GM IronDesk's Lonely Coast (Inactive)

Game Master IronDesk

A campaign based on the adventures published by Raging Swan Press taking place in their Lonely Coast mini-setting.

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Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Vilesse scrambles across the pew to the other side of the room while Hound charges at the nearest goblin.

OOC: Moved both tokens on the map.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Bo will thrash at the Goblin nearest him.
Claw 1: 1d20 + 4 ⇒ (15) + 4 = 19 vs AC
Claw 1: 1d3 + 2 ⇒ (1) + 2 = 3 Damage
Claw 2: 1d20 + 4 ⇒ (11) + 4 = 15 vs AC
Claw 2: 1d3 + 2 ⇒ (3) + 2 = 5 Damage
Bite: 1d20 + 4 ⇒ (13) + 4 = 17 vs AC
Bite: 1d4 + 2 ⇒ (3) + 2 = 5 Damage

If the green goblin is still up, Mitran attacks it. Otherwise, will move to the altar and attack the goblin there.

Scythe: 1d20 + 3 ⇒ (15) + 3 = 18 vs AC
Scythe: 2d4 + 4 ⇒ (3, 1) + 4 = 8 Damage


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Bo and Mitran work together to take down another of the battledancers (Claw 1, Bite, scythe hit)

The two battledancers facing Wulfric move in for the kill…
Red full attack from higher ground: 1d20 + 2 ⇒ (1) + 2 = 3 vs AC 17 =MISS
Red full attack from higher ground: 1d20 + 2 ⇒ (7) + 2 = 9 vs AC 17 =MISS
Purple full attack: 1d20 + 1 ⇒ (1) + 1 = 2 vs AC 17 =MISS
Purple full attack: 1d20 + 1 ⇒ (10) + 1 = 11 vs AC 17 =MISS
... but find Wulfric's heavy armor and darting shield impossible to penetrate.

The half goblin clothed in the tattered remnants of Tomas' ceremonial robes stretches out his hands, casting a spell as Tomi chargers across the hall. [delay action until someone approaches within 15') A fan of orange flames blankets Tmi, Tomas and Chaser just before the pony leaps up upon the dias and Tomi's lance skewers the Braalite priest, sending him flying back into the wall and killing him instantly.

Burning Hands: 3d4 + 3 ⇒ (3, 2, 4) + 3 = 12 Tomi, Chaser, Tomas: DC 12 Ref save for half
Tomas Ref save: 1d20 - 1 ⇒ (19) - 1 = 18

Malvenos runs up to the alter, another healing potion in hand, to try and save his friend.
Potion of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
The potion saves the young priest from death's door but he does not regain consciousness (0 HP)

Upon the Alter -Round 2

Status & Initiative Order
Mitran
Bo
Wilf
Battledancers
Vilesse
Hound
Tomi
Wulfric

Area Features:

Illumination: Two everburning torches provide normal light around the altar and dim light for a further 20 ft. beyond.
Statuary and Icons: A half‐dozen life‐sized statues flank the high altar, three to a side. Each of the statues represents Darlen or an important saint. Characters standing behind a statue gain cover (+4 AC, +2 Reflex).
Pews: Rows of dusty pews fill much of the chamber. Count
squares containing a pew (grey rectangles) as difficult terrain; characters moving
between pews are squeezing (‐4 on attack rolls, ‐4 to AC and it costs 2 squares of movement to enter a square between pews). Characters leaping atop a pew (DC 8 Acrobatics) gain the benefit of higher ground (+1 to melee attacks). Characters can
jump from pew to pew with a DC 5 Acrobatics check. Characters moving at full speed along a pew must make a DC 10 Acrobatic check; those moving at half speed need make no check. Pews grant cover (+4 AC, +2 Reflex) to characters standing behind them while characters prone behind a pew gain improved cover (+8 AC, +4 Reflex and improved evasion)

Wulfric and Vilesse to finish round 2, Wilf and Mitran to start round 3


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

If I understand the map and movement rules, I can just double move and not reach anyone.

done


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Can't see the map at the moment. Assuming Wulfric can 5 ft step back and hit one with his guisarme. Let's go purple.
attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Seeing that the spellcaster is down, Vilesse turns her fell attentions elsewhere, sending a wave of nefarious energy at the closest battledancer.

