GM Chyro [PFS Season 0] Perils of the Pirate Pact (Inactive)

Game Master Chyrone

Yarr, shady dealings to be had.


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Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera obviously had accepted, and cast light over Sele´s sword, so he can see easily (if he agrees of course) before cover is own hand in flames

thaks for the tip Sele


Loot sheet No plunder, no pay Battle map--Misc info slides

Ok, Spots delays.
Also, i'll assume Draylan healed up.

Ghouls in the hold, round 1.

Spots
Blue frenzies upon Sele with maw and claw, but fails to land a hit.
Bite: 1d20 + 3 ⇒ (1) + 3 = 4Gnaw: 1d6 + 1 ⇒ (5) + 1 = 6
Claw: 1d20 + 3 ⇒ (8) + 3 = 11Gnaw: 1d6 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 3 ⇒ (3) + 3 = 6Gnaw: 1d6 + 1 ⇒ (5) + 1 = 6
Red rushes forth from the dark, past blue.
AoO Sele: 1d20 + 7 ⇒ (4) + 7 = 11Slash: 2d6 + 4 ⇒ (1, 6) + 4 = 11
By a mere fraction, the ghoul dodges Sele's swing. As it passes both combatants, it knocks over the lamp, which falls onto the wooden floor.
A small growing fire starts next round.
Blue sees several targets. 1d3 ⇒ 3
Claw vs Spots: 1d20 + 3 ⇒ (19) + 3 = 22Scrape: 1d6 + 1 ⇒ (2) + 1 = 3
Fort vs paralysis: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 1 ⇒ (2) + 1 = 3
Spots is paralyzed for 3 rounds.
Alacorta
Green
Lynthara
Draylan & Spots, Sele & Keera

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Alacorta, a little confused of whats going waits until keera gives him some orders.

GM Chyro, Keera will like to use create water in her turn to put of the fire. I had one GM who says it´s not possible, and played one scenario in wich it can be done, so it´ll be great to know your opinion


Loot sheet No plunder, no pay Battle map--Misc info slides

Create water makes too little an amount to put out the fire at your current level. I once had a situation where someone wanted to use the spell to cover squares to detect movement. Until it's a high enough level, you'd be struggling to put out even 1 square of fire, this is even worse for being an oil base fire.

Ghouls in the hold, round 1.

Blue frenzies upon Sele with maw and claw, but fails to land a hit.
Bite: 1d20 + 3 ⇒ (1) + 3 = 4Gnaw: 1d6 + 1 ⇒ (5) + 1 = 6
Claw: 1d20 + 3 ⇒ (8) + 3 = 11Gnaw: 1d6 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 3 ⇒ (3) + 3 = 6Gnaw: 1d6 + 1 ⇒ (5) + 1 = 6

Red rushes forth from the dark, past blue.
AoO Sele: 1d20 + 7 ⇒ (4) + 7 = 11 Slash: 2d6 + 4 ⇒ (1, 6) + 4 = 11
By a mere fraction, the ghoul dodges Sele's swing. As it passes both combatants, it knocks over the lamp, which falls onto the wooden floor.
A small growing fire starts next round.
Blue sees several targets. 1d3 ⇒ 3
Claw vs Spots: 1d20 + 3 ⇒ (19) + 3 = 22Scrape: 1d6 + 1 ⇒ (2) + 1 = 3
Fort vs paralysis: 1d20 + 4 ⇒ (7) + 4 = 111d4 + 1 ⇒ (2) + 1 = 3

Spots is paralyzed for 3 rounds.
Green rushes out, provoking a swing from Draylan.
Greatsword: 1d20 + 5 ⇒ (8) + 5 = 13Slash: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Draylan misses only barely.
Lynthara
Draylan & Spots, Sele & Keera & Alacorta

Good guys are up, chop down ghouls!
Since...full round attacks + paralysis.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele attacks the Lacedon that is frenziedly attacking him

Chop Ghoul Greatsword: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 6 ⇒ (3, 6) + 6 = 15


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele's swing misses the aquatic ghoul.

Lynthara, Draylan & Spots, Keera & Alacorta are all up.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn shoots at the nearest ghoul, hopefully not having Alacorta in the way.

