reaching 9th level, instead of gaining shadow walk as a spell-like ability, these fetchlings gain displacement as a spell-like ability usable twice per day. For this ability, a fetchling’s caster level is equal to his total Hit Dice. This racial trait modifies the spell-like ability racial trait.

Background:
"Friends, did you get some silver? Did you get a little gold? What did you bring me, my dear friends, To keep me from the Gallows Pole?"

Krucina was not always the shy, silent woman she is today. Long ago, she was once a more outgoing personality among others. She belonged to a small, yet efficient band of traders to and from the Shadow Realms. Business was lucrative since they never asked questions of their customers and went largely unnoticed by authorities.

Everything changed when they became employed under a black wizard who only spoke Draconic. Fortunately, Krucina spoke the language of the wyrms and became their liaison. He was eager to acquire a large amount of magical objects and components from a seller on the Shadow Plane and needed to be as discreet as possible. On the first journey to deliver their employer's magical goods back to him, the band became waylaid by a much larger force and their cargo stolen. Since she had been the group's spokeswoman, the blame fell on her. Their client accused Krucina of arranging the theft and keeping the shipment for herself. The wizard convinced the local magistrate of her guilt through a suggested search through her belongings. Finding a magical component listed on the manifest, she was immediately found guilty and sentenced to hang.

Which she did.

Thankfully for her, the rope was traded from a shoddy Dwarven merchant who swindled the group with worthless goods. The rope disfigured her neck horribly but broke almost immediately. She escaped amidst the confusion and made her way to Riddleport to find passage to somewhere remote. And then the Blot appeared in the sky above. She has gone into hiding due to the influx of travelers drawn to the anomaly, living in the dregs ever since. During her cover job as the overnight rat trapper, she swore that she was noticed for who she really was. She quit her job and has been looking for a way to earn some fast cash to escape town as soon as possible.