GM Fuzzfoot's #8-02: Ward Asunder (Std) - GameDay 6 (Inactive)

Game Master PJP

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Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Please post your information here for eventual chronicle creation. Please also make sure your HP, AC, Saves, CMD, and Perception are in your status bad for easy GM reference.

Player Name:
Character Name:
PFS #:
Faction:
Day Job:
Perception:
Initiative:


What I play will depend on what I have available when we start but the most likely options are.

Slayer 5 archer Trapspotter if his current pbp ends in time.
or
Unchained Monk 6 or 7. He has disable device but not trapspotter. He has Improved Grapple but is mostly focused on punching things.

A small chance of it being Hunter 5 - 6 or Lunar Oracle 4 but I tend to play them about once a month irl so it would have to be a relatively quick game.


I notice that 2 players want to play level 3s.
My low tier options are the Slayer 5 or if we are willing to wait an extra day or two a Lunar Oracle 4. I'm scheduled to play it irl August 26th.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Player Name: Gummy Bear
Character Name: Thundering Bull
PFS #: 74244-7
Faction: Dark Archive
Day Job: Take Ten with profession Chef for an 18
Perception: +2
Initiative: +1

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

I have 4 characters in the low tier range but I don't have any high tier. My choices are a paladin of Iomadae 4, a cleric of Torag 3, a wizard conjuror 3, and a ranger archer 3. They are all core characters played in the standard campaign really (no core anywhere near me).

I think I will wait and see what comes forth before I choose. Thanks for including me. This was not a game I was expecting to make being wait listed.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Still waiting to see who will show up before choosing. Any hints from the GM on how to best prepare for this adventure?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Not yet- I haven't received it yet, but once I do I will let you know.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

If GM Fuzzfoot is okay with waiting the extra day I think I'd rather play the Lunar Oracle. It is level 3 and scheduled for a module on the 26th.
If it dies during that session I can play a pregen 4 here instead.

Barid Sodarka is a Vudrani human Dual-Cursed Lunar Oracle with the Silver-Tongued racial trait
His primary curse is Clouded Vision and his secondary curse is Blackened.
He's a noble scion who fought with his uncles troops (Scion of War) until a magic accident torched his hands.
He is quick to react to danger (init +9) if he sees it but he isn't very observant. (Perception +0)

In combat he will often use his wand of Bless and sic his pet crocodile on the enemy.
His offensive spells are Burning Hands, Burst of Radiance, and Murderous Command.
Defensively he has Liberating Command and he will often use his cure wand in combat. Sometimes on himself since he uses Shield Companion to take some of the damage from his crocodile.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I am usually pretty lenient as long as you have your chronicle and any character updates before any encounters. Usually the first day or two will be role play, mission instructions, etc.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

I do have a couple of questions about how you want to rule the crocodile since it is worded oddly.

Quote:
4th-Level Advancement: Size Medium; Attack bite (1d8) or tail slap (1d12); Ability Scores Str +4, Dex –2, Con +2; Special Attacks death roll, grab, sprint.

1. Crocodile uses a Bite OR a Tail Slap but not both in the same round. Since it only gets 1 primary attack a round does that mean it adds the 1.5 Str bonus to whichever one it chooses?

2. As written it just gets the grab ability and death roll ability. Does that mean it can use both with the tail slap? Small cat specifies the trip is only with the bite attack and not with the claws so there is precedence.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Ok, I did a bit of research on this, and I see what to confusion is, but I think I am pretty clear on how it should work.

The only truly confusing thing is the word "or". No other Companion entry uses it, except Camel which says bite (melee) OR spit (ranged). We will come back to this.

First, each attack:

#1 - Bite. This is a primary attack, so made at full BAB and strength. In addition, if it successfully hits, it gets a free grapple check to start a grapple. If it succeeds, then on the next round, it checks to maintain the grapple, and if that succeeds, it gets to apply Deathroll as it's grapple option. RAW - you do not get 1 1/2 Str on it because it is not the only attack. I believe the bestiary entry reinforces this, and also the dragon entry specifically calls out its bite as Str 1 1/2, which it seems must exist on the crocodile entry if that were intended. (Read below, though)

#2 - Tail slap. This a secondary attack, so it is at -5 and at 1/2 Str. The bestiary entry seems to confirm this: a -5 to the attack roll, and only +2 dmg vs +4 for the bite. Even though it isn't listed as secondary, the table of natural attacks by size lists it as such, unless the entry specifies differently. There is no reason to believe that you can grab and death roll with the tail, even though it doesn't specifically say that. Again, the bestiary entry is more specific, and logically, these should only come with a bite.

