Euan's Second Darkness (Inactive)

Game Master Euan

Roll 20 Map
Treasure Sheet
Map of the Land of Black Blood


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Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

I'm fine with selling all save healing too.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Sorry for the delay- traveling this weekend, and don't want to skimp on the week's long post, since everyone is rocking their own...


Roll 20 Map

Actually Kaylayne is incorrect. Never remove the values in the spreadsheet. It's there to keep track of where you are for Wealth By Level as well as who is getting what resources for fairness.

Just because you 'used' the item, doesn't mean it doesn't contribute to the total.

The only time I can think of that you remove the value is if you give the item away. Like the chest of 1,000gp will drop to zero (i.e. not count against your WBL) if you give it back to Saul. But that's pretty rare. hehehe.

As for healing, I suggest you buy a wand of cure light wounds as soon as you can. I hate the idea that our 'war' priest must spend his spell slots on healing - except in emergencies or to save a little cash at the end of a long adventuring day. :)

I'll do what I can to make healing available (though not always free) so you can be more flexible with your character Garridan.


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;
GM_Euan wrote:
I'll do what I can to make healing available (though not always free) so you can be more flexible with your character Garridan.

Thanks!


Roll 20 Map

Oh, I should add, no need to strikeout the items that are used. The treasure sheet is more of a 'what did we get' and 'who ended up with it' sort of tool. I don't want the treasure person to also have to track 'when did we use it' - that's up to the individual characters on their individual sheets to track.

That said, if you really want to track things that way on the sheet, I won't stop you. But I do think it'll be a lot of work, and constantly out of date. :)

- - -

Also, I'm going to change up a little how I'm doing the weeks to make it easier on me. The 10p you all got for the first week is a signing bonus instead. I'll note the end of the first week once Lief posts and you'll earn the weeks wages right then so I don't have to track it and mix it up with the next weeks rolls. It'll just confuse me. :)

So we're still in the first week if anyone wants to do any shopping etc. but we'll finish it up soon and start on the next week.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Hey, I would have thought that whatever spell the magic user cast on the chest would have worn out by now, and there is no way to hide that chest.

If that's so, does it not make sense that we would have given it to Saul?

BTW, I can't get to the treasure sheet. Help?

What is that we're selling?

Also Dimitrio has some minor healing available in case the 'main healer' is down.

Too many questions for Saturday morning. :)


Roll 20 Map

The chest remains in cloth form for most of the week before it pops out on the bar that Kaylayne is washing down. That said, I imagine you'd be giving it back to Saul before that, or open it in private before that, so role play that out as you like. :)

Helping Dimitrio with the treasure sheet now.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Kaylayne the Undone wrote:
GM_Euan wrote:
Remember the treasure sheet does not track your individual wealth, nor...

12.1 gp starting gold remainder

+1.1 gp tips from first shift
+1.0 gp entry gold
+9.5 gp tips, round 1
---------------------
23.7 gp

.23.7 gp

125.0 gp payout #228
------------
148.7 gp


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Alright GM_Euan, I've checked the treasure tracker and seen how you note the party divvy, I should be able to take over and relieve you from this point on.


Roll 20 Map
Ederin Valenta wrote:
Alright GM_Euan, I've checked the treasure tracker and seen how you note the party divvy, I should be able to take over and relieve you from this point on.

Cool, thanks! Let me know if you have any questions obviously. :) I'll probably still tinker now and again to help out if I'm not too busy.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

@Dimitrio, my mother told me about the flooding happening in South Carolina and I remembered you live there too. Just wanted to say I hope you avoid the worst of it, stay dry!


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Ederin Valenta wrote:
@Dimitrio, my mother told me about the flooding happening in South Carolina and I remembered you live there too. Just wanted to say I hope you avoid the worst of it, stay dry!

Thanks for your concern. We're actually 'upstate' in Greenville so there are a few downed trees and minor street closings but nothing major.

I am not the type of disappear so if I don't post in 48 hours, assume something happened to me and send the police. :)

Game on!


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

God to hear, my family is in Easley, so close by and thankfully also far from the most of it.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

So, are we taking bets to try and guess what class 'barkeep' is? :)


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Dimitrio Carini wrote:
So, are we taking bets to try and guess what class 'barkeep' is? :)

I probably spend less time caring about my class/mechanics than just about anyone. I work hard on not being a cliche, and still want to focus more on building an authentic personality for Kaylayne. It's a slow process and I appreciate the efforts to draw her out even as I construct her internally.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Kaylayne the Undone wrote:
Dimitrio Carini wrote:
So, are we taking bets to try and guess what class 'barkeep' is? :)
I probably spend less time caring about my class/mechanics than just about anyone. I work hard on not being a cliche, and still want to focus more on building an authentic personality for Kaylayne. It's a slow process and I appreciate the efforts to draw her out even as I construct her internally.

