Euan's Second Darkness (Inactive)

Game Master Euan

Roll 20 Map
Treasure Sheet
Map of the Land of Black Blood


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Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

How long would it take Dimitrio to 'somewhat clean up' the crew using prestidigitation?


Roll 20 Map

Well you can only 'clean' a cubic foot I think, but that's every six seconds. So after a minute - tops, a person would be clean. So there are 6 of you counting Kwava, so 6 minutes at worst.

It's a hand wave in most cases. :)


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Kaylayne the Undone wrote:

.1834.7 gp

-..10.0 gp random religious books
-...0.3 gp fancy stones for slinging (30)
-...1.2 gp various flower purchases
-.750.0 gp wand of magic stone
-----------
1073.2 gp to spend

1073.2 gp to spend

-.30.0 gp hide armor/silver bullets
-----------------
1043.2 gp


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Pardon the interruption. :)

I started a homebrew PBP (Demon Hunters of Golarion) for which I will take various published works (mostly Pathfinder Scenarios and parts of the Worldwound AP) to craft my own campaign. The game is intended to start PCs at 4th level and roughly end at about 10-11th level (my sweet spot for gaming).

Since PBP is slow, I was able to start the game but I still don't have all the pieces 'buttoned down' for the entire campaign.

Would any of you be interested in critiquing and providing ideas to hash this out?

If so, we need to carry this conversation to another medium (email probably) so we don't hijack this thread more than necessary.

If interested, shoot me a PM with your email address.

Thanks,


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

I am going to be busy today and tomorrow. I will not be able to post until the evenings (est). Please bot me so I don't hold up the combat.


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Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

If Garridan took more then 5 hp from the fall use CLW. He is going to switch to his silver morning star while in the sewers. And will save his fervor to heal in combat. He will try to save his blessings for difficult terrain but if he has time before fighting Saul he will use his good blessing. Please keep rolling crits for me.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

FYI, we are averaging over 20 posts per day! Go ahead and pat yourselves in the back. :)

I just turned down an invitation for a game where the GM posts about 3-4 times per week, way too slow for my taste.

In any case, I am looking for another game so if you know of a 'decent game' looking for an enthusiastic player, please let me know.


Roll 20 Map

20 posts a day? whew... :)

Yeah, I too am looking for an active game (an AP, non gestalt, non mythic) so we'll ping each other if we find anything - yes?

Not much out there lately...


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:

20 posts a day? whew... :)

Yeah, I too am looking for an active game (an AP, non gestalt, non mythic) so we'll ping each other if we find anything - yes?

Not much out there lately...

I'll let you know if I see something interesting.

Out of curiosity, where are we with regards to Book 1 completion?

Is Saul and his devil-worshiping cult about to be put out of business or is there more to this Book 1 than just Saul? :)


Roll 20 Map

I feign ignorance. :)

I don't want you to try and track by book - particularly as I try to blend them together as much as possible so there's not a 'gap' when I DM. I've already read the first three books and have incorporated some future things already...

But yeah, the devil worshipers are strong, and I'm sure they'll win so I wouldn't worry about completion in any event.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:

I feign ignorance. :)

I don't want you to try and track by book - particularly as I try to blend them together as much as possible so there's not a 'gap' when I DM. I've already read the first three books and have incorporated some future things already...

But yeah, the devil worshipers are strong, and I'm sure they'll win so I wouldn't worry about completion in any event.

I was hoping (and expecting) a seamless transition so keep up the good work.

And that's Ok about not answering, I always tell my kids that if something is good, it really doesn't matter how long it takes to do.

Game on!


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Guys, don't forget that Dimitrio started his bardic performance (inspire courage +1) in Round 1 - Initiative 11.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Pardon the interruption again. :)

I'm currently playing in a Serpent's Skull campaign that is looking for another player (maybe 2 players?) so please contact me if you have the time and desire to play in another game.

Now back to your regularly schedule devil cultists. :)


Roll 20 Map

Tempting, but I've already been through most of that AP and don't feel the urge to run through it again. Thanks for the heads up!


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Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Just a simple apology because a couple of you have contacted me in Google Hangouts and it seems like I ignore you. The truth is that I am not online but I guess my Nexus tablet makes it seem like I am online all the time. So, no I am not ignoring you but rather seeing your messages hours after you post them. Sorry.


