GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

Stam: Not trying to escape the tentacles and sitting it out is an option. Albeit one that deals 33 points of damage. With Grergof's healing there are only 5 left of that, but still.

Looting Estovion:
Wand of acid arrow (38 charges)Spellcraft DC 17, +1 light crossbow DC 17 with 10 bolts, masterwork longsword, amulet of natural armor +1 DC 20, ring of protection +1 DC 20, canopic stone DC 27, master keys to every room in Ascanor Lodge, spell component pouch, spellbook (all 0-level spells,
4th—black tentacles, charm monster, summon monster IV
3rd—gaseous form, lightning bolt, stinking cloud, summon monster III
2nd—darkvision, detect thoughts, dust of twilight*, scorching ray, web
1st—expeditious retreat, mage armor, magic missile,
obscuring mist, shield, acid arrow, dimension door, and four additional
spells of levels 1–4), 130 gp

Dust-covered skeletal remains lie at the bottom of the pit behind the bars.

The surgical tools in the room are all made of solid silver, and the entire collection is worth 3,000 gp. Also you discover a locked iron strongbox (DC 25 Disable Device check to open).


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

rolling:

Spellcraft wand: 1d20 + 14 ⇒ (15) + 14 = 29
spellcraft light crossbow: 1d20 + 14 ⇒ (10) + 14 = 24
spellcraft amulet: 1d20 + 14 ⇒ (5) + 14 = 19
Spellcraft Ring: 1d20 + 14 ⇒ (6) + 14 = 20
Spellcraft Stone: 1d20 + 14 ⇒ (7) + 14 = 21

"He had quite a few things, I will take this spellbook, there might be a few things I could learn out of it. Here are keys to the lodge." Stam offers the keys up.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

With Estaban delt with, we seemingly just have the werewolves. Will we continue here or bring the body back tot he lodge?


Kitsune Game Master

The corpse of Estovion starts turning. He would be turning in his grave, but as he is not yet buried - because even in his death no one cares for what his real name is :P


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We leave the body, we need to find Duristan and make sure that he is ok. I will look through the spell book when we get back but this wand might be helpful." Stam puts both into his pack.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Shouldn't we have it consecrated? Considering how things have bee going, he might come back as undead.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof points at the stone as Stam starts to remove the items from Estovion.

That stone! He points at the canopic stone.
Shadows gather around that object as strong as the ones that shaded the worst places in the Harrowstone! We must not leave it behind. Either we take it with us, or destroy it.

Then in response to Spugnoir's question, he responds.
I think that would only hold him for a bit. We should just burn the body.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Umm, very well. How will we dispose of it?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Hrmm...bury it? Should we destroy the stone?"


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Perhaps something in Ericsson's journals or the lodge library can help? Couldn't hurt to check


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam approached the body, pulling out a torch and lighting it. He then puts the torch under the shirt of the deceased man and walks away.

"I am sorry that seems rough but we have more pressing matters to attend to right now. Can you just smash the stone Grergof?" Stam asks


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I can try...

Grergof puts the stone down in the middle of the room an then snashes down on it with his Adamantium Flail.

Lets hope it works better then Gimli and the one Ring.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Going to get pretty smokey here real quick.


Kitsune Game Master

The torch does what torches do when put under cover. It suffocates.

The stone is sturdy, but it has no chance against Grergof's brute force. It breaks into countless pieces and it is as if a sigh escapes from it.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We have spent enough time here.

We should gather the stuff here and move on. We can deal with the body later. I worry about Duristan.

