| Artemis Atredies |
It's possible Artemis and Koross ran together on the streets before Koross was taken away to the Monestary
Artemis lived out of town but frequently brought wood to the Osgood Smithy, with his father.....
Alternatively we could say his home was in the direction of the twilight monastery...
| DundjinnMasta |
I wanted to make sure everyone was familiar with the way that S&W is broken down. I might have to look at the Alternate Combat systems now that I think about it to see if one of them are better suited for pbp. Otherwise the system is suppose to go...
1. Check for Surprise
2. Declare Spells
3. Roll Initiative Per Side
4. Movement / Ranged Attacks
5. Melee Attacks / Spell Phase
6. Complete Round
| DundjinnMasta |
We will complete this combat using the original system after which we will likely switch to the following alternative.
The Swords & Wizardry Core Rules use a somewhat simpler order of combat, which is just as valid as the one used in the Complete Rules; it is another method that was used in the early days of the Original Game. In the Core Rules, there are essentially three phases of the round: first, the side that won initiative moves and attacks, or holds the initiative to wait and see what the enemies do. Then the losers of the initiative roll move and attack (the losers cannot “hold” their initiative). Finally, anyone who “held” initiative instead of moving and attacking may move and attack.
This system is faster, and mainly differs in only one way from the Swords & Wizardry Complete Rules: the losers of the initiative roll do not get a chance to take any movement in between the movement and attacks of the side that won the initiative roll.
| DundjinnMasta |
I know the game has been slow-pace in the beginning but when it comes to combat we should make sure that we get everyone to post once a day when combat starts... will that be an issue for anyone? If so we can do the "Include a note on basic combat tactics."
I am going to try to pick up the pace so we can make it through the first module "The Whispering Cairn" as quickly as possible otherwise we will be hard-pressed to ever finish the entire 12 adventure AP.
| Erwin Blackwind |
same here, also partially fault here. Somehow I do still feel the lack of playin: either interaction or just the amount of post even is not so high. Not really used to this so...
| Erwin Blackwind |
I agree, I will be more than willing to continue, even though IC my character is coward and such a huge thing is setting him back as well setting fear of death on him :S
Otherwise I will stay behind and hope for best
| Artemis Atredies |
I am thinking that the persons who can look (roll %) may not know that they can do it, or have not found it in the rules....
Searching for traps.....
Only a person with this skill can do it! (Monks and Thieves)
I don't have it yet....
Delicate tasks. This percentage chance is used for disabling small
mechanical traps like poisoned needles, and is also used for picking
pockets. The skill is also used to detect whether a mechanism, keyhole,or other small location contains a trap that can be removed...
| Erwin Blackwind |
Soon, I will be leaving on sunday for a trip (holidays) and unable to post for a week. Wanted to warn before everyone wonders if something happened :) Unable to post during that time.
| Artemis Atredies |
| 1 person marked this as a favorite. |
I was vastly amused. While I had planned on posting at lunch anyways... It would have motivated me to post!
I try my humble best. I assumed it was the case, and realize how much work goes into running a pbp game (many have no idea!)
I hate the gamethreads where someone just comes in and posts "bump".
I also noticed that the past two weeks I have gotten the error screen with the goblins at several times when I normal would/could post!