GM Charles Dexter Warden's In Madness You Dwell - A Strange Aeons Campaign

Game Master MordredofFairy

Campaign Mood Music

Map - Sanitarium

Initiative:
Belrim [dice]1d20+1[/dice]
Granite [dice]1d20+6[/dice]
Kolaiah [dice]1d20+5[/dice]
Lothalian [dice]1d20+3[/dice]


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Male Human Eldritch Godling 2
Stats:
AC: 16 (T: 12 FF: 14) | Fort: +4, Ref: +4, Will: +4 | CMB: +1 CMD: 13 | Init: +2 | Perception: +6, Dark vision, Light Sensitivity
HP: 14/14 | Malign Eye 7/7 | Active Conditions: None.

"Yeah, let's open these doors once and for all." Randee walks decided to the double doors, wandering what else can they find that's weirder than what they've found already.


Shadow's Status

Through the Double Doors

Randee opens the doors to an L shaped hallway that runs from a collapsed space in the west to a small waiting area outside a door at the northen end of the area.

There are several doors off of this hallway.

Perception DC 16:
You notice a mucuslike smears on the tile floor, the antiseptic-smelling smears form a trail that runs between a number of the doors.

Map expanded once more.


Male Human Eldritch Godling 2
Stats:
AC: 16 (T: 12 FF: 14) | Fort: +4, Ref: +4, Will: +4 | CMB: +1 CMD: 13 | Init: +2 | Perception: +6, Dark vision, Light Sensitivity
HP: 14/14 | Malign Eye 7/7 | Active Conditions: None.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

"Collapsed, uh? Let's start there..." Randee moves on to the beginning of the alley and checks out the first door.

Casting Detect Magic.


Male Umbral Dragonwrought Kobold Clever Godling 2

Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Knowledge dungeoneering: 1d20 + 7 ⇒ (2) + 7 = 9

Thral notices a smear on the tiled floor, with trails leading off to several doors.

"Something slimy passed through here and into several chambers, be careful."


Hells Rebels Tactical Map

DC 10 Survival:
With Thral pointing out the mucus-like smears on the floor, it becomes possible to decude which doors the trail leads to: Both doors on the corridor to the left past the doors, and the second door on the right, straight ahead.

Next to the door north of the double doors, there seems to be an engraved plate, but there's no hints regarding the other rooms contents.

From the library area you just left through the double-doors, the sound of a great number of leather-bound books falling to the floor can be heared - of course, that did not mean that investigating the cause was a good idea.

Granite Ward:
You find yourself wandering in a formless mist. The floor seems to be perfectly plane, some form of perfectly flat stone with no gaps...the mist blocks vision beyond 10 feet, and the ambient light ist just high enough to allow you to see that far..


Male Dwarf, Hill| HP: 30/30 | AC: 19 (11 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +7, SM: +6 Mighty Godling/2nd| Speed 20ft (20ft) | Active conditions: None.

Belrim readies his heavy pick for another fight.


Male Umbral Dragonwrought Kobold Clever Godling 2

Survival: 1d20 + 6 ⇒ (10) + 6 = 16
With his keen eye and a moment of thought, Thral figures out which doors this slimy trail leads to.

"Everyone, the slime leads to both doors on the corridor to the left past the doors, and the second door on the right, straight ahead."

Thral just as Belrim does, readies himself for another potential fight.


Hells Rebels Tactical Map

As several members of the party get ready for another fight, nothing hostile seems to make it's way to them...indeed, the library has fallen silent again.

With the group holding position and trying to listen for any audible signs of approach, the silence becomes almost oppressive. But after a seemingly endless minute, it becomes increasingly clear that nothing was coming...


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

DM:
Hmmm...mist. And...I seem to be lost. But, can I be lost if I don't know where I'm supposed to be? Or where I want to go? Granite had the vague impression that when you were lost, you were supposed to stay put. But maybe that was just if there was someone looking for you. Was there someone looking for him? There might be. Why couldn't he remember? Absently he ran his fingers through his hair, checking his head for bumps or other signs of trauma. I should probably stay put...