Hound moves to get close to his mistress to protect her.

Slumber hex on red dot bad guy. DC 15. Wherever Hound currently is, he'll double move to get adjacent with Vilesse.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will rush to Wulfric's aid behind him. The map reveals that Vilesse companion was beneath Bo somehow. Also, since Wulfric hasn't moved his token, I didn't move Mitran into his square, but that is where he will end his movement.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

reflex saves -

Tomi: 1d20 + 3 ⇒ (12) + 3 = 15
Chaser: 1d20 + 4 ⇒ (5) + 4 = 9

forgive me if im wrong but doesnt tomas being unconscious mean he gets no save?

pumped full of anger and adrenalin, Tomi reacts instantly to the unexpected assault from the half goblin and ducks down on Chasers back to avoid the worst of the flames. Chaser stumbles but doesnt fall, carrying Tomi through to skewer the ill-fated creature.

next round -

shocked by the terror unleashed by these creatures Tomi will dismount, end his rage, and attempt to provide some comfort to whoever is able to receive it - Chaser (who is on 1hp) if not Tomas.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

With all his attention focused on warding off the frenzied blows of the battledancers, Wulfric's counter attack fails to find his target.

Vilesse focuses her fey powers on the battledancer standing on the pews...
Will save vs DC 15: 1d20 + 1 ⇒ (3) + 1 = 4
...the creature drops into a fast slumber and falls between the benches with a clatter.

Upon the Alter -Round 3

Status & Initiative Order
Mitran - Moves
Bo - moves
Wilf - moves
Red Battledancer - asleep for 1 round
Purple battledancer- 5'step, attacks Wulfric
Partrax - Attacks Wilf
Vilesse - go
Hound - go
Tomi - fatigued for 1 round, 5/6 rage used
Chaser - 1 HP
Wulfric - go

Seeing Tomi make short work if the half goblin priest upon the alter, Mitran Bo and Wilf reverse directions and head to the west end of the hall to help Wulfric.

The remaining battledancer advances on Wulfric with caution, trying to aim a more precise blow...
spiked gauntlet vs AC 17: 1d20 + 4 ⇒ (4) + 4 = 8= MISS
...yet still cannot win through Wulfric's defence.

Stealth check:

Stealth: 1d20 + 12 ⇒ (19) + 12 = 31
Wilf Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Mitran Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Wulfric Perception: 1d20 + 5 ⇒ (2) + 5 = 7
add+20 to perception result to identify where attack came from

Suddenly an arrow flies from the darkness of the bell tower entry...
Sneak attack vs Wilf: 1d20 + 7 ⇒ (6) + 7 = 13= MISS
... and buries itself in the wooden shoulder of a pew perilously close to Wilf.

Wulfric and Vilesse to finish rnd 3, Wilf, Mitran, Tomi, rnd 4


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Wilf will jump up onto the pew to his NW and smash the goblin adjacent.

acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14

to hit: 1d20 + 6 ⇒ (16) + 6 = 22 damage: 1d10 + 7 ⇒ (8) + 7 = 15


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Forgot to look at the map last night. Assuming Wulfric can take a 5ft step away he will and then attack the purple battledancer with his guisarme, if not he will drop it, draw his club and do the same.
attack purple: 1d20 + 4 ⇒ (10) + 4 = 14
damage guisarme: 2d4 + 6 ⇒ (2, 4) + 6 = 12
Or
damage club: 1d6 + 6 ⇒ (2) + 6 = 8


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will move towards the bell tower entrance to investigate.


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

It looks like Wilf drops purple, so I'm posting like that happened. I'll revise if that's not the case. With them both double moving Hound can get through the pews and past Bo but Vilesse is stuck in the pews.

Weird how Hound's avatar got lost. Thanks for finding it.