I couldn't agree more. My character creation starts with a 'character' (motivations, personality, appearance, etc.) and then I try to figure out which class supports the 'character' with regards to mechanics.

You're doing a good job. Kaylayne is looking like a very paranoid girl who thinks death (or worse) is around the corner. It will be interesting to discover the reasons for her actions and general outlook on life.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

BTW, I'll be out of town starting Tuesday afternoon and won't be back home until Thursday night. I still expect to be able to post at nights and early in the mornings but probably not throughout the day.


Roll 20 Map

'tis a minor thing for you, but I noted the month incorrectly in my last synopsis. I mentioned it's hot, and summer, and then immediately put Calistril down as the month. That is a winter month which I got from some early campaign research on the message boards, but incorrect.

The correct month is Erastus, 4709 - the month and year the AP was released.

Again, not a big deal overall, but I wanted to set the record straight as I do keep track of this stuff - usually accurately! :)


1 person marked this as a favorite.
Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

/me adds another note to his outline for 'Bad PbP GMing' post.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Kaylayne the Undone wrote:


.23.7 gp
125.0 gp payout #228
------------
148.7 gp

148.7 gp

+15.0 gp #261
+25.0 gp #309
--------
188.7 gp

Kaylayne smiles. Soon she'd have as much as she did when she decided to leave her small town.


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

subtracting 125gp from my inventory.


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

Post rate is going to be slow today until 4PST


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

Hey all,

I was looking at the treasure sheet. We have not distributed the money from the 'common sales', have we?

For example, the bracers of armor +1 and leather armor +1: have they been sold? If so, did we distribute the profit?

What about other things like the reward from Saul?

Now I know we bought the CLW wand so I guess I'm trying to figure out how much, if any, is left in the 'common pot.

Greedy Dimitrio wants to know :)


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

The column to the far left contains a number of links to posts where money was distributed. The item entries also list how much each individual received. So if you have not already recorded it on your character sheet we've each received 165gp total.

That includes the coin left from everything we sold less the CLW purchase. There isnt any gold currently waiting to be distributed, also you were also given the Wand of Magic missile with 9 charges left.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Ederin Valenta wrote:

The column to the far left contains a number of links to posts where money was distributed. The item entries also list how much each individual received. So if you have not already recorded it on your character sheet we've each received 165gp total.

That includes the coin left from everything we sold less the CLW purchase. There isnt any gold currently waiting to be distributed, also you were also given the Wand of Magic missile with 9 charges left.

Thanks. I know I added the weeks' earning (15 gp and 25 gp) so I need to add the 'general pot' (165 - 15 -25 =125gp) and also the CLW wand.

I think that's right but let me know otherwise.

PS: How do you get 'Quick Ref (Stats):' and 'Quick Ref (Skills):' to show up in 'two lines'.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Looks right to me, don't worry about adding the Wand, that's currently in the possession of Garridan.

As far as the stats, I just have one listed under the race text box and other under classes/levels.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Ederin Valenta wrote:

Looks right to me, don't worry about adding the Wand, that's currently in the possession of Garridan.

As far as the stats, I just have one listed under the race text box and other under classes/levels.

I meant to say that I added the 'magic missile wand'. :)

Thanks for the tip. I had done exactly what you say, but it still appeared in one continuous line. The trick is to use the 'spoiler' tags.


1 person marked this as a favorite.
(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Not only was Ederin submitted one month ago today for this game but the last gameplay post I made was his 100th. Thought that synergy was worth a mention, here's to the next 100 posts and many more!


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

I'll drink to that!


male

I haven't moved Dimitrio on the roll20 because I don't know what he actually did.

FYI, I'll be out of the office today so don't expect a post from me until this evening.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Looks like it's that time again.

Any claims on the current party loot? If not we'll end up with about 3,150 GP to be split among the party. A sizable haul that we could probably purchase or commission something if anyone has the desire, if not than that comes to 630 per party member.

Unless we are also splitting with Sam, than it's 525. I've had various GM's with different opinions about splitting hauls with party NPC's, not sure where you stand GM_Euan.


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

I don't want anything.


Roll 20 Map

Keeping the ring of protection might be wise for someone, but whatever you lot want to do is fine by me. :)

Samaritha does not get a share of your loot. That's why Saul divvied up the main pile first - I could have made that bit clearer. The necklace, amulet, ring, and cash value is split just between the five of you.