Attack, PBS: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage, PB?: 1d8 + 1 ⇒ (1) + 1 = 2

Hoping that if Alacota is hovering at head height, I can at least avoid cover.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera asks Alacorta to move foward a little, then she waits until Lyn has fired her arrow to put in herself in the same spot. Hope this helps with cover

Come on Alacorta, let´s dispatch them!

Alacorta bite: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (1) + 1 = 2
Alacorta talon: 1d20 + 3 ⇒ (11) + 3 = 141d4 + 1 ⇒ (2) + 1 = 3
Alacorta talon: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 ⇒ (2) + 1 = 3
Keera produce flame touch attack: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 2 ⇒ (6) + 2 = 8


Loot sheet No plunder, no pay Battle map--Misc info slides

Lynthara misses the goul, but it falls under the effort of Alacorta & Keera.

Draylan's up.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Hurrah, Keera has been able to do anything in hand to hand combat


Loot sheet No plunder, no pay Battle map--Misc info slides

Hmm, hang on...that wasn't even possible :/
Casting spell = standard action.
Attacking = standard action.
Up close you either slice him with the scimitar, or you cast produce flame from a distance to attack with the next round. If you attack him with the scimitar, he's down. But if you wanted produce flame, you'd miss an attack this round.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I said Keera will cast the spell before going down. Check my previous posts.

To be truth, take him down with the scimitar is better, because I stll had the spell to summon another eagle. But I like to cast different spells


Loot sheet No plunder, no pay Battle map--Misc info slides

I've sent Draylan a PM, he's been afk from the boards for over a week now. I'll bot his turn if he hasn't posted by midnight.


Loot sheet No plunder, no pay Battle map--Misc info slides

..and so....

Draylan looks upset, as Spots is motionless.
He takes a swing.
Sword: 1d20 + 5 ⇒ (9) + 5 = 14Slash: 1d20 + 5 ⇒ (2) + 5 = 7
He hits red for 7.
---------------------------------

Ghouls in the hold, round 2.

Blue continues to attack Sele.
Bite: 1d20 + 3 ⇒ (10) + 3 = 13Gnaw: 1d6 + 1 ⇒ (4) + 1 = 5
Claw: 1d20 + 3 ⇒ (4) + 3 = 7Dmg: 1d6 + 1 ⇒ (3) + 1 = 4
Claw: 1d20 + 3 ⇒ (10) + 3 = 13Dmg: 1d6 + 1 ⇒ (6) + 1 = 7

Red vs Draylan.
Bite: 1d20 + 3 ⇒ (16) + 3 = 19Gnaw: 1d6 + 1 ⇒ (5) + 1 = 6
Claw: 1d20 + 3 ⇒ (14) + 3 = 17Dmg: 1d6 + 1 ⇒ (2) + 1 = 3
Claw: 1d20 + 3 ⇒ (16) + 3 = 19Dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Fort disease: 1d20 + 5 ⇒ (17) + 5 = 22
Fort: 1d20 + 5 ⇒ (3) + 5 = 8Duration: 1d4 + 1 ⇒ (2) + 1 = 3
Fort: 1d20 + 5 ⇒ (5) + 5 = 10Duration: 1d4 + 1 ⇒ (3) + 1 = 4
Draylan is paralyzed for 4 rounds.

Good guys are up.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele attempts to get some sort of offense going and help Draylan he attacks the ghoul attacking draylan

Greatsword: 1d20 + 7 ⇒ (8) + 7 = 152d6 + 6 ⇒ (5, 6) + 6 = 17

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lynthara steps into the room and shoots over Spots' prone form!

Longbow, point-blank: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Another 8! Well, hopefully I can soak up some bad luck.


Loot sheet No plunder, no pay Battle map--Misc info slides

Lynthara misses her shot, but Sele takes down the 2nd ghoul.

Keera's turn.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

on my phone. Please move Alacorta

Keera asks Alacorta to help Selección with the ghoul At the door, then she throws ver last flame to the sale ghoul in an attempt to take it down quickly.

Alacorta bite: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (4) + 1 = 5
throws flame: 1d10 + 3 - 8 ⇒ (9) + 3 - 8 = 41d6 + 2 ⇒ (4) + 2 = 6


Loot sheet No plunder, no pay Battle map--Misc info slides

Alacorta manages to hit the ghoul, despite the sharp corners of the door.
Keera scorches a patch of the door post.
--------------------------------------------

Ghouls in the hold, round 3.