Vilesse points at the opening to the bell tower and Hound squeezes around the corner to investigate. The elf maiden follows behind carefully, falling behind as she has to navigate over the pews.


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

Tomi, dazed and panicked, will attempt to stabilise Tomas -

heal DC15: 1d20 - 1 ⇒ (20) - 1 = 19

and through some miracle, his crude attempts to staunch the flow of blood succeeds! perhaps the flames helped to cauterize his wound...

maybe Darlen is watching over his flock...

can you feed an unconscious person a potion?


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Shuffling actions about a little for better flow and teamwork:

Wilf jumps up on the pwes once more and delivers a powerful overhand smash to the battledancer sparring with Wulfric, which frees wulfric up to dispatch the last unconscious battledancer just as it begins to stir into wakefulness.

Mitran and Bo race to the bell tower, but Hound slips in first. A lean and lithe half goblin in a chain shirt scampers back, grabbing for the ladder that leads to the bell...
Hound's AoO: 1d20 + 2 ⇒ (18) + 2 = 20 = HIT
dmg: 1d6 + 2 ⇒ (1) + 2 = 3
trip: 1d20 + 1 ⇒ (10) + 1 = 11 = FAIL
... Hound nips at his heel and draws blood but can't stop him from retreating up the ladder.

Between Tomi's quick thinking and Malvenos' last healing potion, the pair manage to save Tomas from the brink of death. the young priest groans fitfully but does not regain consciousness [ooc(stable at 0hp)[/ooc]

Upon the Alter -Round 4

Status & Initiative Order
Mitran - double moves
Bo - double moves
Wilf - kills purple battledancer
Partrax - climbs ladder, now 15' above shown position.
Vilesse - go
Hound - attack of opportunity, go
Tomi - 5/6 rage used, 9/15hp , go
Chaser - 1/13 HP
Wulfric - go

Wulfric, Tomi, and Vilesse to finish rnd 4, Wilf, Mitran rnd 5


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

Tomi, seeing Tomas is probably going to live, suddenly realises he hasnt seen Father Ruan or Ythel - so stands up and does a quick look around to see if he has missed something.

perception?: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Has Partrax cleared the top of the ladder? or is he still in sight?

Quick rules check here. With a 20ft move distance, how far could Wulfric get going up the ladder after Partrax if he double moved this turn? How difficult is a climb check on a ladder?


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Vilesse will use the rest of her turn to get into the belltower. That's a double move for her this round. I'm going to assume Hound can't climb a ladder, too, for subsequent rounds.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

Since it seems that the action is upstairs, Wilf will head that way as well.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will follow the group up the ladder, telling Bo to keep watch down here.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Wulfric is first to the ladder. He is about half way up when the half goblin leans over the edge and snipes off a quick shot at him.

short bow vs flat foot AC17: 1d20 + 7 ⇒ (16) + 7 = 23
dmg: 1d6 + 1d6 ⇒ (3) + (1) = 4

...which finds its mark but loses most if its punch as it lodges in Wulfric's shoulder guard.

Wulfric gains the top of the tower and the two struggle against each other in the tight confines, until Vilesse pops her head up. Her fey magic overcomes the weak willed half goblin and he slumps to the floor, where Wulfric quickly dispatches him.

Out of combat

Spoiler:
Party Status
PCs
Mitran - 12/12 HP, CLW used
Bo -19/19 hp
Wilf - 14/14 hp
Vilesse - 8/8 hp, ear piercing scream used
Hound - 13/13 hp
Tomi - 5/6 rage used, 9/15hp
Chaser - 1/13 HP
Wulfric - 11/15 hp

NPCs
Malvenos - 12/12 hp
Tomas - 0/16
Rosenn - 2/4 hp
Eiravel - 13/13 hp, 1 1st lvl spell used.

