
Melissa Evendale |

"Hold on Bucko's hold on I'm sure there's a mutually beneficial solution that we can work out where nobody loses.."
Mel sheathes her sword and steps out off the water..
"Someday I have to learn me some of that there language" she mutters

Shaso Mtembe |

Shaso doesn't see a good way out of this so he makes an offer to the snake thing.

Quillin |

Quillin grins maliciously, "A halfling for the jug. I think we can manage that." Gazing at Pfarna he frowns, "Um, where exactly is the halfing?" Discerning Pfarna's lost look, the gnome whistles back Smudge to go reconnoitering.
edited- as DCD points out, I'm not entirely aware of the halfling situation yet.

Shaso Mtembe |

To the naga, "We will look for the halfling. You may join us. If you harm anyone else we will not help you."
"Which way did he go? I will try to track him."
Survival: 1d20 + 6 ⇒ (11) + 6 = 17 to aid Pfarna.
full health
Fervor 4/4 remaining
Blessings 3/5 remaining
5 at level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
4 at level 1: Obscuring Mist, Read Weather, Comprehend Languages, Air Bubble
2 at level 2: Aboleth's Lung, Track Ship

Melissa Evendale |

Mel looks relieved when the Naga speaks in a tongue she can comprehend.."Oh you want him..no prob.." she bites her tongue as Sooty admits the subject of the conversation got away
"Yes we had best go and find him then..." she says and heads off to the bar looking foe clues as to where the little ..person..might have gone.
Perception to track 1d20 + 8 ⇒ (17) + 8 = 25

Pfarna Norc |

Pfarna looks back at the grumpy dwarf:
We are not righting wrongs. We are eliminating future problems. We have the decanter. I would rather the halfling not try to take it back. This eliminates two problems. The halfling coming after us and whatever that fish woman is.

Dread Captain Devon |

Oh my this is going to be fun...both in the immediate and the long haul, I like the personalities...
The naga looks around at the few remnants of sailors scattered on the beach and up at the bar's overlook, I will return. Bring the halfling to the beach and I will be here. With that she dives into the water.
Assuming no one follows her...
The group makes its way back up to the bar, its rundown shack of a building, and the area around it...

Melissa Evendale |

Mel pauses momentarily as the others head out then follows along.
"I thought Halflings were supposed to be Masters of stealth" she quips as she notes the obvious trail.
DM

Dread Captain Devon |

The group heads along the trail for some 10/15 minutes until Shaso brings the group up short as the various jungle fauna starts to thin into a rock ridden flat that seems to lead to a short cliff. The sound of water rushing obscures the groups movement. All of you see the halfling in question kneeling at the lip of the river, seemingly contemplating his next exhausted move.
Quillin Init: 1d20 + 3 ⇒ (6) + 3 = 9
Mel Init: 1d20 + 3 ⇒ (3) + 3 = 6
Sooty Init: 1d20 + 3 ⇒ (20) + 3 = 23
Pfarna Init: 1d20 + 6 ⇒ (12) + 6 = 18
Shaso Init: 1d20 + 2 ⇒ (17) + 2 = 19
Villian Block: 1d20 + 6 ⇒ (2) + 6 = 8
Group block is up. No surprise.

Khuzdac "Sooty" Firebreath |

Sooty pulls a tanglefoot bag off of his bandolier as he approaches the halfling. He prepares to throw it if the little bugger moves. "You stay right there shorty!
Move: Close with the halfling and pull the tanglefoot bag
Standard: Ready to throw if the halfling attempts to move from his spot.

Quillin |

Actually, if everyone was tracking at half speed, I should be able to keep up.
"Here, kitty kitty! Here, kitty kitty!" Smudge squawks as he perches above the big cat.
"Yeah, I wouldn't move." With a squint, the gnome hocks a loogie into his palm and tosses it at the cat.
Acid dart: 1d20 + 5 ⇒ (19) + 5 = 24
acid: 1d6 + 2 ⇒ (6) + 2 = 8

Dread Captain Devon |

Actually, if everyone was tracking at half speed, I should be able to keep up.
Fair, and likely as the halfling isn't exactly "Mr Marathon"
1d20 + 10 - 8 + 2 ⇒ (13) + 10 - 8 + 2 = 17
It is plain to everyone at this point that Quillin just pegged a large black panther. It seems unamused, and uninterested in leaving...But the rest of you go first.