The oil fire slightly intensifies as it eats at the bottom, dealing 1 fire dmg to all standing within the square.

The ghoul keeps on attacking.
Bite: 1d20 + 3 ⇒ (19) + 3 = 22Gnaw: 1d6 + 1 ⇒ (3) + 1 = 4
Claw: 1d20 + 3 ⇒ (1) + 3 = 4Dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 3 ⇒ (16) + 3 = 19Dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Fort vs Disease: 1d20 + 6 ⇒ (20) + 6 = 26
Fort Para: 1d20 + 6 ⇒ (17) + 6 = 23
Fort para: 1d20 + 2 ⇒ (17) + 2 = 19

Sele takes 2 hits, but he resists the effects of the diseased attacks.

Good guys are up.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Staggered by the attacks of the Lacedon Sele uses lay on hands on himself to help his wounds.

swift action lay on hands: 1d6 + 2 ⇒ (1) + 2 = 3

Sele attacks again without restraint trying to finish off the ghoul as quickly as possible

Greatsword Ghoul: 1d20 + 7 ⇒ (11) + 7 = 182d6 + 6 ⇒ (2, 5) + 6 = 13


Loot sheet No plunder, no pay Battle map--Misc info slides

With a mighty strike Sele ends the third ghoul's unlife.

Combat over.

The ghouls were wearing tattered clothing, akin to what you saw the slaves back in Absalom wearing.
Luckily the fire is not a big threat. (yet)

Entering the hold, you find little less than two dozen dead slaves, a sign of Du Moire's rotten dealings. Aside from the grim sight, you find a small case containing three finely crafted tablets.

More coming tonight.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lynthara looks around to see if there's anything that can be used to snuff the flames, like an old heavy cloth or something similar.


Loot sheet No plunder, no pay Battle map--Misc info slides

Actually, the bodies of the slaves show signs of drowning and the clothes of some are still somewhat moist.


Loot sheet No plunder, no pay Battle map--Misc info slides

If there's anything else you want to do on the ship, just say so. But there's nothing else to find on the ship.

After wrapping up the tablets It were 4, instead of 3., you discretely make your way back to town and take the next coach back to Absalom.
-------------------------------------------------------
Arriving at the Grand Lodge, you are let in.

At the office of the VC, 2 men stand in serious discussion, as you walk in. By the colors of their clothing, they are ambassadors from Cheliax and Taldor.

The VC looks at you, then the wrapped package, then back to you.
"By the shape, dare i guess those are slabs or tablets?"

Upon revealing that they are, both ambassadors show relief and a smile.
The VC smiles in relief, apparently fed up with the bickering the two must have been up to.
"Thank you, pathfinders, blessings of Cheliax on you."
...
"You have Taldor's gratitude."

The VC coughs to draw attention.
"I'm glad this...ahem, matter, is resolved.
Perhaps the ambassadors could use a refreshment from the Lodge's wine stock?"

The ambassadors, again expressing thanks, take their leave.
VC:"An admirable job you've pulled off. These two are content and the threat of this escalating into armed conflict has passed."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Thanks Captain, is great to receive compliments from now and them. Says Keera thinking in why are here the ambassadors, from what she remembers, the Society wants the tables, not to please Cheliax and Taldar. But, being in good graces with everybody is allways great.


Loot sheet No plunder, no pay Battle map--Misc info slides

Nothing else it seems.
Results:
--------------------------------------------
Primary Condition: Retrieve the tablets. [V]
Secondary Condition: Deliver Physical proof of Du Moire's death. [X]
1 xp & 1 PP


Loot sheet No plunder, no pay Battle map--Misc info slides

Perils of the Pirate Pact.

For the next mission, you have traveled to the River Kingdoms.