He starts to gather the surgical tools and other loot.
Dies someone want to open that?
He points at the lockbox.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir examines
Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Disable Device: 1d20 + 14 ⇒ (15) + 14 = 29


Kitsune Game Master

The lockbox doesn't seem to be trapped and unlocking it proves that to be true. Stashed inside are a wand of spider climb Spellcraft DC18 with 34 charges and three wooden scroll cases decorated with fragile, colorful moth wings, preserved with unguent of timelessness. One scroll case contains pages of faded notes taken from the Desnan priest’s ancient journals, which provide a harrowing account of the priest’s attempts to cure his son of lycanthropy.

details:

The Stairs of the Moon was an ancient temple of Desna
constructed in the Shudderwood during the first half of
the Age of Enthronement. For over 800 years, the temple
administered to those of Desna’s faithful among the
settlers of the Shudderwood, until the Whispering Tyrant
came to Ustalav. At that time, the high priest of Desna at
the temple had a single son whom he loved dearly. During
the wars against the Whispering Tyrant, the priest’s son
served as a missionary, but when he returned home some
years later he had changed, for at some point he had
contracted a particularly virulent strain of lycanthropy.
The priest tried everything he could to save his son. He
imprisoned his son in a secret chamber beneath the temple
and conducted experiments upon him, desperate to reverse
the curse. When his research failed to yield positive results,
these experiments turned dark and terrible. The priest
developed a serum from his son’s blood that he used to
infect his congregation with lycanthropy in order to study
the disease’s effects.

The second case holds an ancient scroll containing a communion ritual that can be performed atop Highthrone to activate the Dusk Moth. The third and final scroll case holds a scroll of remove disease (CL12 DC 27).


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Oh dear,dear,dear. This journal is troubling and may tell us the source of the werecreatures in this forest. I wonder what this Dusk Moth is.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Spellcraft Wand: 1d20 + 14 ⇒ (13) + 14 = 27
Scroll: 1d20 + 14 ⇒ (15) + 14 = 29

"A wand of spider climb, would have been useful at the counts home. A scroll of remove disease, that is powerful magic there." Stam hands the scroll over to Darius. Stam listens to Spugnoir talk out loud the scroll, "The name of a Prison maybe? Or something opposite to Desna's Butterfly symbol?>"


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius takes the scroll from Stam and nods then puts it in the satchel at his side.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof finishes gathering all the tools and puts his backback on again.
Well now we know why this place is sacred to the werewolves.

But in any case we should move on.

He leads the others out of the room.
(Is there another door or just the tunnel we came in?)


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I seem to recall that there are some more reasonable werewolves, correct? I wonder if we can establish contact. Spugs follows Varsk


Kitsune Game Master

The Dusk Moth is a relic of the faith of Desna.
No, there is no unexplored room left on this level.

As you walk outside you find that you're alone there. The Vollensag stay in hiding in the forest at the fringe of the clearing. And all others are probably inside the tower. There is also no sign of Duristan.

There is a ramp up to the terrace of the temple. Everything beyond that leads up weather worn stairs where falling down would hurt a lot due to height. The ramp like stairs from the terrace to the tower are freestanding. And the stairs that spiral around the tower leading upstairs are uncomfortably narrow.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

So should we confront these werewolves?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Lets try talk first. I have no doubt that we are greatly outnumbered and werewolves aren't giant spiders, they are much harder to defeat." Darius says as he taps everyone on the shoulder.

Uses Touch of Glory on everyone. +5 to any one Charisma based check.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam looks up then out at the woods.

"Well here goes nothing I guess." Taking a deep breath Stam projects his voice as loud as he can.

"Good Day, we come here not seeking revenge but to understand. One of your Ilk attacked us at the Lodge, we are not members of the Lodge not do we hunt for fun. We have come here to understand why you attacked, the Head of the lodge made a pack with Insert name here I forget. We hope to break that pact to keep things in this woods as they are because if not a war could break out."

Diplomacy: 1d20 + 18 ⇒ (3) + 18 = 21


Kitsune Game Master

First you see and hear no reaction. But then suddenly a flaming sphere appears in your proximity, which lights the area in which you stand, and the sphere rolls towards you.
Fire Damage: 3d6 ⇒ (5, 2, 6) = 13
Reflex DC 16 negates.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Reflex save: 1d20 + 5 ⇒ (5) + 5 = 10

Stam reels back as the controlled ball of fire gets into the group.

"We tried to be nice" Stam stops his hair from burning up.

current:

32/45 HP


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugs reaches into his pouches. Anyone want Ironskin or Barkskin extracts?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius's body shimmers subtlety as his own spell comes into effect and he draws his sword.

