
Dread Captain Devon |

The halfling sneers at Khuzdac and as the colors fly elsewhere he merely says, Good idea!
The halfling raises his hand and douses Sooty in his very own spray of colors. Sooty is ready though and throws the bag in response...
1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14
The halfling cries out as he becomes glued to the rock face of the overlook, struggling to move after getting the jump on the alchemist. Sooty DC 14 Wil or blinded and stunned for 1d4 ⇒ 4 then stunned for one more round...
And now next round...
The cat seems almost awake when Shaso buries both of his picks into the cat who offers half a grunt in its impaired state. Quillin scrambles away and casts his protective magics...
Pfarna, Mel and Sooty have actions this round.

Melissa Evendale |

Mel drops her crossbow and moves to flank the cat with Shaso as her Aldori Sword slides from the sheath. She stabs at the distracted animal but doesn't hit as well as she might
Attack 1d20 + 11 ⇒ (13) + 11 = 24 Damage 1d8 + 1d6 ⇒ (2) + (5) = 7

Pfarna Norc |

Seeing Melissa and Shaso handling the panther, Pfarna turns and charges toward the halfling, cutlass in hand and prepared to disembowel the midget.
Attack-cutlass-charge: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 <-- +2 charge
Damage: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Unlike the panther, the stuck mage is an easy target for the enraged half-orc.
Intimidate(free action): 1d20 + 7 ⇒ (11) + 7 = 18
Worthless thief. Nobody hurts my companions. I can't wait to see your face when the fish lady takes you.

Dread Captain Devon |

The halfling screams, yells, seems properly intimidated, injured and unable to move, he pretty much gives up at this point.
The panther, for its part, shakes its head and realizes its situation and attempts to withdraw, however it positions with the cleric and swashbuckler ganged up on it makes escape a risky proposition...
Mel and Shaso get AoO on the panther, then you are all free to act again. The halfling is pretty resigned, it doesn't seem like he will try much now that he is glued down and got stabbed.

Quillin |

Quillin just shakes his head has he inspects the sorry state of his freshly slashed and bloodied jacket. He pats Sooty on the shoulder, "Just sit still. It will pass in a minute."
Turning a malevolent eye on the halfling, "Gag him as well, Shaso." The little captain will then proceed to divest the halfling of magic ring and mentioned wand and anything else of interest and/or detected as magical.

Khuzdac "Sooty" Firebreath |

Sooty rubs his eyes for a few moments, but finally recovers. He walks over to the bound halfling, shoves Quillin to the side and punches the halfling square in the nose. "I should have skewered ye with a bolt!" He backs off and allows Quillin to continue his search.
NL damage 1d3 ⇒ 3

Dread Captain Devon |

Sooty socks the halfling in the jaw who keens like a bird but quickly quiets down with all the menace and blades and what not.
Quillin gets a magic ring, a wand, a component pouch, a spell book, and a small pouch with about 50 gp in coinage and a small key.
The halfling pretty much glowers but doesn't speak as he is stripped of his possessions.

Quillin |

Quillin passes V-ed fingers before his eyes which leave them with a violet glow. Giving the goods another gander, he squints as he attempts to identify the magic items.
detect magic, take 10 = 20 for ring and wand
"Got anything useful in this book? Halfling spell tastes are usually fairly pedestrian. You really should have taken our initial offer."
He nods to the others, "Bring him along Pfarna and let's get out of the jungle before anything else tries to take a bite of me. I'll need Sandara to patch me up."

Pfarna Norc |

Although not the biggest half orc, Pfarna is more than big enough to lift the halfling by his collar once the tanglefoot stickum has worn off.
Looking at Quillin:
Sure we can't just toss it over the cliff? It would be much easier and safer than dragging him through the jungle.
Once that idea gets shot down, she will bind his hands and then drag the ex-wizard next to her with one hand while continuing to hold her razor sharp cutlass in the other.