"I have a mission for you," says Istivil Bosk, the Venture-Captain of Daggermark in the River Kingdoms. After receiving the
assignment from Venture-Captain Adril Hestram in Absalom, traveling for weeks across the Inner Sea and up the lengthy Sellen River, and with barely an hour to adjust to Daggermark’s sights and sounds, the Venture-Captain of Daggermark now paces back and forth across cramped quarters crammed full of maps, books, and adventuring gear.
"Your timing is perfect, friends," explains Bosk, an elderly
man with graying hair and a pinched, weathered face. He waves a parchment in his hand. "I received another letter just yesterday."
He holds up another stack of letters. "It’s from the Black Marquis—I believe his real name is Bazzak—the leader of a band of brigands surreptiously known as the Pirate Pact. In all of these letters, he claims to need our help and offers us The Memoirs of the Silver Brotherhood, a rare text—maybe the rarest—in exchange. The Society tried for years to track it down and now Bazzaks claims to be ready to give it to us. I’m sending you north to Deadbridge near the Echo Wood to meet this Black Marquis and offer him your help with whatever it is
he needs. I want this book, and you’ll get it for me."

And so the mission travels north along the Sellen River, to the aptly named village of Deadbridge, a rundown hamlet partially built on wharves. It is there, in a rundown antique manor house where stands Urdul Bazzak, the Black Marquis.
"I rule the Pirate Pact and with it the stretch of the Sellen
River between here and Numeria,"
proudly states the portly little man. "The waterways are the lifeblood of the River Kingdoms, so you must understand that any menace to the river is a menace to the balance of power."
The Black Marquis stops and quickly looks to his lef and right before leaning in and continuing in hushed tones. "Unless someone deals
with this threat soon, I could lose everything. Normally I would rely on my most trusted lieutenants, but …"
Bazzak sits up, regains some composure, and resumes. "The book I’m willing to trade for your service—The Memoirs of the Silver Brotherhood—contains information about an Azlanti treasure vault deep within the Echo Wood. That’s where I sent my most trusted lieutenants. Only, on their way they were waylaid by spiders and abominations and only one returned alive. Lady Riverbane sent out another ship upon her return, the Hanspur’s Luck, to search for my men. The Luck hasn’t returned either."
Bazzak points to the only other person in the room, a raven-haired beauty standing in a corner. "Lady Riverbane is my most trusted second, and she will take one of my best ships and guide you back to the Azlanti vault. Rid the river of these monstrous spiders and their abominations, find the Hanspur’s Luck, and uncover the whereabouts of my
men, and the book is yours. Do it quickly, do it quietly, and do it before the rest of the Pact realize I’ve sent my best men on a fools’ errands that may have killed them all."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"May Hanspurs luck indeed guide us on our journey"

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wufren shudders beneath his cloak at the thought of spiders. He glances at the long canvas bag holding some kind of object. Maybe a spear?

"My name's Wulfren, but everybody just calls me 'Wolf'. I'm kind of an odd duck around here. Got one of them muskets from Alkenstar. I'm getting pretty good at using it, too. Best to fight giant spiders and such from far off, anyway. I favor Desna myself, but I'll take luck from any other god if they're offering."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

So we´re on a task to kill a plague, recover a ship and rescue some of your best men, if they´re still alive.Summarizes Keera as he pets Alacorta.

She continues asking about some information of the mission at hand.Has the survivor told anything about those spiders and abominations?
And do we know how far is their lair?

Can be make any knowledge check to know about the place or its dangerous inhabitants?


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera:
The result would be the forest is home to whatever you can imagine to find there. There have not been dire foxes eating baby boars, if that's what you're hinting for.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis plays with his long hair as he thinks That is the book the Dark Archive send me to obtain. No doubt it will be great to obtain a copy before giving it back to the Society

The half-elf just adds to his companions questions "What the book says is supposed to be found there? That's all I would like to know, if there is nothing else your survivor can tell us, I think we can proceed"


Loot sheet No plunder, no pay Battle map--Misc info slides

None of your business:

1d4 ⇒ 2

Keera wrote:

1) So we´re on a task to kill a plague, recover a ship and rescue some of your best men, if they´re still alive.

2) Has the survivor told anything about those spiders and abominations?
And do we know how far is their lair?

"I never said anything about quelling a plague. The rest, yes.

It's within the forest, which differs. He mentioned walking, to what seemed to him as a few hours, to get to the river."