So, unfortunately, bad news on both of your questions.

Now, on that "OR". I agree that it would be interpreted as you only get a bite or a tail slap on each standard attack. But I looked for other examples of this, and couldn't find one other than the camel. In addition, the bestiary entry for crocodile does NOT include the word "or". I also looked up Camel, and it just lists Melee and Ranged as separate attacks. However, it also lists Melee as bite +4 (1d4+6). (Now there is a discrepancy because it's base attack is +1 and str is +4, which means I think it should be bite +5). So this is an example of having more than one attack not usable at the same time, and therefore giving the bite attach +1 1/2 Str bonus!

So, without further official clarification, I think the issue is how we treat "or", and for this, I am willing to let you choose.

Option 1: We ignore the word, and the croc can make both a bite and tail slap as a full attack round. This is how I would treat a croc as a monster, based on the bestiary entry.

Option 2: We treat the "or" as it seems the camel did, meaning bite can get 1 1/2 Str bonus, but you cannot use both bite and tail slap in same round. Tail is still secondary, so that doesn't get the same treatment.

Sound fair?

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

Fair sure. Accurate unknown. Animal companions don't all work like their bestiary counterparts. The Core rulebook has been out for years, updated a few times, and animal companions are still worded oddly.
For example you mention the tail as a secondary attack. The Horse has hooves as a secondary attack and the entry explicitly calls this out but no mention of it on the crocodile entry.

And as a large humanoid the level 4 ape gets reach with it's claws. But the entry for ape doesn't mention that.

I'm fine with the ruling.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

Hey this is Tundran. I finally noticed the link here from the signup sheet. heh

I would like to bring this guy. He's still finishing up a scenario but the GM says we will be done in plenty of time.

Player Name: Tundran
Character Name: Korez
PFS #: 161871-19
Faction: Scarab Sages
Day Job: profession (astronomer): 1d20 + 8 ⇒ (9) + 8 = 17
Perception: +12
Initiative: +7

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Is the mission involved not conducive to paladin codes? Are we going to raide or decive or kill others? Things of that nature? I have a chaotic good wizard that i would use for such type missions. My paladin is hard to fit with anything like that. Just trying to make this decision.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

Well this is the mission blurb.

The legendary sorceress Hao Jin transferred many abandoned historical sites to her museum demiplane, though even her magic had limits, forcing her to transport only part of an architectural treasure. The half of a temple she left behind in the jungles of Dtang Ma has developed a haunted reputation in the centuries since. Now an unlikely ally has approached the Society with tales of unspoiled historical secrets and hidden treasure left within the shattered sanctuary of Yamatsumi, the mountain god.

Silver Crusade

male half-elf ranger/5|hp 39/49|AC:19 T:14 FF:15|CMD:21|Fort+7, Ref+8, Will+4|Init+6|Perception+11/+13

Thank you, Barid. Still I guess it would depend on the circumstances. Do pathfinders have permission to investigate or is it trespassing? Next are the folks with the information scrupulous or not? If there is some over arching pretext of good like making the area safe for a village or rescueing someone from harm. That would be paladin like and i am all in. Else, my ranger archer or conjuror wizard would feel better.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

The Pathfinder Society need adventurers to check the place out and we were handy. I have seen them send 3 barbarians to a fancy party where diplomacy was needed. I have been sent on a mission to Rahadoum with 3 clerics and an Inquisitor. The Venture Captains don't care if you like the mission, They expect results.
Tbh many Pathfinders are morally grey at best, Thieving murderers at worst. A Paladin will often need to turn a blind eye or accept the concept of "For the greater good."

That being said this one looks like a jungle trip followed by a straightforward dungeon crawl. And orders from a venture captain is about the best permission we can get. If anyone objects we use some diplomacy.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I had a long, elegant post... but the board ate it.

Anyway, I pretty much wrote what Barid just did - I think there are plenty of ways for paladins to fit into every scenario. Obviously, a mission to simply steal something might cause morale objection, but is stealing from your enemy any worse than cutting them down in combat?

