DundjinnMasta's "Herald of the Eternal Night"

Game Master Arcmagik


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I recall it did take me a minute to find it.


Koross wrote:


It's possible Artemis and Koross ran together on the streets before Koross was taken away to the Monestary

Artemis lived out of town but frequently brought wood to the Osgood Smithy, with his father.....

Alternatively we could say his home was in the direction of the twilight monastery...


Does anyone want to suggest a different marching order?

I feel badly if the DM makes assumptions based on the only order suggested.....and it was mine. ; )

Really mine was only good if we are expecting an attack on the rear with about equal probability as the front.


Apologies guys but this was a busy week for me. I even transferred the adventure to my phone so I could view it while writing a post at work but I have been swarmed at work and in the evenings. I will try to get a post out late tonight after I get home or in the morning before I leave for work.


I did this before and the lead person failed an intelligence check (sense motive now) and was convinced my PC was into him.....


I will post tonight. It has continued to be busy, but this morning I finally took the time to put the adventure on my phone so I can access it from work and post. Things should move more regularly after tonight.


I wanted to make sure everyone was familiar with the way that S&W is broken down. I might have to look at the Alternate Combat systems now that I think about it to see if one of them are better suited for pbp. Otherwise the system is suppose to go...

1. Check for Surprise
2. Declare Spells
3. Roll Initiative Per Side
4. Movement / Ranged Attacks
5. Melee Attacks / Spell Phase
6. Complete Round


We will complete this combat using the original system after which we will likely switch to the following alternative.

From SRD wrote:

The Swords & Wizardry Core Rules use a somewhat simpler order of combat, which is just as valid as the one used in the Complete Rules; it is another method that was used in the early days of the Original Game. In the Core Rules, there are essentially three phases of the round: first, the side that won initiative moves and attacks, or holds the initiative to wait and see what the enemies do. Then the losers of the initiative roll move and attack (the losers cannot “hold” their initiative). Finally, anyone who “held” initiative instead of moving and attacking may move and attack.

This system is faster, and mainly differs in only one way from the Swords & Wizardry Complete Rules: the losers of the initiative roll do not get a chance to take any movement in between the movement and attacks of the side that won the initiative roll.


I know the game has been slow-pace in the beginning but when it comes to combat we should make sure that we get everyone to post once a day when combat starts... will that be an issue for anyone? If so we can do the "Include a note on basic combat tactics."

I am going to try to pick up the pace so we can make it through the first module "The Whispering Cairn" as quickly as possible otherwise we will be hard-pressed to ever finish the entire 12 adventure AP.


No problem posting, carry on!


Male Human Fighter / 1 [HP:4/8] [S-Throws: 15] [+Hit: +2 / +Dmg: +2] [Parry: -1] [O-D1-4] [Dex +1 = AC:5/14] [Weight:85/105]

same here, also partially fault here. Somehow I do still feel the lack of playin: either interaction or just the amount of post even is not so high. Not really used to this so...


Strange for some reason it didn't notify me that strange for some reason it didn't notify me that I had to new messages in the game play thread we move forward tonight.


Human Monk 1 HP:2/4 AC:8 [11] Save: 15

I'm good with keeping combat and posting in general up to a good pace.


So I realize that when I was researching Monster Attack Rolls last night I was comparing the monster ac against the attack roll. Not the character... I need to double check but I don't think Artemis was hit at all.


Human Druid/1

Hey guys I am traveling right now from Kuwait to the States. Will post on Thursday. I coming home from my deployment. !


The dice roller has been hating me for about a month now...so no telling how much help I will be!

Looks like Thantor will be posting an attack tomorrow!


OK so it looks like we have no healing magic, so putting Erwin in the back and pushing forward to see more of the dungeon or do we go back to the cottage to regroup?


Male Human Fighter / 1 [HP:4/8] [S-Throws: 15] [+Hit: +2 / +Dmg: +2] [Parry: -1] [O-D1-4] [Dex +1 = AC:5/14] [Weight:85/105]

I agree, I will be more than willing to continue, even though IC my character is coward and such a huge thing is setting him back as well setting fear of death on him :S

Otherwise I will stay behind and hope for best


The more I look at this rule-set the more things I see that are either in need of house ruling or maybe the materials in the suppliment might give some more options....


Let me know what you are thinking and I will also look over it.


I was thinking of clerics mostly they have no healing and no spells at level 1. They can turn undead, but can not use channel energy.

Even a 1d6 1/day at first level would be an improvement.


That is intentional that is how the edition that S&W is based on did it. I just assume the reason for this was the Clerics slightly upgraded fighting skills so their spells were delayed unlike fragile Wizard. I will look into it when I get to my personal computer and can access the pdf.


No need as we have no cleric.

I downloaded a word document version that is made that way so you can edit house rules straight into it....


I am thinking that the persons who can look (roll %) may not know that they can do it, or have not found it in the rules....

Searching for traps.....

Only a person with this skill can do it! (Monks and Thieves)
I don't have it yet....

Delicate tasks. This percentage chance is used for disabling small
mechanical traps like poisoned needles, and is also used for picking
pockets. The skill is also used to detect whether a mechanism, keyhole,or other small location contains a trap that can be removed...


Koross has found his way to searching for them (and even rolled). Now for Gnobby, assuming he searches for them if so then I will roll.


Male Human Fighter / 1 [HP:4/8] [S-Throws: 15] [+Hit: +2 / +Dmg: +2] [Parry: -1] [O-D1-4] [Dex +1 = AC:5/14] [Weight:85/105]

Soon, I will be leaving on sunday for a trip (holidays) and unable to post for a week. Wanted to warn before everyone wonders if something happened :) Unable to post during that time.


Had an unexpected away this weekend. I will post first thing in the AM from work though!


If I can not tactfully bump a game thread, what good am I?


I was vastly amused. While I had planned on posting at lunch anyways... It would have motivated me to post!


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DundjinnMasta wrote:
I was vastly amused. While I had planned on posting at lunch anyways... It would have motivated me to post!

I try my humble best. I assumed it was the case, and realize how much work goes into running a pbp game (many have no idea!)

I hate the gamethreads where someone just comes in and posts "bump".
I also noticed that the past two weeks I have gotten the error screen with the goblins at several times when I normal would/could post!


I like it when my Players try to help me keep things going on the games I DM on PbP.


Had a rough night last night with my 6 year old. So fair warning I don't know if I will be able to think enough to post long and elaborate posts today. So if they seem short... or don't happen at all than you know why.


It's all good bro!


Just so everyone knows I am still here! I had an unexpected Holiday Hiatus.


Sorry guys, been a busy week at work and I haven't been able to post. Hopefully today will be better if not I should actually have free time tonight after work to push the game forward. Thank you for your patience.

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