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

No strong attraction to any one item- the RoP +1 would probably serve one of our swordsmen.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Alright, updated figure is 730 each, 530 if we keep the ring. I'm assuming no one wants the amulet but if you do I'll adjust on the treasure sheet.

I agree that we should keep the ring, though I don't want it for myself.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

I'll keep the ring if no one wants it. Do I now owe you guys money or how are we doing this?


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

Kaylayne wants none of the magics. She will be content to keep her life his day.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │
Dimitrio Carini wrote:
I'll keep the ring if no one wants it. Do I now owe you guys money or how are we doing this?

I'm fine with you keeping the ring and also getting your share of the gold. As far as I'm concerned the benefit of survivability helps the group as a whole.

Since everyone weighed in, I'll add the loot to party divvy, everyone can add 530gp to their inventory, we can RP another market day to make it official.


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Kaylayne the Undone wrote:


148.7 gp
+15.0 gp #261
+25.0 gp #309
--------
188.7 gp

188.7 gp

530.0 gp #OOC 88
------------
718.7 gp


3 people marked this as a favorite.
Roll 20 Map

Please level up to three.

It's that time at last, you're true heroes, just like high school kids. You know everything and you are immortal. :)

- - -

First Synopsis - 1 Erastus, 4709 AR

2-4 Erastus, 4709 AR
- A short week, but the party does an amazing job of improving the Gold Goblin. Everything everyone touches turns to gold - well silver anyway, but when you’re working with copper, every bit helps.
- Ederin tries to learn magic
- A brief, if philosophical, conversation occurs involving the very gods themselves in the Publican House.

5-11 Erastus, 4709 AR
- The second week starts slowly enough, but picks up as the party gets into the swing of things in the Gold Goblin.
- Then, on the 10th, the party must deal with rival crime lord Clegg Zincher visiting the ‘Goblin, and undoubtedly leaving a little gift behind.
- The snake is dealt with swiftly and effectively, but the aftereffects of the attack linger and create some turnover, particularly among the kitchen staff.
- A tidal surge cleanses some of the warf district - which some say was needed anyway - on Wealday.
- On Fireday the party spends the day romping around the markets and climbing the great Cyphergate.
- On Starday (11th), Larur hires Samaritha and the party questions her at length.

12-18 Erastus, 4709 AR
- The week starts off well, but a late night raid on the Gold Goblin puts a limit on the income for the week. Still, great gains are made in the court of public opinion and that grows the foundation even more.
- A ‘quick’ trip to visit the towns churches ends abruptly in bloodshed as more than priests are found at St. Caspieran’s Salvation.
- The week ends strongly and the party manages to break even, though they gain ground from the raid.


(Stats):
│HP: 69/105 │AC:26 FF:21 T:18│CMD35 CMB +15│Init+9 │ Saves: F12,R20, W10│
(Skills):
Skills:Acro+7 Clmb+6, HAn+4, Intim+15, K:Geo +16, Dun+5, Loc+7, Nat +16), Lin+2, Perc. +20, Prof:Soldier +7, Ride +11, SenMo +20 , Splcrft+10, Stealth+26,Surv +20 │

Okay, more party loot to divvy.
Check the sheet, make your claims! (Anything after the last green party divvy row)
Also look over the sheet and make sure anything listed as in your inventory is, in fact, in your inventory.
Right now this only applies to Garridan and Dimitrio really, but I'll start tossing in this reminder every time we do a party divvy.

We still have a magic potion to identify, and I did not account for the pouch of gold found in the priests room because I did not see anyone actually mention taking it, I know Ederin opted to leave it.

I'll throw a trip to sell anything into my weekly recap. I'll wait to recap until everyone has had a say on loot. Everything is listed as "To Sell" unless otherwise claimed.

Level 3, Church Work:

+1 Bab
+1 Will
+6 HP (+6 Class average,+0 Con)
+2 Initiative in Urban environments

3rd Level Feat: Weapon Focus (Long Bow): +1 on attack rolls with selected weapon

+9 Skills (+6 Class, +1 Int bonus, +1 Human, +1 Favored Class)
+1 Know (Nature)
+1 Know Geography
+2 Know Local
+1 Perception
+1 Sense Motive
+1 Spellcraft
+1 Stealth
+1 Survival

Class Features:
At 3rd level, a ranger may select a type of terrain (Urban). The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

Ranger Bonus Feat: Endurance: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

Level 3:

1 BAB
+1 Fort
+1 Will
+6 HP (+4 Class Ave +1, +1 Con, +0 Favored Class)
+1 1st level spell/Day

Skills(3) (2 class, 1 race)
+1 Profession (Gambler)
+1 Sense Motive
+1 Perception
Favored class bonus (2/6 of a new feat)

3rd Level Feat: Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Class Features:
Bonus Feat: Weapon Versatility

***NOTE**** took weapon versatility as a third level feat. It is from the Undead slayers Handbook (link provided in spoiler). If this is not acceptable let me know and I will change it.


