Exploring the Savage World of Keltica

Game Master ZenFox42

A Savage Worlds campaign in a fantasy setting (Elves, Dwarves, magic, etc.) with pre-Civil War technology (steam engines, locomotives, but only single-shot guns and no electricity).

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Errata to the Deluxe manual

Anyone who has the Deluxe manual should be aware that there are some significant errors they fixed and changes they made with an Errata PDF that you can get for free HERE.

Some of the most important ones are (bold is changed info, italics is added info) :

Soaking : If the character Soaks all of the wounds from an attack, he removes his Shaken condition too (even from a previous source).

Area Effect Attacks : “Everything under (or partially under) the template is affected, rolling damage separately for each Wild Card or group of Extras.” “Targets use their lowest armor value against area effect damage—armor must cover the entire body without gaps to provide any protection at all.”

Automatic Fire : “Automatic weapons (those with a RoF of 2 or higher) fire much faster—and inherently differently—than regular firearms.” “If a weapon has selectable automatic use (Auto), you can fire a single shot (and also ignore the full-auto penalty of –2).”

Push/Bash : “Push the target 1” for a success and 2” on a raise on the Strength roll.”

Rapid Attack : “Both the melee and ranged version inflict a –2 penalty to Parry.”


PP 15/15 | Bennies 3/3 | Venom Strike 1/1
Alexander James Taarnfalk wrote:
Seems like a harmless enough lizard.

Mostly harmless. ;o)


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

I'm in a Savage Worlds Conan game that is currently recruiting. If anyone's interested, here's the link.

Supreme Being's Savage Conan PbP


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

A lot of the corrections in the errata were already made in my version of the PDF. Not all, however, which is odd.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Does your .pdf have a lot of cover images from the various splat books before the main content? The one I originally obtained didn't, but a later download did. Can't say which is more recent, but it seems there's more than one version out there. Maybe yours was released sort of "mid-way" through the revision process?

Pity about the snake eyes. I literally cringed when I read that roll.

Thanks for the heads-up, Marko. I think two SW games are enough for me right now while I'm still learning.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Pages 7-15 are images of other products.

Re: Snake-eyes: only a 25% chance of anything damaging, but that's not very comforting.

I'm not able to join any new games for now. In fact, I just got my copy of Pathfinder Adventure Path of the first book of Iron Gods and I'm probably going to offer to moderate a party through that, if players and a format can be found, probably in about a month. Fantasy meets Science Fiction. Should be loads of fun.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I've created a graphic image modifying a couple of other images to create a version of what Arabella looks like (in my imagination, anyway). I'm also curious if the link I've created will allow you to see it. Arabella Stormworth-Darling

While I'm at it, a note about the name: about 30 years ago, I met a woman from England who had this name. I've always thought it sounded wonderful for a character name. I know very little about the person (only met her once, didn't get to know her); but all I've borrowed is the name. Everything else if completely fictional.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Loaded up just fine for me.


I could see it too. Boy is she and/or her friends going to be surprised if they ever Google her name! :)


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Compared to stuff that's out there, this is VERY tame! There are sites that have nothing but pornigraphic fakes of celebrities.


Alex - just curious : does

Parry 6 (+1 rapier)
Toughness 5 (+1 leather armor)

Mean you have a "normal" Parry of 6, and 7 with the rapier, or does the 6 include the rapier?

Likewise for the Toughness.

Thanks!


Um, Arabella, I wasn't referring to the image, just the fact that there's a fictional person out there with her exact name, having all sorts of adventures. But I can see how you could link the two statements, that was unintentional on my part.


The values listed should be without the +1 from items, so Parry 7 with the rapier, and Toughness 6 with the armor. At least, if I've done this right...


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I expect there is also plenty of fan fiction that use Ms. Watson's name and have her doing all manner of adventures (mostly romantic/erotic), so I'm sure she would also find this relatively tame. I don't intend to use the Watson pseudonym consistently unless it proves necessary, at which point, she has other aliases (she is a con artist, after all, so aliases come with the territory).

At some point, let me know what might be involved in establishing a fake identity. I don't expect people are expected to carry papers as such, but if one were to open a bank account, would there be anything a banker might expect a person to provide as evidence of his/her identity. If there are such things, what would be needed (gamewise) to fake an ID.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

GM question: I assume there are clocks and even pocket watches. If not let me know. I ask because in a world without such devices, the notion of asking someone to meet her in 15 minutes is kind of pointless, as are references to seconds, etc. Arabella would probably have a good pocket watch, but had to hock it to be able to afford her ticket. She'll have to con ... I mean, she'll have to earn some money soon.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I just noticed that stealth also covers picking pockets, which is important for a con artist, so I'm wondering if I might retroactively adjust her Repair skill down to d6 and add Stealth at d4? Thanks.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Let us know if you'd like us all to list the Parry and Toughness scores with modifiers added or as Alexander has done. Might as well be consistent.