The Black Marquis rings a little bell an a large manservant comes in.
"You rang?"
The little man nods. "Please point our guests towards the docks."
The manservant does so, you eventually rendezvous with the Black Marquis’s
ship: the Scrag Fisher, a 50-foot long, single-masted vessel rigged with a lugsail. When you arrive, Lady Riverbane and several able-bodied sailors are already on board preparing for departure. Lady Riverbane is a strikingly beautiful young woman, with an air of confidence but cheerfulness on her.
"Ahoy, you fur most be the extra hands the Marquis was talkin' about.
I have bot one rule on this 'ere ship, i'm the one in charge, simple as can be. These six are Andrezi, Esmerelda, Fox, Thorpe, Tormer, and Viorel.
That said, get yer asses on board and enjoy the trip."
She smiles as a closure.
"Especially that scaly muscular one."

The six sailors are a mix. Esmeralda and Violel are typical varisian women with tanned skin and curly black hair. Andrezi is an athletic looking young man with a blonde goatee. Fox looks like a type pulled out of a gambling den, casual clothes and a few cheap trinkets. Thorpe and Tormer are almost middle aged men, sturdy and short brown hair. None of these six look like proper fighting material however.
----------------------------------------------------------------
Act 1: Riffraff on the Craft.

Since it lef Deadbridge, the Scrag Fisher has been cutting a straight thanks to its industrious crew actively manning the ship’s
sail and ropes. Deadbridge is already far behind when an exclamation rises. "Sail Ho!"
One of the robust sailors points ahead while turning toward Lady Riverbane standing at the helm. "It’s a cog, Milady. And it flies no colors—should we tender these trespassers?" Looking at the incoming vessel, Lady Riverbane answers in a stern voice: "Nay! Not today, man. We have our mission. We’ll stick to it." Without another word,
the crew gets back to working the hawser and lanyards. As the two ships draw closer, the other crafts pitiful state becomes obvious. With planks and riggings missing in places, sailors frantically move about the deck and appear to have difficulty steering their ship. As the two ships avoid collision and pass alongside each other, a shout rises—"Now!"—followed by a volley of grappling hocks from the other vessel. The Scrag Fisher is under attack!


Loot sheet No plunder, no pay Battle map--Misc info slides

Green are archers.

Rolls:

Alacorta: 1d20 + 5 ⇒ (5) + 5 = 10
Keera: 1d20 + 3 ⇒ (6) + 3 = 9
Sele: 1d20 + 1 ⇒ (2) + 1 = 3
Vailis: 1d20 + 3 ⇒ (6) + 3 = 9
Wulfren: 1d20 + 5 ⇒ (3) + 5 = 8

Archers: 1d20 ⇒ 18
Melee: 1d20 ⇒ 2


Lady Riverbane directs the sailors to take cover below deck.
Pathfinders are known to be capable....sailors vary in usefulness.
Naval battle, round 1

Archers.
G Vs Sele: 1d20 + 2 ⇒ (4) + 2 = 6Sting: 1d6 ⇒ 5
LGVs Wulfren: 1d20 + 2 ⇒ (17) + 2 = 19Sting: 1d6 ⇒ 3
DG1Vs Wulfren: 1d20 + 2 ⇒ (17) + 2 = 19Sting: 1d6 ⇒ 5
DG2Vs Keera: 1d20 + 2 ⇒ (14) + 2 = 16Sting: 1d6 ⇒ 4
DG3Vs Vailis: 1d20 + 2 ⇒ (17) + 2 = 19Sting: 1d6 ⇒ 4
Sele sees a lousy shot go way over his head.
Wulfren takes 2 arrows, Keera and Vaisil also take a hit.
Alacorta, Keera, Vailis
Sele
Melee.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Alacorta, please, take care of that man.Asks Keera as she picks a club and throws it to the man,making clear whos the target.

Club: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 1 ⇒ (4) + 1 = 5
Alacorta bite: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (6) + 1 = 7


Loot sheet No plunder, no pay Battle map--Misc info slides

Naval battle, round 1

Archers.
G Vs Sele: 1d20 + 2 ⇒ (4) + 2 = 6 Sting: 1d6 ⇒ 5
LGVs Wulfren: 1d20 + 2 ⇒ (17) + 2 = 19Sting: 1d6 ⇒ 3
DG1Vs Wulfren: 1d20 + 2 ⇒ (17) + 2 = 19Sting: 1d6 ⇒ 5
DG2Vs Keera: 1d20 + 2 ⇒ (14) + 2 = 16Sting: 1d6 ⇒ 4
DG3Vs Vailis: 1d20 + 2 ⇒ (17) + 2 = 19Sting: 1d6 ⇒ 4
Sele sees a lousy shot go way over his head.
Wulfren takes 2 arrows, Keera and Vaisil also take a hit.
Alacorta & Keera take out 1 archer.
Vailis & Wulfren
Sele
Melee.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele moves forward to the side of the boat and draws his greatsword, waiting for any who wish to attempt to board and trying to draw the attention of the archers with his big scary sword

