
![]() |

Dale is partially updated. I'm still pondering my discovery choice and my choice to drop my int down from 20 to 18 in order to push my str and cha up to 10s. I'm not a huge fan of penalized scores, and Dale plans to be a well rounded skill monkey and having penalties to skills hurts that ideal. Not to mention it would be nice to be able to have a tiny bit of melee ability and that CMD boost.

![]() |

Brady is now at 2 xp, so he doesn't level up yet. I will likely still do some shopping for him tonight; I'll update here once that's done.
I'm going to do one minor rebuild: I'm going to switch his favored class bonus from +1/4 cool stuff to +1 hp. Then, when I get my 3rd xp, I'll rebuild that back to +1/4 cool stuff. Neat how that works; I should've done it for the last two sessions too....

![]() |

I have another busy weekend coming up, but this one is in a hotel and should allow for more posting; I expect to at least keep up a daily posting rate through the weekend.

![]() |

Starting money 1159
Buys
Darkwood heavy shield (10 pounds, so 100 gp), armor penalty 0 and weights 5 pounds
Masterwork Morningstar 308 gp
Masterwork agile Breastplate 550 gp
Sells (half price)
Normal heavy wooden shield 3.5 gp
Masterwork breastplate 175 gp
Money left (1159-958+178.5)
379.5 gp

![]() |

If EM will allow it, Dale can make up alchemy items for people, consumables of course they expect they'll want on the adventure. You can't exactly buy things for people but if you wanted to buy me a consumable of equal value and we 'trade' them at the start of the adventure it would save you all some cash maybe? I can make most all the alchemy goodies for 1/3 cost.
I plan to have some vermin repellent and maybe anti toxins and anti plagues. I can make anything with a craft DC of 26 or less. I've gotta price out a portable lab though to bring with us on the ship. I can also of course make poisons with the same craft DCs, but I won't have poison use due to my archetype.
Thought I'd throw that out there for comment, especially since we'll be working as a team for a while.

EM±GM |

I'm not sure I'm comfortable with that, Dale.
You can't trade stuff in that way, that lasts beyond the scenario... which then creates a bit of a paperwork nightmare in the PFS environment.
(You give X to Joe, Joe gives Y to you... you use your Y, Joe doesn't use his X... scenario ends, you get your X back, Joe is still out his Y... that sort of thing.)
Handing out stuff during a scenario is fine, doing so for compensation gets a bit gray.

![]() |

No problem, best to clear this sort of thing up right at the start. I'll be enjoying my 1/3 cost toys either way :)
I'm more or less set with Dale.. I think. I reserve the right to make changes until we're underway!
That's also funny because my name is Joe... spot on!

![]() |

In the process of updating Faliana to level 2, but there's still a few things I want to think over, some purchases I need to make, and a final check of her stats as a couple of things aren't right and its made me want to double check everything. I'll finish them up in tomorrow morning and get a post in the gameplay thread then too.

![]() |

Tad - Hrmm... spontaneous casting specifies domain spells (not slots). So At first glance, I'd have to say if you prepare a domain spell in a non-domain slot, it's still a domain spell and thus not convertible. But I could be convinced otherwise!
It sounds like you think it probably doesn't work, but are not sure. I think it probably should work, but I'm not sure. I tried posting a question in the rules section of the board, but I'm not getting much from there. People seem to think it should work, but without explanation. Would I be better off posting the question somewhere else?

![]() |

Whoops I forgot to post purchases and sales earlier!
Faliana is going to sell:
Breastplate 200 gp
Dwarven Longaxe 50 gp
Longspear 5 gp
for a total of 255 gp
she is then going to buy:
Kukri 8 gp
Ropedart 1 gp
Masterwork agile breastplate 500 gp
Masterwork Lonspear 305 gp
Cracked Mulberry Ioun stone 400 gp
Vermin repellant 5 gp
Reinforced scarf 10 gp
for a total of 1219 gp
With this she should be ready to go for level two. I'm also going to play off the bone and jade kukri as being a weapon of high religious significance and never to be used in combat or not combat worthy. (So I don't have to buy a masterwork version of a weapon that I'm rarely going to use.)

![]() |

When you are selling stuff, you're selling it at half price, Falliana
Wait she can't do that before she levels? Or does the start of the scenario count as already being level 2? If so dang bloody curse words, I should have done purchases before the last scenario ended.

![]() |

whenever you do it, you sell at half price. Look at my friday post in this thread
If she was still first level when she sold the gear, it would be at full price. If it was at second level, then it would be at half-price. I'll wait for EM's decision on this, though I am kicking my self for not getting the post in earlier.

![]() |

As far as I know as per rebuild rules you can 'sell' off items at full value before you start level 2 to encourage trying new things. It is quite convenient with arms and armor to get MW versions. I sold off that MW crossbow I had bought for our last adventure so I could get my mithril chain shirt. I'm still pondering getting a regular crossbow though. Weight is such an issue without a high strength score.

![]() |

I've always understood that you can sell items from your initial 150 gp at full price while still 1st level, but later purchases made with scenario gold would have to be sold back at half-price. So it's a little of both.

