Zalsus

Thral Bitterbite's page

144 posts. Alias of Teiidae.


Full Name

Thral bitterbite

Race

Umbral Dragonwrought Kobold

Classes/Levels

Clever Godling 2

Gender

Male

Size

Small

Age

90

Alignment

TN

Deity

Dahak

Languages

Draconic, Common, Undercommon, Gnome, Aklo, Dwarven.

Strength 14
Dexterity 9
Constitution 14
Intelligence 16
Wisdom 14
Charisma 18

About Thral Bitterbite

Male Old Umbral Dragonwrought kobold, Clever Godling 2
TN Small Dragon (Reptilian)
Init +1; Senses: Darkvision 60ft, Low-light vision, Perception +9, Survival +7
Age:90 Height:2ft.9in Weight:47 lb
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DEFENSE
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AC 18, Touch 15, Flat-footed 14 ( Armour +3, Cha +4, Shield +0, Natural Armour +0, Size +1)
Hp 17(2d8+4)
Fort +2, Ref +2, Will +5
Resistances:
Immunities: Magic sleep and Paralysis effects.
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OFFENSE
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Speed 30ft land speed.
Melee
..Small Falchion: +4 (1d4+3)(18-20/2)
..masterwork Dagger: +5 (1d3+2)(19-20)
..Dragonmaw: +4 (1d4+3)(x2) or -1 (1d4+1)(x2)
Ranged
.. Mystery: Nature
..Lineage Domain:Scalykind (Dragon)
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STATISTICS
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Str 14, Dex 9, Con 14, Int 16, Wis 14, Cha 18
Base Atk +1; CMB +2; CMD +16
Traits
..Reactionary: +2 to Initiative.
..Sensitive Mind: You gain a +1 trait bonus on Appraise, Perception, and Sense Motive checks, and one of these (your choice) is
a class skill for you. In addition, once per week you can
use the psychometry occult skill unlock even if you are
not capable of casting psychic spells or have the Psychic
Sensitivity feat. See Pathfnder RPG Occult Adventures for
more information on psychometry and other relevant
occult skill unlocks
..Slayer of the deep: +1 damage against aberrations.
Drawbacks
..Foul Brand: This foul symbol of evil burn onto your face, you take a –2 penalty on Bluff, Diplomacy, and Disguise checks.
Feats
Dragonwrought: Become Dragonwrought Kobold
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Skills
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Class skills*=ranked skills
..Acrobatics -1 (Ability -1, Rank +1, Class +3, Acp -2)
..Appraise +4 (Ability +3, Rank +0, Class +3, Trait +1.)
..Bluff +6 (Ability +4, Ranked +1, Class +3, flaw -2)
..Diplomacy +6 (Ability +4, Ranked +1, Class +3, flaw -2)
..Disable device +2 (Ability -1, Ranked +2, Class +3, Acp -2)
..Escape Artist +4 (Ability -1, Ranked +2, Class +3, Dragon +2, Acp -2)
..Heal +2 (Ability +2, Ranked +0, Class +3)
..Knowledge Dungeoneering +7 (Ability +3, Ranked +1, Class +3.)
..Knowledge Local +7 (Ability +3, Ranked +1, Class +3)
..Knowledge Religion +7 (Ability +3, Ranked +1, Class +3)
..Perception +9 (Ability +2, Ranked +1, Class +3, Racial +2, Trait +1)
..Sense motives +7 (Ability +2, Ranked +1, Class +3, Trait +1)
..Stealth +7 (Ability -1, Ranked +1, Class +3, Size +4, Acp -2)
..Survival +6 (Ability +2, Ranked +1, Class +3)
..UMD +8 (Ability +4, Ranked +1, Class +3)
Background Skills
..Linguistics +8 (Ability +3, Ranked +2, Class +3.)
..Sleight of hand +4 (Ability -1, Ranked +2, Class +3.)
Armour Check Penalty: -2 to certain skills:
Acrobatics
Climb
Disable Device
Escape Artist
Fly
Stealth
Swim
Non-Standard Skill Bonuses
..Sensitive Mind: You gain a +1 trait bonus on Appraise, Perception, and Sense Motive.
Dragonwrought: +2 to escape artist.
..Small: +4 stealth.
..Foulbrand: –2 penalty on Bluff, Diplomacy, and Disguise checks.
Languages Draconic, Common, Undercommon, Gnome, Aklo.
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GEAR/POSSESSIONS
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Combat Gear: Small Falchion (4lb), Masterwork Dagger.
Worn Gear: Small chain shirt (12.5lb), Backpack.
Inventory: Bedroll, 3 Caltrops, Scroll Case, 10 Chalk
10 Torches, Flint and Steel, Grappling Hook, Collapsible 12 foot metal pole (1 foot segments), 2 Waterskins 50 ft, Silk Rope, 10 days Rations, Belaying pin.
Carrying Capacity
Light 32.25 lb. Medium 64.5 lb. Heavy 97.5 lb.
Current Load Carried 23.5 lb.
Coins Gp:0. Sp:0. Cp:0.