Foxy Quickpaw |
Stam: Not trying to escape the tentacles and sitting it out is an option. Albeit one that deals 33 points of damage. With Grergof's healing there are only 5 left of that, but still.
4th—black tentacles, charm monster, summon monster IV
3rd—gaseous form, lightning bolt, stinking cloud, summon monster III
2nd—darkvision, detect thoughts, dust of twilight*, scorching ray, web
1st—expeditious retreat, mage armor, magic missile,
obscuring mist, shield, acid arrow, dimension door, and four additional
spells of levels 1–4), 130 gp
Dust-covered skeletal remains lie at the bottom of the pit behind the bars.
The surgical tools in the room are all made of solid silver, and the entire collection is worth 3,000 gp. Also you discover a locked iron strongbox (DC 25 Disable Device check to open).
Stam Truthfinder |
Spellcraft wand: 1d20 + 14 ⇒ (15) + 14 = 29
spellcraft light crossbow: 1d20 + 14 ⇒ (10) + 14 = 24
spellcraft amulet: 1d20 + 14 ⇒ (5) + 14 = 19
Spellcraft Ring: 1d20 + 14 ⇒ (6) + 14 = 20
Spellcraft Stone: 1d20 + 14 ⇒ (7) + 14 = 21
"He had quite a few things, I will take this spellbook, there might be a few things I could learn out of it. Here are keys to the lodge." Stam offers the keys up.
Brother Grergof Varsk |
Grergof points at the stone as Stam starts to remove the items from Estovion.
That stone! He points at the canopic stone.
Shadows gather around that object as strong as the ones that shaded the worst places in the Harrowstone! We must not leave it behind. Either we take it with us, or destroy it.
Then in response to Spugnoir's question, he responds.
I think that would only hold him for a bit. We should just burn the body.
Stam Truthfinder |
Stam approached the body, pulling out a torch and lighting it. He then puts the torch under the shirt of the deceased man and walks away.
"I am sorry that seems rough but we have more pressing matters to attend to right now. Can you just smash the stone Grergof?" Stam asks
Brother Grergof Varsk |
I can try...
Grergof puts the stone down in the middle of the room an then snashes down on it with his Adamantium Flail.
Lets hope it works better then Gimli and the one Ring.
Brother Grergof Varsk |
We have spent enough time here.
We should gather the stuff here and move on. We can deal with the body later. I worry about Duristan.
He starts to gather the surgical tools and other loot.
Dies someone want to open that?
He points at the lockbox.
Foxy Quickpaw |
The lockbox doesn't seem to be trapped and unlocking it proves that to be true. Stashed inside are a wand of spider climb Spellcraft DC18 with 34 charges and three wooden scroll cases decorated with fragile, colorful moth wings, preserved with unguent of timelessness. One scroll case contains pages of faded notes taken from the Desnan priest’s ancient journals, which provide a harrowing account of the priest’s attempts to cure his son of lycanthropy.
The Stairs of the Moon was an ancient temple of Desna
constructed in the Shudderwood during the first half of
the Age of Enthronement. For over 800 years, the temple
administered to those of Desna’s faithful among the
settlers of the Shudderwood, until the Whispering Tyrant
came to Ustalav. At that time, the high priest of Desna at
the temple had a single son whom he loved dearly. During
the wars against the Whispering Tyrant, the priest’s son
served as a missionary, but when he returned home some
years later he had changed, for at some point he had
contracted a particularly virulent strain of lycanthropy.
The priest tried everything he could to save his son. He
imprisoned his son in a secret chamber beneath the temple
and conducted experiments upon him, desperate to reverse
the curse. When his research failed to yield positive results,
these experiments turned dark and terrible. The priest
developed a serum from his son’s blood that he used to
infect his congregation with lycanthropy in order to study
the disease’s effects.
The second case holds an ancient scroll containing a communion ritual that can be performed atop Highthrone to activate the Dusk Moth. The third and final scroll case holds a scroll of remove disease (CL12 DC 27).
Stam Truthfinder |
Spellcraft Wand: 1d20 + 14 ⇒ (13) + 14 = 27
Scroll: 1d20 + 14 ⇒ (15) + 14 = 29
"A wand of spider climb, would have been useful at the counts home. A scroll of remove disease, that is powerful magic there." Stam hands the scroll over to Darius. Stam listens to Spugnoir talk out loud the scroll, "The name of a Prison maybe? Or something opposite to Desna's Butterfly symbol?>"
Brother Grergof Varsk |
Grergof finishes gathering all the tools and puts his backback on again.
Well now we know why this place is sacred to the werewolves.