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis starts to gesture and chanting. Suddenly a small portal opens behind the sailor dressed in red clothing and an augmented lemure appears behind him and mindlessly attacks him.
Summonig is a standard action for summoners using their spell-like ability.
Augmented feat provides +4 Str and Con to summons

Claw 1: 1d20 + 4 ⇒ (12) + 4 = 16
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw 1: 1d20 + 4 ⇒ (12) + 4 = 16
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (2) + 2 = 4

Vailis kneels then to improve his cover and draws his masterwork crossbow.

AoO vs anyone making a ranged attack or moving around lemurs:

Claw 1: 1d20 + 4 ⇒ (11) + 4 = 15
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (4) + 2 = 6


Loot sheet No plunder, no pay Battle map--Misc info slides

There's no kneeling in pf :), either standing or being prone.

The sailor survives the attack.
Wulfren
Sele (posted actions)
Melee

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren grimaces as the two arrows hit him. Then he gives the raiders a cold, hard stare as he loads and shoots his musket at the most opportune target. (dark red)

Point-blank BANG! (Deadly Aim): 1d20 + 7 + 1 - 1 ⇒ (17) + 7 + 1 - 1 = 24
Damage?: 1d12 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Between Rapid Reload and Fast Musket, I can load a normal bullet as a move action, alchemical cartridge as a free.

Fast Musket:
Fast Musket (Ex): At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm. This deed replaces the utility shot deed.


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes...i've seen that trick in a game.

Dark red takes a bullet to the shoulder and grimaces back.
Sele steps up, sword at the ready.

Dark red moves to flank the summon lemure.
AoO Lemure: 1d20 + 4 ⇒ (2) + 4 = 6Scratch: 1d4 + 2 ⇒ (2) + 2 = 4
DR Vs summon: 1d20 + 2 ⇒ (16) + 2 = 18Slash: 1d6 ⇒ 2
Red Vs summon, flank: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14Slash: 1d6 ⇒ 4
Orange Vs summon, flank: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13Slash: 1d6 ⇒ 3
Yellow Vs summon, flank: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5Slash: 1d6 ⇒ 1
The men discover they've done no dmg to the creature.
---------------------------------------------------------

Naval Battle, round 2.

With Sele stepping up daringly, green takes up the invitation.
G Vs Sele: 1d20 + 2 ⇒ (4) + 2 = 6..to his dismay the paladin's composure makes him shoot in the mast, instead of Sele.
LG 5ft steps away from the devil.
Vs Wulfren: 1d20 + 2 ⇒ (16) + 2 = 18Sting: 1d6 ⇒ 5
DG1 steps away from the devil.
Vs Vailis: 1d20 + 2 ⇒ (18) + 2 = 20Sting: 1d6 ⇒ 4
DG3 takes a shot, then moves. Vs Keera: 1d20 + 2 ⇒ (17) + 2 = 19Sting: 1d6 ⇒ 2
All the shots, save for Sele's, connect with their targets.
Alacorta & Keera, Vailis, Wulfren
Sele
Melee.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

The mindless lemure revolves at place and attacks at the red clothed sailor.
Claw 1: 1d20 + 4 ⇒ (8) + 4 = 12
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (3) + 2 = 5

If red falls the creature fights against some other sailor around
Claw 2: 1d20 + 4 ⇒ (8) + 4 = 12
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (4) + 2 = 6

At that moment Vailis loads his light crossbow and moves to behind then mast looking for cover. As he walks he draws his enlarge person wand. He then tries to get profit of the mast to cover from the sailor arrows.

Holding now: loaded crossbow in one hand, enlarge wand in the other

AoO from Lemure to Sailors:

Claw 1: 1d20 + 4 ⇒ (5) + 4 = 9
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera asks Alacorta to take care of another archer, as she draws a dart to throw it to one of the wounded sailors light red

Alacorta bite: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (3) + 1 = 4
Dart throwed, to combat: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 121d4 + 1 ⇒ (4) + 1 = 5

Sele, the fight is in the other boat, maybe you want to jump there-Says Keera smiling-Or pick one of your chakrams and start throwing

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Dang, those are some hot dice GM! Wulfren should've invested in some AC upgrades...