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PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Haha... sorry gang, but I had to share this. I just enabled "Unarmed Strike" for WindDancer in Hero Lab and it threw an error.

Quote:
... requires too many hands.

I'm just gonna paws and let that one sink in. :op


Arabella -

Will have to get back to you on fake ID's. Probably have to find someone who does it. Please remind me sometime later, too.

There are pocket watches, but they tend to be expensive - I'm guessing several weeks' minimum wages (before expenses), so most common folk don't have them. Probably there's "bells" on the ship, including ringing at each quarter hour.

Sure, trade the Repair for Stealth, your PC concept wouldn't be much good without it.

Regarding the fumble, I intentionally mixed them up a bit. That's how a fumble for that device will go from now on : nothing / Shaken / Shaken + opposite effect for 3 rounds.


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Hey, I'm sorry everybody, I just haven't been posting in here. Part of it is a lack of drive for this character lately--he's fun to play, but I just haven't been able to type anything that feels good yet.

A lot of it is coming from the fact that I've been busy packing for college, and I'm going on Wednesday, so hopefully things get better.

I'll see if I can get a post going tomorrow, but for right now I'd just like to apologize for my lack of input. I like everything I'm seeing so far and want to be part of this game.


Hey, moving, leaving home, and starting college are stressful enough, no problems!

While you're transitioning, maybe consider this - if there's no motivation for the character, why not try a new one? Either a completely new one, or keeps the stats for this one but come up with a whole new backstory and personality? Whatever works for you...


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

When we get into combat, Arabella will not be much help except to use her Boost power to help those more capable than herself. As I'm unfamiliar with the combat system, I'm not sure what would be the best thing to boost, so if anyone has suggestions about what you'd prefer for your character, let me know.

She can boost attributes or skills. I expect for those fighting with melee weapons, boosting strength could help do more damage. Boosting vigor will help with shaking off damage. Boosting Fighting or Shooting could enhance the chance to hit, and enhancing fighting might also enhance one's parry skill. She could even boost a skill like magic or psionics if that would help.

These boosts last at least 3 rounds and will most likely be just 1 die, but with a raise they will increase the affected trait by 2 dice.

She'll probably boost her own vigor first, and maybe Connor's if he's in danger. It's not going to make a huge difference right now, but let me know what, if anything you would like boosted.

She can also try to lower an attribute of an enemy. I expect lowering vigor would be most useful. But enemies get a chance to resist, so that option is not as likely to succeed.


In combat, I wouldn't mind Alexander's Fighting skill being boosted. I think that would provide the best bang for the buck for him. Strength isn't a bad option either, though.


Human Male Novice XP 10 | Agl d4 Sma d10 Spi d8 Str d4 Vig d6 | Pace 6 Parry 5* Tough 5 Cha 0 | Notice d6 | Rapier d4 (Str+d4), +1 to *Parry | Spellcasting 1d10 | 298sp | Bennies 3 | PP 15/15 | Status None

You know, all this talk about Chakra is making me think that a Naruto-themed game might be possible with Savage Worlds. I might try this as a one shot with my home game.

-Posted with Wayfinder


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Sorry about the PC-to-PC aggression, Arabella. Between a cruddy reaction roll and her being very uneasy with no earth beneath her (for reasons which will become clear later), WindDancer basically panicked when you reached for her, and instinctive defense reactions kicked in.


The 4 numbers used in combat (until you reach Incapacitation) are (Fighting or Shooting), Parry, Damage, and Toughness.

Fighting and Shooting are Skills, so you can boost them directly.

Parry is derived from half your Fighting, so boosting Fighting by a die (2) also increases Parry by +1.

Damage for hand ("melee" in PF terms) weapons is almost always 2 dice, one from the weapon and one from Strength, so boosting Strength would help a little. Damage for ranged weapons (arrow, guns) is always based on the weapon and can't be boosted.

Toughness is derived from half your Vigor, so boosting it by a die would increase Toughness by +1.

Sounds like boosting Fighting is the best deal, you get 2-for-1.

For someone exclusively using a ranged weapon, either Shooting or Vigor, but probably Shooting would be best even tho that doesn't boost Parry.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

I'm testing something about how the messageboard program maintains the die roll results between previews. I suspect that if you make an edit above the die roll, it may redo the roll. It might not happen for simple text, but I'm pretty sure if you add another die roll above one that's already been rolled, it will re-roll the first roll.

Edit adding text above the die roll already previewed.
Result: Die roll preserved.