He blew out a quick huff of air. Then his foot started tapping impatiently. Then he began to fidget. "Ahh, screw it," he muttered, his patience quickly wearing out. Waiting was boring. He picked a random direction and started walking.


Male Human Eldritch Godling 2
Stats:
AC: 16 (T: 12 FF: 14) | Fort: +4, Ref: +4, Will: +4 | CMB: +1 CMD: 13 | Init: +2 | Perception: +6, Dark vision, Light Sensitivity
HP: 14/14 | Malign Eye 7/7 | Active Conditions: None.

Randee relaxes his stance for a while. "So, should we get in, then?"


Male Umbral Dragonwrought Kobold Clever Godling 2

Thral nods, he sneak down the hallway to one of the doors where the smear of slime follows.
Stealth: 1d20 + 7 ⇒ (10) + 7 = 17

Once he's adjacent to the door, he signels the others to approach.


Hells Rebels Tactical Map

Heading to the first door to the left, the closest one to be among those with slime smears, Thral signals for the others to approach.
Careful listening and checking the door seem unnecessary, as it hangs loosely in it's hinges, the part with the handle and lock missing and allowing to see inside.
Two desks are crammed into a crowded office, with more space dedicated to filing cabinets, bookshelves, and stacks of loose research than room for occupants.
There's two young - probably dead - doctors motionlessly slumped over their desks.

Granite:
As you wander through the fog, it seems to...move. Slightly in one direction, then back again, reminding you of a wave breaking on the beach.
One perception check, please


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

DM:
Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Hmm...is it normal for fog to do this? ...am I actually on a boat? It doesn't feel like I'm moving...


Hells Rebels Tactical Map

Granite:
There's a barely noticeable thumping coming from somewhere in the fog, as if from a kettle drum played rhythmically, far away. It's hard to pinpoint the exact source, but you are pretty certain it was not there before, so heading roughly in the same direction you were already going could probably bring you closer...or you could turn around and move away.


Male Dwarf, Hill| HP: 30/30 | AC: 19 (11 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +7, SM: +6 Mighty Godling/2nd| Speed 20ft (20ft) | Active conditions: None.

Belrim cautiously approaches the desk with the two dead doctors. He readies an action to attack the corpses in case they rise as undead.


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

DM:
Granite pauses, tilting his head as he attempts to pinpoint the noise. Well, I guess at least if I head that way it will be slightly less arbitrary... With a shrug, he continues walking towards the thumping, this time with more purpose.


Male Umbral Dragonwrought Kobold Clever Godling 2

Thral follows beside Belrim, with his falchion held firmly in his grasp ready to chop at the corpse should it be a ghoul "playing dead".


Male Human Eldritch Godling 2
Stats:
AC: 16 (T: 12 FF: 14) | Fort: +4, Ref: +4, Will: +4 | CMB: +1 CMD: 13 | Init: +2 | Perception: +6, Dark vision, Light Sensitivity
HP: 14/14 | Malign Eye 7/7 | Active Conditions: None.

Honestly, I don't know where we are in the map.

Randee happily goes to the desk and examines everything, seeing that his companions are all ready for a nasty surprise.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Hells Rebels Tactical Map

I marked the area of the map we are currently involved at...I still need to formally take possession of the game before I can edit links and/or change stuff around - soon, but I wanted to get going without further delays.

Both Belrim and Thral hold in mid-attack when one of the corpses suddenly twitches...but find it was just a rat nibbling at the arm, startled by the the lot of you and running off towards some crack in the wall behind one of the desks.