Dread Captain Devon |

Mel stalls a moment as Shaso, Pfarna and Sooty approach and draw weapons on a very surprised and obviously chagrined halfling. He seems almost ready to contemplate a response when the large panther rushes through the brush right at Quillin...
1d20 + 8 ⇒ (20) + 8 = 28Crit
1d20 + 8 ⇒ (12) + 8 = 20Confrim
1d20 + 12 ⇒ (15) + 12 = 27Grapple?
2d8 + 10 ⇒ (3, 4) + 10 = 17
Good news, terrain means no charge, which means no pounce. Bad news is a crit on the bite...
The panther closes the distance in a blink of an eye, the large jungle cat issuing a snarl as it bounds to the wizard and promptly snatches him up with powerful jaws. The gnome is practically lifted of his feet as knife sized teeth dig into his torso and the cat thrashes him down with a heavy thud, clearly uninterested in letting the wizard go. Quillin takes 17 and is grappled.
Group block is up.

Pfarna Norc |

Pfarna quickly moves over to protect the captain stabbing at the panther.
Attack: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
If the attack hits (which clearly it will not), then:
Intimidate: 1d20 + 7 ⇒ (5) + 7 = 12
Well, this combat is off to a good start.

Shaso Mtembe |

Seeing the big cat, he had been wary. Shaso knew how quickly they could kill a man. As it attacks the gnome, he springs into action. As he draws on the power of his goddess, one of his picks develops a frosty sheen. He closes with the panther and attacks with a savage cry.
Attack: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (2) = 7
Adding /frost/ to sacred weapon for 1 minute.
full health
Sacred Weapon 3/4 minutes remaining
Fervor 4/4 remaining
Blessings 3/5 remaining
5 at level 0: Create Water, Detect Magic, Purify Food and Drink, Light, Mending
4 at level 1: Obscuring Mist, Read Weather, Comprehend Languages, Air Bubble
2 at level 2: Aboleth's Lung, Track Ship
Hmm, these spells aren't so useful in combat.

Melissa Evendale |

Mel closes with the combat crossbow in hand and fires a shot into the melee.
1d4 + 7 + 1 - 4 ⇒ (2) + 7 + 1 - 4 = 6 +1 for Point Blank Shot -4 for firing into Melee
However her care to to hit her comrades translates into burying the bolt in the soft ground of the jungle floor

Dread Captain Devon |

Save!: 1d20 + 2 ⇒ (9) + 2 = 11
Pfarna charges at the large cat and its engrossing activity with Quillin presents an opening (it loses its dex and its a big cat...its AC is a little compromised when eating people...) The half-orc lands a solid blow which open a heavy gash on the creature.
Get it off! A shocking display of color erupts from the gnome and panther in question promptly drops the wizard on his ass as the creature seems stunned.
Shaso follows up with good measure and sinks his pick into the stunned panther. Despite all this the creature is alive and standing but seems incapable of responding though it is already shaking its snout as though to clear the "cobwebs" from its senses.
Mel's bolt goes wide despite the sudden de-escalation of events.
Its a new round so Sooty you need to tell me if you are setting the same readied action or doing something new, its my turn but I'll be nice ;p

Melissa Evendale |

duh..my system was playing up yesterday and I posted in a hurry.. without realising that I had only rolled a d4 for my combat check..
Rerolled properly
1d20 + 7 + 1 - 4 ⇒ (3) + 7 + 1 - 4 = 7
and..no change there then..lol

Shaso Mtembe |

Shaso continues to fight the cat, attacking with both picks in rapid succession.
+1 pick: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (4) = 10 frost
mwk pick: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d6 + 1 ⇒ (6) + 1 = 7

Khuzdac "Sooty" Firebreath |

Sooty moves until he is about 15 feet away from the halfling, "Let them sort out that cat, you stay right there."
Same thing, ready action to throw the tanglefoot bag. Here's the roll if he ends up moving: 1d20 + 6 ⇒ (9) + 6 = 15 (+2 Dex, +1 bracers)