2nd edit: adding another roll above the first:

3rd edit:
3rd roll: 1d100 ⇒ 69
Initial Result = 69

2nd roll: 1d100 ⇒ 93
Result = 69
After 2nd edit: 93

1st roll previewed: 1d100 ⇒ 73
Initial Result = 69
After 1st edit = 93
After 2nd edit = 73

So it appears it remembers the rolls in order. So my next test will be what happens if one adds a dice to a roll, eg. making 1d6 go to 2d6.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

Initial dice programed are two rolls of 1d100 each:

Dice 1: 2d100 ⇒ (70, 18) = 88

Dice 2: 2d100 ⇒ (40, 64) = 104

Initial Results
Dice 1: 70
Dice 2: 18

After previewing the single die rolls, I'm making them 2d100 each.

As I suspected:
The roller took the result of the initial 2nd roll and made it the 2nd roll of the first 2d100 edited roll, rather than rolling the second dice and adding a new result to the first result.

So I guess if we get an ace, we need to add new rolls below the original rolls in order to preserve the original rolls.

This affected my results of the repair roll recently made.

I rolled 1d6 repair skill and 1d6 Wild die.

My initial result was a 6 on the repair and a 5 on the Wild die.

I changed the repair to 2d6, but it resulted in shuffling the result from the Wild die (5) up to the 2nd roll of the 2d6 for the repair. The wild die changed to a 6, which made me suspicious, but I thought maybe I overlooked the ace the first preview.

So actually, the ace roll to add to the repair roll was a 6 would be another Ace, and finally another 1 for a total of 13-2=11, success + 2 raises.


Female Human Card: Bennies: 1 Parry: 5 [2 + 6(fighting)/2] Toughness: 5 [2 + 6(vigor)/2] (2) Armored Duster RATN: 4 Pace: 5 Notice: d6

@WindDancer: No worries. None of us knows the others well enough for things to go super smooth right off the bat. Some distrust is to be expected and a sign of good role playing.


Money (it's a gaaasssss...)

Minor bit of fluff - I'd like to go to a metal economy.

We can still use SW's "$", but that represents a silver piece, about the size of a penny.

Then the usual conversions apply :
10 copper piece (CP) = 1 silver piece (SP)
10 silver = 1 gold (GP)
10 gold = 1 platinum (PP)

There are many banks (at least back on Trellak every mid-size town or larger had one), probably also in WeMadeIt.

If you wish to have some of your "cash" as GP and PP to reduce bulk and weight, please note it on your character page.

Also, will everyone please let me know exactly *where* you're keeping your coins, as Alex did.


I still have quite a bit of money - largely due to not having much that I need, and partially for thematic reasons. Along those same lines, perhaps (fluff-wise) Alexander should be carrying Connor's money?


In that case, Alexander probably wouldn't be carrying all of it. Maybe he has a little tucked into the bottom of his trunk, and carries some for Connor to go nuts with.


Alexander James Taarnfalk wrote:
In that case, Alexander probably wouldn't be carrying all of it. Maybe he has a little tucked into the bottom of his trunk, and carries some for Connor to go nuts with.

That makes sense, since I still have about $170.


I just want to say that in any short-term scenario, I don't have any specific agenda. I'm throwing all kinds of things your way, but don't take them as "oh, this is what he *wants* us to do". Feel free to ignore them all and follow your own plans/ideas, if you wish.

Alex & Connor - so, maybe $10 (10 SP) on-hand for Connor (that's *roughly* $100 of today's money, quite enough to go nuts with, I'd assume in Alex's vest), $160 in the trunk?

Arabella - please check your regular email for an important question...


Sorry, weekends aren't super great for me, will have a post up in the morning.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1
ZenFox42 wrote:
So, you do understand spoken languages from people other than Conner? Which one(s) - Common? Just trying to understand your current abilities...

The original WindDancer spoke pidgin whatever-that-GM-called-Common. Pathfinder pseudodragons apparently only speak Draconic, but the D&D variety can "communicate with creatures that speak Common or Sylvan via telepathy." Unless Connor and WindDancer are going to communicate entirely in emotions and mental pictures, it seems reasonable she can "think" Common. If she can think it, it makes sense to me that she can also understand the spoken word. (The written word or speaking it are entirely different skill sets, of course.)

So, my view's been that she has a "Common for Tourists" level of comprehension and can follow here-and-now concepts. Intricate strategic planning and deep philosophical discussions ain't happenin'. And she would definitely get -- and dislike -- the implications of being considered a "pet."

That said, if you're uncomfortable with that we can style it in other ways. For example:

She doesn't speak/understand Common, only Draconic or Sylvan, and her comm link with Connor is at a deeper, more fundamental level than language. (The Pathfinder pseudodragon supports that, since they only speak Draconic but can communicate telepathically with "anyone.") And since the link is always running, he sort of serves as her personal Babel Fish. :o) (That could work two ways: In earshot of someone speaking Draconic or Sylvan, Connor would be able to understand what they were saying.) So if he was out of range or asleep or knocked unconscious, she wouldn't understand anything said to/around her. An additional downside is that she'd be useless for "eavesdropping" scouting missions.