3 people marked this as a favorite.
Roll 20 Map

It's slighly early, but as there's not another combat looming, and it can take some time to level up in PbP - Please level up your characters now. You should be fourth level.

- - -

First Synopsis - 1 Erastus, 4709 AR
Second Synopsis - 2 Erastus, 4709 AR

19-25 Erastus, 4709 AR
- The week flies by as everyone focuses on the task at hand. Saul seems to be largely absent however and the Goblin suffers for it.
- Samaritha gets a position with the Cyphermages and heads on out further complicating Saul’s absence.

26-31 Erastus, 4709 AR
- The week starts smoothly enough as the group gets accustomed to doing things without Samaritha.
- On the last day of Erastus, Fireday, Larur comes up missing… having visited a Lymas Smeed the night before to pay a debt.
- The party investigates Mr. Smeed, but have no luck pinning down Larur’s movements.
- Saul suggests the party investigate a meeting of their communal enemies, and the party heads out again leaving Saul alone in the Gold Goblin.
- They meet Kwava at the meeting site and learn something of Saul’s betrayal. But who’s telling the truth here?
- Returning to the Gold Goblin, it is clear Kwava speaks at least some truth as they hunt Saul into the basement.
- The party discovers Depora - A DROW! They give pursuit in the darkness eventually catching her and finishing her at the Cyphergate.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Was prepared to edit the treasure sheet, so thanks for saving me some time!

Level 4 A Guide to the Streets:

+1 Wis (4th Level)
+6 HP
+1 HP Favored Class
+1 Bab
+1 Fort
+1 Reflex
+1 Will (From Stat Increase)
+1 Divine Spell/Day (Ranger Spell List) CL 1 (CL=Ranger Class-3)
+8 Skill Points (6 Class,+1Int,+1Human)
+1 Intimidate
+1 K. Local
+1 K. Nature
+2 Perception (1 skill rank, 1 from Wis increase)
+2 Sense Motive (1 skill rank, 1 from Wis increase)
+1 Spell Craft
+1 Stealth
+2 Survival (1 skill rank, 1 from Wis increase)

+1 Bonus to Survival When tracking ( 1/2 Class Level)
+1 Rangers Focus/day (Which I totally forgot to use)
Terrain Bond (from Guide archetype) explained below

Leaving this out of the spoiler because it affects the whole party:

When traveling with Ederin in his favored terrain (currently only Urban) allies within line of sight that can hear him gain a +2 bonus on Initiative checks and Perception, Stealth, and Survival skill checks. Also, as long as they travel with him, his allies leave no trail and can’t be tracked. Ederin can choose for the group to leave a trail, or even specific members of the group to leave a trail if he so desires.

I'll try to remind everyone when the bonuses above apply and apologize in advance for when I forget.

Edit: I've got my eye on those boots of spider climbing


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

Passed-out Priest:

+1 Dex (4th Level)
+6 HP (class)
+1 HP (constitution)
+1 HP (Toughness)
+1 Bab
+1 Fort
+1 Will
+1 Ref (From Stat Increase)
+1 Divine 2nd level Spell/Day (cleric Spell List) CL 4
+3 Skill Points (2 Class,+1 Human)
+1 Intimidate
+1 Perception (1 skill rank)
+1 Climb (1 skill rank, yes I fell)
+2 Stealth (1 skill rank, +1 Dex increase)
+1 to Acrobatics, Ride, Escape artist (+1 Dex increase)
Sacred Weapon (enhance weapon 4 rounds per day)
Channel energy
Favored class bonus (3/6 of a new feat)


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:
It's slighly early, but as there's not another combat looming, and it can take some time to level up in PbP - Please level up your characters now. You should be fourth level.

IF (big if because some GM's don't like it), I would like to get a couple of levels of swashbuckler (it's got great synergy with bard/arcane duelist).

Let me know either way and I'll level up Dimitrio as you recommend/allow.

Thanks,


Roll 20 Map

Hrm. Yeah, I think I'd rather avoid Swashbuckler.

I'm not terribly familiar with the class - but what little I've read and heard it seems a bit ugly in the PbP environment. Lots of immediate actions, parrying, etc. I've also heard it's unbalanced at the higher levels which might not be as big a deal if you're just dipping a few levels.

Still, feels like I'd be doing a lot of adjudicating and backtracking which can really bear down on PbP rhythm.

That said, happy to hear a counter argument if you disagree. I'm mostly posting from ignorance.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:

Hrm. Yeah, I think I'd rather avoid Swashbuckler.