Personally, I like paladins, and I respect character who struggle with choices, whether they are paladins or not. From what I do know about the scenario, I think a paladin might even be quite helpful. As long as you are happy to play the character you choose, I think everything else can be worked out.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Player Name: Tim P/ Batpony
Character Name: Kelumur
PFS #: 222036-5
Faction: Liberty's Edge
Day Job:
Perception: +8 (+10 for hidden objects and +11 for traps)
Initiative: +6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I just got a copy of the scenario and am reading through it. I was earlier asked about thoughts on preparing, and here are a few:

First, has anyone's character participated in Pathfinder Society Scenario #6–21: Tapestry’s Toil? If so, can I see the chronicle you received?

You will be travelling into the kingdom of Dtang Ma, situated in southern Tian Xia.

You will be climbing rugged terrain. Climbing gear will be appropriate, pack animals will not. This could spell trouble for familiars or animal companions don't have climb move rates and can't be carried. Heavy armor could be dangerous.

Some scenarios only cover a single day of game time, but this involved covers days or weeks (not including the voyage there, which is also not likely to be quick). For most, this won't matter, but for some it might.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

I played Tapestry’s Toil with a different character.
As far as my companion goes he'll have a rank in climb. Not much else I can do for him.
This a cheap option for food for long voyages. Though you'll need some regular rations. here

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

Btw a recent thread reminded me, Barid is Duel Cursed. I've only had Misfortune for a couple of modules and constantly forget I have it but I wanted to know how you wanted to handle it.

Misfortune only works if the target is within 30 feet.
It requires an immediate action to use. So only once a round and I can't do it turn 1 of combat if I haven't gone yet.
It can be done after the roll is made but before the result is known.
It can be used on allies if they want.
And it can only be used on a target once per 24 hour period.

The main times I would want to use it is to have either the blindness from my Burst of Radiance stick or Korez's Misfortune ability.

So I figured a simple order of operations would speed things up.

1. Turn 1 of combat Barid moves to within 30 feet of the enemy and casts Burst of Radiance. If one of them rolls a 15+ on the die for the save reroll.
2. If Barid doesn't cast Burst of Radiance and Korez hasn't gone yet then have someone who rolls 15+ on the die to save against his Misfortune Hex reroll.
3. If neither of those come up just have the first enemy attack roll of 15+ on the die reroll.

If an ally wants a reroll just ask and note that you benefited from it that day. But remember that it is within 30 ft and I only have 1 immediate action a turn.

Does that sound fair?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

That seems reasonable to me. I had not read dual-cursed yet, that misfortunate is way good for 1st level - they should have called it "change in fortune" or something, since it can certainly be used either for or against - but hey, it is what it is.

Can you post your character in your profile? I am not too picky about format, but just so I can see you character. (A link to elsewhere is fine too, although I prefer in the profile for easier access on all my various devices...)

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

I actually missed the game from a couple of weeks ago so am still 3rd. That is why I was waiting to create my profile. But I had the level 4 version created and should be level 4 on the 26th so I'll add that.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

No problem - you can wait until then if you like.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

The profile is up. The gear might change at the lost moment.

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Haven't done tapestry toil. And should be good, think i have a little bit of profile update but nothing major.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Just FYI, This character has become level 4. Shouldn't change anything with regards to tier.

GM, Thundering Bull has the Step Up feat now. He will probably always use it if a foe 5ft steps. If there are multiple foes, he will save it for a known caster.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Congrats! Good to know - I will try to remember.

Silver Crusade

male Sorcerer/5|hp 37/37|AC:14{18 mage armor} T:14 FF:11|CMB 1 CMD 14|Fort+5, Ref+6, Will+6|Init+5|Perc:+4 halfling sorcerer/5

I have finally come to a decision. I will use my 3rd level halfling Sorcerer. He is just now finished with two scenarios. He is fire blood line. Again, he is generic in build with no archetype. But, I like him.

Player name: Wydroe
Character name: Whendel Walkner
PFS #: 165069-2
faction: Silver Crusade
Day Job: craft(alchemy): 1d20 + 5 ⇒ (1) + 5 = 6
perception: +2
initiative: +5

I will dot him in shortly. Hope this helps. I think he will need to make some purchases. I will post them soon as well.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Hello everyone, this is my 3rd level gnome illusionist I'll be playing through with. Been a while since I've used him, looking forward to it!

Player Name: dwilhelmi
Character Name: Henrikuaxian
PFS #: 183198-1
Faction: Scarab Sages
Day Job: -
Perception: +7
Initiative: +6


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

OK, that's everyone checked in!

