Diremerc's Ruins of the Azlant (Inactive)

Game Master DireMerc

loot list

Town map (Talmandor's Bounty)

Index:

A1->Dock -> Cleared
A2->Tents
A3->Provisions building ->cleared
A4->Tool storage ->cleared
A5->Smithy ->cleared
A6->Chapel -> Haunted
A7->Large home ->cleared
A8->Pallisade gate -> Cleared
A9->Governor's house -> cleared
A10->government building ->cleared
A11-> Soldier barracks -> cleared
A12->colony square ->cleared
A13->Planted lands(crops)
A14->Main street
A15->Crop patches
A16->another garden
A17->plum trees
A18-> Levin farm


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M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Init: 1d20 + 3 ⇒ (4) + 3 = 7 ...bleh

DM, is the forge open on the right? It looks like there's an opening through the wall. Put another way, does everybody have to go in the door or can we go in through the forge side?


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

init: 1d20 + 8 ⇒ (10) + 8 = 18

Vinnick curses. Filthy mongrels! Acknowledge your betters! he shouts at the creatures
Vinnicks blade begins to float in the air before it is suddenly hurled at the one of the monkey goblins.

attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 5 ⇒ (4) + 5 = 9


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Pulling the wand Deranthil fires a blast of colors at the far creature. Since he is wounded he steps back out of the building, allowing others to fight.

Nice map, but I cannot move my icon. Please move him out of the building and to the side IF that is possible in a 5' step.


I assume Derantil uses the wand on one of the goblins inside?
will save: 1d20 + 2 ⇒ (17) + 2 = 19
He makes the save.

Vinnick uses his ability to slash at the one closest to the door but he avoids the slash.

The two goblins attack Derantil using their spears.
attack: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 1 ⇒ (3) + 1 = 4

attack: 1d20 + 5 ⇒ (9) + 5 = 141d4 + 1 ⇒ (4) + 1 = 5

Another goblin monkey climbs out on the roof and trows a smoke bomb in the middle of the group. (20 foot radius as fog cloud)

fog could:

A bank of fog billows out from the point you designate. The fog obscures all sight, including Darkvision, beyond 5 feet. A Creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).

Missing jordy and Diomedes for round 1 and the rest of you can post round 2.

updated map


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

I stated the "far" creature. And you did not move me back?


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

DM, I was waiting to see if we could go in from the right. Since the Fog Cloud isn't going in there I'm guessing it's a solid wall.

rd1: Jordy moves up behind Bastien, pulling out his whip as he goes. He cracks it through the doorway at the hairy beast in front of the elf, trying to pull the beast off its feet.

He'll move to the spot to the Bastien's right on the map.
Trip: 1d20 + 1 ⇒ (11) + 1 = 12

If that doesn't work he'll try it one more time then stow the whip.

Trip attempt 2: 1d20 + 1 ⇒ (7) + 1 = 8


@Derantil your post was not there when I made mine I likely started before you did and posted after you made yours I will swap you and bation and lets say the goblins attacked bastien then.

@Jordy sorry yes that is the only door it's a solid wall on the right.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes raises one arm and casts a spell of blessing on the party. in a fog, every little bit helps. Note that Diomedes can actually see fine through fog with the water sight revelation


Druid (Kraken Caller) 1: HP 10/10: AC 21/12/19: Fort +4, Ref +2, Will +5: Init +2: Perception +7: Blur 1/1

Muttering darkly Quelth uses his unnatural abilities to blur himself and staggers forward towards where he recalls the door eing making his way into the building. A sharp whistle summons Slith to come to him the sea monster taking a position just behind him.

Quelth moves 2 spaces in front of Deranthil with Slith moving between them. 20% miss chance for blur.

Handle Animal: 1d20 + 3 + 4 ⇒ (5) + 3 + 4 = 12


All round 1 actions are done but Only Quelth posted for round 2.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Was hoping you would update the map.

Wounded and unable to target any enemies due to the cloud Deranthil withdraws to safety and readies his crossbow.


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastien is still close to the goblin he attacked.
Attack Low is bad: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 4 ⇒ (5) + 4 = 91d100 ⇒ 50


I think this is right


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

if Deranthil is retreating, Diomedes can take his place since he can navigate easily through the fog
Diomedes has his morningstar out, ready to smash any of the critters he can.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

How tall is the building? Could Jordy use his whip (15') to climb up to the roof?


The roof at it lowest point is 10 feet of the ground.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Unable to see anything on the ground, Jordy lashes his whip for the edge of where he remembers the roof to be, intending to swing up and out of the fog.

This should be pretty easy with his Prehensile Whip trait. I'm trying to get him to the roof to engage the goblin monkey up there, though Jordy doesn't know it's up there.


Shouldn't be a problem to reach but still need make a climb check however. jordy climb: 1d20 ⇒ 10 Jordy swing his whip and grabs on to the roof and pull himself up partly but will need another turn (and another check) to get up on the roof.

Did everyone post a round 2 action?


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Round 3

Deranthil moves around to the back of the structure and looks for another way in.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

if the critter that was threatening Deranthil stays put, Diomedes will attack him as he moves in
attack: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d8 + 3 ⇒ (7) + 3 = 10


Diomedes drops one of the goblins with a well placed blow.