Loot:

Gark the half goblin adept carried:
potion of cure moderate wounds, scroll of invisibility, scroll of obscuring mist, bracers of armor+1, 5 darts, onyx gem (50gp), 5gp

Partrax the half goblin rogue carried:
short sword, short bow ( 18 arrows left), mstwk chain shirt (med), mstwk thieves tools, potion of blur, 5 gp

The battledancers carried:
4 suits of mstwk studded leather (med), 8 spiked gauntlets ( eached coated with one dose of giant centipede poison), 8 gp

All loot added to the tracker

Tomi notes that the heavy stone door to the undercroft, which has previously been closed and covered with a tapestry on every other occasion the party has visited this room, is wide open, the tapestry torn down and lying on the floor.

There is nothing else of note in the hall.

Edit: **Each PC gains 1 Hero Point for keeping Tomas, Rosenn and Eiravel alive! ***


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

Tomi will gulp down his own potion of cure light wounds

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

and scoop up the potion of cure moderate found on Gark.

Malvenos... look! the door to the undercroft stands open - we must get after them!

Tomi will quickly attempt to make chaser somewhat comfortable in the cold stone hall -

do i remember reading the hall was lit by some everburning torches? if thats the case Tomis next course of action will be to grab one and investigate the opening - im presuming we need a light source. he'll also draw his short sword in his other hand, and intends to leave poor chaser behind.

also ID - i think you have my HP wrong in your spoiler above, im pretty sure tomi was on 7, now 10 after the potion


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Wulfric will frisk the corpse, after removing the potion and handing it to Vilesse "I think this might be of more use to you"

Wulfric will give a yell "Clear below" and then launch the body down the hole.
Turning to Vilesse "I think we better find the others"


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Tomi... Would you like me to see to Chaser?


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

he yet lives... and i think will be safe enough here. you should conserve your powers - i suspect we will have need of them soon enough.

with that Tomi begins to move into the darkness.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Malvenos responds to Tomi, Yes, I have never seen that open in all the time I have stayed here. That is undoubtedly how these pillaging fiends got in, and likely where they have taken Ruan and Ythel. I cannot accompany you though. Someone needs to guard over the others. I will take Tomas and your loyal steed to the guest quarters and keep everyone safe and secure until you return. I remember Father Ruan mentioning that he kept emergency supplies in the treasury. Maybe there is something there I can use to help the wounded.

Is the rest of the party following Tomi down the stairs?


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Yep, heading over as quick as I can to get close to the front line.


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Vilesse nods at Wulfric. "Hopefully I won't need it, but thank you." She grabs a torch and follows Tomi down the stairs, Hound at her heels.

Before going downstairs she'll change into a set of MW Studded Leather. She'll also grab an Everburning Torch if they're loose and we can take them.

And since she's our only arcane caster she'll take the scrolls, too.


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Here we go, be on your guard...

Yes Mitran will follow down with the group, as well as Bo.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"Ayup. " and he will trudge on down the stairs.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

With Tomi in the lead the group files down a narrow spiral staircase. The humans find the staircase so tight that their shoulders scrape against the walls, and they have to duck to avoid hitting their heads (med creatures are squeezing).

Double checking: Vilesse took some mstwk studded leather, an everburning torch, the potion of blur and the two scrolls, Tomi took the potion of cure mod wounds and the second everburning torch. Sound Right?


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

That's correct for Vilesse.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

The steep spiral stair leads to a crypt. The floor is flagged and the walls are of brick (each bearing the symbol of a rising sun). An altar decorated with a rising sun motif stands ahead while many sealed burial niches pierce the walls. Three shrivelled goblin corpses lie on the floor.

The walls are lined top to bottom with burial niches. Most are sealed with cover stones graven with the incumbent’s name . A few of the niches are unsealed and empty, awaiting occupants.

The wall to the far north west stands shattered, revealing a dark natural tunnel. A pile of broken bricks lies on the floor beside the opening.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"Hmm. That look's a mite bit curious. "


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

Tomi will move forward to investigate the goblin corpses in an attempt to determine how long they have been dead for.

heal?: 1d20 - 1 ⇒ (16) - 1 = 15

Tomi is getting good at this heal business - maybe i should put a point in it...