Casts Divine favor (+2 Attack & Damage):
School evocation; Level cleric/oracle 1, inquisitor 1, paladin 1; Domain nobility 1; Subdomain archon (good, law) 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range personal
Target you
Duration 1 minute

DESCRIPTION

Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.

"Barkskin sounds good. Give Grergof the Iron. I need to heal up for this fight."

If there's time then Darius will also cast Cure Moderate Wounds on himself. Just let me know and I'll adjust/roll for it.


Kitsune Game Master

If you go back into hiding underneath the terrace, you got all the time you want. If you stay out where you can be seen, then you will be hit continuously with the flaming sphere until you're done. Also you still have the inconvenience to not know where you're attacked from.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Can anyone get rid of that thing?Spugs points at the sphere while handing out the extracts

Barkskin +3 Nat AC
IronSkin You gain a +4 enhancement bonus to your existing natural armor bonus


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

After jumping out of the way of the flaming sphere, Grergof takes cover in the temple. and Turns to his companions.

If we just charge out there, we could be easy targets. If we went up the tower first then at least we could attack from above.

But no matter. As soon as one of you can point me to where the wizard is, I can smash him.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Darius rushes back to cover where Grergof is and casts Cure Moderate Wounds upon himself.

Cure Mod: 2d8 + 7 ⇒ (7, 6) + 7 = 20

"Show my your weapons." Darius says and touches his own crossbow and sword as well as whatever weapons Grergof, Spugnoir and Stam show him and they all begin to glow a faint blue hue.

Casts Weapons Against Evil:

School transmutation; Level cleric/oracle 1, inquisitor 1, paladin 1

CASTING

Casting Time 1 standard action
Components V, DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one weapon/level, no two of which can be more than 20 ft. apart
Duration 1 round/level
Saving Throw Fort negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have DR 5 or lower, as long as the damage reduction is not DR/epic.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam a big confused holds out some of his arrows for Darius to enchant.

I was going to put "Stam holds up this fingers in the shape of a gun" but figured it didn't fit the setting

Retreating back into the building with the other, "I didn't see where it came from. I really need a few days off to make myself some scrolls."


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

We could make a break for the lodge, but I am ready to get to the top of this tower.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

"We must finish what we came to do, Duristan may still be in here and need our help." Stam moves further into the building looking for the stairs further up.


Kitsune Game Master

The stairs leading up are on the outside.
Stairs of the Moon


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Not find the stairs inside, Stam goes back to the door they retreated behind.

"I can make us all invisible again and we can try to run up the stairs."


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

"Sounds like a plan Stam."


Kitsune Game Master
Foxy Quickpaw wrote:
There is a ramp up to the terrace of the temple. Everything beyond that leads up weather worn stairs where falling down would hurt a lot due to height. The ramp like stairs from the terrace to the tower are freestanding. And the stairs that spiral around the tower leading upstairs are uncomfortably narrow.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Lets head up to the terrace and then maybe from there up the tower.

Grergof is ready to go as soon as everyone else it.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I am ready


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam holds his quarter staff in 1 hand, invoking his magic he creates a circle of invisibility around the group.

"We have to do this quickly without dying." Stam half smiles but no one can see him


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

The group moves out and up the ramp.


Kitsune Game Master

As you hurry out of hiding and up onto the terrace you're followed by the flaming sphere. But you're faster and on the way the sphere vanishes. On top you only find the dead werewolves Stam burned earlier.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Search the Werewolves quickly then Grergof motions in the direction of the ramp up the tower.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Spugnoir is ready to head up as well, nervously fingering his bombs


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

As Darius moves up onto the terrace he ducks and draws out his heavy crossbow and loads it with a bolt. A silver one if we have any, of which I think we do. If someone else has it he'll ask for some of the silver bolts. Otherwise will just use the ones he cast weapons against evil on.


Kitsune Game Master

As you stand there on the terrace you see clouds forming in the sky over the Stairs of the Moon with incredible speed. And seconds later lightning strikes Stam.
Lightning: 3d6 ⇒ (5, 5, 3) = 13
GDSSt: 1d4 ⇒ 4
DC17 Reflex for half

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