GM Fuzzfoot |
Secondary thread to work with party split...which gate are you going to? The one leading outside of Trunau?
GM Fuzzfoot |
There are a few guards posted at the gate, and plenty of people moving in and out.
Looking at the map, area N is called the Barterstones. These broad, flat slabs of stone outside the town proper host an open-air market where a significant portion of Trunau’s trade occurs. So traffic in and out is quite common.
Shivarra |
Looking at the map, area N is called the Barterstones. These broad, flat slabs of stone outside the town proper host an open-air market where a significant portion of Trunau’s trade occurs. So traffic in and out is quite common.
I know, that's why I wanted to come here soon. Given that we got up reasonably early in the morning, and the festival ran late into the night, I was rather hoping to beat the marketplace traffic.
GM Fuzzfoot |
You can still ask the guards questions, if you like. They have been on duty for a while.
Shivarra |
"Tch. We're late," the witch scowls. "Still, might as see if there's anything to be learned."
"Hail, guardsman," she approaches the man in charge. "Have you been appraised of Rodrik Grath's death yet?"
GM Fuzzfoot |
"Of course, ma'am. A terrible thing, that. I liked Rodrick - in fact, we all did. Never took him for a suicide, though."
Grod the Cunning |
Stepping up beside Shivarra, Grod shakes his head. "Maybe it was, maybe it wasn't. There's some odd circumstances involved, and we've been asked to do some checking. We were hoping to talk to you about any strange individuals you'd seen entering town lately."
Shivarra |
"To be more specific, any traffic in either direction between the end of the festival and the market rush this morning. If your shift does not cover that period entirely, I'd like to hear who stood watch before you as well."
GM Fuzzfoot |
"Well, that sounds serious. Hey Frank! Did you hear? Rodrick didn't commit suicide after all!"
"No one comes to mind, but really, we don't log every person entering or exiting. You got a description of who you are looking for?"
GM Fuzzfoot |
"Of course, a few come and go... what I mean is, I didn't notice anyone suspicious."
You can pursue this if you like, but it seems pretty clear that you are not going to get the answers you are looking for here.
Shivarra |
"Well. Either we are really late, or really early," Shivarra comments to Grod, before turning to the guard. "It is not impossible that the murderer is still in town and may attempt to leave shortly. We will send the descriptions as soon as we have them, but for now it may be prudent to look out for rushed or unexpected departures as well as non-locals moving about."
GM Fuzzfoot |
Let's re-group in the main thread, as the others come to the gate to find you.
GM Fuzzfoot |
We will be setting up on Slide 2 on the >> maps <<
GM Fuzzfoot |
As the two of you round the corner on your way to your nighttime locations, you find three young wolves blocking your way. They appear rabid.
Malthu: 1d20 + 5 ⇒ (20) + 5 = 25
Shivarra: 1d20 + 2 ⇒ (11) + 2 = 13
Wolves: 1d20 + 2 ⇒ (8) + 2 = 10
Round 1 - Party up first!
Shivarra |
Entirely too happy to hide behind a meatshield, the witch then starts casting a Sleep spell, attempting to ensnare all three enemies at once before they could attack or scatter.
10 ft radius burst, Will DC16 to stay awake
GM Fuzzfoot |
Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Will Save: 1d20 + 1 ⇒ (17) + 1 = 18
Will Save: 1d20 + 1 ⇒ (18) + 1 = 19
One wolf falls asleep as the other two advance. Of course, one of the advancing wolves is then cut clean in two, while the other attempts to bite Malthu, but the attack is thwarted.
Bite Attacl: 1d20 + 2 ⇒ (12) + 2 = 14
Party up.
Malthu the Redeemed |
After cleaving the first wolf, Malthu waits for the right moment and then prepares a backswing slash at the other wolf before him.
Studied target, then attack.
Greataxe: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d12 + 7 ⇒ (7) + 7 = 14
-Posted with Wayfinder
GM Fuzzfoot |
That takes care of the remaining wolf.
What do you do?
Malthu the Redeemed |
Still tense from the adrenaline rush, it takes a moment before Malthu is able to relax. "You're a powerful shaman," he says, seeing the effect she had on the remaining wolf. "I'll go and finish the job." Assuming there's no objection from Shivarra, Malthu will finish off the sleeping wolf before it can wake again.
"I dunno know how these rabid wolves could'a gotten into town. Seems wrong, doesn't it? Where'd they come from?" Malthu checks out the wolves to try and see if anything's up with them. Perception: 1d20 + 6 ⇒ (20) + 6 = 26
He'll also see if he can track the wolves' path. Survival: 1d20 + 2 ⇒ (3) + 2 = 5
GM Fuzzfoot |
It is strange that these wolves could have been running loose in town. You go back to the entrance to the street, and don't find anything amiss, though.
Shivarra |
Alchemy: 1d20 + 9 ⇒ (8) + 9 = 17
"It was a deliberate attack," the witch frowns. "The wolves had been poisoned in order to display the disease symptoms. We'll need to update the others, seeing how we look for someone capable of smuggling wild animals past the walls now."
Malthu the Redeemed |
"Got it. I was ready to go home, but after this I'm thinkin' back to Ramblehouse for the night. If someone's tryin' to kill us and make it look like an accident, then we'd better watch our backs. Next time a fight happens, I want all of us ready to crush them. Whaddya say, Shivarra?"
-Posted with Wayfinder
GM Fuzzfoot |
Assuming there is agreement, let's go back to the other thread and let you update everyone.