I'm not terribly familiar with the class - but what little I've read and heard it seems a bit ugly in the PbP environment. Lots of immediate actions, parrying, etc. I've also heard it's unbalanced at the higher levels which might not be as big a deal if you're just dipping a few levels.

Still, feels like I'd be doing a lot of adjudicating and backtracking which can really bear down on PbP rhythm.

That said, happy to hear a counter argument if you disagree. I'm mostly posting from ignorance.

Here's my argument (light). I was thinking of taking no more than 5 levels and was interested in the following abilities:

- (1st level) derring-do deed (add 1d6 to certain skills by spending panache point)
- (2nd level) charmed life (add CHA mod to saving throw 3/day)
- (3rd level) menacing swordplay (intimidate as swift action)
- (3rd level) precise strike (add swashbuckler level to damage, double that if spend panache point)
- (3rd level) swashbuckler initiative (add +2 to initiative if have at least 1 panache point)
- (3rd level) nimble (+1 to dodge)
- (4th level) bonus feat
- (5th level) swashbuckler weapon training (+1 to hit and damage and improved critical feat).

I can do without the dodging panache and opportune parry and riposte (actually I like the parry) but I understand that it could be a hassle in PBP. These are the abilities that 'interrupt' the normal flow of play.

Again, let me know what you think, and this is by no means a deal breaker here so just speak your mind freely.

I'm quite happy with the game and don't want to jeopardize this because of some 'mechanics'.


Roll 20 Map

OK, reasoned argument. I'll allow it then, but you cannot do the dodge/parry/riposte maneuvers. Everything else looks OK as far as PbP rhythm goes - so I'm fine with it.

Curious to see where you go with intimidating as a swift action. Could be fun that.

The precise strike you get at third level. Does that stack with things like power attack? Feels like you'd be doing an awful lot of damage. I'll have to keep my eye on you for the next round of poisonings.

And don't worry about jeopardizing your spot with simple conversation... :)


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:

OK, reasoned argument. I'll allow it then, but you cannot do the dodge/parry/riposte maneuvers. Everything else looks OK as far as PbP rhythm goes - so I'm fine with it.

Curious to see where you go with intimidating as a swift action. Could be fun that.

The precise strike you get at third level. Does that stack with things like power attack? Feels like you'd be doing an awful lot of damage. I'll have to keep my eye on you for the next round of poisonings.

And don't worry about jeopardizing your spot with simple conversation... :)

Ok, great then, thank you.

I'm already starting to collect some 'clever curses' to demoralize my opponents. Yeah, I'm going to have fun with that. This is right up 'Dimitrio's alley'.

The precise strike is NOT multiplied on a critical hit. Any creature immune to sneak attacks or protected from critical hits also is NOT affected by the extra damage of precise strike. I think it would stack with power attack but Dimitrio won't do 'power attack', he's much too graceful for that so no worries there. :)

I'll level up Dimitrio sometime today.

Game on!


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

First pass on the loot parsings...

Potion of Barkskin +2 - sell/Garridan
Leather Armor +1 - sell (Kay doesn't want)
Rapier - UNKOWN - Dimitrio
Ring of protection +1 - Garridan
Beed/Bean - UNKNOWN - ???
Mithral Chainmail +1 - Garridan
Buckler +1 - Dimi
Hand Crossbow +1 - Lief
Ring of Feather Falling - sell
Ring of Sustenance - sell
Boots of Spider Climbing (as the slippers) - Kay

...is that right?

Ed has similar but different on the loot sheet.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Kaylayne the Undone wrote:

First pass on the loot parsings...

Potion of Barkskin +2 - sell/Garridan
Leather Armor +1 - sell (Kay doesn't want)
Rapier - UNKOWN - Dimitrio
Ring of protection +1 - Garridan
Beed/Bean - UNKNOWN - ???
Mithral Chainmail +1 - Garridan
Buckler +1 - Dimi
Hand Crossbow +1 - Lief
Ring of Feather Falling - sell
Ring of Sustenance - sell
Boots of Spider Climbing (as the slippers) - Kay

...is that right?

Ed has similar but different on the loot sheet.

I'm fine with this.

BTW, the rapier is +1.

But no one wants the ring of feather falling?!?

Are you people crazy? :)


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

Garridan isn't interested in the ring +1 we can sell or someone can have it, the ring will not stack with the armor. If someone else really wants the mithral armor then I'll take the ring. The only reason I want the armor is to help my movement in combat.