Shaso Mtembe |

"I can help those injuries." Shaso sees to Quillin's wounds before leading the way back to the town.
burning "Track Ship" for CMW.
CMW: 2d8 + 5 ⇒ (7, 2) + 5 = 14
full health
Sacred Weapon 3/4 minutes remaining
Fervor 4/4 remaining
Blessings 3/5 remaining
5 at level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
4 at level 1: Obscuring Mist, Read Weather, Comprehend Languages, Air Bubble
2 at level 2: Aboleth's Lung,

Dread Captain Devon |

The halfling (as he is being trussed up by the half orc) sneers at the gnome but can't seem to come up with anything worth saying in direct opposition to the chain of events.
You are working on the start of the sunset when you return from the jungle, most of the sailors having dispersed save for a plainly relaxed Sandar Quinn, sitting in a stool with her legs propped on the table as she swigs from a bottle and laughs at a ragtag group of sailors.
The heat remains oppressive though not quite as searing and whatever "hot" has left is being replaced with a muggy humidity.
As you approach Quinn lifts the bottle, Your brave display filled our crew captain! It is also cleared this little slip of paradise. I raided the supplies and I see you caught a halfling! Huzzah! She offers a laugh and continues to drink.

Pfarna Norc |

Pfarna lifts up the halfling:
This scrawny thing. Yeh, of course we had to save him from becoming panther chow.
Great work on the crew Quinn. Now we just need to get the repairs finished so that we can have some fun on the water.
Pfarna taps the decanter in her pack.
And I think I have just the thing to get our ship finished faster.

Quillin |

Quillin tugs on his dreaded beard, "Full crew. Good. Sooner we get those repairs finished the sooner we can get the hells out of here then."
"It wasn't so easy recovering out slippery little friend. Shaso spared you a little work patching me up, Sandara." He turns to the others, "Looks like we've got a ring of sustenance and a wand of stumble gap to start our pile of plunder. And now it's time to bid our fine little friend adieu as I believe the elves say. I hear the river is lovely at sunset and an old acquaintance has been asking after the little rat. Shall we see him off?"

Melissa Evendale |

DM
Take 20 on Perception to check for traps for a 28
Take 20 on a disable device to open it for a total of 31

Dread Captain Devon |

The halfling continues to be quiet as you take him to the water although his face clearly marks him as "confused" about the proceedings until a few minutes later the naga emerges from the water. She emits a of sort self satisfied hiss and the halfling practically loses his mind and begins thrashing about trying to get out of Parna's grasp.
For eases sake:
Pfarna Str: 1d20 + 1 ⇒ (13) + 1 = 14
Half Str: 1d20 ⇒ 19
Pfarna is caught off guard and the halfling manages to thrash himself right off the half orc and into the water; a bad siuation for a bound up halfling.
The naga slithers forward in the water with incredible dexterity and casts a spell on the halfling and he promptly stops moving. Scooping up the limp cater the naga looks to Quillin, One week.
Unless anyone tries to stop her she moves to leave.

Melissa Evendale |

Mel intercepts the Gnome with a cash-box gripped tightly in both hands.
"Ho Quill..look what I 'found'. There should be enough here for all of us, a little recompense for the trouble we just went to, Eh Cap'n? Course we haven't signed articles yet..have we?"
Articles are very important to Pirates they define the shares each crew member gets of plunder and the punishments that can be administered. samples can be found at this Wikipedia page

Pfarna Norc |

I have had no problem, only the last 30 minutes or so the site has been down with the goblin computer repairers picture.
Yup, I think we are heading to talk with Hake and get him some water.
I do not know what the others thing, but I would keep the decanter, unless Hake is going to buy it or give us a really good deal on extra equipment for out ship.

Quillin |

Quillin shrugs, " I don't think they'll be working through the night, but I guess there's no harm in filling the butts so they're ready to go tomorrow."
"Fill the butts and fill our guts!" Smudge agrees.
As he leads the way, Quillin notes, "It sounded like the snakes considered the decanter a loaner for the week, but I guess we'll burn that bridge when we get there."