Face fuming after yet another wound, Wulfren now switches targets since his earlier foe is behind the lemure.

Targeting the light green one directly ahead of me, NOT bright green.

Attack, PBS, DA: 1d20 + 7 + 1 - 1 ⇒ (5) + 7 + 1 - 1 = 12
Damage?: 1d12 + 1 + 2 ⇒ (4) + 1 + 2 = 7


Loot sheet No plunder, no pay Battle map--Misc info slides

Naval Battle, round 2.

With Sele stepping up daringly, green takes up the invitation.
..to his dismay the paladin's composure makes him shoot in the mast, instead of Sele.
LG 5ft steps away from the devil.
DG1 steps away from the devil.
DG3 takes a shot, then moves.
All the shots, save for Sele's, connect with their targets.

Alacorta scrapes DG3 for 4.
Keera hits red, despite the ongoing struggle.V
Vailis' devil takes out dark red. Meanwhile Wulfren causes a nasty wound with his gun to another archer.
Sele
Melee.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Yes it's seems to be the best course of action, i'll try for an archer"

Sele shifts his greatsword to one hand and draws and throws a chakram at dg1 archer

chakram at dg1: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (7) + 4 = 11


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Loot sheet No plunder, no pay Battle map--Misc info slides

The chakram hits the man square in the chest before he wobbles and drops onto his back.

I'll post the rest in a bit, or i'll be late for an appointment with family.


Loot sheet No plunder, no pay Battle map--Misc info slides

Red (-5) shoves a board, that lay at his feet, as a makeshift gangplank, against the Scrag Fisher.
Orange Vs Summon, flank: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10Dmg: 1d6 ⇒ 5
Yellow Vs Summon, flank: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24Dmg: 1d6 ⇒ 4
Crit? Vs Summon, flank: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20Dmg: 1d6 ⇒ 5

Yellow actually hurts the devil for 4 dmg.
-----------------------------------------------

Naval Battle, round 3.

G Vs Wulfren: 1d20 + 2 ⇒ (17) + 2 = 19Sting: 1d6 ⇒ 2
LG (-7) "You buzzcut goblin kisser, that hurt!"
Vs Wulfren: 1d20 + 2 ⇒ (20) + 2 = 22Sting: 1d6 ⇒ 2
DG3 (-4) tries a shot at Keera, but provokes from the great bird.
AoO Alacorta: 1d20 + 3 ⇒ (6) + 3 = 9Scrape: 1d6 + 1 ⇒ (1) + 1 = 2
Vs Keera: 1d20 + 2 ⇒ (13) + 2 = 15Sting: 1d6 ⇒ 2
A miss, he moves down the stairs.
Crit?: 1d20 + 2 ⇒ (13) + 2 = 15Sting: 1d6 ⇒ 4

More projectiles flew, but only Wulfren took two minor hits.

Alacorta & Keera, Vaisil, Wulfren.
Sele
Melee

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis starts waving his enlarge person wand towards Sele.

The half-elf shouts "Sele, prepare to grow bigger! With the long arms you will be able to hit those at the other ship!"

Meanwhile the lemure shrieks under the powerful blow of the sailor behind him. Not really feeling pain, the creature tries to run away from the powerful sailor and instead follows the orange clothed one attacking him.
Claw 1: 1d20 + 4 ⇒ (13) + 4 = 17
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (2) + 2 = 4

Claw 2: 1d20 + 4 ⇒ (18) + 4 = 22
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (2) + 2 = 4


Loot sheet No plunder, no pay Battle map--Misc info slides

It goes off next round.

Naval Battle, round 3.

G
LG (-7) "You buzzcut goblin kisser, that hurt!"
DG3 (-4) tries a shot at Keera, but provokes from the great bird.
A miss, he moves down the stairs.

More projectiles flew, but only Wulfren took two minor hits.

Vaisil moves and starts waving a wand at Sele.
His devil slashes at orange, who still stands after the attacks.
Alacorta & Keera, Wulfren.
Sele
Melee

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