Randee starts looking throught the desks, but the contents and papers are in a mess. A quick once-over presents nothing worthwhile, but if there was no hurry, it was always an option to take a more thorough look.
Roll's not good enough, but you can take 10 or 20, too...takes a while, but-

Granite:
Having found a purpose in the wavering mist, Granite attempts to get closer to the sound. It does become louder, so he probably does, but still seems to be quite a way to go.
Need to stretch things a bit so timing works out correctly :) Just want to keep you going and didn't want to exclude you - sorry for fille ;)


Male Umbral Dragonwrought Kobold Clever Godling 2

Thral exhales a sigh of relief through his nostrils, he puts his weapon arm at ease. With seemingly no threat, he begins to search the bodies and the desk that randee was rummaging through.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

DM:
That's fine.

As he walks, Granite begins to wonder how far he's traveled. Or how far he had yet to travel to reach the source of the drumming. He found the sense of nothingness was starting to mess with his sense of time and distance. Where on earth could he be to have such vast nothing-ness?


Hells Rebels Tactical Map

Thral searches through the desks - most of the contents are mundane, and relate to the daily business of running an asylum - unremarkable psychological evaluations, bookkeeping, obscure medical notes. However, in one of the drawers, there's a thick yew wand etched with some runes. A piece of Twine connects it to a note reading Mr. Lantz, this is a place of science, not faith. Keep your religion at home, or the next time, I will dispose of these implements.

Knowledge Religion DC 10:
The Runes dedicate the wand to Sarenrae.

Spellcraft DC 20 (+ Detect Magic):
It's a wand of Bless. 18 charges remain.

The thorough search doesn't unearth anything else remotely as interesting.


Hells Rebels Tactical Map

No posts...can't blame anybody after the rough road so far, but I can try and proof it's better now.

Granite:
As Granite walks through the seemingly endless mists, he comes up to a closed doorway. It stands alone, with no walls, and it's easy enough to circle around. Still, the thumping seems to come from behind the door. The fogs wavering also has become more intense, moving towards, then away from the gate.


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

Well, I'm still around anyway.

DM:
Granite can't help but be intrigued as he circles the door in the middle of nowhere that leads nowhere and yet somewhere. Well, I guess there's nothing to do but try to actually open the door. Unless I miss my bet, I'll see a doorway to somewhere in the middle of the air.

He places a hand on the door doorknob? but pauses. Or...maybe it'll be locked. That would be a bit of a bummer... Shrugging, he pushes onward, attempting to open the door.


Male Dwarf, Hill| HP: 30/30 | AC: 19 (11 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +7, SM: +6 Mighty Godling/2nd| Speed 20ft (20ft) | Active conditions: None.

Belrim sighs audibly as the there was no supposed attack. "By the Gods, I hate this place!" With heavy pick in hand, the dwarf helps riffle through paperwork, looking for anything of use.
Knowledge (religion): 1d20 + 5 ⇒ (2) + 5 = 7
"Found a wand", Belrim says in passing.


Hells Rebels Tactical Map

With little else to find in the small office, Thral, Belrim, and Randee make their way over to the next door in the corridor, which also had slime trails leading towards it.
With all necessary precautions, they open it, to find a conference chamber with a large oval desk that seems to have been carved from a single piece of wood and probably had been valuable once. The partially toppled southwest walls caused some structural damage to it, and the whole room seems somewhat unsafe, statically.
The slime trail leads to a closet door in the northwestern corner, while a strange sarcophagus is propped up against the northern wall near the northeastern corner.

Granite:
The door, featuring neither a doorknob nor a key handle, seems to be locked. It does not move. But the moment Granite touches it, the ambient light turns a crimson red. With a terrible feeling of deja-vu, Granite looks behind himself, and finds the mists parting to reveal an almost humanlike, gaunt creature, with too long limbs, a mask of rags, and gauzy grey ribbons reaching out like tendrils from the tatters of clothing the creature wears.


Male Dwarf, Hill| HP: 30/30 | AC: 19 (11 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +7, SM: +6 Mighty Godling/2nd| Speed 20ft (20ft) | Active conditions: None.

Belrim eyes the sarcophagus suspiciously.