Dread Captain Devon |

The lot of you wind your way back around the estate and find Hake holed up in the "bar", not having moved too far from where he was. Unlike before however there are teems of sailors here who were apparently too daunted by your activity or Quinn's attitude to loot good liquor and came here to pay for bad instead.
The place reeks of stale sweat and is easily hotter inside than not but alcohol does wonderful things for the sense and games and conversation go on unabated.
Hake sees Quillin and yells out, So shut him down entirely! Not what I had in mind, trading him to a damn Naga but its one less problem...now...what about MY problem?

Dread Captain Devon |

Hake looks dubious at the gnome and scrunches his face, Unless you brought me a mermaid or a fountain that spits gold I'm not sure how much more exciting water can get but you've already done a step above what I intended so tell me what you have...I'll be fair with ya to a point.
Hake drags from his mug and motions at Quillin to get on with is "pitch".

Pfarna Norc |

This post presumes that we have figured out how to operate the decanter, either through intimidating the halfling or someone using spellcraft.
Pfarna raises the decanter and says "Stream". A moment later a clear clean stream of water spouts forth from which she takes a deep drink.
Mmmm, good stuff. Cool and refreshing. Bet a crew working in the hot sun would love some of this.
She then commands the decanter to stop.

Dread Captain Devon |

Hake's eye bug out slightly as he hushes the lot of you and looks around as he motions for you to give the decanter to him, Properly hydrated my men can work much faster...it would take say...3 days before you could leave? This would of course include smuggler's compartments and... Hake looks about to be sure he isn't being overheard. You have a proper Besmarite on your ship do ya not?

Dread Captain Devon |

Hake greedily licks his lips and nods absently, Yes yes of course...the uh...shapely pretty one. Hake's eyes drift to Pfarna before he turns his head back to Quillin. I have a masthead, a fearsome thing carved from ebon wood and shaped like a skeletal figure that points a hand to sea.. I have been told that if a true representative of Besmara blesses it when a ship is set to sea anew, it will lead the captain of that ship to new sources of treasure. The Pirate Queen's own eye pointing you to fortunes! Besides that it will give your new lines a fearsome completion, perfect for a new crew to make their name... Hake cackles and looks at the gnome to be impressed.

Dread Captain Devon |

Taking that as a prompt Hake gesture for the lot of you to follow. Lanterns and torches litter the estate as Hake guides you out of the main manor house over to a series of small sheds and warehouses near the dry dock. Pulling out a key ring the old man works at a large well oiled lock that bars a set of thick double doors on one of the smaller sheds.
Within Hake pulls a tinderwig and lights a lamp hanging nearby. The space can barely hold the lot of you and its few shelves and one large mass in the center covered by an oiled tarp. the shelves are realtively barren save for a few large jars and boxes, all covered or otherwise obscured.
Approaching the middle of the shack Hake pulls the tarp and reveals something a bit more fearsome than he initially described:
In the flickering lamp light the masthead looks almost like ink on stone, a fearsome skeleton dressed in long swashbuckler's coat with no shirt but instead exposed ribs. A fashioned chain of silver highlight's Besmara's sigil and it "hangs" from the skelton's neck almost like how Quinn's hangs from her own neck. The piece is almost melded into the wood and cannot, on casual inspection seem to be removed.
The skeleton seems almost to be rising from a carved wave of sorts, the section which holds the hardware and appointments needed to attach the head to the ship. It almost looks as though the skeleton rises from the wave, one hand cast out beyond pointing to "somewhere". Around the skeleton's neck is a scroll case held by a thin red cord which Hake slips off and promptly hands to Quillin.
I know nothing of curses but it seems to me a strange affair to make a cleric do the work only to burden her crew...I would think twice of kicking the Besmaran off your ship though.. The old man cackled at the jest.
Gesturing to the scroll he continues, Give that to your cleric, its what she need to do and say as I understand it. I am off to talk to my crew...
Hake gestures at the pitcher as a prompt as he looks to shoo the lot of you out, firmly convinced your conversation is done...