I don't see Ed laying claim to anything.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Dimitrio Carini wrote:

But no one wants the ring of feather falling?!?

Are you people crazy? :)

Meh. Kay spends too much time on the ground to worry about falling, I think. If this were a different campaign, say mountains or whatever, maybe...or if Kay had a fear of heights.

Of course, if it were a ring of rats-be-gone, there might be fighting.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Garridan Brewmaster wrote:

Garridan isn't interested in the ring +1 we can sell or someone can have it, the ring will not stack with the armor. If someone else really wants the mithral armor then I'll take the ring. The only reason I want the armor is to help my movement in combat.

I don't see Ed laying claim to anything.

I think the ring does stack with the armor or I've been playing it wrong.

The ring gives you a deflection bonus and the armor gives you an armor bonus.

You ARE our front line fighter so I would take it.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

GM Euan is handling today's presentation of the treasure sheet so I don't know if he's had conversations with individual players or not, but that may be why there are discrepancies.

The leather armor doesnt change my ac and my Armor penalty hasn't prevented Ederin from doing anything he needs to so I'd rather cash it in. I could use the Buckler, but if Dimitrio wants it I'd rather outfit our frontliners.

I guess I could use feather fall if Ederin trips on his next visit climbing the Cyphergate, but I'm not that concerned.

Edit: Also for anyone with a Str of 12 or more, I never sold Ederin's original composite bow (+1 dmg, not a +1 weapon) so if anyone would like a ranged weapon for free, there's that.


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

You are right about the ring, I must be confusing rules.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Ederin Valenta wrote:
I guess I could use feather fall if Ederin trips on his next visit climbing the Cyphergate, but I'm not that concerned.

or you could jump from somewhere and shoot arrows while you slowly float down...


Roll 20 Map

Yeah, I updated the treasure sheet based on folks posts. Just bored today (fighting off a cold) so I'm around and sticking my nose in. :)

Obviously whatever you guys decide is fine with me (pending my next post).


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Level 4 - Dimitrio, the dancing blade:

+1 BAB
+1 DEX
+2 reflex save
+9 HP (+6 Class Ave +1, +2 Con, +1 Favored Class)
Panache = 2 (gain by confirming critical hit or killing blow)
Derring-do: spend panache to add 1d6 to acrobatics, climb, escape artist, fly, ride, or swim
Swashbuckler finesse (weapon finesse for light or one-handed piercing weapon and use CHA instead of INT to qualify for feats)
Skills(6)
+1 Acrobatics
+1 Bluff
+1 Intimidate
+1 Perception
+1 Perform (oratory)
+1 Use magic device


Roll 20 Map

Dimitrio:
I don't think you get your favored class bonus on HP. I think only half elves get two favored classes - or am I missing something?


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:
** spoiler omitted **

And you are right; I'll fix that in a second. Sorry 'bout that.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Level 4, Ripples in a Poisoned Well:

+1 BAB
+1 Reflex
+1 Will
+5 HP (+4 Class Ave +1, +0 Con, +0 Favored Class)
+2 2nd Lvl Extract/Day

+1 Dexterity

Unfailing Logic

Studied Combat/Studied Strike +1d6

Formulae Acquired(Lvl 2): Cat's Grace

Skills(12)
+1 Craft(Alchemy)
+1 Diplomacy
+2 Disable Device
+1 Knowledge(Arcana)
+1 Knowledge(Local)
+1 Knowledge(Planes)
+1 Linguistics (Undercommon)
+1 Perception
+1 Sense Motive
+2 Use Magical Device


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Lief will also take the Leather Armor +1 and the Ring of Sustenance, should the party consent.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Junior Mixmaster, Lower Bar lvl 4:

Last level: Oct 28, 2015.

7 hp

+wisdom
+barkeep powers

+7 skillz:
----------
+1 Know (Local)
+1 Know (Nature)
+1 Perception
+1 Handle Animal
+1 Spellcraft
+2 UMD


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Roll 20 Map
Dimitrio Carini wrote:
I don't know the AP but I know it's about drow (Darklands?). How much do we need to be 'railroaded' to get to the next part of the AP? And just to be clear, I'm fine with this (there's always some railroading going on), but I was just curious so I can start 'developing' Dimitrio in a way to make him want to go 'kill drow'.