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

DM:
Granite was confused by his sense of deja vu. Did that mean he had met this creature before? If so, what were the conditions? He somehow doubted the red light was a good sign. Though he vaguely recalled people speaking well of red light districts? Was this one of those places? Giving up on thinking things through, Granite charges the being to give it a big ol' bear hug, even though he gets the feeling it will not go well. But hey, at least if the guy turned out to be friendly, he wouldn't have awkwardly tried to kill him.

He does not have improved grapple, so this would provoke an AoO.
Grapple: 1d20 + 1 ⇒ (10) + 1 = 11


Male Umbral Dragonwrought Kobold Clever Godling 2

Thral nods at Belrim and begins to slowly approach the Sarcophagus. Once within arms reach he eyes the vessel looking for potential religious symbols or any openings, latches or potential traps.

Knowledge religion: 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Hells Rebels Tactical Map

The sarcophagus does stand out somewhat from the rest of the furniture - it is made of a black metal. Closer inspection reveals a panel that easily slides open, revealing a blinking green light and a few buttons. Some runes are engraved on both the sarcophagus and below the buttons, but they seem unreadable.(Androffan, I think neither of you has it. A good linguistics-check might provide a clue about either the buttons or the sarcophagus(but not both)

Knowledge - Engineering DC 10 or Geography DC 15:
This thing is clearly Numerian in origin.

Granite:
The creature elegantly evades your charge, as if knowing your every move ahead of time. As you pass, one of the ribbons grabs hold of your leg, and you fall flat on the ground. Another of the ribbons cuts across your right arm a moment later, causing little damage, but pain and a bleeding wound.
1 damage, bleed 1, prone.


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

DM:
Granite swears. "What's your problem? Have we met before? You seem oddly familiar." He then quickly scrambles to his feet and takes a defensive posture, eyeing the creature warily. Stand up, which would provoke an AoO, and then total defense for +4 AC. Unless I can take total defense first to improve my AC slightly vs the AoO.


Hells Rebels Tactical Map

Oh well. Nobody wants to press any buttons?

Thral+Belrim+(Randy):
As Thral traces the symbols trying to decipher them, a sound coming from the closet startles him momentarily, and he brushes against one of the buttons. The upper front part of the black metal sarcophagus turns transparent, revealing a male human held in stasis inside the sarcophagus. Imagine reading a description of Granite there - I could copy the self-introduction from the other game but that would be of little help ;) There's nothing particularly striking about the man. He's dressed comfortably for traveling.

Granite:
You can do total defense first, but you do still count as prone while standing up(a rules coverage to prevent permatrip) so that kind of cancels each other. The creature opens it's mouth, but Granite has no time to guess wether it's a wordless answer or a malevolent grin. With more of the ribbons feinting an attack, he is left open to a strong punch to the stomach - whatever it was, the creature seemed to enjoy toying with him.
1 damage + sickened


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

DM:
Granite grunts as a blow hits his stomach, making him feel seasick. "Talk ye blaggard!" And apparently making him talk like a pirate. He takes a step backwards, towards the door while maintaining a defensive posture. 5ft step towards the door and total defense again.


Male Dwarf, Hill| HP: 30/30 | AC: 19 (11 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +7, SM: +6 Mighty Godling/2nd| Speed 20ft (20ft) | Active conditions: None.

I confused. Can Granite only see his attacker or can we all?
Belrim takes a few steps back as the sarcophagus changes in nature. Then the dwarf notices Granite yelling something.


Hells Rebels Tactical Map

Belrim(and Thral, Randee if confused) - not Granite:
Granite is out cold. In the sarcophagus. Remember that first fight you had at the beginning of the campaign? It's basically a different version of that - he'll wake, one way or another, but you do have a chance to influence what is happening...but what YOU see is the real world...Granite is in a different creatures realm...