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Vilesse frowns and takes a few steps forward to look more closely at the altar.

Let's see if some rolls can jog her memory. Could the altar have caused the shriveled corpses? Does the rising sun have any particular (relevant) meaning?

Knowledge: Arcana: 1d20 + 9 ⇒ (7) + 9 = 16
Knowledge: History: 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Wulfric will move forward covering Tomi and try and assist.

Heal assist: 1d20 + 5 ⇒ (12) + 5 = 17

" This is weird, but at least we now know how they got in."


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran moves towards the opening leading out to the tunnels and investigates.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

The dead half goblins ( sorry, mistakenly said goblins above) are all extremely old. They are freshly dead and there are no physical wounds on them. They seem to have died of old age!

The alter is covered in the iconography of Darlen in his aspect as The Shining Light. Vilesse cannot recall any stories of Darlen punishing offenders in such a horrendous way.

As the party spreads out to search the undercroft, the mystery is solved for them. The spectral image of an old man clad in burial vestments bursts from the wall near the stairway. He flies toward you screeching, “Death to Braal’s servants!”

Map updated


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

Stepping out in front.
"Hold, we come to save the servants of Darlen, not to help these filthy half-goblins"

diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Vilesse takes a step back, gripping her spear tighter as Wulfric tries to talk to the spirit.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

An excellent time to roll a 20! (DC was 24)

The ghostly preist halts his charge and swirls about angrily. His face is contorted as if in great pain and one hand clutches a gaping wound in his stomach from which his transparent entrails tumble. I will not be deceived mortals! You wear not the vestments of Cymer, nor do you display the holy symbols of The Shining Light. Speak plainly or I shall slay you as I did these wretched plunderers, he bellows as he waves to the corpses scattered about the chamber.

Know history (DC15):
You recognize the ghost as Marel, 6th Curate of Cymer. He was killed defending the priory from half-goblin raiders about 80 years ago. He was a well recognized religious scholar, having penned several treatises on the struggle between light and darkness.

Sense Motive DC 20:
Marel is a ghost, and will not be swayed by brute force or intimidation.

You have entered a skill challenge. You can attempt to use social skills to convince the ghost that you are not more "wretched plunderers" Please state if you are going to attempt a Diplomacy, Bluff or Intimidate check ( or the relevant aid another check). You may also attempt knowledge checks that you may think are relevant to grant bonuses to the social check, but be warned, poor or irrelevant knowledge checks may result in penalties.

DO NOT make any rolls in your post. Just state the rolls you want to make, and RP the dialog ( bonuses for good roleplaying!) between you and the ghost.


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

It seems i can't hit much, but i can talk well! Not sure if you want us to roll for the sense motive and the knowledge history mentioned above or if that was included in the 'Don't roll' from your ooc comment.

Wulfric replies in his most diplomatic tone.
It has worked so far!
"I can not claim to know who you are spirit, for I am a poor scholar. I am a soldier of the Lord Locher and my skills are more suited to fighting rather than knowledge. My companions and I have just saved three of the temple staff above and are following these half goblins who have dragged two more down here including the head priest, Father Ruan. Can you advise us on the numbers left of these half goblins other than the three that you have brought to Darlen's justice, for I believe the saying says that 'forewarned is forearmed'."

Diplomacy and sense motive please!


Human|Druid 1|HP 14/14|AC 17(T13/FF14)|CMB +3; CMD 16|Fort +4; Ref +2; Will +4|Init +4|Perception +6|SenseMotive +2|Bluff -1

Mitran will put his scythe away and just study the creature before him.


human Gunslinger HP 44/44 AC 29, T 18, FF 27, Fort +6, Ref +8, Will +4, CMD 27, Per +10, Init+6

"Um, there were some goblins attacking the temple above and we chased em in here. I'm just a shepherd. I don't have any fancy vestments. "


Female First Folk Witch (Wild Hunter) 2 [HP 13/13 | AC:14 | T:12 | FF:12 | CMB: +0 | CMD:11 | Fort:+3 | Ref:+2 | Will:+3 | Init:+2 | Perc: +0 (Darkvision)| Speed 30] [Within cavern: +1 to attack rolls/saves vs fear effects, 6 temporary HP]

Vilesse relaxes her hold on her spear and moves around the altar to listen better to the conversation.