Fear not the railroad!!

It's my job to keep you on track and guide you if you wander too far afield. That said, I do not like railroads and allow my players a LOT of leeway. My last campaign wandered off the rails a few times and always managed to get back on track.

I'd rather you role play your characters and go with whatever flow seems to make sense to you at the time. If it gets too extreme, I'll tap you on the shoulder in chat, and suggest a different course of action.

- - -

Just to be meta briefly, the next bit has at least three, maybe four, different reasons to go do it. None of which have really been presented to you as yet, but the threads are all there.

Your characters should feel a little at sea at the moment. Their lives are in upheaval. Role with it. :)


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
GM_Euan wrote:
Dimitrio Carini wrote:
I don't know the AP but I know it's about drow (Darklands?). How much do we need to be 'railroaded' to get to the next part of the AP? And just to be clear, I'm fine with this (there's always some railroading going on), but I was just curious so I can start 'developing' Dimitrio in a way to make him want to go 'kill drow'.

Just to be meta briefly, the next bit has at least three, maybe four, different reasons to go do it. None of which have really been presented to you as yet, but the threads are all there.

Your characters should feel a little at sea at the moment. Their lives are in upheaval. Role with it. :)

+1 to having his discussion in Discussion/OOC rather than the IC thread. My buzz doth get bruised seeing non-related OOC stuff in the middle of our IC stuff.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

+1 to Kaylayne's quarantining. This not be chocolate and peanut butter.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Never doubted GM_Euan for a minute, just curious. :)

I'll roll with it and you'll 'gently' steer me back to the right place should I wander to far off.

Game on!


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Dont have time for a full IC post but I had it in mind to store the body in the vaults where no one could stumble on him before we had a chance to explain what happened I didn't mention cleaning up the others but Ederin wouldn't have only stashed the one. He also would have let the guard go. Ederin will send the guards scavaging but will only himself stay within sight of the Goblin in case he's needed.


Roll 20 Map

Good enough for me. The bodies are in the vault for safe keeping. :)


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
GM_Euan wrote:

It costs 200gp per week to keep it open at average staffing levels and other expenses. Currently you're a little low also because some of your staff and guards didn't return. Presumably you'll hire up the guards at least before you leave though. You'll save some by not running the place, but you'll lose that in the 'tips' you're offering so I'll just call it 25gp a day.

Don't take the money off as yet however. I'll track it for now as it may be more or less than a week that you have it 'closed' - if you stick to this plan. You're also looking at a damaged roof from the hail which will cost 150gp to fix properly. Until then you have some leaks. There are also a few other odds and ends that could be done, and of course there are always improvements to be made...

If you do decide to keep the place, we can be as detailed as you like, but I'll hand wave a lot as I don't want it to bog down the campaign or have it become a paperwork hassle.

OK, so 175 gp keeps it open with hopefully the guards 'guarding' and the other staff making some repairs?

And yes, I don't want this to be a little sidegame adding to yours (or mine) record keeping. This is just fluff as far as I'm concerned.

I just think that it would make sense for Dimitrio to own such a place as long as he wasn't 'adventuring'.

Like I said IC, I think we should keep it for a while longer and then decide what to do.

If we decide to keep it after we come back from Devil's Elbow but then go adventuring some other place, could we open it with some sort of 'owner's representative' running the show and acting in our best interest?


Roll 20 Map

Yes. As I mentioned in another post somewhere, you can always hire someone to run it. They will cost quite a bit, but you'll still make a profit on the average. :)

'course you have to find someone you can trust in Riddleport. hehehehe.

Too bad Larur is dead.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Slow posting through the weekend. Happy Thanksgiving to all!


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Ditto here. I'm around but don't expect too much until Saturday afternoon.

Happy Thanksgivings!

With regards to the game, I think we're ready to go after Layne does some shopping for us.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

I'd like to get a cure serious wounds potion and a cold iron dagger and anything else that could protect against poison, depending on what Layne (or Lief) finds out or already knows.


Roll 20 Map

Totally fine. You can assume any simple purchases are available. Just note what you're buying (just in case) and take the cash off your sheet - or note it for a group purchase (like wands) to be taken off the group sheet.

Also, I'll take the 150gp off the next disbursement (already noted on the treasure sheet) for the roof. I'm not going to worry about the 25gp a day until we know when you're back. We'll sort it out then - I'm sure the party will have some loot to sell by then which will cover it.

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