One goblin attacks Bastien attack: 1d20 + 5 ⇒ (18) + 5 = 231d4 + 1 ⇒ (3) + 1 = 4

the one on the roof takes a stab at jordy attacl: 1d20 + 5 ⇒ (19) + 5 = 241d4 + 1 ⇒ (4) + 1 = 5

if jordy makes a dc 10 climb he can get on the roof and take a swing at the one on the roof.

You can all go ahead and post round 3.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

who is that 1st goblin attacking?


Edited to fix that


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

From the map it looks like Deranthil can come around from the right and either shoot or color spray?


The forge is separated from the inside by a wall. The door originally was on the side of the forge but I moved the door to the front because it suited the layout better(the original map had no furniture inside the building). Currently the only entrance is the door at the front facing the smoke. The goblins are fairly weak so just attacking them should be fine.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

it looks like there's still one goblin inside still standing. if that's so, Diomedes will rush up and smack him

Brandishing his morningstar, still wet with goblin blood, Diomedes moves to the next goblin
attack: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d8 + 3 ⇒ (6) + 3 = 9
and smashes in his head.
if he provokes from the guy above, then so be it


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Climb vs DC 10: 1d20 + 1 ⇒ (14) + 1 = 15

Attack goblin monkey w/ whip: 1d20 + 1 ⇒ (7) + 1 = 8 ...probably not.

Jordy swings nimbly up to the roof and is surprised to find another goblin up there already. He rolls to one side and snaps the whip at the creature.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Vinnick will move to try and get an angle on the goblin on the roof, if he can, he will attempt to strike him with his sword.

HotA attack: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 5 ⇒ (6) + 5 = 11


Alright all the goblins are down.

Diomedes finished of the last one inside and Vinick takes down the one on the roof.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

With the final goblin down, Diomedes flicks the blood from his mace. "Now then. We can do a proper search. Keep your eyes open."


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

"I highly doubt those are responsible for the colonists disapperance."


You search the smithy and find a few pieces of equipment of exceptional craftsmanship among the mess the monkey goblins have created. Among them are two masterwork machetes, a masterwork chain shirt, and a +1 darkwood buckler, which appears to have had a new arm strap affixed recently. You can also salvage 40 cold Iron arrowheads from the debris. While these are not useful in their current state, a character with Craft (bows) could make complete arrows from these at no additional material cost


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Coming back around the smithy from looking for a way in Deranthil walks with a limp. It is obvious he is wounded, but not too badly.


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy nods at Bastien. "Agreed. Something else is at work here."


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

Bastien takes one of the machetes as a tool and also the iron heads.
"I am no fletcher, but a carpenter. I should able to make some arrows from those. It gives me something to do in the evening!"


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes puts on the more effective armor. "Given our recent encounters, I may need this." He looks to the others. "Shall we proceed?"


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Deranthil takes one last scan with Detect Magic in the smithy before agreeing. Ready here.


Derantil doesn't detect anything else which is magical here.

Next up would be the provisions building or Toolshed.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

"Let's check the tool shed."


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy nods, marking the forge with a chalk mark before the move on.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

Having already cast the Detect Magic spell, Deranthil maintains concentration as the group advances to the tool shed and he scans the structure from outside.


You check the tool shed and find all the tools once would require to build structures and farm fields. Hammers, nails, hoes, picks, rakes, scythes and more. Looking at this you realized that if the colonist had relocated there is no way they would have left this behind.

A box marked "In case of bugs" contains a swarmsuit and 3 flasks of alchemist fire.


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

We should take these, you know, in case of bugs... Darenthhil pockets one of the alchemist fires.


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

"Hmm, that could be useful" Diomedes says, pocketing another alchemist's fire. "Anyone want a swarm suit? I mean, they must have needed it to have one around, right?"


M Undine (Amphibious, Chelaxian) Bard (Archaeologist) 4 [HP: 12/33 | AC:16 | T:12 | FF:14 | CMB:+4 | CMD:16 | Fort:+2 | Ref:+6 | Will:+7 | Init:+3 | Perc:+11 (Darkvision) | Spd 30 (Swim 30)]

Jordy nods. "I can carry it. If no one else wants that last vial, I can take that, too." He sighs as he looks over all the left behind tools. "This seems like confirmation they didn't move locations. Something bad happened here."

The archaeologist marks the door of the tool shed with chalk and nods at the provisions building. "That one next?"


M Human Oracle-4 | HP:30/32 | AC17, T10, FF17 | F+2 R+1 W+4 (+7charm/compul) | CMB+6 CMD16/20 | Init+3, Percep+7 | Effects:

Diomedes nods. "Continue the sweep. There's got to be more clues somewhere."


You open the provisions building and find that is has been invaded by a legion of insects (a swarm) they do not attack for now but you will need to clear them out to search the building.


male Human Fighter 1
Data:
HP 12/40; AC 22; T13; FF20; F5 R 3 W 5; Ini +3; Perc+7

"Well we found a bugsuit and some flasks of alchemist fire.
Let us put it to good use!"


Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10

What type of bugs? Do they fly? How about someone wears the suits and lures the swarm out. Once outside we can burn them and likely outrun them.


Cockroach swarm, yes they fly

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