Knowledge: History: 1d20 + 9 ⇒ (5) + 9 = 14 ...geez.

She has nothing useful to add to the conversation.


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

No potential harm in sense motive so...
Mitran: 1d20 + 2 ⇒ (8) + 2 = 10
Wulfric: 1d20 + 5 ⇒ (19) + 5 = 24 = Success, please read spoiler above
Wilf: 1d20 + 0 ⇒ (9) + 0 = 9
Vilesse: 1d20 + 0 ⇒ (2) + 0 = 2
Tomi: 1d20 - 1 ⇒ (10) - 1 = 9

GM rolls:
Ghost sense motive: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Wulfric, you need accumulate 4 successes before getting 3 failures. The DC is 19 +/- the number of previous successes or failures. I'll keep rolling until you hit a failure, at which point I will pause to let you and the others break in with some RP to gain ( or lose) situational bonuses
Wulfric Diplomacy: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27 = Success #1
Wulfric Diplomacy: 1d20 + 5 + 2 + 1 ⇒ (9) + 5 + 2 + 1 = 17 = Fail #1

The ghost sways from side to side in agitation as Wulfric speaks, showing particular interest at the mention of Father Ruan, but...You words ring false soldier. I slumbered within my tomb until these three attempted to defile it. When I awoke and slew them there were no others about. None until you arrived that is. How do I know you are not in league with them?


Male Halfling Bbn 1 / smnr 1 HP 22/22 | AC:14 T12 FF13 | CMD 14 | Fort +5 Ref +3 Will +1 | init +1 | per +5 | spd 30 rage 6/6

i think father ruan would say, you will know in your heart what is true. He allowed us into his priory during a storm because he could see that we intended no harm. im sure that you are as wise as he, and so are able to see the truth of our nature for yourself.

if you feel that you need further truth you need only ascend the stairs and see the dead creatures above, brothers to these three that we slew attempting to stop them from doing further harm to the flock of darlen.

diplomacy please, or aid another for wulfric if its more helpful/appropriate


Male Human Armiger 2 [HP: 17/26 | AC:18 | AC FF:18 | AC T: 10 | CMB: 5(+1 trip) | CMD: 16 | Fort: 5 | Ref: 1 | Will: 4 (+1 vs fear) | Init: 2 | Perc: 5 | Sense Motive: 5 | Bluff: 1 | Speed 20ft

" Spirit, I do not know how to convince you, I believe my small and fiery friend is right and that you will know in your heart, but in the meantime I am very concerned that Father Ruan and his fellow priest Ythel are in the none too gentle hands of the half-goblins. I would see justice done on this filth that hide from the sun, Darlen's holy light. But more importantly I would see these peace loving people safe, for that is what I do best."


Hilltop tower|The Mercs Fetid Bog | Encounter Map| Gear & Loot|

Tomi: aid another: 1d20 + 3 ⇒ (19) + 3 = 22

Wulfric: Diplomacy: 1d20 + 5 + 2 + 2 ⇒ (14) + 5 + 2 + 2 = 23 = Success #2
Wulfric: Diplomacy: 1d20 + 5 + 2 + 2 + 1 ⇒ (11) + 5 + 2 + 2 + 1 = 21 = Success #3
Wulfric: Diplomacy: 1d20 + 5 + 2 + 2 ⇒ (12) + 5 + 2 + 2 = 21 = Success #4

Your Father Ruan sounds a wise man, and I believe the truth of the Shining Light moves through you. You may pass, so as to save these innocent souls you speak of and . Further, I give you leave to enter my tomb, there. He gestures to one of the sealed burial niches nearby. Take forth my blessed aspergillum and use it to purge Cymer of this corruption.

You watch the ghost disappear into the alter and the room is quiet once more.

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