But in any case we should move on.
He leads the others out of the room.
(Is there another door or just the tunnel we came in?)
Foxy Quickpaw |
The Dusk Moth is a relic of the faith of Desna.
No, there is no unexplored room left on this level.
As you walk outside you find that you're alone there. The Vollensag stay in hiding in the forest at the fringe of the clearing. And all others are probably inside the tower. There is also no sign of Duristan.
There is a ramp up to the terrace of the temple. Everything beyond that leads up weather worn stairs where falling down would hurt a lot due to height. The ramp like stairs from the terrace to the tower are freestanding. And the stairs that spiral around the tower leading upstairs are uncomfortably narrow.
Darius Redgrave |
"Lets try talk first. I have no doubt that we are greatly outnumbered and werewolves aren't giant spiders, they are much harder to defeat." Darius says as he taps everyone on the shoulder.
Uses Touch of Glory on everyone. +5 to any one Charisma based check.
Stam Truthfinder |
Stam looks up then out at the woods.
"Well here goes nothing I guess." Taking a deep breath Stam projects his voice as loud as he can.
"Good Day, we come here not seeking revenge but to understand. One of your Ilk attacked us at the Lodge, we are not members of the Lodge not do we hunt for fun. We have come here to understand why you attacked, the Head of the lodge made a pack with Insert name here I forget. We hope to break that pact to keep things in this woods as they are because if not a war could break out."
Diplomacy: 1d20 + 18 ⇒ (3) + 18 = 21
Darius Redgrave |
Darius's body shimmers subtlety as his own spell comes into effect and he draws his sword.
CASTING
Casting Time 1 standard action
Components V, S, DF
EFFECT
Range personal
Target you
Duration 1 minute
DESCRIPTION
Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The bonus doesn’t apply to spell damage.
"Barkskin sounds good. Give Grergof the Iron. I need to heal up for this fight."
If there's time then Darius will also cast Cure Moderate Wounds on himself. Just let me know and I'll adjust/roll for it.
Spugnoir2 |
Can anyone get rid of that thing?Spugs points at the sphere while handing out the extracts
Barkskin +3 Nat AC
IronSkin You gain a +4 enhancement bonus to your existing natural armor bonus
Brother Grergof Varsk |
Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
After jumping out of the way of the flaming sphere, Grergof takes cover in the temple. and Turns to his companions.
If we just charge out there, we could be easy targets. If we went up the tower first then at least we could attack from above.
But no matter. As soon as one of you can point me to where the wizard is, I can smash him.
Darius Redgrave |
Darius rushes back to cover where Grergof is and casts Cure Moderate Wounds upon himself.
Cure Mod: 2d8 + 7 ⇒ (7, 6) + 7 = 20
"Show my your weapons." Darius says and touches his own crossbow and sword as well as whatever weapons Grergof, Spugnoir and Stam show him and they all begin to glow a faint blue hue.
School transmutation; Level cleric/oracle 1, inquisitor 1, paladin 1
CASTING
Casting Time 1 standard action
Components V, DF
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Targets one weapon/level, no two of which can be more than 20 ft. apart
Duration 1 round/level
Saving Throw Fort negates (harmless, object); Spell Resistance yes (harmless, object)
DESCRIPTION
Each weapon this spell affects each shines with pale light that dimly illuminates a 5-foot square. These weapons also ignore the DR of evil creatures that have DR 5 or lower, as long as the damage reduction is not DR/epic.
Stam Truthfinder |
Stam a big confused holds out some of his arrows for Darius to enchant.
I was going to put "Stam holds up this fingers in the shape of a gun" but figured it didn't fit the setting
Retreating back into the building with the other, "I didn't see where it came from. I really need a few days off to make myself some scrolls."
Foxy Quickpaw |
There is a ramp up to the terrace of the temple. Everything beyond that leads up weather worn stairs where falling down would hurt a lot due to height. The ramp like stairs from the terrace to the tower are freestanding. And the stairs that spiral around the tower leading upstairs are uncomfortably narrow.
Brother Grergof Varsk |
Lets head up to the terrace and then maybe from there up the tower.
Grergof is ready to go as soon as everyone else it.
Brother Grergof Varsk |
The group moves out and up the ramp.
Brother Grergof Varsk |
Search the Werewolves quickly then Grergof motions in the direction of the ramp up the tower.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Darius Redgrave |
As Darius moves up onto the terrace he ducks and draws out his heavy crossbow and loads it with a bolt. A silver one if we have any, of which I think we do. If someone else has it he'll ask for some of the silver bolts. Otherwise will just use the ones he cast weapons against evil on.