Quillin |
"Women!" the gnome curses.
Can't live with 'em, can't sail with 'em,"Smudge commiserates.
"Forget the stiffs! I'll summon something to clear them away. Might as well summon a whole crew if I want to get anything done," he mutters.
"Just keep them covered with the big gun, Sooty," Quillin says as he peers back over the side to get a report from his devil dolphin.
Pfarna Norc |
Pfarna continues to stand at guard with her cutlass out. Finally, upon hearing Mel's comment, she looks about the boat until she finds a long stake or pole and uses that to turn over the dead bodies to see if there is anything of note on the other side.
Are they all lying face down?
Dread Captain Devon |
Shaso heads up to the aft deck while Pfarna, Mel and Quinn contemplate jockeying around the bodies.
Pfarna finds a line pole easy and flips the nearest body over as Quinn turns and makes a rude gesture back at Quillin.
Shaso find a pair of other bodies on the aft deck near the wheel. One is clearly an officer or the captain due to their nicer clothes and an elaborate sword sticking out from underneath the body (like he fell on it)
Quillin summons his water creature while Sooty mumble about the away team.
What are the creatures orders and how will it tell you what it sees? SM doesn't grant a bond with the creature does it?
Pfarna, Mel and Quinn are greeted with a human face that has eyes bulging and black ichor coming out of its mouth. A series of three puncture wounds, evenly spaced are prominent on the man's belly and shirt.
Pfarna Norc |
Quillin summons his water creature while Sooty mumble about the away team.
What are the creatures orders and how will it tell you what it sees? SM doesn't grant a bond with the creature does it?
Usually if the dolphin returns in one piece, it means there is nothing there. If it returns in two or more pieces, or as chum, it means there is something there.
--------
Heal: 1d20 + 4 ⇒ (19) + 4 = 23 <-- maybe I know something about this?
Pfarna looks to Mel and Sandra:
Either of you know anything about this poison and holy bodies?
Quillin |
Quillin wrote:don't know why I keep switching then and than lately...Must be a southern accent/drawl thang.
True Story- there's an old folk song called 'Peg and Awl'. I hadn't heard of it before and after the name was announced, I spent a really long time trying to figure out what making shoes had to do with 'Pagan Oil'...
Shaso Mtembe |
"Think I found the captain. And a pretty sword." Unsheathed, then?
Shaso will flip the body over and claim the sword, also looking it over for wounds.
Heal: 1d20 + 6 ⇒ (3) + 6 = 9 to diagnose wounds
He also looks for any distinguishing characteristics to the clothing or weapons.
Kn. Local: 1d20 + 6 ⇒ (13) + 6 = 19
Dread Captain Devon |
Sorry, got sick, need a root canal, grad thesis is due on wed, holiday weekend. The next week may be slow.
Shaso flips the body over and indeed sees an unsheathed sword sitting beneath the body. A cutlass to be precise featuring an elegant opal handle and some sort of inscription on a very blue tinged steel blade.
The body features the same injuries as the other on the next deck down.
Shaso recognizes the dress and manner as either Shackles natives or long time sailors of the area. The mix of styles, emphasis on certain types of sword belts, etc, are all common to this ares.
As the away team pokes around Jake yells from the crow's Captain! Blood in the water!
Why doesn't everyone go ahead and roll perception checks at this point...
Pfarna Norc |
Perception: 1d20 + 6 ⇒ (19) + 6 = 25 <-- I see everything
Capn' looks like this one was killed with a trident. Also, appears a local poison was used, most likely Stone Sting, it freezes the muscles. Sahaugin like using it.
-----
Seeing the cutlass, Pfarna picks it up.
Anyone know if this is magic, appears to be a fine blade.
Dread Captain Devon |
WEll I seemed to have alost a post...again...awesome.
1. Pfarna is a deck below Shaso. No stealing his sword.
2. The sword, unsheathed, is a blue tinged cutlass featuring and ivory engraved handle and bronze guard. At first glance this appears to depict a mermaid but Shaso would need to pick it up to confirm that...
3. Quinn pulls her sword as she looks over at Mel Aye, I heard that.
4. Shaso looks over the side of the ship and sees some blood but not much else in the movement or things of note department.
5. Nothing but surf and wind. Very quiet all of a sudden.
What now?
Shaso Mtembe |
"Blood in the water!" Shaso calls. He scans the sea for a while, and sensing no approaching danger, goes back to investigate the cutlass. He bends down and picks it up before looking it over with Detect Magic.
Perception: 1d20 + 4 ⇒ (15) + 4 = 19
Pfarna Norc |
Pfarna looks to the others.
Let me quickly check below decks. Might be something there.