Male Umbral Dragonwrought Kobold Clever Godling 2

Thral scurries away from the sarcophagus, he looks for approval from Belrim. While he may of been the strongest kobold from his tribe he was still a kobold after all.


Hells Rebels Tactical Map

Belrim steps back from the Sarcophagus when it's content is revealed - but not faster than Thral, who manages to somehow place the Dwarf between himself and the technical apparatus in the blink of an eye.
Randy also followed, looking back and forth between the cabinet the noise came from and the sarcophagus in the corner.

Suddenly, the green blinking light is replaced with a continually glowing yellow light, and a red blinking light, as the body contained within this technological marvel suddenly twitches as if in pain.

Granite's Reality:
The creature in front of you seems inclined to finally grant your request, though Granite quickly wishes it was not so. Opening a second mouth, then a third and fourth, all incoherently babbling in some long-forgotten tongue that seems more familiar than it should, Granite feels the words echo in his mind as they chip away at what remains of his sanity.
Will Save DC 15 or take 1d4 ⇒ 2 Wisdom Damage.

Ok, lets pick up from there and see if we all safely made it through the Paizo downtimes


Male Dwarf, Hill| HP: 30/30 | AC: 19 (11 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +7, SM: +6 Mighty Godling/2nd| Speed 20ft (20ft) | Active conditions: None.

"Damn. Another unfortunate bastard." The dwarf laments, shaking his head. Belgrim attempts to slap the human out of assuredly nightmare scape.


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

DM:
Will: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6 Grimicing, Granite attempts to cover his ears. "I change me mind!" And then, deciding to try to cut his losses, he runs away. Provokes AoO as he take the run action to head 120 feet away.


Hells Rebels Tactical Map

I'll wait 2 more days for Thral and Randee - otherwise I'll update and PM them. Stupid period of instability choose a bad time to occur.


Male Umbral Dragonwrought Kobold Clever Godling 2

Thral stands beside Belrim, having nothing to stay he merely watches the strange man. Lingering in the back of his mind,'could this man be trusted? Randee even has history here, can I even trust myself?'

Instead he lowers his swordarm and watches the strange man carefully.


Hells Rebels Tactical Map

Granite:
As you grow more agitated, the slight movement of the fog towards and away from the portal grows more noticeable and hectic, syncing up with your ragged breathing. The pounding sound also accelerates to match your heartbeat. While hastily getting your bearing, you notice that the free-standing doorway you saw earlier is not open, with a greenish-white light flooding through it. Light that makes your assailant recoil.
Hissing at the doorway with 2 or 3 mouths, he ignores you and rushes towards the opening despite the displeasure the light causes it...when some of the ribbons it attacked with earlier fly forward, pushing against the opening, not letting go despite suddenly catching fire, it becomes clear that the creature very much intends to pass through the opening.
You can't help but feel that that would be very bad for you for some reason...you CAN of course run straight away if that's really what you want :)
1d20 ⇒ 81d4 ⇒ 3

Some vents on the side of the sarcophagus open, releasing steam with a hissing sound. Some sort of liquid seemed to have been inside, but is rapidly removed when the whole front side of the sarcophagus unlocks and slowly slides open. The person inside seems unconscious, but alive, still kept in place - or restrained - at neck, arms and legs with metal bindings.


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

DM:
Granite sighs a long suffering sigh. Well, I suppose I'm probably going to die anyway. May as well make it sooner instead of slowly bleeding out. He then attempts to physically block the doorway as best he can. So I guess he stands in front and does a total defense? Since I think that should prevent Ribbons from walking through while also boosting my CMD in case he bull rushes.


Hells Rebels Tactical Map

Granite:
As you rush to defend the doorway(there was a typo above. it was supposed to be "now open" instead of "not open"...), angry blows from the creature push you towards it...but while contact with the portal seemed to cause physical displeasure for your attacker, you are instead drawn in, sudden and forcefully. With a sudden and painful inhaling of air, you find yourself in a different place, chained to some sort of metal coffin, a dwarf, a kobold and another human eyeing you suspiciously. Your limbs ache and your head is spinning as if you had some serious hangover, but you seem physically fine...but looking at where you were bleeding a moment ago, for a moment you believe you still see...a shadow of your injury, quickly fading away. no hp damage/bleed - it's gone. Sickened and Wisdom Damage stay.