Roll 20 Map

Garridan, I'm inclined not to allow it on the grounds it's not in the core group of sources I suggested at recruitment.

However, as it's not too unbalancing, and I can see it for your character, I'm going to approve it. That said, there should be some backstory on how you came to be so skilled in this particular way. Doesn't have to happen right away, but give it some thought.


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |

level 3:

+1 BAB
+1 fortitude
+9 HP (+6 Class Ave +1, +2 Con, +1 Favored Class)
+1 1st level spell/Day
+1 0 level and 1st level spells known (daze and disguise self)
+2 bardic performance rounds
inspire competence +2
Weapon focus (rapier) feat

Skills(8)
+1 acrobatics
+1 Bluff
+1 Diplomacy
+1 k.local
+1 Perception
+1 Perform (dance)
+1 Sense motive
+1 Use magic device


Male CG human bard 10 (arcane duelist) / Swashbuckler 5 | CMB: 13, CMD: 29 | F: +11, R: +19, W: +13 | Init: +10 | Perc: +18, SM +8 | Speed 30ft |
Ederin Valenta wrote:

Okay, more party loot to divvy.

Check the sheet, make your claims! (Anything after the last green party divvy row)
Also look over the sheet and make sure anything listed as in your inventory is, in fact, in your inventory.
Right now this only applies to Garridan and Dimitrio really, but I'll start tossing in this reminder every time we do a party divvy.

We still have a magic potion to identify, and I did not account for the pouch of gold found in the priests room because I did not see anyone actually mention taking it, I know Ederin opted to leave it.

I'll throw a trip to sell anything into my weekly recap. I'll wait to recap until everyone has had a say on loot. Everything is listed as "To Sell" unless otherwise claimed.

I'll take the MW thieves tools; we can sell my regular thieves tools.

I also want to buy a nice blade this week (MW).


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

+1 to sell list. Kay wants none of it.

Thanks again for doing that, Ederin.

* * *

Barkeep of the Frat Rush Party, lvl 3:

Last level: Oct 2, 2015.

7 hp

+barkeep powers

+7 skillz:
----------

+1 Diplomacy
+1 Heal
+1 Know (Local)
+1 Know (Nature)
+1 Perception
+1 Prof (Barkeep)
+1 Spellcraft

Feat: Rapid Shot


Human HP 115; AC 23, T 16/FF 20; F+11, R+14, W+14; Init +5; Perc +23; CMD 27/24FF

Level 3, Reflections in Blood and Fire:

+1 BAB
+1 Fort
+5 HP (+4 Class Ave +1, +0 Con, +0 Favored Class)
+1 Extract/Day

Investigator Talent- Expanded Inspiration

Keen Recollection

Spidey Trap Sense +1

Formulae Acquired(8): Blurred Movement, Cure Light Wounds, Detect Secret Doors, Disguise Self, Endure Elements, Jump, Long Arm, Monkeyfish,

Skills(12)
+1 Craft(Alchemy)
+1 Diplomacy
+2 Disable Device
+1 Knowledge(Arcana)
+1 Knowledge(Local)
+1 Knowledge(Nature)
+1 Knowledge(Planes)
+1 Perception
+1 Sense Motive
+2 Use Magical Device


Quick Ref:
F6R4W7;Percept +12;Spllcrft +4; Know. Relig. +4; Sense Motive +7; Initative +6;

Sell, sell, sell!


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21
Kaylayne the Undone wrote:


188.7 gp
530.0 gp #OOC 88
------------
718.7 gp

+.718.7 gp

+1186 #673
+..30 gp wages
-.100 gp Sarenraen Tip
------
1834.7 gp


Spirits Dispenser 15
Stats/Skills:
F12R11W19;Appr+5;Dip +7;HandAn+4;Heal+11;Arc +19;Geog +19;Local +13;Nat+14;Pls21;Rel+19;Perc+25;Barkeep+13;Sense+12;Spllcrft+21(+4moreIDing );Stealth+18(+4);Surv +11;UMD+21

.1834.7 gp
-..10.0 gp random religious books
-...0.3 gp fancy stones for slinging (30)
-...1.2 gp various flower purchases
-.750.0 gp wand of magic stone
-----------
1073.2 gp to spend

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