She heads down to see if the hold holds anything of value that can be quickly grabbed.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Dread Captain Devon |
Shaso picks up the sword and notes that, indeed, the handle depicts a mermaid wrapped around some sort of coral pillar as a handle but carved well so that the handle is not otherwise unwieldly. The guard features a wave and shell motif that looks like some fine carvig work in the metal. The blade does radiate magic...
Pfaran approaches the main hold doors on the deck and gingerly opens them. Mel stands by with a bow at the ready. The hold looks fairly empty with a smattering of small barrels and crates. Nothing jumps out to the half orc. Nothing jumps out AT the half orc either.
Dread Captain Devon |
Jake1d20 + 6 ⇒ (1) + 6 = 7
"Others"1d20 + 6 ⇒ (12) + 6 = 18
Indeed, Shaso can roll some SC if he wants to get to the bottom of the sword at the moment. Can I get one last round of perception checks from folks?
Quinn looks back over the rails and raises her voice, Captain I'm conflicted. Besmara knows you take it if it isn't in another man's hands and sailing wood is sailing wood and the ship seems in good enough shape. But these bodies don't sit right. They didn't drift out here this way and we got bumps and creaks. She could be just settling for sure but... The cleric fidgets with her sword and hat for a second before offering a thought, Should we go below?
Shaso Mtembe |
spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
"Bah, I'm not stayin' here longer than I have to, but not before seeing what loot they've got." The warpriest sticks the cutlass through his belt sash and proceeds to flip bodies over with his boot, checking for any jewelry or weapons of note.
perception: 1d20 + 4 ⇒ (13) + 4 = 17
Dread Captain Devon |
My mistake. There is a hold door on the deck. I assumed for some reason that she merely opened it and looked not actually climbed down. That now clarified...would you *like* to climb down?
Shaso looks over the other 5 bodies and finds nothing of interest. Not even any real money or weapons to speak of. But they all were stabbed and all have the same ichor coming out of their mouths.
Quillin |
"You awake up there, Jake? I swear I heard something. Help him out Smudge. Sooty, point her that way."
The half-size captain sends his familiar up and follows with a levitate spell to the spars while directing Sooty to point the gun to port. From his higher vantage point he keeps an eye on things. " Stay topside, he orders the rest.
Dread Captain Devon |
Quinn offers a hand on the shoulder of the contemplative Pfarna, Captain says wait.
Meanwhile Quillin begins to float into the rigging while Sooty begins the (relatively slow, it'll take a round or so) process of rotating the ballista.
Jake offers an almost sleepy Huh wuh? but it is Smudge who alerts the crew as he begins squawking in alarm. Quillin reaches a few feet off the deck in time to see a mottled blue/black/yellow hand climb aboard to the Poxy. The hand is followed in short order by the face of a Sahuagin raider.
Jake, a little late to the mark yells out, We're bein boarded!
As chaos erupts on the Poxy the away team gets its own welcoming party as the double wide doors to the ships map room flies open and four Sahuagin come pouring out onto the main deck.
Quillin: 1d20 + 3 ⇒ (11) + 3 = 14
Shaso: 1d20 + 2 ⇒ (15) + 2 = 17
Sooty: 1d20 + 3 ⇒ (14) + 3 = 17
Mel: 1d20 + 3 ⇒ (2) + 3 = 5
Quinn: 1d20 + 4 ⇒ (3) + 4 = 7
Pfarna: 1d20 + 6 ⇒ (20) + 6 = 26
Init
The Raiders™
Group ●
I like come as you are block init these days. The Raiders™ have gone now post away in the order you get here. No surprise, you guys were wary, they were waiting. I will try to get a map up this weekend. I am struggling to find a way to do it. If anyone has recommendations I am all ears.
Pfarna Norc |
Seeing the Raiders pouring from the map room door, Pfarna charges across the deck drawing her cutlass as she goes.
Time to die undersea scum, this boat is ours.
Attack-cutlass-charge: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 <-- +2 charge
Damage: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12 <-- +4 dex, +3 precise strike swashbuckler ability
Crit confirm: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Her blade pierces deep into the first raider's gut.
Khuzdac "Sooty" Firebreath |
Sooty chuckles as the enemy finally shows itself. He pulls out a a small test tube which he mixes into a larger flask. He tosses it at the four Sahuagin on the other ship's deck.
Stink Bomb 1d20 + 9 ⇒ (14) + 9 = 23
2d6 + 4 ⇒ (1, 4) + 4 = 9 Fire Damage to target and 6 splash damage
DC 16 Fort save or nauseated for 1d4+1 rounds
Melissa Evendale |
I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.