With a loud gasp, the person who was in the sarcophagus breathes in, for the first time in quite a while. The sudden intake of air seems to cause pain to lungs suddenly needing to perform their function again.
With effort, he lifts his head, looking at his surroundings and you.


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

Granite flails unsuccessfully as he desperately cranes his head around. "Where's the door? Shut the door! We have to shut it before he comes through!"


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

Granite continues to struggle as the strange trio stares blankly at him. "We must shut the door! I don't think the light will deter it. Blast it all, why am I chained to this thing?"


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

As the seconds stretch on, they begin to feel like days turning into weeks. Confused and desperate, Granite looks at the gaping bunch before him. "Are ye deaf? Let. Me. Go. And. Shut. The. Door." He enunciates his words clearly and raises his voice. Ye gads, this is worse than when I was alone, stuck in that misty world with the creature. At this rate the beast will surely kill these fools and then take his time eating me bit by bit, helpless as I am.


Male Dwarf, Hill| HP: 30/30 | AC: 19 (11 Tch, 18 Fl) | CMB: +4, CMD: 19 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +7, SM: +6 Mighty Godling/2nd| Speed 20ft (20ft) | Active conditions: None.

Belgrim, confused on how to remove the bonds of this human, takes out his greatpick and tries to pry the bindings off.


Hells Rebels Tactical Map

The bonds are designed to withstand fits and seizures, not outside tools or weaponry brought to bear against them. The arm and leg restraints fall quickly before the greatpick...the one securing the neck is a bit more tricky, but with some help from Thral, is also taken care of quickly.

Granite, once freed, quickly looks for a gate, door, portal, but fails to find any such, except the room door and the cabinet one, both of which have seen better times. Momentarily, he also finds that he is nude...clearly clothing was not a relevant part of the process that he was subjected to. Also his joints feel stiff when he moves, as if they have to remember their job after a long period of inactivity.
You will shortly find your gear, so no need to update sheet - just take note that you are unarmored and unarmed at the moment.

Thral is reasonably certain that he did not imagine the noise that startled him during his check of the sarcophagus, and points towards the cabinet doors when the sound repeats a minute or so after he initially heared it.


Male Human
Spells:
1st: 3/3
Adept Godling 2 HP: 22/22; Sickened, 2 Wis damage | AC 18 T 14 FF 14 | Fort +5 Ref +6 Will +4 | Init +6 | Percep +5

When he's released Granite jumps up and quickly spins out, desperately looking for the door. As he finds none, his panic fades to confusion. His confusion only increases as he realizes his current state, though he seems more perplexed by how much shorter Belrim is than him rather than his lack of clothes. Was I always this tall? He tried to recall but came up with nought. He didn't think like he had been made to feel like a giant before. Had he grown? But if he had come through the door and wound up in a body strapped to a table, did that mean it wasn't his original body? If the creature had gotten through first, would it now been in this body?

He rubbed his temples as the throb of a headache began to build behind his eyes. "What is going onnn." The question rhetorical, he shakes his body ("his" body?) in an attempt to clear the cobwebs, to no avail. He's about to introduce himself to these strange, possibly touched, fellows when the small dragon man points towards a cabinet. He briefly considers remaining silent in case stealth was important, only to recall he had been yelling just before.

"What about the cabinet?"

Granite would probably wait to follow someone else's lead on this, but in the meta-interest of pushing things forward, if no one else goes to investigate, he'll do it.

As he waits to see what these strange people want to do, he idly adds, "Thank you for releasing me earlier. I must apologize for my current state. Do you know what's going on? I...think I go by Granite. I feel like Granite anyway."

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