EM±GM |

I don't want to leave you guys too much in the dark on how to approach this, so am going to outline somewhat how the scenario has designed this whole 'undercover' part.
The idea of course is to be able to get the supplies you're after, without drawing undue attention to yourselves. Not appearing to be Pathfinders is only a small part... you also have to appear like you belong here and are not a target yourself for other reasons.
-There are low profile options, which is basically trying not to get noticed... (usually involve stealth or knowledge (local) to avoid persons/places or know when to go to them, etc.)
-There are the mercenary/hired muscle options, which would cover any of the moor violent visitor options. This would normally require you to look the part, which would fall into disguise territory, or intimidate to make sure folks don't spend too much time looking. (Dru's profession would qualify too)
-Posing as merchants takes a bit more work, as to look the part, you'd have to not carry weapons and such... but would also require you to know what you're doing... which falls into appraise and diplomacy type options... though Brady's profession would also fit here.
-If you want to pretend you're a local from the surrounding jungles, and not worth looking at, you have to look and act the part... which leans towards survival and knowledge (nature)... Monty and Tad both look the part by default, as vanarans and gripplis are native to the jungles... but acting the part will still be necessary.
-There are also more forward options involving bluff and diplomacy, but those are the more risky options I'm hoping you avoid for now =)
Everyone does not need to be the same, but you will be individually responsible for selling your cover.
Anyway, just wanted to present these here, so folks have an idea of the sorts of things you're trying to do. A reason for being here is not enough... you need a reason for the locals not to observe you too closely.

![]() |

Hrm alright. Maybe we should alter our story then... It seems reasonable to me that maybe Dale is here as an alchemist/businessman, partnering with Brady, also a merchant. Dru stays as a hired body guard, Monty/Tad able to at all fill the roles of guides? Or maybe Tad we picked up as a healer to keep us from dying of dysentery while in the jungle. Faliana what do you think about all this?
Dale can literally make checks in any skill, profession, and craft so he's flexible. Obviously craft alchemy is his strongest, as well as any craft skill. I wish I had had enough cash for that anytool I wanted to pick up.

![]() |

Tad is fine with either being a healer brought along with the others, or being a missionary to his people who brought the others. If the adventure is written to use skill checks, you should all know that Tad suffers from the usual lack of skills of a cleric. He only has know:religion and spellcraft.
If we go with the cover story of Tad as missionary to his people, I'm not sure how that would fit into the above description of options. I'm hoping that it would be a simple knowledge:religion check for Tad.

![]() |

I like those suggestions, Dale! As for Faliana, she could accomplish being a merchant or lying low. She might be a passable mercenary, too, if needed. But she has the two biggest bonuses in Bluff and Diplomacy, followed by unencumbered stealth and Knowledge local. So I'm thinking either lie low or merchant... But I'd hate to go weaponless, could share carry a crossbow?
If we are intent on the previous story, Faliana could be a bereaved widow (lying low) and Dale could be her son and a merchant, Brady could be a merchant as well, Tad and Monty are guides for the group, with Dru as our mercenary. How does that sound to everyone?
I just don't think I have a good black outfit for Faliana. She has the dark blue scarf, though.

![]() |

Lol, I spend way to much time in paint/photoshop cutting apart maps in the scenarios to cover up secrets and listed enemy positions cause it ends up being a unique map setting.

EM±GM |

They seem to.
I've never had a problem copy pasting the maps in any scenario... none of the GM labels and such come along.
(Actually, that's not 100% true, I recall one that the Secret door and pit markers remained, so had to do a little imagine editing to conceal their locations)
But, for the most part, they all copy across just fine from scenario to GoogleSlides, for player use.
And that's just using Ctrl-C and Ctrl-V shortcuts.
If you're using the snipping tool and the like, it might not work quite so nicely.
Admittedly, I've only done 7 scenarios so far. =) But no problems thus far.

![]() |

Hmm, at this point I feel trying to negotiate any further is a waste of money and/or time. I'm also guessing the pouch doesn't have that and enough for everything else. I was going to wait to let everyone have a chanceat posting but I'm going to be busy tonight and possibly tomorrow, so I'll post what I'd like to do next in a spoiler and give everybody else a chance to offer a different course of action if they prefer. I'm also assuming she has a clear path, if she doesn't then she'll charge whoever she can.

![]() |

Low skill point, lower BA classes tend to be less overall useful early on. BUT, when there is something you are good at comes up... like healing or arcane/spellcasting ability.... it can be very very useful.

![]() |

Ecclesitheurge has that problem even more than normal clerics, because the big penalty (loss of armor and weapon proficiencies) is at level 1, but the bonded holy symbol comes at level 3. Blessing of the faithful is single round only until level 5, but is a standard action.
However, when we run into undead, Tad can have fun. Sun domain means he gets a damage bonus and can ignore channel resistance.

![]() |

Apologies for the lack of posting this weekend; a minor whirlwind arose in my life but I'm back. I'm posting this message in all of my games first, then circling back around to make an in-game post. I should be caught up later today. Thanks for your patience!

![]() |

Ya I would think Monty or Brady if they can use their full round of attacks, otherwise Faliana or Dru with bigger hits. Dale only if we need some area damage on a swarm or something.