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

For some reason, I am having difficulty dotting the gameplay thread. Whenever I try to click Submit Post over there, it ends up doing the same thing as Preview does - it previews my post, but doesn't actually save it. I've never seen this before, and posting everywhere else seems fine. Anyone else having problems?

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

got it - apparently it didn't like me posting with just one dot, I had to post '....' for it to take it.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

I know that it wont let you post an exact duplicate of another post. What may have happened is that it prevented you from posting with a single period, because that is how I made my ninja dot :)

Liberty's Edge

HalfOrc UC Rogue 5 Fighter 2 Brawler 1| HP:68/68 |AC:22 (24)[ T:17 FF:16 (18)| CMB:11 CMD:21 | Saves F:+10 R:+13 W:+3 | Init:+8 | Per:+13 (+2 hidden objects/+4 traps)

Kelumur will be purchasing a belt of incredible dex +1, and 4 pieces of clear ears before we adjourn our adventures. Also selling his chain belt, this amounts to 4060gp buy, and 7.5gp gain

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

Presumably you meant +2.
As mentioned I'm playing Barid tomorrow irl so we are hopefully technically starting a day late. If Barid dies then I'll quickly sub in my Slayer 5.

Scarab Sages

male undine shaman of heavens 3 | HP 24/24, stardust 1/2 | AC 20, T 14, FF 17 | F +5, R +5, W +8, resist cold 5 | CMB +2, CMD 15 | Spd 20', Swim 30' | Perc +12 | Init +7

That's good to hear actually. Korez has just finished his last scenario and will be receiving the chronicle sheet sometime by Saturday at the latest. So I will be ready to go by tomorrow also.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yep, giving everyone a day or so to get organized. We have some time to roleplay through the intro here anyway.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

Barid lived. I think my profile is correct but I'll adjust it tomorrow if needed.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

I bought a cloak of protection but no other change of note. Barid will keep Shield Companion going on Scruffy while we travel. It lasts 4 hours so 2 - 3 casts a day should cover it. If it matters you can just tell us what 4 hour block we are in.

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

How do you retrieve climbing gear?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I assume you get it on the way back. It is an odd thing for the scenario to call out.

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

Perform is normally an untrained skill. Does the scenario specify it had to be a trained attempt?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yep - my mistake. I was thinking Perform worked like knowledge...

Dark Archive

Mittens:
Animal Tiger 4 | AC 24 | T 13 | FF 23 | HP: 51/51 | CMD 25 | Fort +9 | Ref +9 ev | Will +5 | Perception +6
Human Oracle (Lunar, Duel Cursed) 7 | AC 20 | T 16 | FF 14 | HP: 59/59 | CMD 12 | Fort +5 | Ref +9 | Will +6 or +12* | Init +14 | Perception +0 | vision range 60ft, darkvision

I don't think climbing the sheer cliff is a good idea. A lot of us are just shy of the 11 climb check needed for the ledge though rope might help with that. Oddly I think only Kelumur and the crocodile can take 10 to get across the bigger pit. But Korez has Heaven's Leap.

Actually, How high are the cliffs? Maybe we only need to get partway up the ledge and Korez can jaunt us the last 30 feet up.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The bottom of the crater is 60 feet below area B1.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Knotted rope would be a climb DC of 5, right? Knotted rope + wall = 0DC, regular rope + wall = 5DC, knotted rope by itself = 5DC, rope by itself = 10DC.

So, if we can have 60ft of knotted rope, I can spider climb up to the -40 spot, drop the rope, peoples can climb up, last person can tie the rope around the crocodile, then we can drag the croc up. Does that work?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Your numbers aren't quite right, but the end effect is.

The numbers:

A knotted rope by itself is DC 5.
A knotted rope with a wall is DC 0, but this is slippery so +5. So in this case, the wall helps not at all.
A regular rope is only DC 15.
A Regular rope with a wall is DC 5, but slippery adds 5 for DC 10.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

I'm not sure I'm understanding the path option fully. Doesn't the path start at B1, and run along the edge of the cliff over to the 40ft spot on the map? And the bottom of the crater is 60ft below B1. So isn't there still climbing regardless?

I'm fine with going that way, I'll just throw out that if we were climbing with a knotted rope, everyone in the party other than the croc would auto-pass all 6 climb checks without difficulty. At only DC5, you can take 10, and as long as you don't have a -5 str mod you pass.

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