Practically speaking, for game mechanics purposes I think we need her able to understand everyone somehow. Otherwise she'll mostly be a shoulder-perching troublemaker rather than a benefit to the party.


Pathfinder's approach to telepathy is that it usually functions independently of language, so I had figured they could communicate enough for him to teach her Common, but that we were skipping past them actually going through that to get to things which were more interesting.

I also think that a lot can be inferred based on tone - the innkeeper who is concerned about the dragon destroying his home isn't going to speak about/to it the same way that a child would speak to a bunny. There are a lot of subtleties in how we speak to each other that I think a creature like this one might be more aware of than we generally are.


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

To everyone:

I'm really sorry about what happened to me in this game. I came in with a character I've enjoyed playing, to a game that sounded like a lot of fun. Everyone else is playing great characters with a lot of fun interactions, and it's obvious that ZenFox has put in a lot of work here. Unfortunately, I haven't been able to put out the same enthusiasm and effort, and I feel bad about that. But at this point I've fallen too far behind and I'm struggling to catch back up. I hate to say it, but I'm going to drop out of this game. You all are great players with great characters--it's just moving fast and I've been too slow.

Again, my apologies, but I'm gonna bow out. ZenFox, if you could remove me as an active player, thanks.


How about this : *for now*, she understands what's being said around her when Connor's around, thru the singular telepathic link she has with him. I'd rather she not be generally telepathic with everyone/thing.

But she's smart, and will soon figure out how the sounds and the info she's getting from him are related.

These are just suggestions, feedback is welcome. If y'all want to take further discussion "off-line", just let me know, otherwise keep posting here...


Azander - Sorry you feel that way, but if it's just because you feel behind, I'd say don't sweat it. I think we've all been assuming that you've been with the group, but as a "silent partner" (so far).
So if you *want* to jump back in, please just do so.

However, if school's overwhelming, and/or your heart's just not in the character, please just let me know how to mark someone as "inactive".

Best of luck to you!


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

Aw... I was looking forward to riffing on your cigars. :o) As well as seeing what an "ex-legend" could do. It won't be the same without you; maybe we can help somehow. Is there some way I can [peeking around Azander at Gavril] give you a hand? :op

Seriously dude, I hope you'll decide to hang in there, but if you must exit I can certainly understand.

GM: Yeah, you'd previously nixed omnitelepathy and I'm cool with that. Actually, the more I think about the "Babel Fish" concept the more I like it. And between Connor teaching her and osmosis, she can "grow into" verbal communication as you said.

Willing to let the Babel Fish thing run both ways? And have you a preference for her native tongue between Draconic and Sylvan?


WindDancer wrote:
Willing to let the Babel Fish thing run both ways?

By that do you mean if y'all should run into some dragons, WD would be able to translate what they're saying before they eat you? :)

Probably her native tongue is more like "Draconic", altho remember this isn't PF...


Male Aasimar Sentinel 1 | HP 16/16 | AC 17, touch 11, FF 16, CMD 15 | Fort +5, Ref +1, Will +4 | Init +1, Perception +6

Tell you what: I'll take a look at things, think about it, and try to get a post up later today. It'll be a while and probably be a long post, because I'll have to catch up on everything and respond to it in kind, but I'll give it my best shot. I've been getting back into the character and I think I'm past the block, so I'll give it a try if you're willing to have me.


Absolutely. :) I'm sure we've all been there before.


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

WindDancer wipes fruit pulp off her face with one paw and then nods sagely.


Yes, please do!

And don't worry about responding to *everything*, if you don't want to. I've been kind of assuming you've been with the group, just scowling and furiously smoking your cigars, going along with the group's decisions because they were ok with you.


Testing Testing 123. Hello, Hello, is this the person to whom I am speaking


Testing again


PP 15/15 | Bennies 3/3 | Venom Strike 1/1

[Worf Impression] Qapla`, majQa'! [/Worf Impression] :o)


Something of note: While the observant Arabella is likely to have noticed that Connor is a bit off - particularly in the moments when he begun to be over-excited or angry - she likely doesn't know the exact manifestation of it.

For that matter, neither does Connor. At this point in time, any uses of his psychic powers are going to be innate reactions - possibly also in the vein of "can be explained by other means".

Certainly his acquiring the pseudo-dragon is odd, but his powers at the moment are things that he cannot understand or control, and is not even entirely aware of. So far as he knows, only the pseudodragon is telepathic.

Once he throws a fit (as only a young boy can) we're likely to see a very different side of him.

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